/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 20.11.2005 by RST. // $Id: GameItemList.java,v 1.2 2006-01-21 21:53:32 salomo Exp $ package jake2.game; import jake2.Defines; public class GameItemList { // RST: this was separated in the java conversion from the g_item.c // because all adapters have to be created in the other // classes before this class can be loaded. public static gitem_t itemlist[] = { //leave index 0 alone new gitem_t(null, null, null, null, null, null, null, 0, null, null, null, 0, 0, null, 0, 0, null, 0, null), // // ARMOR // new gitem_t( /** * QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16) */ "item_armor_body", GameItems.Pickup_Armor, null, null, null, "misc/ar1_pkup.wav", "models/items/armor/body/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_bodyarmor", /* pickup */ "Body Armor", /* width */ 3, 0, null, Defines.IT_ARMOR, 0, GameItems.bodyarmor_info, Defines.ARMOR_BODY, /* precache */ ""), /* * QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_armor_combat", GameItems.Pickup_Armor, null, null, null, "misc/ar1_pkup.wav", "models/items/armor/combat/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_combatarmor", /* pickup */ "Combat Armor", /* width */ 3, 0, null, Defines.IT_ARMOR, 0, GameItems.combatarmor_info, Defines.ARMOR_COMBAT, /* precache */ ""), /* * QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_armor_jacket", GameItems.Pickup_Armor, null, null, null, "misc/ar1_pkup.wav", "models/items/armor/jacket/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_jacketarmor", /* pickup */ "Jacket Armor", /* width */ 3, 0, null, Defines.IT_ARMOR, 0, GameItems.jacketarmor_info, Defines.ARMOR_JACKET, /* precache */ ""), /* * QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_armor_shard", GameItems.Pickup_Armor, null, null, null, "misc/ar2_pkup.wav", "models/items/armor/shard/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_jacketarmor", /* pickup */ "Armor Shard", /* width */ 3, 0, null, Defines.IT_ARMOR, 0, null, Defines.ARMOR_SHARD, /* precache */ ""), /* * QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_power_screen", GameItems.Pickup_PowerArmor, GameItems.Use_PowerArmor, GameItems.Drop_PowerArmor, null, "misc/ar3_pkup.wav", "models/items/armor/screen/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_powerscreen", /* pickup */ "Power Screen", /* width */ 0, 60, null, Defines.IT_ARMOR, 0, null, 0, /* precache */ ""), /* * QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_power_shield", GameItems.Pickup_PowerArmor, GameItems.Use_PowerArmor, GameItems.Drop_PowerArmor, null, "misc/ar3_pkup.wav", "models/items/armor/shield/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_powershield", /* pickup */ "Power Shield", /* width */ 0, 60, null, Defines.IT_ARMOR, 0, null, 0, /* precache */ "misc/power2.wav misc/power1.wav"), // // WEAPONS // /* * weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16) always owned, * never in the world */ new gitem_t("weapon_blaster", null, PlayerWeapon.Use_Weapon, null, PlayerWeapon.Weapon_Blaster, "misc/w_pkup.wav", null, 0, "models/weapons/v_blast/tris.md2", /* icon */ "w_blaster", /* pickup */ "Blaster", 0, 0, null, Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_BLASTER, null, 0, /* precache */ "weapons/blastf1a.wav misc/lasfly.wav"), /* * QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("weapon_shotgun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_Shotgun, "misc/w_pkup.wav", "models/weapons/g_shotg/tris.md2", Defines.EF_ROTATE, "models/weapons/v_shotg/tris.md2", /* icon */ "w_shotgun", /* pickup */ "Shotgun", 0, 1, "Shells", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_SHOTGUN, null, 0, /* precache */ "weapons/shotgf1b.wav weapons/shotgr1b.wav"), /* * QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("weapon_supershotgun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_SuperShotgun, "misc/w_pkup.wav", "models/weapons/g_shotg2/tris.md2", Defines.EF_ROTATE, "models/weapons/v_shotg2/tris.md2", /* icon */ "w_sshotgun", /* pickup */ "Super Shotgun", 0, 2, "Shells", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_SUPERSHOTGUN, null, 0, /* precache */ "weapons/sshotf1b.wav"), /* * QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_machinegun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_Machinegun, "misc/w_pkup.wav", "models/weapons/g_machn/tris.md2", Defines.EF_ROTATE, "models/weapons/v_machn/tris.md2", /* icon */ "w_machinegun", /* pickup */ "Machinegun", 0, 1, "Bullets", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_MACHINEGUN, null, 0, /* precache */ "weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav"), /* * QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_chaingun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_Chaingun, "misc/w_pkup.wav", "models/weapons/g_chain/tris.md2", Defines.EF_ROTATE, "models/weapons/v_chain/tris.md2", /* icon */ "w_chaingun", /* pickup */ "Chaingun", 0, 1, "Bullets", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_CHAINGUN, null, 0, /* precache */ "weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav"), /* * QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "ammo_grenades", GameItems.Pickup_Ammo, PlayerWeapon.Use_Weapon, GameItems.Drop_Ammo, PlayerWeapon.Weapon_Grenade, "misc/am_pkup.wav", "models/items/ammo/grenades/medium/tris.md2", 0, "models/weapons/v_handgr/tris.md2", /* icon */ "a_grenades", /* pickup */ "Grenades", /* width */ 3, 5, "grenades", Defines.IT_AMMO | Defines.IT_WEAPON, Defines.WEAP_GRENADES, null, Defines.AMMO_GRENADES, /* precache */ "weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav "), /* * QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_grenadelauncher", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_GrenadeLauncher, "misc/w_pkup.wav", "models/weapons/g_launch/tris.md2", Defines.EF_ROTATE, "models/weapons/v_launch/tris.md2", /* icon */ "w_glauncher", /* pickup */ "Grenade Launcher", 0, 1, "Grenades", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_GRENADELAUNCHER, null, 0, /* precache */ "models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav"), /* * QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_rocketlauncher", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_RocketLauncher, "misc/w_pkup.wav", "models/weapons/g_rocket/tris.md2", Defines.EF_ROTATE, "models/weapons/v_rocket/tris.md2", /* icon */ "w_rlauncher", /* pickup */ "Rocket Launcher", 0, 1, "Rockets", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_ROCKETLAUNCHER, null, 0, /* precache */ "models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2"), /* * QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_hyperblaster", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_HyperBlaster, "misc/w_pkup.wav", "models/weapons/g_hyperb/tris.md2", Defines.EF_ROTATE, "models/weapons/v_hyperb/tris.md2", /* icon */ "w_hyperblaster", /* pickup */ "HyperBlaster", 0, 1, "Cells", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_HYPERBLASTER, null, 0, /* precache */ "weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav"), /* * QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("weapon_railgun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_Railgun, "misc/w_pkup.wav", "models/weapons/g_rail/tris.md2", Defines.EF_ROTATE, "models/weapons/v_rail/tris.md2", /* icon */ "w_railgun", /* pickup */ "Railgun", 0, 1, "Slugs", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_RAILGUN, null, 0, /* precache */ "weapons/rg_hum.wav"), /* * QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_bfg", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_BFG, "misc/w_pkup.wav", "models/weapons/g_bfg/tris.md2", Defines.EF_ROTATE, "models/weapons/v_bfg/tris.md2", /* icon */ "w_bfg", /* pickup */ "BFG10K", 0, 50, "Cells", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_BFG, null, 0, /* precache */ "sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"), // // AMMO ITEMS // /* * QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_shells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/shells/medium/tris.md2", 0, null, /* icon */ "a_shells", /* pickup */ "Shells", /* width */ 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SHELLS, /* precache */ ""), /* * QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_bullets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/bullets/medium/tris.md2", 0, null, /* icon */ "a_bullets", /* pickup */ "Bullets", /* width */ 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_BULLETS, /* precache */ ""), /* * QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_cells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/cells/medium/tris.md2", 0, null, /* icon */ "a_cells", /* pickup */ "Cells", /* width */ 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_CELLS, /* precache */ ""), /* * QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_rockets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/rockets/medium/tris.md2", 0, null, /* icon */ "a_rockets", /* pickup */ "Rockets", /* width */ 3, 5, null, Defines.IT_AMMO, 0, null, Defines.AMMO_ROCKETS, /* precache */ ""), /* * QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_slugs", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/slugs/medium/tris.md2", 0, null, /* icon */ "a_slugs", /* pickup */ "Slugs", /* width */ 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SLUGS, /* precache */ ""), // // POWERUP ITEMS // /* * QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_quad", GameItems.Pickup_Powerup, GameItems.Use_Quad, GameItems.Drop_General, null, "items/pkup.wav", "models/items/quaddama/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_quad", /* pickup */ "Quad Damage", /* width */ 2, 60, null, Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/damage.wav items/damage2.wav items/damage3.wav"), /* * QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_invulnerability", GameItems.Pickup_Powerup, GameItems.Use_Invulnerability, GameItems.Drop_General, null, "items/pkup.wav", "models/items/invulner/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_invulnerability", /* pickup */ "Invulnerability", /* width */ 2, 300, null, Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/protect.wav items/protect2.wav items/protect4.wav"), /* * QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_silencer", GameItems.Pickup_Powerup, GameItems.Use_Silencer, GameItems.Drop_General, null, "items/pkup.wav", "models/items/silencer/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_silencer", /* pickup */ "Silencer", /* width */ 2, 60, null, Defines.IT_POWERUP, 0, null, 0, /* precache */ ""), /* * QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_breather", GameItems.Pickup_Powerup, GameItems.Use_Breather, GameItems.Drop_General, null, "items/pkup.wav", "models/items/breather/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_rebreather", /* pickup */ "Rebreather", /* width */ 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/airout.wav"), /* * QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_enviro", GameItems.Pickup_Powerup, GameItems.Use_Envirosuit, GameItems.Drop_General, null, "items/pkup.wav", "models/items/enviro/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_envirosuit", /* pickup */ "Environment Suit", /* width */ 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/airout.wav"), /* * QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16) * Special item that gives +2 to maximum health */ new gitem_t("item_ancient_head", GameItems.Pickup_AncientHead, null, null, null, "items/pkup.wav", "models/items/c_head/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_fixme", /* pickup */ "Ancient Head", /* width */ 2, 60, null, 0, 0, null, 0, /* precache */ ""), /* * QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) gives * +1 to maximum health */ new gitem_t("item_adrenaline", GameItems.Pickup_Adrenaline, null, null, null, "items/pkup.wav", "models/items/adrenal/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_adrenaline", /* pickup */ "Adrenaline", /* width */ 2, 60, null, 0, 0, null, 0, /* precache */ ""), /* * QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_bandolier", GameItems.Pickup_Bandolier, null, null, null, "items/pkup.wav", "models/items/band/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_bandolier", /* pickup */ "Bandolier", /* width */ 2, 60, null, 0, 0, null, 0, /* precache */ ""), /* * QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_pack", GameItems.Pickup_Pack, null, null, null, "items/pkup.wav", "models/items/pack/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_pack", /* pickup */ "Ammo Pack", /* width */ 2, 180, null, 0, 0, null, 0, /* precache */ ""), // // KEYS // /* * QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) key for * computer centers */ new gitem_t("key_data_cd", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/data_cd/tris.md2", Defines.EF_ROTATE, null, "k_datacd", "Data CD", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) * TRIGGER_SPAWN NO_TOUCH warehouse circuits */ new gitem_t("key_power_cube", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/power/tris.md2", Defines.EF_ROTATE, null, "k_powercube", "Power Cube", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) key for the * entrance of jail3 */ new gitem_t("key_pyramid", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/pyramid/tris.md2", Defines.EF_ROTATE, null, "k_pyramid", "Pyramid Key", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) key * for the city computer */ new gitem_t("key_data_spinner", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/spinner/tris.md2", Defines.EF_ROTATE, null, "k_dataspin", "Data Spinner", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) security pass * for the security level */ new gitem_t("key_pass", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/pass/tris.md2", Defines.EF_ROTATE, null, "k_security", "Security Pass", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal * door key - blue */ new gitem_t("key_blue_key", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/key/tris.md2", Defines.EF_ROTATE, null, "k_bluekey", "Blue Key", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal door * key - red */ new gitem_t("key_red_key", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/red_key/tris.md2", Defines.EF_ROTATE, null, "k_redkey", "Red Key", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) tank * commander's head */ new gitem_t("key_commander_head", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/monsters/commandr/head/tris.md2", Defines.EF_GIB, null, /* icon */ "k_comhead", /* pickup */ "Commander's Head", /* width */ 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16) * tank commander's head */ new gitem_t("key_airstrike_target", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/target/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_airstrike", /* pickup */ "Airstrike Marker", /* width */ 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), new gitem_t(null, GameItems.Pickup_Health, null, null, null, "items/pkup.wav", null, 0, null, /* icon */ "i_health", /* pickup */ "Health", /* width */ 3, 0, null, 0, 0, null, 0, /* precache */ "items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav"), // end of list marker null }; }