/* * Jake2.java * Copyright (C) 2003 * * $Id: Jake2.java,v 1.3 2004-07-09 06:50:51 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package jake2; import jake2.client.SCR; import jake2.qcommon.Cvar; import jake2.qcommon.Qcommon; import jake2.sys.Sys; /** * Jake2 is the main class of Quake2 for Java. */ public final class Jake2 { /** * main is used to start the game. Quake2 for Java supports the * following command line arguments: * @param args */ public static void main(String[] args) { // in C the first arg is the filename int argc = (args == null) ? 1 : args.length + 1; String[] c_args = new String[argc]; c_args[0] = "Jake2"; if (argc > 1) { System.arraycopy(args, 0, c_args, 1, argc - 1); } Qcommon.Init(c_args); Globals.nostdout = Cvar.Get("nostdout", "0", 0); int oldtime = Sys.Milliseconds(); int newtime; int time; while (true) { // find time spending rendering last frame newtime = Sys.Milliseconds(); time = newtime - oldtime; // TODO this is a timer hack for Win2000 // System.currentTimeMillis() resolution bug if (time == 0 && (Globals.cl_timedemo.value != 0 || SCR.fps.value != 0)) { time++; } if (time > 0) Qcommon.Frame(time); oldtime = newtime; } } }