From fac8ab444fea2a08b949b0853a6b0aee39aa099a Mon Sep 17 00:00:00 2001 From: Carsten Weisse Date: Tue, 27 Feb 2007 14:11:00 +0000 Subject: debugging code disabled; clean up --- src/jake2/server/SV_WORLD.java | 20 ++++++-------------- 1 file changed, 6 insertions(+), 14 deletions(-) (limited to 'src') diff --git a/src/jake2/server/SV_WORLD.java b/src/jake2/server/SV_WORLD.java index 1d5fbb9..8fd8a51 100644 --- a/src/jake2/server/SV_WORLD.java +++ b/src/jake2/server/SV_WORLD.java @@ -18,16 +18,12 @@ * */ // Created on 07.01.2000 by RST. -// $Id: SV_WORLD.java,v 1.7 2004-09-22 19:22:12 salomo Exp $ + package jake2.server; import jake2.Defines; import jake2.Globals; -import jake2.game.GameBase; -import jake2.game.cmodel_t; -import jake2.game.edict_t; -import jake2.game.link_t; -import jake2.game.trace_t; +import jake2.game.*; import jake2.qcommon.CM; import jake2.qcommon.Com; import jake2.util.Math3D; @@ -105,8 +101,8 @@ public class SV_WORLD { 0, 0, 0 }; anode = SV_WORLD.sv_areanodes[SV_WORLD.sv_numareanodes]; // just for debugging (rst) - Math3D.VectorCopy(mins, anode.mins_rst); - Math3D.VectorCopy(maxs, anode.maxs_rst); +// Math3D.VectorCopy(mins, anode.mins_rst); +// Math3D.VectorCopy(maxs, anode.maxs_rst); SV_WORLD.sv_numareanodes++; ClearLink(anode.trigger_edicts); ClearLink(anode.solid_edicts); @@ -317,8 +313,6 @@ public class SV_WORLD { public static void SV_AreaEdicts_r(areanode_t node) { link_t l, next, start; edict_t check; - int count; - count = 0; // touch linked edicts if (SV_WORLD.area_type == Defines.AREA_SOLID) start = node.solid_edicts; @@ -375,7 +369,6 @@ public class SV_WORLD { int i, num; int contents, c2; int headnode; - float angles[]; // get base contents from world contents = CM.PointContents(p, SV_INIT.sv.models[1].headnode); // or in contents from all the other entities @@ -385,9 +378,8 @@ public class SV_WORLD { hit = SV_WORLD.touch[i]; // might intersect, so do an exact clip headnode = SV_HullForEntity(hit); - angles = hit.s.angles; - if (hit.solid != Defines.SOLID_BSP) - angles = Globals.vec3_origin; // boxes don't rotate + if (hit.solid != Defines.SOLID_BSP) { + } c2 = CM.TransformedPointContents(p, headnode, hit.s.origin, hit.s.angles); contents |= c2; -- cgit v1.2.3