/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 16.11.2005 by RST. // $Id: GameItems.java,v 1.1 2005-11-16 22:24:53 salomo Exp $ package jake2.game; import java.util.StringTokenizer; import jake2.*; import jake2.client.*; import jake2.game.*; import jake2.qcommon.*; import jake2.render.*; import jake2.server.*; import jake2.util.Lib; import jake2.util.Math3D; public class GameItems { public static gitem_t itemlist[] = { //leave index 0 alone new gitem_t(null, null, null, null, null, null, null, 0, null, null, null, 0, 0, null, 0, 0, null, 0, null), // // ARMOR // new gitem_t( /* * QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16) */ "item_armor_body", GameItems.Pickup_Armor, null, null, null, "misc/ar1_pkup.wav", "models/items/armor/body/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_bodyarmor", /* pickup */ "Body Armor", /* width */ 3, 0, null, Defines.IT_ARMOR, 0, GameItems.bodyarmor_info, Defines.ARMOR_BODY, /* precache */ ""), /* * QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_armor_combat", GameItems.Pickup_Armor, null, null, null, "misc/ar1_pkup.wav", "models/items/armor/combat/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_combatarmor", /* pickup */ "Combat Armor", /* width */ 3, 0, null, Defines.IT_ARMOR, 0, GameItems.combatarmor_info, Defines.ARMOR_COMBAT, /* precache */ ""), /* * QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_armor_jacket", GameItems.Pickup_Armor, null, null, null, "misc/ar1_pkup.wav", "models/items/armor/jacket/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_jacketarmor", /* pickup */ "Jacket Armor", /* width */ 3, 0, null, Defines.IT_ARMOR, 0, GameItems.jacketarmor_info, Defines.ARMOR_JACKET, /* precache */ ""), /* * QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_armor_shard", GameItems.Pickup_Armor, null, null, null, "misc/ar2_pkup.wav", "models/items/armor/shard/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_jacketarmor", /* pickup */ "Armor Shard", /* width */ 3, 0, null, Defines.IT_ARMOR, 0, null, Defines.ARMOR_SHARD, /* precache */ ""), /* * QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_power_screen", GameItems.Pickup_PowerArmor, GameItems.Use_PowerArmor, GameItems.Drop_PowerArmor, null, "misc/ar3_pkup.wav", "models/items/armor/screen/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_powerscreen", /* pickup */ "Power Screen", /* width */ 0, 60, null, Defines.IT_ARMOR, 0, null, 0, /* precache */ ""), /* * QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_power_shield", GameItems.Pickup_PowerArmor, GameItems.Use_PowerArmor, GameItems.Drop_PowerArmor, null, "misc/ar3_pkup.wav", "models/items/armor/shield/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_powershield", /* pickup */ "Power Shield", /* width */ 0, 60, null, Defines.IT_ARMOR, 0, null, 0, /* precache */ "misc/power2.wav misc/power1.wav"), // // WEAPONS // /* * weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16) always owned, * never in the world */ new gitem_t("weapon_blaster", null, PlayerWeapon.Use_Weapon, null, PlayerWeapon.Weapon_Blaster, "misc/w_pkup.wav", null, 0, "models/weapons/v_blast/tris.md2", /* icon */ "w_blaster", /* pickup */ "Blaster", 0, 0, null, Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_BLASTER, null, 0, /* precache */ "weapons/blastf1a.wav misc/lasfly.wav"), /* * QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("weapon_shotgun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_Shotgun, "misc/w_pkup.wav", "models/weapons/g_shotg/tris.md2", Defines.EF_ROTATE, "models/weapons/v_shotg/tris.md2", /* icon */ "w_shotgun", /* pickup */ "Shotgun", 0, 1, "Shells", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_SHOTGUN, null, 0, /* precache */ "weapons/shotgf1b.wav weapons/shotgr1b.wav"), /* * QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("weapon_supershotgun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_SuperShotgun, "misc/w_pkup.wav", "models/weapons/g_shotg2/tris.md2", Defines.EF_ROTATE, "models/weapons/v_shotg2/tris.md2", /* icon */ "w_sshotgun", /* pickup */ "Super Shotgun", 0, 2, "Shells", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_SUPERSHOTGUN, null, 0, /* precache */ "weapons/sshotf1b.wav"), /* * QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_machinegun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_Machinegun, "misc/w_pkup.wav", "models/weapons/g_machn/tris.md2", Defines.EF_ROTATE, "models/weapons/v_machn/tris.md2", /* icon */ "w_machinegun", /* pickup */ "Machinegun", 0, 1, "Bullets", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_MACHINEGUN, null, 0, /* precache */ "weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav"), /* * QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_chaingun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_Chaingun, "misc/w_pkup.wav", "models/weapons/g_chain/tris.md2", Defines.EF_ROTATE, "models/weapons/v_chain/tris.md2", /* icon */ "w_chaingun", /* pickup */ "Chaingun", 0, 1, "Bullets", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_CHAINGUN, null, 0, /* precache */ "weapons/chngnu1a.wav weapons/chngnl1a.wav weapons/machgf3b.wav` weapons/chngnd1a.wav"), /* * QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "ammo_grenades", GameItems.Pickup_Ammo, PlayerWeapon.Use_Weapon, GameItems.Drop_Ammo, PlayerWeapon.Weapon_Grenade, "misc/am_pkup.wav", "models/items/ammo/grenades/medium/tris.md2", 0, "models/weapons/v_handgr/tris.md2", /* icon */ "a_grenades", /* pickup */ "Grenades", /* width */ 3, 5, "grenades", Defines.IT_AMMO | Defines.IT_WEAPON, Defines.WEAP_GRENADES, null, Defines.AMMO_GRENADES, /* precache */ "weapons/hgrent1a.wav weapons/hgrena1b.wav weapons/hgrenc1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav "), /* * QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_grenadelauncher", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_GrenadeLauncher, "misc/w_pkup.wav", "models/weapons/g_launch/tris.md2", Defines.EF_ROTATE, "models/weapons/v_launch/tris.md2", /* icon */ "w_glauncher", /* pickup */ "Grenade Launcher", 0, 1, "Grenades", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_GRENADELAUNCHER, null, 0, /* precache */ "models/objects/grenade/tris.md2 weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlb1b.wav"), /* * QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_rocketlauncher", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_RocketLauncher, "misc/w_pkup.wav", "models/weapons/g_rocket/tris.md2", Defines.EF_ROTATE, "models/weapons/v_rocket/tris.md2", /* icon */ "w_rlauncher", /* pickup */ "Rocket Launcher", 0, 1, "Rockets", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_ROCKETLAUNCHER, null, 0, /* precache */ "models/objects/rocket/tris.md2 weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav models/objects/debris2/tris.md2"), /* * QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_hyperblaster", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_HyperBlaster, "misc/w_pkup.wav", "models/weapons/g_hyperb/tris.md2", Defines.EF_ROTATE, "models/weapons/v_hyperb/tris.md2", /* icon */ "w_hyperblaster", /* pickup */ "HyperBlaster", 0, 1, "Cells", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_HYPERBLASTER, null, 0, /* precache */ "weapons/hyprbu1a.wav weapons/hyprbl1a.wav weapons/hyprbf1a.wav weapons/hyprbd1a.wav misc/lasfly.wav"), /* * QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("weapon_railgun", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_Railgun, "misc/w_pkup.wav", "models/weapons/g_rail/tris.md2", Defines.EF_ROTATE, "models/weapons/v_rail/tris.md2", /* icon */ "w_railgun", /* pickup */ "Railgun", 0, 1, "Slugs", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_RAILGUN, null, 0, /* precache */ "weapons/rg_hum.wav"), /* * QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t( "weapon_bfg", PlayerWeapon.Pickup_Weapon, PlayerWeapon.Use_Weapon, PlayerWeapon.Drop_Weapon, PlayerWeapon.Weapon_BFG, "misc/w_pkup.wav", "models/weapons/g_bfg/tris.md2", Defines.EF_ROTATE, "models/weapons/v_bfg/tris.md2", /* icon */ "w_bfg", /* pickup */ "BFG10K", 0, 50, "Cells", Defines.IT_WEAPON | Defines.IT_STAY_COOP, Defines.WEAP_BFG, null, 0, /* precache */ "sprites/s_bfg1.sp2 sprites/s_bfg2.sp2 sprites/s_bfg3.sp2 weapons/bfg__f1y.wav weapons/bfg__l1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav"), // // AMMO ITEMS // /* * QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_shells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/shells/medium/tris.md2", 0, null, /* icon */ "a_shells", /* pickup */ "Shells", /* width */ 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SHELLS, /* precache */ ""), /* * QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_bullets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/bullets/medium/tris.md2", 0, null, /* icon */ "a_bullets", /* pickup */ "Bullets", /* width */ 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_BULLETS, /* precache */ ""), /* * QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_cells", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/cells/medium/tris.md2", 0, null, /* icon */ "a_cells", /* pickup */ "Cells", /* width */ 3, 50, null, Defines.IT_AMMO, 0, null, Defines.AMMO_CELLS, /* precache */ ""), /* * QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_rockets", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/rockets/medium/tris.md2", 0, null, /* icon */ "a_rockets", /* pickup */ "Rockets", /* width */ 3, 5, null, Defines.IT_AMMO, 0, null, Defines.AMMO_ROCKETS, /* precache */ ""), /* * QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("ammo_slugs", GameItems.Pickup_Ammo, null, GameItems.Drop_Ammo, null, "misc/am_pkup.wav", "models/items/ammo/slugs/medium/tris.md2", 0, null, /* icon */ "a_slugs", /* pickup */ "Slugs", /* width */ 3, 10, null, Defines.IT_AMMO, 0, null, Defines.AMMO_SLUGS, /* precache */ ""), // // POWERUP ITEMS // /* * QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_quad", GameItems.Pickup_Powerup, GameItems.Use_Quad, GameItems.Drop_General, null, "items/pkup.wav", "models/items/quaddama/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_quad", /* pickup */ "Quad Damage", /* width */ 2, 60, null, Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/damage.wav items/damage2.wav items/damage3.wav"), /* * QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_invulnerability", GameItems.Pickup_Powerup, GameItems.Use_Invulnerability, GameItems.Drop_General, null, "items/pkup.wav", "models/items/invulner/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_invulnerability", /* pickup */ "Invulnerability", /* width */ 2, 300, null, Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/protect.wav items/protect2.wav items/protect4.wav"), /* * QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_silencer", GameItems.Pickup_Powerup, GameItems.Use_Silencer, GameItems.Drop_General, null, "items/pkup.wav", "models/items/silencer/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_silencer", /* pickup */ "Silencer", /* width */ 2, 60, null, Defines.IT_POWERUP, 0, null, 0, /* precache */ ""), /* * QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_breather", GameItems.Pickup_Powerup, GameItems.Use_Breather, GameItems.Drop_General, null, "items/pkup.wav", "models/items/breather/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_rebreather", /* pickup */ "Rebreather", /* width */ 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/airout.wav"), /* * QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_enviro", GameItems.Pickup_Powerup, GameItems.Use_Envirosuit, GameItems.Drop_General, null, "items/pkup.wav", "models/items/enviro/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_envirosuit", /* pickup */ "Environment Suit", /* width */ 2, 60, null, Defines.IT_STAY_COOP | Defines.IT_POWERUP, 0, null, 0, /* precache */ "items/airout.wav"), /* * QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16) * Special item that gives +2 to maximum health */ new gitem_t("item_ancient_head", GameItems.Pickup_AncientHead, null, null, null, "items/pkup.wav", "models/items/c_head/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_fixme", /* pickup */ "Ancient Head", /* width */ 2, 60, null, 0, 0, null, 0, /* precache */ ""), /* * QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16) gives * +1 to maximum health */ new gitem_t("item_adrenaline", GameItems.Pickup_Adrenaline, null, null, null, "items/pkup.wav", "models/items/adrenal/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_adrenaline", /* pickup */ "Adrenaline", /* width */ 2, 60, null, 0, 0, null, 0, /* precache */ ""), /* * QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_bandolier", GameItems.Pickup_Bandolier, null, null, null, "items/pkup.wav", "models/items/band/tris.md2", Defines.EF_ROTATE, null, /* icon */ "p_bandolier", /* pickup */ "Bandolier", /* width */ 2, 60, null, 0, 0, null, 0, /* precache */ ""), /* * QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16) */ new gitem_t("item_pack", GameItems.Pickup_Pack, null, null, null, "items/pkup.wav", "models/items/pack/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_pack", /* pickup */ "Ammo Pack", /* width */ 2, 180, null, 0, 0, null, 0, /* precache */ ""), // // KEYS // /* * QUAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16) key for * computer centers */ new gitem_t("key_data_cd", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/data_cd/tris.md2", Defines.EF_ROTATE, null, "k_datacd", "Data CD", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_power_cube (0 .5 .8) (-16 -16 -16) (16 16 16) * TRIGGER_SPAWN NO_TOUCH warehouse circuits */ new gitem_t("key_power_cube", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/power/tris.md2", Defines.EF_ROTATE, null, "k_powercube", "Power Cube", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16) key for the * entrance of jail3 */ new gitem_t("key_pyramid", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/pyramid/tris.md2", Defines.EF_ROTATE, null, "k_pyramid", "Pyramid Key", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16) key * for the city computer */ new gitem_t("key_data_spinner", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/spinner/tris.md2", Defines.EF_ROTATE, null, "k_dataspin", "Data Spinner", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16) security pass * for the security level */ new gitem_t("key_pass", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/pass/tris.md2", Defines.EF_ROTATE, null, "k_security", "Security Pass", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal * door key - blue */ new gitem_t("key_blue_key", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/key/tris.md2", Defines.EF_ROTATE, null, "k_bluekey", "Blue Key", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16) normal door * key - red */ new gitem_t("key_red_key", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/red_key/tris.md2", Defines.EF_ROTATE, null, "k_redkey", "Red Key", 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16) tank * commander's head */ new gitem_t("key_commander_head", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/monsters/commandr/head/tris.md2", Defines.EF_GIB, null, /* icon */ "k_comhead", /* pickup */ "Commander's Head", /* width */ 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), /* * QUAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16) * tank commander's head */ new gitem_t("key_airstrike_target", GameItems.Pickup_Key, null, GameItems.Drop_General, null, "items/pkup.wav", "models/items/keys/target/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_airstrike", /* pickup */ "Airstrike Marker", /* width */ 2, 0, null, Defines.IT_STAY_COOP | Defines.IT_KEY, 0, null, 0, /* precache */ ""), new gitem_t(null, GameItems.Pickup_Health, null, null, null, "items/pkup.wav", null, 0, null, /* icon */ "i_health", /* pickup */ "Health", /* width */ 3, 0, null, 0, 0, null, 0, /* precache */ "items/s_health.wav items/n_health.wav items/l_health.wav items/m_health.wav"), // end of list marker null }; public static gitem_armor_t jacketarmor_info = new gitem_armor_t(25, 50, .30f, .00f, Defines.ARMOR_JACKET); public static gitem_armor_t combatarmor_info = new gitem_armor_t(50, 100, .60f, .30f, Defines.ARMOR_COMBAT); public static gitem_armor_t bodyarmor_info = new gitem_armor_t(100, 200, .80f, .60f, Defines.ARMOR_BODY); static int quad_drop_timeout_hack = 0; static int jacket_armor_index; static int combat_armor_index; static int body_armor_index; static int power_screen_index; static int power_shield_index; static EntThinkAdapter DoRespawn = new EntThinkAdapter() { public boolean think(edict_t ent) { if (ent.team != null) { edict_t master; int count; int choice = 0; master = ent.teammaster; // count the depth for (count = 0, ent = master; ent != null; ent = ent.chain, count++) ; choice = Lib.rand() % count; for (count = 0, ent = master; count < choice; ent = ent.chain, count++) ; } ent.svflags &= ~Defines.SVF_NOCLIENT; ent.solid = Defines.SOLID_TRIGGER; GameBase.gi.linkentity(ent); // send an effect ent.s.event = Defines.EV_ITEM_RESPAWN; return false; } }; static EntInteractAdapter Pickup_Pack = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { gitem_t item; int index; if (other.client.pers.max_bullets < 300) other.client.pers.max_bullets = 300; if (other.client.pers.max_shells < 200) other.client.pers.max_shells = 200; if (other.client.pers.max_rockets < 100) other.client.pers.max_rockets = 100; if (other.client.pers.max_grenades < 100) other.client.pers.max_grenades = 100; if (other.client.pers.max_cells < 300) other.client.pers.max_cells = 300; if (other.client.pers.max_slugs < 100) other.client.pers.max_slugs = 100; item = FindItem("Bullets"); if (item != null) { index = ITEM_INDEX(item); other.client.pers.inventory[index] += item.quantity; if (other.client.pers.inventory[index] > other.client.pers.max_bullets) other.client.pers.inventory[index] = other.client.pers.max_bullets; } item = FindItem("Shells"); if (item != null) { index = ITEM_INDEX(item); other.client.pers.inventory[index] += item.quantity; if (other.client.pers.inventory[index] > other.client.pers.max_shells) other.client.pers.inventory[index] = other.client.pers.max_shells; } item = FindItem("Cells"); if (item != null) { index = ITEM_INDEX(item); other.client.pers.inventory[index] += item.quantity; if (other.client.pers.inventory[index] > other.client.pers.max_cells) other.client.pers.inventory[index] = other.client.pers.max_cells; } item = FindItem("Grenades"); if (item != null) { index = ITEM_INDEX(item); other.client.pers.inventory[index] += item.quantity; if (other.client.pers.inventory[index] > other.client.pers.max_grenades) other.client.pers.inventory[index] = other.client.pers.max_grenades; } item = FindItem("Rockets"); if (item != null) { index = ITEM_INDEX(item); other.client.pers.inventory[index] += item.quantity; if (other.client.pers.inventory[index] > other.client.pers.max_rockets) other.client.pers.inventory[index] = other.client.pers.max_rockets; } item = FindItem("Slugs"); if (item != null) { index = ITEM_INDEX(item); other.client.pers.inventory[index] += item.quantity; if (other.client.pers.inventory[index] > other.client.pers.max_slugs) other.client.pers.inventory[index] = other.client.pers.max_slugs; } if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0)) SetRespawn(ent, ent.item.quantity); return true; } }; final static EntInteractAdapter Pickup_Health = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX)) if (other.health >= other.max_health) return false; other.health += ent.count; if (0 == (ent.style & Defines.HEALTH_IGNORE_MAX)) { if (other.health > other.max_health) other.health = other.max_health; } if (0 != (ent.style & Defines.HEALTH_TIMED)) { ent.think = GameUtil.MegaHealth_think; ent.nextthink = GameBase.level.time + 5f; ent.owner = other; ent.flags |= Defines.FL_RESPAWN; ent.svflags |= Defines.SVF_NOCLIENT; ent.solid = Defines.SOLID_NOT; } else { if (!((ent.spawnflags & Defines.DROPPED_ITEM) != 0) && (GameBase.deathmatch.value != 0)) SetRespawn(ent, 30); } return true; } }; static EntTouchAdapter Touch_Item = new EntTouchAdapter() { public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf) { boolean taken; if (ent.classname.equals("item_breather")) taken = false; if (other.client == null) return; if (other.health < 1) return; // dead people can't pickup if (ent.item.pickup == null) return; // not a grabbable item? taken = ent.item.pickup.interact(ent, other); if (taken) { // flash the screen other.client.bonus_alpha = 0.25f; // show icon and name on status bar other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi .imageindex(ent.item.icon); other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + ITEM_INDEX(ent.item)); other.client.pickup_msg_time = GameBase.level.time + 3.0f; // change selected item if (ent.item.use != null) other.client.pers.selected_item = other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) ITEM_INDEX(ent.item); if (ent.item.pickup == Pickup_Health) { if (ent.count == 2) GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/s_health.wav"), 1, Defines.ATTN_NORM, 0); else if (ent.count == 10) GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/n_health.wav"), 1, Defines.ATTN_NORM, 0); else if (ent.count == 25) GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/l_health.wav"), 1, Defines.ATTN_NORM, 0); else // (ent.count == 100) GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/m_health.wav"), 1, Defines.ATTN_NORM, 0); } else if (ent.item.pickup_sound != null) { GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex(ent.item.pickup_sound), 1, Defines.ATTN_NORM, 0); } } if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED)) { GameUtil.G_UseTargets(ent, other); ent.spawnflags |= Defines.ITEM_TARGETS_USED; } if (!taken) return; Com.dprintln("Picked up:" + ent.classname); if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0) || 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) { if ((ent.flags & Defines.FL_RESPAWN) != 0) ent.flags &= ~Defines.FL_RESPAWN; else GameUtil.G_FreeEdict(ent); } } }; static EntTouchAdapter drop_temp_touch = new EntTouchAdapter() { public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf) { if (other == ent.owner) return; Touch_Item.touch(ent, other, plane, surf); } }; static EntThinkAdapter drop_make_touchable = new EntThinkAdapter() { public boolean think(edict_t ent) { ent.touch = Touch_Item; if (GameBase.deathmatch.value != 0) { ent.nextthink = GameBase.level.time + 29; ent.think = GameUtil.G_FreeEdictA; } return false; } }; static ItemUseAdapter Use_Quad = new ItemUseAdapter() { public void use(edict_t ent, gitem_t item) { int timeout; ent.client.pers.inventory[ITEM_INDEX(item)]--; GameUtil.ValidateSelectedItem(ent); if (quad_drop_timeout_hack != 0) { timeout = quad_drop_timeout_hack; quad_drop_timeout_hack = 0; } else { timeout = 300; } if (ent.client.quad_framenum > GameBase.level.framenum) ent.client.quad_framenum += timeout; else ent.client.quad_framenum = GameBase.level.framenum + timeout; GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0); } }; static ItemUseAdapter Use_Invulnerability = new ItemUseAdapter() { public void use(edict_t ent, gitem_t item) { ent.client.pers.inventory[ITEM_INDEX(item)]--; GameUtil.ValidateSelectedItem(ent); if (ent.client.invincible_framenum > GameBase.level.framenum) ent.client.invincible_framenum += 300; else ent.client.invincible_framenum = GameBase.level.framenum + 300; GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/protect.wav"), 1, Defines.ATTN_NORM, 0); } }; static ItemUseAdapter Use_Breather = new ItemUseAdapter() { public void use(edict_t ent, gitem_t item) { ent.client.pers.inventory[ITEM_INDEX(item)]--; GameUtil.ValidateSelectedItem(ent); if (ent.client.breather_framenum > GameBase.level.framenum) ent.client.breather_framenum += 300; else ent.client.breather_framenum = GameBase.level.framenum + 300; GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0); } }; static ItemUseAdapter Use_Envirosuit = new ItemUseAdapter() { public void use(edict_t ent, gitem_t item) { ent.client.pers.inventory[ITEM_INDEX(item)]--; GameUtil.ValidateSelectedItem(ent); if (ent.client.enviro_framenum > GameBase.level.framenum) ent.client.enviro_framenum += 300; else ent.client.enviro_framenum = GameBase.level.framenum + 300; GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0); } }; static ItemUseAdapter Use_Silencer = new ItemUseAdapter() { public void use(edict_t ent, gitem_t item) { ent.client.pers.inventory[ITEM_INDEX(item)]--; GameUtil.ValidateSelectedItem(ent); ent.client.silencer_shots += 30; GameBase.gi.sound(ent, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/damage.wav"), 1, Defines.ATTN_NORM, 0); } }; static EntInteractAdapter Pickup_Key = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { if (GameBase.coop.value != 0) { if (Lib.strcmp(ent.classname, "key_power_cube") == 0) { if ((other.client.pers.power_cubes & ((ent.spawnflags & 0x0000ff00) >> 8)) != 0) return false; other.client.pers.inventory[ITEM_INDEX(ent.item)]++; other.client.pers.power_cubes |= ((ent.spawnflags & 0x0000ff00) >> 8); } else { if (other.client.pers.inventory[ITEM_INDEX(ent.item)] != 0) return false; other.client.pers.inventory[ITEM_INDEX(ent.item)] = 1; } return true; } other.client.pers.inventory[ITEM_INDEX(ent.item)]++; return true; } }; public static EntInteractAdapter Pickup_Ammo = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { int oldcount; int count; boolean weapon; weapon = (ent.item.flags & Defines.IT_WEAPON) != 0; if ((weapon) && ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) count = 1000; else if (ent.count != 0) count = ent.count; else count = ent.item.quantity; oldcount = other.client.pers.inventory[ITEM_INDEX(ent.item)]; if (!Add_Ammo(other, ent.item, count)) return false; if (weapon && 0 == oldcount) { if (other.client.pers.weapon != ent.item && (0 == GameBase.deathmatch.value || other.client.pers.weapon == FindItem("blaster"))) other.client.newweapon = ent.item; } if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM)) && (GameBase.deathmatch.value != 0)) SetRespawn(ent, 30); return true; } }; public static EntInteractAdapter Pickup_Armor = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { int old_armor_index; gitem_armor_t oldinfo; gitem_armor_t newinfo; int newcount; float salvage; int salvagecount; // get info on new armor newinfo = (gitem_armor_t) ent.item.info; old_armor_index = ArmorIndex(other); // handle armor shards specially if (ent.item.tag == Defines.ARMOR_SHARD) { if (0 == old_armor_index) other.client.pers.inventory[jacket_armor_index] = 2; else other.client.pers.inventory[old_armor_index] += 2; } // if player has no armor, just use it else if (0 == old_armor_index) { other.client.pers.inventory[ITEM_INDEX(ent.item)] = newinfo.base_count; } // use the better armor else { // get info on old armor if (old_armor_index == jacket_armor_index) oldinfo = jacketarmor_info; else if (old_armor_index == combat_armor_index) oldinfo = combatarmor_info; else // (old_armor_index == body_armor_index) oldinfo = bodyarmor_info; if (newinfo.normal_protection > oldinfo.normal_protection) { // calc new armor values salvage = oldinfo.normal_protection / newinfo.normal_protection; salvagecount = (int) salvage * other.client.pers.inventory[old_armor_index]; newcount = newinfo.base_count + salvagecount; if (newcount > newinfo.max_count) newcount = newinfo.max_count; // zero count of old armor so it goes away other.client.pers.inventory[old_armor_index] = 0; // change armor to new item with computed value other.client.pers.inventory[ITEM_INDEX(ent.item)] = newcount; } else { // calc new armor values salvage = newinfo.normal_protection / oldinfo.normal_protection; salvagecount = (int) salvage * newinfo.base_count; newcount = other.client.pers.inventory[old_armor_index] + salvagecount; if (newcount > oldinfo.max_count) newcount = oldinfo.max_count; // if we're already maxed out then we don't need the new // armor if (other.client.pers.inventory[old_armor_index] >= newcount) return false; // update current armor value other.client.pers.inventory[old_armor_index] = newcount; } } if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0)) SetRespawn(ent, 20); return true; } }; public static EntInteractAdapter Pickup_PowerArmor = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { int quantity; quantity = other.client.pers.inventory[ITEM_INDEX(ent.item)]; other.client.pers.inventory[ITEM_INDEX(ent.item)]++; if (GameBase.deathmatch.value != 0) { if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) SetRespawn(ent, ent.item.quantity); // auto-use for DM only if we didn't already have one if (0 == quantity) ent.item.use.use(other, ent.item); } return true; } }; public static EntInteractAdapter Pickup_Powerup = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { int quantity; quantity = other.client.pers.inventory[ITEM_INDEX(ent.item)]; if ((GameBase.skill.value == 1 && quantity >= 2) || (GameBase.skill.value >= 2 && quantity >= 1)) return false; if ((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0 && (quantity > 0)) return false; other.client.pers.inventory[ITEM_INDEX(ent.item)]++; if (GameBase.deathmatch.value != 0) { if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) SetRespawn(ent, ent.item.quantity); if (((int) GameBase.dmflags.value & Defines.DF_INSTANT_ITEMS) != 0 || ((ent.item.use == Use_Quad) && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))) { if ((ent.item.use == Use_Quad) && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM)) quad_drop_timeout_hack = (int) ((ent.nextthink - GameBase.level.time) / Defines.FRAMETIME); ent.item.use.use(other, ent.item); } } return true; } }; public static EntInteractAdapter Pickup_Adrenaline = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { if (GameBase.deathmatch.value == 0) other.max_health += 1; if (other.health < other.max_health) other.health = other.max_health; if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0)) SetRespawn(ent, ent.item.quantity); return true; } }; public static EntInteractAdapter Pickup_AncientHead = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { other.max_health += 2; if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0)) SetRespawn(ent, ent.item.quantity); return true; } }; public static EntInteractAdapter Pickup_Bandolier = new EntInteractAdapter() { public boolean interact(edict_t ent, edict_t other) { gitem_t item; int index; if (other.client.pers.max_bullets < 250) other.client.pers.max_bullets = 250; if (other.client.pers.max_shells < 150) other.client.pers.max_shells = 150; if (other.client.pers.max_cells < 250) other.client.pers.max_cells = 250; if (other.client.pers.max_slugs < 75) other.client.pers.max_slugs = 75; item = FindItem("Bullets"); if (item != null) { index = ITEM_INDEX(item); other.client.pers.inventory[index] += item.quantity; if (other.client.pers.inventory[index] > other.client.pers.max_bullets) other.client.pers.inventory[index] = other.client.pers.max_bullets; } item = FindItem("Shells"); if (item != null) { index = ITEM_INDEX(item); other.client.pers.inventory[index] += item.quantity; if (other.client.pers.inventory[index] > other.client.pers.max_shells) other.client.pers.inventory[index] = other.client.pers.max_shells; } if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0)) SetRespawn(ent, ent.item.quantity); return true; } }; public static ItemDropAdapter Drop_Ammo = new ItemDropAdapter() { public void drop(edict_t ent, gitem_t item) { edict_t dropped; int index; index = ITEM_INDEX(item); dropped = Drop_Item(ent, item); if (ent.client.pers.inventory[index] >= item.quantity) dropped.count = item.quantity; else dropped.count = ent.client.pers.inventory[index]; if (ent.client.pers.weapon != null && ent.client.pers.weapon.tag == Defines.AMMO_GRENADES && item.tag == Defines.AMMO_GRENADES && ent.client.pers.inventory[index] - dropped.count <= 0) { GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "Can't drop current weapon\n"); GameUtil.G_FreeEdict(dropped); return; } ent.client.pers.inventory[index] -= dropped.count; Cmd.ValidateSelectedItem(ent); } }; public static ItemDropAdapter Drop_General = new ItemDropAdapter() { public void drop(edict_t ent, gitem_t item) { Drop_Item(ent, item); ent.client.pers.inventory[ITEM_INDEX(item)]--; Cmd.ValidateSelectedItem(ent); } }; public static ItemDropAdapter Drop_PowerArmor = new ItemDropAdapter() { public void drop(edict_t ent, gitem_t item) { if (0 != (ent.flags & Defines.FL_POWER_ARMOR) && (ent.client.pers.inventory[ITEM_INDEX(item)] == 1)) Use_PowerArmor.use(ent, item); Drop_General.drop(ent, item); } }; public static EntThinkAdapter droptofloor = new EntThinkAdapter() { public boolean think(edict_t ent) { trace_t tr; float[] dest = { 0, 0, 0 }; //float v[]; //v = Lib.tv(-15, -15, -15); //Math3D.VectorCopy(v, ent.mins); ent.mins[0] = ent.mins[1] = ent.mins[2] = -15; //v = Lib.tv(15, 15, 15); //Math3D.VectorCopy(v, ent.maxs); ent.maxs[0] = ent.maxs[1] = ent.maxs[2] = 15; if (ent.model != null) GameBase.gi.setmodel(ent, ent.model); else GameBase.gi.setmodel(ent, ent.item.world_model); ent.solid = Defines.SOLID_TRIGGER; ent.movetype = Defines.MOVETYPE_TOSS; ent.touch = Touch_Item; float v[] = { 0, 0, -128 }; Math3D.VectorAdd(ent.s.origin, v, dest); tr = GameBase.gi.trace(ent.s.origin, ent.mins, ent.maxs, dest, ent, Defines.MASK_SOLID); if (tr.startsolid) { GameBase.gi.dprintf("droptofloor: " + ent.classname + " startsolid at " + Lib.vtos(ent.s.origin) + "\n"); GameUtil.G_FreeEdict(ent); return true; } Math3D.VectorCopy(tr.endpos, ent.s.origin); if (ent.team != null) { ent.flags &= ~Defines.FL_TEAMSLAVE; ent.chain = ent.teamchain; ent.teamchain = null; ent.svflags |= Defines.SVF_NOCLIENT; ent.solid = Defines.SOLID_NOT; if (ent == ent.teammaster) { ent.nextthink = GameBase.level.time + Defines.FRAMETIME; ent.think = DoRespawn; } } if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) { ent.solid = Defines.SOLID_BBOX; ent.touch = null; ent.s.effects &= ~Defines.EF_ROTATE; ent.s.renderfx &= ~Defines.RF_GLOW; } if ((ent.spawnflags & Defines.ITEM_TRIGGER_SPAWN) != 0) { ent.svflags |= Defines.SVF_NOCLIENT; ent.solid = Defines.SOLID_NOT; ent.use = Use_Item; } GameBase.gi.linkentity(ent); return true; } }; public static ItemUseAdapter Use_PowerArmor = new ItemUseAdapter() { public void use(edict_t ent, gitem_t item) { int index; if ((ent.flags & Defines.FL_POWER_ARMOR) != 0) { ent.flags &= ~Defines.FL_POWER_ARMOR; GameBase.gi .sound(ent, Defines.CHAN_AUTO, GameBase.gi .soundindex("misc/power2.wav"), 1, Defines.ATTN_NORM, 0); } else { index = ITEM_INDEX(FindItem("cells")); if (0 == ent.client.pers.inventory[index]) { GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "No cells for power armor.\n"); return; } ent.flags |= Defines.FL_POWER_ARMOR; GameBase.gi .sound(ent, Defines.CHAN_AUTO, GameBase.gi .soundindex("misc/power1.wav"), 1, Defines.ATTN_NORM, 0); } } }; public static EntUseAdapter Use_Item = new EntUseAdapter() { public void use(edict_t ent, edict_t other, edict_t activator) { ent.svflags &= ~Defines.SVF_NOCLIENT; ent.use = null; if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) { ent.solid = Defines.SOLID_BBOX; ent.touch = null; } else { ent.solid = Defines.SOLID_TRIGGER; ent.touch = Touch_Item; } GameBase.gi.linkentity(ent); } }; /* * =============== GetItemByIndex =============== */ public static gitem_t GetItemByIndex(int index) { if (index == 0 || index >= GameBase.game.num_items) return null; return itemlist[index]; } /* * =============== FindItemByClassname * * =============== */ static gitem_t FindItemByClassname(String classname) { for (int i = 1; i < GameBase.game.num_items; i++) { gitem_t it = itemlist[i]; if (it.classname == null) continue; if (it.classname.equalsIgnoreCase(classname)) return it; } return null; } /* * =============== FindItem =============== */ //geht. static gitem_t FindItem(String pickup_name) { for (int i = 1; i < GameBase.game.num_items; i++) { gitem_t it = itemlist[i]; if (it.pickup_name == null) continue; if (it.pickup_name.equalsIgnoreCase(pickup_name)) return it; } Com.Println("Item not found:" + pickup_name); return null; } static void SetRespawn(edict_t ent, float delay) { ent.flags |= Defines.FL_RESPAWN; ent.svflags |= Defines.SVF_NOCLIENT; ent.solid = Defines.SOLID_NOT; ent.nextthink = GameBase.level.time + delay; ent.think = DoRespawn; GameBase.gi.linkentity(ent); } static int ITEM_INDEX(gitem_t item) { return item.index; } static edict_t Drop_Item(edict_t ent, gitem_t item) { edict_t dropped; float[] forward = { 0, 0, 0 }; float[] right = { 0, 0, 0 }; float[] offset = { 0, 0, 0 }; dropped = GameUtil.G_Spawn(); dropped.classname = item.classname; dropped.item = item; dropped.spawnflags = Defines.DROPPED_ITEM; dropped.s.effects = item.world_model_flags; dropped.s.renderfx = Defines.RF_GLOW; Math3D.VectorSet(dropped.mins, -15, -15, -15); Math3D.VectorSet(dropped.maxs, 15, 15, 15); GameBase.gi.setmodel(dropped, dropped.item.world_model); dropped.solid = Defines.SOLID_TRIGGER; dropped.movetype = Defines.MOVETYPE_TOSS; dropped.touch = drop_temp_touch; dropped.owner = ent; if (ent.client != null) { trace_t trace; Math3D.AngleVectors(ent.client.v_angle, forward, right, null); Math3D.VectorSet(offset, 24, 0, -16); Math3D.G_ProjectSource(ent.s.origin, offset, forward, right, dropped.s.origin); trace = GameBase.gi.trace(ent.s.origin, dropped.mins, dropped.maxs, dropped.s.origin, ent, Defines.CONTENTS_SOLID); Math3D.VectorCopy(trace.endpos, dropped.s.origin); } else { Math3D.AngleVectors(ent.s.angles, forward, right, null); Math3D.VectorCopy(ent.s.origin, dropped.s.origin); } Math3D.VectorScale(forward, 100, dropped.velocity); dropped.velocity[2] = 300; dropped.think = drop_make_touchable; dropped.nextthink = GameBase.level.time + 1; GameBase.gi.linkentity(dropped); return dropped; } static void Use_Item(edict_t ent, edict_t other, edict_t activator) { ent.svflags &= ~Defines.SVF_NOCLIENT; ent.use = null; if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) { ent.solid = Defines.SOLID_BBOX; ent.touch = null; } else { ent.solid = Defines.SOLID_TRIGGER; ent.touch = Touch_Item; } GameBase.gi.linkentity(ent); } static int PowerArmorType(edict_t ent) { if (ent.client == null) return Defines.POWER_ARMOR_NONE; if (0 == (ent.flags & Defines.FL_POWER_ARMOR)) return Defines.POWER_ARMOR_NONE; if (ent.client.pers.inventory[power_shield_index] > 0) return Defines.POWER_ARMOR_SHIELD; if (ent.client.pers.inventory[power_screen_index] > 0) return Defines.POWER_ARMOR_SCREEN; return Defines.POWER_ARMOR_NONE; } static int ArmorIndex(edict_t ent) { if (ent.client == null) return 0; if (ent.client.pers.inventory[jacket_armor_index] > 0) return jacket_armor_index; if (ent.client.pers.inventory[combat_armor_index] > 0) return combat_armor_index; if (ent.client.pers.inventory[body_armor_index] > 0) return body_armor_index; return 0; } public static boolean Pickup_PowerArmor(edict_t ent, edict_t other) { int quantity; quantity = other.client.pers.inventory[ITEM_INDEX(ent.item)]; other.client.pers.inventory[ITEM_INDEX(ent.item)]++; if (GameBase.deathmatch.value != 0) { if (0 == (ent.spawnflags & Defines.DROPPED_ITEM)) SetRespawn(ent, ent.item.quantity); // auto-use for DM only if we didn't already have one if (0 == quantity) ent.item.use.use(other, ent.item); } return true; } public static boolean Add_Ammo(edict_t ent, gitem_t item, int count) { int index; int max; if (null == ent.client) return false; if (item.tag == Defines.AMMO_BULLETS) max = ent.client.pers.max_bullets; else if (item.tag == Defines.AMMO_SHELLS) max = ent.client.pers.max_shells; else if (item.tag == Defines.AMMO_ROCKETS) max = ent.client.pers.max_rockets; else if (item.tag == Defines.AMMO_GRENADES) max = ent.client.pers.max_grenades; else if (item.tag == Defines.AMMO_CELLS) max = ent.client.pers.max_cells; else if (item.tag == Defines.AMMO_SLUGS) max = ent.client.pers.max_slugs; else return false; index = ITEM_INDEX(item); if (ent.client.pers.inventory[index] == max) return false; ent.client.pers.inventory[index] += count; if (ent.client.pers.inventory[index] > max) ent.client.pers.inventory[index] = max; return true; } public static void InitItems() { GameBase.game.num_items = itemlist.length - 1; } /* * =============== SetItemNames * * Called by worldspawn =============== */ public static void SetItemNames() { int i; gitem_t it; for (i = 1; i < GameBase.game.num_items; i++) { it = itemlist[i]; GameBase.gi.configstring(Defines.CS_ITEMS + i, it.pickup_name); } jacket_armor_index = ITEM_INDEX(FindItem("Jacket Armor")); combat_armor_index = ITEM_INDEX(FindItem("Combat Armor")); body_armor_index = ITEM_INDEX(FindItem("Body Armor")); power_screen_index = ITEM_INDEX(FindItem("Power Screen")); power_shield_index = ITEM_INDEX(FindItem("Power Shield")); } public static void SelectNextItem(edict_t ent, int itflags) { gclient_t cl; int i, index; gitem_t it; cl = ent.client; if (cl.chase_target != null) { GameChase.ChaseNext(ent); return; } // scan for the next valid one for (i = 1; i <= Defines.MAX_ITEMS; i++) { index = (cl.pers.selected_item + i) % Defines.MAX_ITEMS; if (0 == cl.pers.inventory[index]) continue; it = itemlist[index]; if (it.use == null) continue; if (0 == (it.flags & itflags)) continue; cl.pers.selected_item = index; return; } cl.pers.selected_item = -1; } public static void SelectPrevItem(edict_t ent, int itflags) { gclient_t cl; int i, index; gitem_t it; cl = ent.client; if (cl.chase_target != null) { GameChase.ChasePrev(ent); return; } // scan for the next valid one for (i = 1; i <= Defines.MAX_ITEMS; i++) { index = (cl.pers.selected_item + Defines.MAX_ITEMS - i) % Defines.MAX_ITEMS; if (0 == cl.pers.inventory[index]) continue; it = itemlist[index]; if (null == it.use) continue; if (0 == (it.flags & itflags)) continue; cl.pers.selected_item = index; return; } cl.pers.selected_item = -1; } /* * =============== PrecacheItem * * Precaches all data needed for a given item. This will be called for each * item spawned in a level, and for each item in each client's inventory. * =============== */ public static void PrecacheItem(gitem_t it) { String s; String data; int len; gitem_t ammo; if (it == null) return; if (it.pickup_sound != null) GameBase.gi.soundindex(it.pickup_sound); if (it.world_model != null) GameBase.gi.modelindex(it.world_model); if (it.view_model != null) GameBase.gi.modelindex(it.view_model); if (it.icon != null) GameBase.gi.imageindex(it.icon); // parse everything for its ammo if (it.ammo != null && it.ammo.length() != 0) { ammo = FindItem(it.ammo); if (ammo != it) PrecacheItem(ammo); } // parse the space seperated precache string for other items s = it.precaches; if (s == null || s.length() != 0) return; StringTokenizer tk = new StringTokenizer(s); while (tk.hasMoreTokens()) { data = tk.nextToken(); len = data.length(); if (len >= Defines.MAX_QPATH || len < 5) GameBase.gi .error("PrecacheItem: it.classname has bad precache string: " + s); // determine type based on extension if (data.endsWith("md2")) GameBase.gi.modelindex(data); else if (data.endsWith("sp2")) GameBase.gi.modelindex(data); else if (data.endsWith("wav")) GameBase.gi.soundindex(data); else if (data.endsWith("pcx")) GameBase.gi.imageindex(data); else GameBase.gi.error("PrecacheItem: bad precache string: " + data); } } /* * ============ SpawnItem * * Sets the clipping size and plants the object on the floor. * * Items can't be immediately dropped to floor, because they might be on an * entity that hasn't spawned yet. ============ */ public static void SpawnItem(edict_t ent, gitem_t item) { PrecacheItem(item); if (ent.spawnflags != 0) { if (Lib.strcmp(ent.classname, "key_power_cube") != 0) { ent.spawnflags = 0; GameBase.gi.dprintf("" + ent.classname + " at " + Lib.vtos(ent.s.origin) + " has invalid spawnflags set\n"); } } // some items will be prevented in deathmatch if (GameBase.deathmatch.value != 0) { if (((int) GameBase.dmflags.value & Defines.DF_NO_ARMOR) != 0) { if (item.pickup == Pickup_Armor || item.pickup == Pickup_PowerArmor) { GameUtil.G_FreeEdict(ent); return; } } if (((int) GameBase.dmflags.value & Defines.DF_NO_ITEMS) != 0) { if (item.pickup == Pickup_Powerup) { GameUtil.G_FreeEdict(ent); return; } } if (((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { if (item.pickup == Pickup_Health || item.pickup == Pickup_Adrenaline || item.pickup == Pickup_AncientHead) { GameUtil.G_FreeEdict(ent); return; } } if (((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0) { if ((item.flags == Defines.IT_AMMO) || (Lib.strcmp(ent.classname, "weapon_bfg") == 0)) { GameUtil.G_FreeEdict(ent); return; } } } if (GameBase.coop.value != 0 && (Lib.strcmp(ent.classname, "key_power_cube") == 0)) { ent.spawnflags |= (1 << (8 + GameBase.level.power_cubes)); GameBase.level.power_cubes++; } // don't let them drop items that stay in a coop game if ((GameBase.coop.value != 0) && (item.flags & Defines.IT_STAY_COOP) != 0) { item.drop = null; } ent.item = item; ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME; // items start after other solids ent.think = droptofloor; ent.s.effects = item.world_model_flags; ent.s.renderfx = Defines.RF_GLOW; if (ent.model != null) GameBase.gi.modelindex(ent.model); } /* * QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16) */ public static void SP_item_health(edict_t self) { if (GameBase.deathmatch.value != 0 && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { GameUtil.G_FreeEdict(self); } self.model = "models/items/healing/medium/tris.md2"; self.count = 10; SpawnItem(self, FindItem("Health")); GameBase.gi.soundindex("items/n_health.wav"); } /* * QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16) */ static void SP_item_health_small(edict_t self) { if (GameBase.deathmatch.value != 0 && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { GameUtil.G_FreeEdict(self); return; } self.model = "models/items/healing/stimpack/tris.md2"; self.count = 2; SpawnItem(self, FindItem("Health")); self.style = Defines.HEALTH_IGNORE_MAX; GameBase.gi.soundindex("items/s_health.wav"); } /* * QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16) */ static void SP_item_health_large(edict_t self) { if (GameBase.deathmatch.value != 0 && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { GameUtil.G_FreeEdict(self); return; } self.model = "models/items/healing/large/tris.md2"; self.count = 25; SpawnItem(self, FindItem("Health")); GameBase.gi.soundindex("items/l_health.wav"); } /* * QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16) */ static void SP_item_health_mega(edict_t self) { if (GameBase.deathmatch.value != 0 && ((int) GameBase.dmflags.value & Defines.DF_NO_HEALTH) != 0) { GameUtil.G_FreeEdict(self); return; } self.model = "models/items/mega_h/tris.md2"; self.count = 100; SpawnItem(self, FindItem("Health")); GameBase.gi.soundindex("items/m_health.wav"); self.style = Defines.HEALTH_IGNORE_MAX | Defines.HEALTH_TIMED; } /* * =============== * Touch_Item * =============== */ public static void Touch_Item(edict_t ent, edict_t other, cplane_t plane, csurface_t surf) { boolean taken; if (other.client == null) return; if (other.health < 1) return; // dead people can't pickup if (ent.item.pickup == null) return; // not a grabbable item? taken = ent.item.pickup.interact(ent, other); if (taken) { // flash the screen other.client.bonus_alpha = 0.25f; // show icon and name on status bar other.client.ps.stats[Defines.STAT_PICKUP_ICON] = (short) GameBase.gi .imageindex(ent.item.icon); other.client.ps.stats[Defines.STAT_PICKUP_STRING] = (short) (Defines.CS_ITEMS + ITEM_INDEX(ent.item)); other.client.pickup_msg_time = GameBase.level.time + 3.0f; // change selected item if (ent.item.use != null) other.client.pers.selected_item = other.client.ps.stats[Defines.STAT_SELECTED_ITEM] = (short) ITEM_INDEX(ent.item); if (ent.item.pickup == Pickup_Health) { if (ent.count == 2) GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/s_health.wav"), 1, Defines.ATTN_NORM, 0); else if (ent.count == 10) GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/n_health.wav"), 1, Defines.ATTN_NORM, 0); else if (ent.count == 25) GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/l_health.wav"), 1, Defines.ATTN_NORM, 0); else // (ent.count == 100) GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex("items/m_health.wav"), 1, Defines.ATTN_NORM, 0); } else if (ent.item.pickup_sound != null) { GameBase.gi.sound(other, Defines.CHAN_ITEM, GameBase.gi .soundindex(ent.item.pickup_sound), 1, Defines.ATTN_NORM, 0); } } if (0 == (ent.spawnflags & Defines.ITEM_TARGETS_USED)) { GameUtil.G_UseTargets(ent, other); ent.spawnflags |= Defines.ITEM_TARGETS_USED; } if (!taken) return; if (!((GameBase.coop.value != 0) && (ent.item.flags & Defines.IT_STAY_COOP) != 0) || 0 != (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM))) { if ((ent.flags & Defines.FL_RESPAWN) != 0) ent.flags &= ~Defines.FL_RESPAWN; else GameUtil.G_FreeEdict(ent); } } }