/* * VID.java * Copyright (C) 2003 * * $Id: VID.java,v 1.21 2008-03-02 14:56:22 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package jake2.client; import jake2.Defines; import jake2.Globals; import jake2.game.Cmd; import jake2.game.cvar_t; import jake2.qcommon.*; import jake2.render.Renderer; import jake2.sound.S; import jake2.sys.IN; import jake2.util.Vargs; import javax.media.nativewindow.util.Dimension; import javax.media.nativewindow.util.DimensionImmutable; import javax.media.nativewindow.util.SurfaceSize; import com.jogamp.newt.ScreenMode; import com.jogamp.newt.util.MonitorMode; /** * VID is a video driver. * * source: client/vid.h linux/vid_so.c * * @author cwei */ public class VID extends Globals { // Main windowed and fullscreen graphics interface module. This module // is used for both the software and OpenGL rendering versions of the // Quake refresh engine. // Global variables used internally by this module // Globals.viddef // global video state; used by other modules // Structure containing functions exported from refresh DLL // Globals.re; // Console variables that we need to access from this module static cvar_t vid_gamma; static cvar_t vid_ref; // Name of Refresh DLL loaded static cvar_t vid_xpos; // X coordinate of window position static cvar_t vid_ypos; // Y coordinate of window position static cvar_t vid_width; static cvar_t vid_height; static cvar_t vid_fullscreen; // Global variables used internally by this module // void *reflib_library; // Handle to refresh DLL static boolean reflib_active = false; // const char so_file[] = "/etc/quake2.conf"; /* ========================================================================== DLL GLUE ========================================================================== */ public static void Printf(int print_level, String fmt) { Printf(print_level, fmt, null); } public static void Printf(int print_level, String fmt, Vargs vargs) { // static qboolean inupdate; if (print_level == Defines.PRINT_ALL) Com.Printf(fmt, vargs); else Com.DPrintf(fmt, vargs); } // ========================================================================== /* ============ VID_Restart_f Console command to re-start the video mode and refresh DLL. We do this simply by setting the modified flag for the vid_ref variable, which will cause the entire video mode and refresh DLL to be reset on the next frame. ============ */ static void Restart_f() { vid_modes[11].width = (int) vid_width.value; vid_modes[11].height = (int) vid_height.value; vid_ref.modified = true; } /* ** VID_GetModeInfo */ static vidmode_t vid_modes[] = { new vidmode_t("Mode 0: 320x240", 320, 240, 0), new vidmode_t("Mode 1: 400x300", 400, 300, 1), new vidmode_t("Mode 2: 512x384", 512, 384, 2), new vidmode_t("Mode 3: 640x480", 640, 480, 3), new vidmode_t("Mode 4: 800x600", 800, 600, 4), new vidmode_t("Mode 5: 960x720", 960, 720, 5), new vidmode_t("Mode 6: 1024x768", 1024, 768, 6), new vidmode_t("Mode 7: 1152x864", 1152, 864, 7), new vidmode_t("Mode 8: 1280x1024", 1280, 1024, 8), new vidmode_t("Mode 9: 1600x1200", 1600, 1200, 9), new vidmode_t("Mode 10: 2048x1536", 2048, 1536, 10), new vidmode_t("Mode 11: user", 640, 480, 11)}; static vidmode_t fs_modes[]; public static boolean GetModeInfo(Dimension dim, int mode) { if (fs_modes == null) initModeList(); vidmode_t[] modes = vid_modes; if (vid_fullscreen.value != 0.0f) modes = fs_modes; if (mode < 0 || mode >= modes.length) return false; dim.setWidth( modes[mode].width ); dim.setHeight( modes[mode].height ); return true; } /* ** VID_NewWindow */ public static void NewWindow(int width, int height) { Globals.viddef.setSize(width, height); } static void FreeReflib() { if (Globals.re != null) { Globals.re.getKeyboardHandler().Close(); IN.Shutdown(); } Globals.re = null; reflib_active = false; } /* ============== VID_LoadRefresh ============== */ static boolean LoadRefresh( String name, boolean fast ) { if ( reflib_active ) { Globals.re.getKeyboardHandler().Close(); IN.Shutdown(); Globals.re.Shutdown(); FreeReflib(); } Com.Printf( "------- Loading " + name + " -------\n"); boolean found = false; String[] driverNames = Renderer.getDriverNames(); for (int i = 0; i < driverNames.length; i++) { if (driverNames[i].equals(name)) { found = true; break; } } if (!found) { Com.Printf( "LoadLibrary(\"" + name +"\") failed\n"); return false; } Com.Printf( "LoadLibrary(\"" + name +"\")\n" ); Globals.re = Renderer.getDriver(name, fast); if (Globals.re == null) { Com.Error(Defines.ERR_FATAL, name + " can't load but registered"); } if (Globals.re.apiVersion() != Defines.API_VERSION) { FreeReflib(); Com.Error(Defines.ERR_FATAL, name + " has incompatible api_version"); } IN.Real_IN_Init(); if ( !Globals.re.Init((int)vid_xpos.value, (int)vid_ypos.value) ) { Globals.re.Shutdown(); FreeReflib(); return false; } /* Init KBD */ Globals.re.getKeyboardHandler().Init(); Com.Printf( "------------------------------------\n"); reflib_active = true; return true; } /* ============ VID_CheckChanges This function gets called once just before drawing each frame, and it's sole purpose in life is to check to see if any of the video mode parameters have changed, and if they have to update the rendering DLL and/or video mode to match. ============ */ public static void CheckChanges() { Globals.viddef.update(); if ( vid_ref.modified ) { S.StopAllSounds(); } while (vid_ref.modified) { /* ** refresh has changed */ vid_ref.modified = false; vid_fullscreen.modified = true; Globals.cl.refresh_prepped = false; Globals.cls.disable_screen = 1.0f; // true; if ( !LoadRefresh( vid_ref.string, true ) ) { String renderer; if (vid_ref.string.equals(Renderer.getPreferedName())) { // try the default renderer as fallback after prefered renderer = Renderer.getDefaultName(); } else { // try the prefered renderer as first fallback renderer = Renderer.getPreferedName(); } if ( vid_ref.string.equals(Renderer.getDefaultName())) { renderer = vid_ref.string; Com.Printf("Refresh failed\n"); gl_mode = Cvar.Get( "gl_mode", "0", 0 ); if (gl_mode.value != 0.0f) { Com.Printf("Trying mode 0\n"); Cvar.SetValue("gl_mode", 0); if ( !LoadRefresh( vid_ref.string, false ) ) Com.Error(Defines.ERR_FATAL, "Couldn't fall back to " + renderer +" refresh!"); } else Com.Error(Defines.ERR_FATAL, "Couldn't fall back to " + renderer +" refresh!"); } Cvar.Set("vid_ref", renderer); /* * drop the console if we fail to load a refresh */ if ( Globals.cls.key_dest != Defines.key_console ) { try { Console.ToggleConsole_f.execute(); } catch (Exception e) { } } } Globals.cls.disable_screen = 0.0f; //false; } } /* ============ VID_Init ============ */ public static void Init() { /* Create the video variables so we know how to start the graphics drivers */ vid_ref = Cvar.Get("vid_ref", Renderer.getPreferedName(), CVAR_ARCHIVE); vid_xpos = Cvar.Get("vid_xpos", "3", CVAR_ARCHIVE); vid_ypos = Cvar.Get("vid_ypos", "22", CVAR_ARCHIVE); vid_width = Cvar.Get("vid_width", "640", CVAR_ARCHIVE); vid_height = Cvar.Get("vid_height", "480", CVAR_ARCHIVE); vid_fullscreen = Cvar.Get("vid_fullscreen", "0", CVAR_ARCHIVE); vid_gamma = Cvar.Get( "vid_gamma", "1", CVAR_ARCHIVE ); vid_modes[11].width = (int)vid_width.value; vid_modes[11].height = (int)vid_height.value; /* Add some console commands that we want to handle */ Cmd.AddCommand ("vid_restart", new xcommand_t() { public void execute() { Restart_f(); } }); /* Disable the 3Dfx splash screen */ // putenv("FX_GLIDE_NO_SPLASH=0"); /* Start the graphics mode and load refresh DLL */ CheckChanges(); } /* ============ VID_Shutdown ============ */ public static void Shutdown() { if ( reflib_active ) { Globals.re.getKeyboardHandler().Close(); IN.Shutdown(); Globals.re.Shutdown(); FreeReflib(); } } // ========================================================================== // // vid_menu.c // // ========================================================================== static final int REF_OPENGL_JOGL = 0; static final int REF_OPENGL_FASTJOGL =1; static final int REF_OPENGL_LWJGL =2; static cvar_t gl_mode; static cvar_t gl_driver; static cvar_t gl_picmip; static cvar_t gl_ext_palettedtexture; static cvar_t gl_swapinterval; /* ==================================================================== MENU INTERACTION ==================================================================== */ static Menu.menuframework_s s_opengl_menu = new Menu.menuframework_s(); static Menu.menuframework_s s_current_menu; // referenz static Menu.menulist_s s_mode_list = new Menu.menulist_s(); static Menu.menulist_s s_ref_list = new Menu.menulist_s(); static Menu.menuslider_s s_tq_slider = new Menu.menuslider_s(); static Menu.menuslider_s s_screensize_slider = new Menu.menuslider_s(); static Menu.menuslider_s s_brightness_slider = new Menu.menuslider_s(); static Menu.menulist_s s_fs_box = new Menu.menulist_s(); static Menu.menulist_s s_stipple_box = new Menu.menulist_s(); static Menu.menulist_s s_paletted_texture_box = new Menu.menulist_s(); static Menu.menulist_s s_vsync_box = new Menu.menulist_s(); static Menu.menulist_s s_windowed_mouse = new Menu.menulist_s(); static Menu.menuaction_s s_apply_action = new Menu.menuaction_s(); static Menu.menuaction_s s_defaults_action= new Menu.menuaction_s(); static void DriverCallback( Object unused ) { s_current_menu = s_opengl_menu; // s_software_menu; } static void ScreenSizeCallback( Object s ) { Menu.menuslider_s slider = (Menu.menuslider_s) s; Cvar.SetValue( "viewsize", slider.curvalue * 10 ); } static void BrightnessCallback( Object s ) { Menu.menuslider_s slider = (Menu.menuslider_s) s; // if ( stricmp( vid_ref.string, "soft" ) == 0 || // stricmp( vid_ref.string, "softx" ) == 0 ) if ( vid_ref.string.equalsIgnoreCase("soft") || vid_ref.string.equalsIgnoreCase("softx") ) { float gamma = ( 0.8f - ( slider.curvalue/10.0f - 0.5f ) ) + 0.5f; Cvar.SetValue( "vid_gamma", gamma ); } } static void ResetDefaults( Object unused ) { MenuInit(); } static void ApplyChanges( Object unused ) { /* ** invert sense so greater = brighter, and scale to a range of 0.5 to 1.3 */ // the original was modified, because on CRTs it was too dark. // the slider range is [5; 13] // gamma: [1.1; 0.7] float gamma = ( 0.4f - ( s_brightness_slider.curvalue/20.0f - 0.25f ) ) + 0.7f; // modulate: [1.0; 2.6] float modulate = s_brightness_slider.curvalue * 0.2f; Cvar.SetValue( "vid_gamma", gamma ); Cvar.SetValue( "gl_modulate", modulate); Cvar.SetValue( "gl_picmip", 3 - s_tq_slider.curvalue ); Cvar.SetValue( "vid_fullscreen", s_fs_box.curvalue ); Cvar.SetValue( "gl_swapinterval", (int) s_vsync_box.curvalue); // set always true because of vid_ref or mode changes gl_swapinterval.modified = true; Cvar.SetValue( "gl_ext_palettedtexture", s_paletted_texture_box.curvalue ); Cvar.SetValue( "gl_mode", s_mode_list.curvalue ); Cvar.Set( "vid_ref", drivers[s_ref_list.curvalue] ); Cvar.Set( "gl_driver", drivers[s_ref_list.curvalue] ); if (gl_driver.modified) vid_ref.modified = true; Menu.ForceMenuOff(); } static final String[] resolutions = { "[320 240 ]", "[400 300 ]", "[512 384 ]", "[640 480 ]", "[800 600 ]", "[960 720 ]", "[1024 768 ]", "[1152 864 ]", "[1280 1024]", "[1600 1200]", "[2048 1536]", "user mode", }; static String[] fs_resolutions; static int mode_x; static String[] refs; static String[] drivers; static final String[] yesno_names = { "no", "yes", }; static void initModeList() { ScreenMode[] modes = re.getModeList(); fs_resolutions = new String[modes.length]; fs_modes = new vidmode_t[modes.length]; for (int i = 0; i < modes.length; i++) { final ScreenMode sm = modes[i]; final MonitorMode mm = sm.getMonitorMode(); final SurfaceSize ss = mm.getSurfaceSize(); final DimensionImmutable m = ss.getResolution(); final StringBuffer sb = new StringBuffer(); sb.append('['); sb.append(m.getWidth()); sb.append(' '); sb.append(m.getHeight()); while (sb.length() < 10) sb.append(' '); sb.append(']'); fs_resolutions[i] = sb.toString(); sb.setLength(0); sb.append("Mode "); sb.append(i); sb.append(':'); sb.append(m.getWidth()); sb.append('x'); sb.append(m.getHeight()); fs_modes[i] = new vidmode_t(sb.toString(), m.getWidth(), m.getHeight(), i); } } private static void initRefs() { drivers = Renderer.getDriverNames(); refs = new String[drivers.length]; StringBuffer sb = new StringBuffer(); for (int i = 0; i < drivers.length; i++) { sb.setLength(0); sb.append("[OpenGL ").append(drivers[i]); while (sb.length() < 16) sb.append(" "); sb.append("]"); refs[i] = sb.toString(); } } /* ** VID_MenuInit */ public static void MenuInit() { initRefs(); if ( gl_driver == null ) gl_driver = Cvar.Get( "gl_driver", Renderer.getPreferedName(), 0 ); if ( gl_picmip == null ) gl_picmip = Cvar.Get( "gl_picmip", "0", 0 ); if ( gl_mode == null) gl_mode = Cvar.Get( "gl_mode", "3", 0 ); if ( gl_ext_palettedtexture == null ) gl_ext_palettedtexture = Cvar.Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE ); if ( gl_swapinterval == null) gl_swapinterval = Cvar.Get( "gl_swapinterval", "0", CVAR_ARCHIVE ); s_mode_list.curvalue = (int)gl_mode.value; if (vid_fullscreen.value != 0.0f) { s_mode_list.itemnames = fs_resolutions; if (s_mode_list.curvalue >= fs_resolutions.length - 1) { s_mode_list.curvalue = 0; } mode_x = fs_modes[s_mode_list.curvalue].width; } else { s_mode_list.itemnames = resolutions; if (s_mode_list.curvalue >= resolutions.length - 1) { s_mode_list.curvalue = 0; } mode_x = vid_modes[s_mode_list.curvalue].width; } if ( SCR.scr_viewsize == null ) SCR.scr_viewsize = Cvar.Get ("viewsize", "100", CVAR_ARCHIVE); s_screensize_slider.curvalue = (int)(SCR.scr_viewsize.value/10); for (int i = 0; i < drivers.length; i++) { if (vid_ref.string.equals(drivers[i])) { s_ref_list.curvalue = i; } } s_opengl_menu.x = (int)(viddef.getWidth() * 0.50f); s_opengl_menu.nitems = 0; s_ref_list.type = MTYPE_SPINCONTROL; s_ref_list.name = "driver"; s_ref_list.x = 0; s_ref_list.y = 0; s_ref_list.callback = new Menu.mcallback() { public void execute(Object self) { DriverCallback(self); } }; s_ref_list.itemnames = refs; s_mode_list.type = MTYPE_SPINCONTROL; s_mode_list.name = "video mode"; s_mode_list.x = 0; s_mode_list.y = 10; s_screensize_slider.type = MTYPE_SLIDER; s_screensize_slider.x = 0; s_screensize_slider.y = 20; s_screensize_slider.name = "screen size"; s_screensize_slider.minvalue = 3; s_screensize_slider.maxvalue = 12; s_screensize_slider.callback = new Menu.mcallback() { public void execute(Object self) { ScreenSizeCallback(self); } }; s_brightness_slider.type = MTYPE_SLIDER; s_brightness_slider.x = 0; s_brightness_slider.y = 30; s_brightness_slider.name = "brightness"; s_brightness_slider.callback = new Menu.mcallback() { public void execute(Object self) { BrightnessCallback(self); } }; s_brightness_slider.minvalue = 5; s_brightness_slider.maxvalue = 13; s_brightness_slider.curvalue = ( 1.3f - vid_gamma.value + 0.5f ) * 10; s_fs_box.type = MTYPE_SPINCONTROL; s_fs_box.x = 0; s_fs_box.y = 40; s_fs_box.name = "fullscreen"; s_fs_box.itemnames = yesno_names; s_fs_box.curvalue = (int)vid_fullscreen.value; s_fs_box.callback = new Menu.mcallback() { public void execute(Object o) { int fs = ((Menu.menulist_s)o).curvalue; if (fs == 0) { s_mode_list.itemnames = resolutions; int i = vid_modes.length - 2; while (i > 0 && vid_modes[i].width > mode_x) i--; s_mode_list.curvalue = i; } else { s_mode_list.itemnames = fs_resolutions; int i = fs_modes.length - 1; while (i > 0 && fs_modes[i].width > mode_x) i--; s_mode_list.curvalue = i; } } }; s_tq_slider.type = MTYPE_SLIDER; s_tq_slider.x = 0; s_tq_slider.y = 60; s_tq_slider.name = "texture quality"; s_tq_slider.minvalue = 0; s_tq_slider.maxvalue = 3; s_tq_slider.curvalue = 3 - gl_picmip.value; s_paletted_texture_box.type = MTYPE_SPINCONTROL; s_paletted_texture_box.x = 0; s_paletted_texture_box.y = 70; s_paletted_texture_box.name = "8-bit textures"; s_paletted_texture_box.itemnames = yesno_names; s_paletted_texture_box.curvalue = (int)gl_ext_palettedtexture.value; s_vsync_box.type = MTYPE_SPINCONTROL; s_vsync_box.x = 0; s_vsync_box.y = 80; s_vsync_box.name = "sync every frame"; s_vsync_box.itemnames = yesno_names; s_vsync_box.curvalue = (int) gl_swapinterval.value; s_defaults_action.type = MTYPE_ACTION; s_defaults_action.name = "reset to default"; s_defaults_action.x = 0; s_defaults_action.y = 100; s_defaults_action.callback = new Menu.mcallback() { public void execute(Object self) { ResetDefaults(self); } }; s_apply_action.type = MTYPE_ACTION; s_apply_action.name = "apply"; s_apply_action.x = 0; s_apply_action.y = 110; s_apply_action.callback = new Menu.mcallback() { public void execute(Object self) { ApplyChanges(self); } }; Menu.Menu_AddItem( s_opengl_menu, s_ref_list ); Menu.Menu_AddItem( s_opengl_menu, s_mode_list ); Menu.Menu_AddItem( s_opengl_menu, s_screensize_slider ); Menu.Menu_AddItem( s_opengl_menu, s_brightness_slider ); Menu.Menu_AddItem( s_opengl_menu, s_fs_box ); Menu.Menu_AddItem( s_opengl_menu, s_tq_slider ); Menu.Menu_AddItem( s_opengl_menu, s_paletted_texture_box ); Menu.Menu_AddItem( s_opengl_menu, s_vsync_box ); Menu.Menu_AddItem( s_opengl_menu, s_defaults_action ); Menu.Menu_AddItem( s_opengl_menu, s_apply_action ); Menu.Menu_Center( s_opengl_menu ); s_opengl_menu.x -= 8; } /* ================ VID_MenuDraw ================ */ static void MenuDraw() { s_current_menu = s_opengl_menu; /* ** draw the banner */ Dimension dim = new Dimension(); re.DrawGetPicSize( dim, "m_banner_video" ); re.DrawPic( viddef.getWidth() / 2 - dim.getWidth() / 2, viddef.getHeight() /2 - 110, "m_banner_video" ); /* ** move cursor to a reasonable starting position */ Menu.Menu_AdjustCursor( s_current_menu, 1 ); /* ** draw the menu */ Menu.Menu_Draw( s_current_menu ); } /* ================ VID_MenuKey ================ */ static String MenuKey( int key ) { Menu.menuframework_s m = s_current_menu; final String sound = "misc/menu1.wav"; switch ( key ) { case K_ESCAPE: Menu.PopMenu(); return null; case K_UPARROW: m.cursor--; Menu.Menu_AdjustCursor( m, -1 ); break; case K_DOWNARROW: m.cursor++; Menu.Menu_AdjustCursor( m, 1 ); break; case K_LEFTARROW: Menu.Menu_SlideItem( m, -1 ); break; case K_RIGHTARROW: Menu.Menu_SlideItem( m, 1 ); break; case K_ENTER: Menu.Menu_SelectItem( m ); break; } return sound; } }