Jake2 README ============ Jake2 is a port of the GPL'd Quake2 engine from id Software to Java. Jake2 is distributed under the terms of the GPL (see LICENSE). The port was done completely in Java. No native libraries are used for the game functionality. We use the jogl Java OpenGL bindings for graphics rendering and Java OpenAL (joal) for sound. Jake2 is still under development. Send bug reports and feedback to jake2@bytonic.de. Currently Jake2 supports Linux and Windows2000/XP. We have feedback that it works on OS X too with the right native jogl libraries. requirements: 400 MHz CPU Geforce2 MX or better graphics accelerator JRE 1.4 or higher Installation ------------ from binary distribution: - unpack jake2-version.tar.gz or jake2-version.zip - copy the baseq2 directory from your full version of Quake2 or from the demo version to the Jake2 base directory, in fact You need only baseq2/pak0.pak - run the game with Jake2.sh or Jake2.bat build from source: - unpack jake2src-version.tar.gz or jake2-version.zip - set JAVA_HOME environment variable to Your J2SDK1.4 installation - run "build.sh bindist" or "build.bat bindist" to build the binary distribution installation of Quake2 data: - download ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe (37 MB) - extract the directory Install\Data\baseq2 from q2-314-demo-x86.exe with unzip or Winzip - copy the baseq2 directory to the Jake2 directory If you want to have the latest experimental features you can grab the latest Jake2 sources from CVS. - "cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/jake2 login" - when askesd for password simply press the Enter key - "cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/jake2 co jake2" - procced with the build from source instructions have fun! bytonic Software Holger Zickner Carsten Weisse Rene Stoeckel Use for bug reports and feedback.