/* * CL_parse.java * Copyright (C) 2004 * * $Id: CL_parse.java,v 1.7 2004-07-23 22:38:51 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package jake2.client; import jake2.Defines; import jake2.game.Cmd; import jake2.game.entity_state_t; import jake2.qcommon.*; import jake2.render.model_t; import jake2.sound.S; import jake2.sys.Sys; import jake2.util.Lib; import java.io.IOException; import java.io.RandomAccessFile; /** * CL_parse */ public class CL_parse extends CL_view { //// cl_parse.c -- parse a message received from the server public static String svc_strings[] = { "svc_bad", "svc_muzzleflash", "svc_muzzlflash2", "svc_temp_entity", "svc_layout", "svc_inventory", "svc_nop", "svc_disconnect", "svc_reconnect", "svc_sound", "svc_print", "svc_stufftext", "svc_serverdata", "svc_configstring", "svc_spawnbaseline", "svc_centerprint", "svc_download", "svc_playerinfo", "svc_packetentities", "svc_deltapacketentities", "svc_frame" }; // ============================================================================= public static String DownloadFileName(String fn) { if ("players".equals(fn)) return BASEDIRNAME + "/" + fn; else return FS.Gamedir() + "/" + fn; } /* =============== CL_CheckOrDownloadFile Returns true if the file exists, otherwise it attempts to start a download from the server. =============== */ public static boolean CheckOrDownloadFile(String filename) { RandomAccessFile fp; String name; if (filename.indexOf("..") != -1) { Com.Printf("Refusing to download a path with ..\n"); return true; } if (FS.LoadFile(filename) != null) { // it exists, no need to download return true; } cls.downloadname = filename; // download to a temp name, and only rename // to the real name when done, so if interrupted // a runt file wont be left cls.downloadtempname = Com.StripExtension(cls.downloadname); cls.downloadtempname += ".tmp"; // ZOID // check to see if we already have a tmp for this file, if so, try to resume // open the file if not opened yet name = DownloadFileName(cls.downloadtempname); fp = fopen(name, "r+b"); if (fp != null) { // it exists long len = 0; try { len = fp.length(); } catch (IOException e) { }; cls.download = fp; // give the server an offset to start the download Com.Printf("Resuming " + cls.downloadname + "\n"); MSG.WriteByte(cls.netchan.message, clc_stringcmd); MSG.WriteString(cls.netchan.message, "download " + cls.downloadname + " " + len); } else { cls.downloadname = cls.downloadname; Com.Printf("Downloading " + cls.downloadname + "\n"); MSG.WriteByte(cls.netchan.message, clc_stringcmd); MSG.WriteString(cls.netchan.message, "download " + cls.downloadname); } cls.downloadnumber++; return false; } /* =============== CL_Download_f Request a download from the server =============== */ static xcommand_t Download_f = new xcommand_t() { public void execute() { String filename; if (Cmd.Argc() != 2) { Com.Printf("Usage: download \n"); return; } filename = Cmd.Argv(1); if (filename.indexOf("..") != -1) { Com.Printf("Refusing to download a path with ..\n"); return; } if (FS.LoadFile(filename) != null) { // it exists, no need to download Com.Printf("File already exists.\n"); return; } cls.downloadname = filename; Com.Printf("Downloading " + cls.downloadname + "\n"); // download to a temp name, and only rename // to the real name when done, so if interrupted // a runt file wont be left cls.downloadtempname = Com.StripExtension(cls.downloadname); cls.downloadtempname += ".tmp"; MSG.WriteByte(cls.netchan.message, clc_stringcmd); MSG.WriteString(cls.netchan.message, "download " + cls.downloadname); cls.downloadnumber++; } }; /* ====================== CL_RegisterSounds ====================== */ static void RegisterSounds() { S.BeginRegistration(); CL.RegisterTEntSounds(); for (int i = 1; i < MAX_SOUNDS; i++) { if (cl.configstrings[CS_SOUNDS + i] == null || cl.configstrings[CS_SOUNDS + i].equals("") || cl.configstrings[CS_SOUNDS + i].equals("\0")) break; cl.sound_precache[i] = S.RegisterSound(cl.configstrings[CS_SOUNDS + i]); Sys.SendKeyEvents(); // pump message loop } S.EndRegistration(); } /* ===================== CL_ParseDownload A download message has been received from the server ===================== */ public static void ParseDownload() { // read the data int size = MSG.ReadShort(net_message); int percent = MSG.ReadByte(net_message); if (size == -1) { Com.Printf("Server does not have this file.\n"); if (cls.download != null) { // if here, we tried to resume a file but the server said no try { cls.download.close(); } catch (IOException e) {} cls.download = null; } CL.RequestNextDownload(); return; } // open the file if not opened yet if (cls.download == null) { String name = DownloadFileName(cls.downloadtempname); FS.CreatePath(name); cls.download = fopen(name, "rw"); if (cls.download == null) { net_message.readcount += size; Com.Printf("Failed to open " + cls.downloadtempname + "\n"); CL.RequestNextDownload(); return; } } //fwrite(net_message.data[net_message.readcount], 1, size, cls.download); try { cls.download.write(net_message.data, net_message.readcount, size); } catch (Exception e) { } net_message.readcount += size; if (percent != 100) { // request next block // change display routines by zoid MSG.WriteByte(cls.netchan.message, clc_stringcmd); SZ.Print(cls.netchan.message, "nextdl"); } else { String oldn, newn; //char oldn[MAX_OSPATH]; //char newn[MAX_OSPATH]; // Com.Printf ("100%%\n"); try { cls.download.close(); } catch (IOException e) {} // rename the temp file to it's final name oldn = DownloadFileName(cls.downloadtempname); newn = DownloadFileName(cls.downloadname); int r = Lib.rename(oldn, newn); if (r != 0) Com.Printf("failed to rename.\n"); cls.download = null; cls.downloadpercent = 0; // get another file if needed CL.RequestNextDownload(); } } /* ===================================================================== SERVER CONNECTING MESSAGES ===================================================================== */ /* ================== CL_ParseServerData ================== */ //checked once, was ok. public static void ParseServerData() { String str; int i; Com.DPrintf("Serverdata packet received.\n"); // // wipe the client_state_t struct // CL.ClearState(); cls.state = ca_connected; // parse protocol version number i = MSG.ReadLong(net_message); cls.serverProtocol = i; // BIG HACK to let demos from release work with the 3.0x patch!!! if (Com.ServerState() != 0 && PROTOCOL_VERSION == 34) { } else if (i != PROTOCOL_VERSION) Com.Error(ERR_DROP, "Server returned version " + i + ", not " + PROTOCOL_VERSION); cl.servercount = MSG.ReadLong(net_message); cl.attractloop = MSG.ReadByte(net_message) != 0; // game directory str = MSG.ReadString(net_message); cl.gamedir = str; // set gamedir if (str.length() > 0 && (FS.fs_gamedirvar.string == null || FS.fs_gamedirvar.string.length() == 0 || FS.fs_gamedirvar.string.equals(str)) || (str.length() == 0 && (FS.fs_gamedirvar.string != null || FS.fs_gamedirvar.string.length() == 0))) Cvar.Set("game", str); // parse player entity number cl.playernum = MSG.ReadShort(net_message); // get the full level name str = MSG.ReadString(net_message); if (cl.playernum == -1) { // playing a cinematic or showing a pic, not a level SCR.PlayCinematic(str); } else { // seperate the printfs so the server message can have a color // Com.Printf( // "\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); // Com.Printf('\02' + str + "\n"); Com.Printf("Levelname:" + str + "\n"); // need to prep refresh at next oportunity cl.refresh_prepped = false; } } /* ================== CL_ParseBaseline ================== */ public static void ParseBaseline() { entity_state_t es; int newnum; entity_state_t nullstate = new entity_state_t(null); //memset(nullstate, 0, sizeof(nullstate)); int bits[] = {0}; newnum = CL_ents.ParseEntityBits(bits); es = cl_entities[newnum].baseline; CL_ents.ParseDelta(nullstate, es, newnum, bits[0]); } /* ================ CL_LoadClientinfo ================ */ public static void LoadClientinfo(clientinfo_t ci, String s) { int i; int t; //char model_name[MAX_QPATH]; //char skin_name[MAX_QPATH]; //char model_filename[MAX_QPATH]; //char skin_filename[MAX_QPATH]; //char weapon_filename[MAX_QPATH]; String model_name,skin_name,model_filename, skin_filename, weapon_filename; ci.cinfo = s; //ci.cinfo[sizeof(ci.cinfo) - 1] = 0; // isolate the player's name ci.name = s; //ci.name[sizeof(ci.name) - 1] = 0; t = s.indexOf('\\'); //t = strstr(s, "\\"); if (t!=-1) { ci.name = s.substring(0,t); s = s.substring(t + 1, s.length()); //s = t + 1; } if (cl_noskins.value!=0 || s.length()!=0) { model_filename=("players/male/tris.md2"); weapon_filename=("players/male/weapon.md2"); skin_filename=("players/male/grunt.pcx"); ci.iconname=("/players/male/grunt_i.pcx"); ci.model = re.RegisterModel(model_filename); ci.weaponmodel = new model_t[Defines.MAX_CLIENTWEAPONMODELS]; ci.weaponmodel[0] = re.RegisterModel(weapon_filename); ci.skin = re.RegisterSkin(skin_filename); ci.icon = re.RegisterPic(ci.iconname); } else { // isolate the model name int pos = s.indexOf('/'); if (pos == -1) pos = s.indexOf('/'); if (pos == -1) { pos =0; Com.Error(Defines.ERR_FATAL, "Invalid model name:" + s); } model_name = s.substring(0,pos); // isolate the skin name skin_name = s.substring(pos+1, s.length()); // model file model_filename = "players/" + model_name + "/tris.md2"; ci.model = re.RegisterModel(model_filename); if (ci.model==null) { model_name = "male"; model_filename= "players/male/tris.md2"; ci.model = re.RegisterModel(model_filename); } // skin file skin_filename = "players/" + model_name +"/"+ skin_name + ".pcx"; ci.skin = re.RegisterSkin(skin_filename); // if we don't have the skin and the model wasn't male, // see if the male has it (this is for CTF's skins) if (ci.skin==null && !model_name.equalsIgnoreCase("male")) { // change model to male model_name = "male"; model_filename= "players/male/tris.md2"; ci.model = re.RegisterModel(model_filename); // see if the skin exists for the male model skin_filename= "players/" + model_name + "/"+ skin_name+".pcx"; ci.skin = re.RegisterSkin(skin_filename); } // if we still don't have a skin, it means that the male model didn't have // it, so default to grunt if (ci.skin==null) { // see if the skin exists for the male model skin_filename= "players/" + model_name + "/grunt.pcx"; ci.skin = re.RegisterSkin(skin_filename); } // weapon file for (i = 0; i < num_cl_weaponmodels; i++) { weapon_filename= "players/"+model_name +"/" + cl_weaponmodels[i]; ci.weaponmodel[i] = re.RegisterModel(weapon_filename); if (null==ci.weaponmodel[i] && model_name.equals("cyborg")) { // try male weapon_filename="players/male/" + cl_weaponmodels[i]; ci.weaponmodel[i] = re.RegisterModel(weapon_filename); } if (0==cl_vwep.value) break; // only one when vwep is off } // icon file ci.iconname= "/players/"+model_name+"/" + skin_name+"_i.pcx"; ci.icon = re.RegisterPic(ci.iconname); } // must have loaded all data types to be valud if (ci.skin==null || ci.icon==null || ci.model==null || ci.weaponmodel[0]==null) { ci.skin = null; ci.icon = null; ci.model = null; ci.weaponmodel[0] = null; return; } } /* ================ CL_ParseClientinfo Load the skin, icon, and model for a client ================ */ static void ParseClientinfo(int player) { String s; clientinfo_t ci; s = cl.configstrings[player + CS_PLAYERSKINS]; ci = cl.clientinfo[player]; LoadClientinfo(ci, s); } /* ================ CL_ParseConfigString ================ */ public static void ParseConfigString() { int i; String s; String olds; i = MSG.ReadShort(net_message); if (i < 0 || i >= MAX_CONFIGSTRINGS) Com.Error(ERR_DROP, "configstring > MAX_CONFIGSTRINGS"); s = MSG.ReadString(net_message); olds=cl.configstrings[i]; cl.configstrings[i] = s; // do something apropriate if (i >= CS_LIGHTS && i < CS_LIGHTS + MAX_LIGHTSTYLES) { SetLightstyle(i - CS_LIGHTS); } else if (i >= CS_MODELS && i < CS_MODELS + MAX_MODELS) { if (cl.refresh_prepped) { cl.model_draw[i - CS_MODELS] = re.RegisterModel(cl.configstrings[i]); if (cl.configstrings[i].startsWith("*")) cl.model_clip[i - CS_MODELS] = CM.InlineModel(cl.configstrings[i]); else cl.model_clip[i - CS_MODELS] = null; } } else if (i >= CS_SOUNDS && i < CS_SOUNDS + MAX_MODELS) { if (cl.refresh_prepped) cl.sound_precache[i - CS_SOUNDS] = S.RegisterSound(cl.configstrings[i]); } else if (i >= CS_IMAGES && i < CS_IMAGES + MAX_MODELS) { if (cl.refresh_prepped) cl.image_precache[i - CS_IMAGES] = re.RegisterPic(cl.configstrings[i]); } else if (i >= CS_PLAYERSKINS && i < CS_PLAYERSKINS + MAX_CLIENTS) { if (cl.refresh_prepped && !olds.equals(s)) ParseClientinfo(i - CS_PLAYERSKINS); } } /* ===================================================================== ACTION MESSAGES ===================================================================== */ /* ================== CL_ParseStartSoundPacket ================== */ public static void ParseStartSoundPacket() { float[] pos_v={0,0,0}; float pos[]; int channel, ent; int sound_num; float volume; float attenuation; int flags; float ofs; flags = MSG.ReadByte(net_message); sound_num = MSG.ReadByte(net_message); if ((flags & SND_VOLUME) != 0) volume = MSG.ReadByte(net_message) / 255.0f; else volume = DEFAULT_SOUND_PACKET_VOLUME; if ((flags & SND_ATTENUATION) != 0) attenuation = MSG.ReadByte(net_message) / 64.0f; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; if ((flags & SND_OFFSET) != 0) ofs = MSG.ReadByte(net_message) / 1000.0f; else ofs = 0; if ((flags & SND_ENT) != 0) { // entity reletive channel = MSG.ReadShort(net_message); ent = channel >> 3; if (ent > MAX_EDICTS) Com.Error(ERR_DROP, "CL_ParseStartSoundPacket: ent = " + ent); channel &= 7; } else { ent = 0; channel = 0; } if ((flags & SND_POS) != 0) { // positioned in space MSG.ReadPos(net_message, pos_v); pos = pos_v; } else // use entity number pos = null; if (null==cl.sound_precache[sound_num]) return; S.StartSound(pos, ent, channel, cl.sound_precache[sound_num], volume, attenuation, ofs); } public static void SHOWNET(String s) { if (cl_shownet.value >= 2) Com.Printf(net_message.readcount - 1 + ":" + s + "\n"); } /* ===================== CL_ParseServerMessage ===================== */ public static void ParseServerMessage() { int cmd; String s; int i; // // if recording demos, copy the message out // //if (cl_shownet.value == 1) //Com.Printf(net_message.cursize + " "); //else if (cl_shownet.value >= 2) //Com.Printf("------------------\n"); // // parse the message // while (true) { if (net_message.readcount > net_message.cursize) { Com.Error(ERR_FATAL, "CL_ParseServerMessage: Bad server message:"); break; } cmd = MSG.ReadByte(net_message); if (cmd == -1) { SHOWNET("END OF MESSAGE"); break; } if (cl_shownet.value >= 2) { if (null == svc_strings[cmd]) Com.Printf(net_message.readcount - 1 + ":BAD CMD " + cmd + "\n"); else SHOWNET(svc_strings[cmd]); } // other commands switch (cmd) { default : Com.Error(ERR_DROP, "CL_ParseServerMessage: Illegible server message\n"); break; case svc_nop : // Com.Printf ("svc_nop\n"); break; case svc_disconnect : Com.Error(ERR_DISCONNECT, "Server disconnected\n"); break; case svc_reconnect : Com.Printf("Server disconnected, reconnecting\n"); if (cls.download != null) { //ZOID, close download try { cls.download.close(); } catch (IOException e) {} cls.download = null; } cls.state = ca_connecting; cls.connect_time = -99999; // CL_CheckForResend() will fire immediately break; case svc_print : i = MSG.ReadByte(net_message); if (i == PRINT_CHAT) { S.StartLocalSound("misc/talk.wav"); con.ormask = 128; } Com.Printf(MSG.ReadString(net_message)); con.ormask = 0; break; case svc_centerprint : SCR.CenterPrint(MSG.ReadString(net_message)); break; case svc_stufftext : s = MSG.ReadString(net_message); Com.DPrintf("stufftext: " + s + "\n"); Cbuf.AddText(s); break; case svc_serverdata : Cbuf.Execute(); // make sure any stuffed commands are done ParseServerData(); break; case svc_configstring : ParseConfigString(); break; case svc_sound : ParseStartSoundPacket(); break; case svc_spawnbaseline : ParseBaseline(); break; case svc_temp_entity : ParseTEnt(); break; case svc_muzzleflash : CL_fx.ParseMuzzleFlash(); break; case svc_muzzleflash2 : ParseMuzzleFlash2(); break; case svc_download : ParseDownload(); break; case svc_frame : ParseFrame(); break; case svc_inventory : CL_inv.ParseInventory(); break; case svc_layout : s = MSG.ReadString(net_message); cl.layout = s; break; case svc_playerinfo : case svc_packetentities : case svc_deltapacketentities : Com.Error(ERR_DROP, "Out of place frame data"); break; } } CL_view.AddNetgraph(); // // we don't know if it is ok to save a demo message until // after we have parsed the frame // if (cls.demorecording && !cls.demowaiting) CL.WriteDemoMessage(); } }