/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 16.11.2005 by RST. // $Id: GameChase.java,v 1.1 2005-11-16 22:24:52 salomo Exp $ package jake2.game; import jake2.*; import jake2.client.*; import jake2.game.*; import jake2.qcommon.*; import jake2.render.*; import jake2.server.*; import jake2.util.Math3D; public class GameChase { public static void UpdateChaseCam(edict_t ent) { float[] o = { 0, 0, 0 }, ownerv = { 0, 0, 0 }, goal = { 0, 0, 0 }; edict_t targ; float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; trace_t trace; int i; float[] oldgoal = { 0, 0, 0 }; float[] angles = { 0, 0, 0 }; // is our chase target gone? if (!ent.client.chase_target.inuse || ent.client.chase_target.client.resp.spectator) { edict_t old = ent.client.chase_target; ChaseNext(ent); if (ent.client.chase_target == old) { ent.client.chase_target = null; ent.client.ps.pmove.pm_flags &= ~pmove_t.PMF_NO_PREDICTION; return; } } targ = ent.client.chase_target; Math3D.VectorCopy(targ.s.origin, ownerv); Math3D.VectorCopy(ent.s.origin, oldgoal); ownerv[2] += targ.viewheight; Math3D.VectorCopy(targ.client.v_angle, angles); if (angles[Defines.PITCH] > 56) angles[Defines.PITCH] = 56; Math3D.AngleVectors(angles, forward, right, null); Math3D.VectorNormalize(forward); Math3D.VectorMA(ownerv, -30, forward, o); if (o[2] < targ.s.origin[2] + 20) o[2] = targ.s.origin[2] + 20; // jump animation lifts if (targ.groundentity == null) o[2] += 16; trace = GameBase.gi.trace(ownerv, Globals.vec3_origin, Globals.vec3_origin, o, targ, Defines.MASK_SOLID); Math3D.VectorCopy(trace.endpos, goal); Math3D.VectorMA(goal, 2, forward, goal); // pad for floors and ceilings Math3D.VectorCopy(goal, o); o[2] += 6; trace = GameBase.gi.trace(goal, Globals.vec3_origin, Globals.vec3_origin, o, targ, Defines.MASK_SOLID); if (trace.fraction < 1) { Math3D.VectorCopy(trace.endpos, goal); goal[2] -= 6; } Math3D.VectorCopy(goal, o); o[2] -= 6; trace = GameBase.gi.trace(goal, Globals.vec3_origin, Globals.vec3_origin, o, targ, Defines.MASK_SOLID); if (trace.fraction < 1) { Math3D.VectorCopy(trace.endpos, goal); goal[2] += 6; } if (targ.deadflag != 0) ent.client.ps.pmove.pm_type = Defines.PM_DEAD; else ent.client.ps.pmove.pm_type = Defines.PM_FREEZE; Math3D.VectorCopy(goal, ent.s.origin); for (i = 0; i < 3; i++) ent.client.ps.pmove.delta_angles[i] = (short) Math3D .ANGLE2SHORT(targ.client.v_angle[i] - ent.client.resp.cmd_angles[i]); if (targ.deadflag != 0) { ent.client.ps.viewangles[Defines.ROLL] = 40; ent.client.ps.viewangles[Defines.PITCH] = -15; ent.client.ps.viewangles[Defines.YAW] = targ.client.killer_yaw; } else { Math3D.VectorCopy(targ.client.v_angle, ent.client.ps.viewangles); Math3D.VectorCopy(targ.client.v_angle, ent.client.v_angle); } ent.viewheight = 0; ent.client.ps.pmove.pm_flags |= pmove_t.PMF_NO_PREDICTION; SV_WORLD.SV_LinkEdict(ent); } public static void ChaseNext(edict_t ent) { int i; edict_t e; if (null == ent.client.chase_target) return; i = ent.client.chase_target.index; do { i++; if (i > GameBase.maxclients.value) i = 1; e = GameBase.g_edicts[i]; if (!e.inuse) continue; if (!e.client.resp.spectator) break; } while (e != ent.client.chase_target); ent.client.chase_target = e; ent.client.update_chase = true; } public static void ChasePrev(edict_t ent) { int i; edict_t e; if (ent.client.chase_target == null) return; i = ent.client.chase_target.index; do { i--; if (i < 1) i = (int) GameBase.maxclients.value; e = GameBase.g_edicts[i]; if (!e.inuse) continue; if (!e.client.resp.spectator) break; } while (e != ent.client.chase_target); ent.client.chase_target = e; ent.client.update_chase = true; } public static void GetChaseTarget(edict_t ent) { int i; edict_t other; for (i = 1; i <= GameBase.maxclients.value; i++) { other = GameBase.g_edicts[i]; if (other.inuse && !other.client.resp.spectator) { ent.client.chase_target = other; ent.client.update_chase = true; UpdateChaseCam(ent); return; } } GameBase.gi.centerprintf(ent, "No other players to chase."); } }