/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 27.11.2003 by RST. // $Id: centity_t.java,v 1.2 2004-07-08 20:56:50 hzi Exp $ package jake2.client; import jake2.game.entity_state_t; public class centity_t { entity_state_t baseline= new entity_state_t(null); // delta from this if not from a previous frame public entity_state_t current= new entity_state_t(null); entity_state_t prev= new entity_state_t(null); // will always be valid, but might just be a copy of current int serverframe; // if not current, this ent isn't in the frame int trailcount; // for diminishing grenade trails float[] lerp_origin = { 0, 0, 0 }; // for trails (variable hz) int fly_stoptime; }