/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 18.11.2003 by RST. // $Id: GameSpawn.java,v 1.13 2005-11-16 22:24:53 salomo Exp $ package jake2.game; import jake2.Defines; import jake2.Globals; import jake2.game.monsters.*; import jake2.qcommon.Com; import jake2.util.Lib; public class GameSpawn { static EntThinkAdapter SP_item_health = new EntThinkAdapter() { public boolean think(edict_t ent) { GameItems.SP_item_health(ent); return true; } }; static EntThinkAdapter SP_item_health_small = new EntThinkAdapter() { public boolean think(edict_t ent) { GameItems.SP_item_health_small(ent); return true; } }; static EntThinkAdapter SP_item_health_large = new EntThinkAdapter() { public boolean think(edict_t ent) { GameItems.SP_item_health_large(ent); return true; } }; static EntThinkAdapter SP_item_health_mega = new EntThinkAdapter() { public boolean think(edict_t ent) { GameItems.SP_item_health_mega(ent); return true; } }; static EntThinkAdapter SP_info_player_start = new EntThinkAdapter() { public boolean think(edict_t ent) { PlayerClient.SP_info_player_start(ent); return true; } }; static EntThinkAdapter SP_info_player_deathmatch = new EntThinkAdapter() { public boolean think(edict_t ent) { PlayerClient.SP_info_player_deathmatch(ent); return true; } }; static EntThinkAdapter SP_info_player_coop = new EntThinkAdapter() { public boolean think(edict_t ent) { PlayerClient.SP_info_player_coop(ent); return true; } }; static EntThinkAdapter SP_info_player_intermission = new EntThinkAdapter() { public boolean think(edict_t ent) { PlayerClient.SP_info_player_intermission(); return true; } }; static EntThinkAdapter SP_func_plat = new EntThinkAdapter() { public boolean think(edict_t ent) { GameFunc.SP_func_plat(ent); return true; } }; // static EntThinkAdapter SP_func_rotating = new EntThinkAdapter() {public // boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_func_button = new EntThinkAdapter() {public // boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_func_door = new EntThinkAdapter() {public // boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_func_door_secret = new EntThinkAdapter() // {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_func_door_rotating = new EntThinkAdapter() // {public boolean think(edict_t ent){ return true;}}; static EntThinkAdapter SP_func_water = new EntThinkAdapter() { public boolean think(edict_t ent) { GameFunc.SP_func_water(ent); return true; } }; static EntThinkAdapter SP_func_train = new EntThinkAdapter() { public boolean think(edict_t ent) { GameFunc.SP_func_train(ent); return true; } }; // static EntThinkAdapter SP_func_conveyor = new EntThinkAdapter() {public // boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_func_wall = new EntThinkAdapter() {public // boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_func_object = new EntThinkAdapter() {public // boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_func_explosive = new EntThinkAdapter() {public // boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_func_timer = new EntThinkAdapter() {public // boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_func_areaportal = new EntThinkAdapter() {public // boolean think(edict_t ent){ return true;}}; static EntThinkAdapter SP_func_clock = new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_func_clock(ent); return true; } }; /* * QUAKED worldspawn (0 0 0) ? * * Only used for the world. "sky" environment map name "skyaxis" vector axis * for rotating sky "skyrotate" speed of rotation in degrees/second "sounds" * music cd track number "gravity" 800 is default gravity "message" text to * print at user logon */ static EntThinkAdapter SP_worldspawn = new EntThinkAdapter() { public boolean think(edict_t ent) { ent.movetype = Defines.MOVETYPE_PUSH; ent.solid = Defines.SOLID_BSP; ent.inuse = true; // since the world doesn't use G_Spawn() ent.s.modelindex = 1; // world model is always index 1 //--------------- // reserve some spots for dead player bodies for coop / deathmatch PlayerClient.InitBodyQue(); // set configstrings for items GameItems.SetItemNames(); if (GameBase.st.nextmap != null) GameBase.level.nextmap = GameBase.st.nextmap; // make some data visible to the server if (ent.message != null && ent.message.length() > 0) { GameBase.gi.configstring(Defines.CS_NAME, ent.message); GameBase.level.level_name = ent.message; } else GameBase.level.level_name = GameBase.level.mapname; if (GameBase.st.sky != null && GameBase.st.sky.length() > 0) GameBase.gi.configstring(Defines.CS_SKY, GameBase.st.sky); else GameBase.gi.configstring(Defines.CS_SKY, "unit1_"); GameBase.gi.configstring(Defines.CS_SKYROTATE, "" + GameBase.st.skyrotate); GameBase.gi.configstring(Defines.CS_SKYAXIS, Lib .vtos(GameBase.st.skyaxis)); GameBase.gi.configstring(Defines.CS_CDTRACK, "" + ent.sounds); GameBase.gi.configstring(Defines.CS_MAXCLIENTS, "" + (int) (GameBase.maxclients.value)); // status bar program if (GameBase.deathmatch.value != 0) GameBase.gi.configstring(Defines.CS_STATUSBAR, "" + dm_statusbar); else GameBase.gi.configstring(Defines.CS_STATUSBAR, "" + single_statusbar); //--------------- // help icon for statusbar GameBase.gi.imageindex("i_help"); GameBase.level.pic_health = GameBase.gi.imageindex("i_health"); GameBase.gi.imageindex("help"); GameBase.gi.imageindex("field_3"); if (GameBase.st.gravity != null) GameBase.gi.cvar_set("sv_gravity", "800"); else GameBase.gi.cvar_set("sv_gravity", GameBase.st.gravity); GameBase.snd_fry = GameBase.gi.soundindex("player/fry.wav"); // standing in lava / slime GameItems.PrecacheItem(GameItems.FindItem("Blaster")); GameBase.gi.soundindex("player/lava1.wav"); GameBase.gi.soundindex("player/lava2.wav"); GameBase.gi.soundindex("misc/pc_up.wav"); GameBase.gi.soundindex("misc/talk1.wav"); GameBase.gi.soundindex("misc/udeath.wav"); // gibs GameBase.gi.soundindex("items/respawn1.wav"); // sexed sounds GameBase.gi.soundindex("*death1.wav"); GameBase.gi.soundindex("*death2.wav"); GameBase.gi.soundindex("*death3.wav"); GameBase.gi.soundindex("*death4.wav"); GameBase.gi.soundindex("*fall1.wav"); GameBase.gi.soundindex("*fall2.wav"); GameBase.gi.soundindex("*gurp1.wav"); // drowning damage GameBase.gi.soundindex("*gurp2.wav"); GameBase.gi.soundindex("*jump1.wav"); // player jump GameBase.gi.soundindex("*pain25_1.wav"); GameBase.gi.soundindex("*pain25_2.wav"); GameBase.gi.soundindex("*pain50_1.wav"); GameBase.gi.soundindex("*pain50_2.wav"); GameBase.gi.soundindex("*pain75_1.wav"); GameBase.gi.soundindex("*pain75_2.wav"); GameBase.gi.soundindex("*pain100_1.wav"); GameBase.gi.soundindex("*pain100_2.wav"); // sexed models // THIS ORDER MUST MATCH THE DEFINES IN g_local.h // you can add more, max 15 GameBase.gi.modelindex("#w_blaster.md2"); GameBase.gi.modelindex("#w_shotgun.md2"); GameBase.gi.modelindex("#w_sshotgun.md2"); GameBase.gi.modelindex("#w_machinegun.md2"); GameBase.gi.modelindex("#w_chaingun.md2"); GameBase.gi.modelindex("#a_grenades.md2"); GameBase.gi.modelindex("#w_glauncher.md2"); GameBase.gi.modelindex("#w_rlauncher.md2"); GameBase.gi.modelindex("#w_hyperblaster.md2"); GameBase.gi.modelindex("#w_railgun.md2"); GameBase.gi.modelindex("#w_bfg.md2"); //------------------- GameBase.gi.soundindex("player/gasp1.wav"); // gasping for air GameBase.gi.soundindex("player/gasp2.wav"); // head breaking surface, not gasping GameBase.gi.soundindex("player/watr_in.wav"); // feet hitting water GameBase.gi.soundindex("player/watr_out.wav"); // feet leaving water GameBase.gi.soundindex("player/watr_un.wav"); // head going underwater GameBase.gi.soundindex("player/u_breath1.wav"); GameBase.gi.soundindex("player/u_breath2.wav"); GameBase.gi.soundindex("items/pkup.wav"); // bonus item pickup GameBase.gi.soundindex("world/land.wav"); // landing thud GameBase.gi.soundindex("misc/h2ohit1.wav"); // landing splash GameBase.gi.soundindex("items/damage.wav"); GameBase.gi.soundindex("items/protect.wav"); GameBase.gi.soundindex("items/protect4.wav"); GameBase.gi.soundindex("weapons/noammo.wav"); GameBase.gi.soundindex("infantry/inflies1.wav"); GameBase.sm_meat_index = GameBase.gi .modelindex("models/objects/gibs/sm_meat/tris.md2"); GameBase.gi.modelindex("models/objects/gibs/arm/tris.md2"); GameBase.gi.modelindex("models/objects/gibs/bone/tris.md2"); GameBase.gi.modelindex("models/objects/gibs/bone2/tris.md2"); GameBase.gi.modelindex("models/objects/gibs/chest/tris.md2"); GameBase.gi.modelindex("models/objects/gibs/skull/tris.md2"); GameBase.gi.modelindex("models/objects/gibs/head2/tris.md2"); // // Setup light animation tables. 'a' is total darkness, 'z' is // doublebright. // // 0 normal GameBase.gi.configstring(Defines.CS_LIGHTS + 0, "m"); // 1 FLICKER (first variety) GameBase.gi.configstring(Defines.CS_LIGHTS + 1, "mmnmmommommnonmmonqnmmo"); // 2 SLOW STRONG PULSE GameBase.gi.configstring(Defines.CS_LIGHTS + 2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); // 3 CANDLE (first variety) GameBase.gi.configstring(Defines.CS_LIGHTS + 3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); // 4 FAST STROBE GameBase.gi.configstring(Defines.CS_LIGHTS + 4, "mamamamamama"); // 5 GENTLE PULSE 1 GameBase.gi.configstring(Defines.CS_LIGHTS + 5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj"); // 6 FLICKER (second variety) GameBase.gi .configstring(Defines.CS_LIGHTS + 6, "nmonqnmomnmomomno"); // 7 CANDLE (second variety) GameBase.gi.configstring(Defines.CS_LIGHTS + 7, "mmmaaaabcdefgmmmmaaaammmaamm"); // 8 CANDLE (third variety) GameBase.gi.configstring(Defines.CS_LIGHTS + 8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); // 9 SLOW STROBE (fourth variety) GameBase.gi.configstring(Defines.CS_LIGHTS + 9, "aaaaaaaazzzzzzzz"); // 10 FLUORESCENT FLICKER GameBase.gi.configstring(Defines.CS_LIGHTS + 10, "mmamammmmammamamaaamammma"); // 11 SLOW PULSE NOT FADE TO BLACK GameBase.gi.configstring(Defines.CS_LIGHTS + 11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); // styles 32-62 are assigned by the light program for switchable // lights // 63 testing GameBase.gi.configstring(Defines.CS_LIGHTS + 63, "a"); return true; } }; /* * ============= * ED_NewString * ============= */ static String ED_NewString(String string) { int l = string.length(); StringBuffer newb = new StringBuffer(l); for (int i = 0; i < l; i++) { char c = string.charAt(i); if (c == '\\' && i < l - 1) { c = string.charAt(++i); if (c == 'n') newb.append('\n'); else newb.append('\\'); } else newb.append(c); } return newb.toString(); } /* * =============== * ED_ParseField * * Takes a key/value pair and sets the binary values in an edict * =============== */ static void ED_ParseField(String key, String value, edict_t ent) { byte b; float v; float[] vec = { 0, 0, 0 }; if (key.equals("nextmap")) Com.Println("nextmap: " + value); if (!GameBase.st.set(key, value)) if (!ent.setField(key, value)) GameBase.gi.dprintf("??? The key [" + key + "] is not a field\n"); } /* * ==================== * ED_ParseEdict * * Parses an edict out of the given string, returning the new position ed * should be a properly initialized empty edict. * ==================== */ static void ED_ParseEdict(Com.ParseHelp ph, edict_t ent) { boolean init; String keyname; String com_token; init = false; GameBase.st = new spawn_temp_t(); while (true) { // parse key com_token = Com.Parse(ph); if (com_token.equals("}")) break; if (ph.isEof()) GameBase.gi.error("ED_ParseEntity: EOF without closing brace"); keyname = com_token; // parse value com_token = Com.Parse(ph); if (ph.isEof()) GameBase.gi.error("ED_ParseEntity: EOF without closing brace"); if (com_token.equals("}")) GameBase.gi.error("ED_ParseEntity: closing brace without data"); init = true; // keynames with a leading underscore are used for utility comments, // and are immediately discarded by quake if (keyname.charAt(0) == '_') continue; ED_ParseField(keyname.toLowerCase(), com_token, ent); } if (!init) { GameUtil.G_ClearEdict(ent); } return; } /* * ================ * G_FindTeams * * Chain together all entities with a matching team field. * * All but the first will have the FL_TEAMSLAVE flag set. All but the last * will have the teamchain field set to the next one * ================ */ static void G_FindTeams() { edict_t e, e2, chain; int i, j; int c, c2; c = 0; c2 = 0; for (i = 1; i < GameBase.num_edicts; i++) { e = GameBase.g_edicts[i]; if (!e.inuse) continue; if (e.team == null) continue; if ((e.flags & Defines.FL_TEAMSLAVE) != 0) continue; chain = e; e.teammaster = e; c++; c2++; //Com.Printf("Team:" + e.team+" entity: " + e.index + "\n"); for (j = i + 1; j < GameBase.num_edicts; j++) { e2 = GameBase.g_edicts[j]; if (!e2.inuse) continue; if (null == e2.team) continue; if ((e2.flags & Defines.FL_TEAMSLAVE) != 0) continue; if (0 == Lib.strcmp(e.team, e2.team)) { c2++; chain.teamchain = e2; e2.teammaster = e; chain = e2; e2.flags |= Defines.FL_TEAMSLAVE; } } } //gi.dprintf("" + c + " teams with " + c2 + " entities\n"); } /* * ============== * SpawnEntities * * Creates a server's entity / program execution context by parsing textual * entity definitions out of an ent file. * ============== */ public static void SpawnEntities(String mapname, String entities, String spawnpoint) { Com.dprintln("SpawnEntities(), mapname=" + mapname); edict_t ent; int inhibit; String com_token; int i; float skill_level; //skill.value =2.0f; skill_level = (float) Math.floor(GameBase.skill.value); if (skill_level < 0) skill_level = 0; if (skill_level > 3) skill_level = 3; if (GameBase.skill.value != skill_level) GameBase.gi.cvar_forceset("skill", "" + skill_level); PlayerClient.SaveClientData(); //level.clear(); GameBase.level = new level_locals_t(); for (int n = 0; n < GameBase.game.maxentities; n++) { GameBase.g_edicts[n] = new edict_t(n); } //memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0])); GameBase.level.mapname = mapname; GameBase.game.spawnpoint = spawnpoint; // set client fields on player ents for (i = 0; i < GameBase.game.maxclients; i++) GameBase.g_edicts[i + 1].client = GameBase.game.clients[i]; ent = null; inhibit = 0; // parse ents //Com.Printf("========================\n"); //Com.Printf("entities(" + entities.length() + ") = \n" + entities + // "\n"); //Com.Printf("========================\n"); Com.ParseHelp ph = new Com.ParseHelp(entities); while (true) { // parse the opening brace com_token = Com.Parse(ph); if (ph.isEof()) break; if (!com_token.startsWith("{")) GameBase.gi.error("ED_LoadFromFile: found " + com_token + " when expecting {"); if (ent == null) ent = GameBase.g_edicts[0]; else ent = GameUtil.G_Spawn(); ED_ParseEdict(ph, ent); Com.DPrintf("spawning ent[" + ent.index + "], classname=" + ent.classname + ", flags= " + Integer.toHexString(ent.spawnflags)); // yet another map hack if (0 == Lib.Q_stricmp(GameBase.level.mapname, "command") && 0 == Lib.Q_stricmp(ent.classname, "trigger_once") && 0 == Lib.Q_stricmp(ent.model, "*27")) ent.spawnflags &= ~Defines.SPAWNFLAG_NOT_HARD; // remove things (except the world) from different skill levels or // deathmatch if (ent != GameBase.g_edicts[0]) { if (GameBase.deathmatch.value != 0) { if ((ent.spawnflags & Defines.SPAWNFLAG_NOT_DEATHMATCH) != 0) { Com.DPrintf("->inhibited.\n"); GameUtil.G_FreeEdict(ent); inhibit++; continue; } } else { if (/* * ((coop.value) && (ent.spawnflags & * SPAWNFLAG_NOT_COOP)) || */ ((GameBase.skill.value == 0) && (ent.spawnflags & Defines.SPAWNFLAG_NOT_EASY) != 0) || ((GameBase.skill.value == 1) && (ent.spawnflags & Defines.SPAWNFLAG_NOT_MEDIUM) != 0) || (((GameBase.skill.value == 2) || (GameBase.skill.value == 3)) && (ent.spawnflags & Defines.SPAWNFLAG_NOT_HARD) != 0)) { Com.DPrintf("->inhibited.\n"); GameUtil.G_FreeEdict(ent); inhibit++; continue; } } ent.spawnflags &= ~(Defines.SPAWNFLAG_NOT_EASY | Defines.SPAWNFLAG_NOT_MEDIUM | Defines.SPAWNFLAG_NOT_HARD | Defines.SPAWNFLAG_NOT_COOP | Defines.SPAWNFLAG_NOT_DEATHMATCH); } ED_CallSpawn(ent); Com.DPrintf("\n"); } Com.DPrintf("player skill level:" + GameBase.skill.value + "\n"); Com.DPrintf(inhibit + " entities inhibited.\n"); i = 1; G_FindTeams(); PlayerTrail.Init(); } static String single_statusbar = "yb -24 " // health + "xv 0 " + "hnum " + "xv 50 " + "pic 0 " // ammo + "if 2 " + " xv 100 " + " anum " + " xv 150 " + " pic 2 " + "endif " // armor + "if 4 " + " xv 200 " + " rnum " + " xv 250 " + " pic 4 " + "endif " // selected item + "if 6 " + " xv 296 " + " pic 6 " + "endif " + "yb -50 " // picked // up // item + "if 7 " + " xv 0 " + " pic 7 " + " xv 26 " + " yb -42 " + " stat_string 8 " + " yb -50 " + "endif " // timer + "if 9 " + " xv 262 " + " num 2 10 " + " xv 296 " + " pic 9 " + "endif " // help / weapon icon + "if 11 " + " xv 148 " + " pic 11 " + "endif "; static String dm_statusbar = "yb -24 " // health + "xv 0 " + "hnum " + "xv 50 " + "pic 0 " // ammo + "if 2 " + " xv 100 " + " anum " + " xv 150 " + " pic 2 " + "endif " // armor + "if 4 " + " xv 200 " + " rnum " + " xv 250 " + " pic 4 " + "endif " // selected item + "if 6 " + " xv 296 " + " pic 6 " + "endif " + "yb -50 " // picked // up // item + "if 7 " + " xv 0 " + " pic 7 " + " xv 26 " + " yb -42 " + " stat_string 8 " + " yb -50 " + "endif " // timer + "if 9 " + " xv 246 " + " num 2 10 " + " xv 296 " + " pic 9 " + "endif " // help / weapon icon + "if 11 " + " xv 148 " + " pic 11 " + "endif " // frags + "xr -50 " + "yt 2 " + "num 3 14 " // spectator + "if 17 " + "xv 0 " + "yb -58 " + "string2 \"SPECTATOR MODE\" " + "endif " // chase camera + "if 16 " + "xv 0 " + "yb -68 " + "string \"Chasing\" " + "xv 64 " + "stat_string 16 " + "endif "; static spawn_t spawns[] = { new spawn_t("item_health", SP_item_health), new spawn_t("item_health_small", SP_item_health_small), new spawn_t("item_health_large", SP_item_health_large), new spawn_t("item_health_mega", SP_item_health_mega), new spawn_t("info_player_start", SP_info_player_start), new spawn_t("info_player_deathmatch", SP_info_player_deathmatch), new spawn_t("info_player_coop", SP_info_player_coop), new spawn_t("info_player_intermission", SP_info_player_intermission), new spawn_t("func_plat", SP_func_plat), new spawn_t("func_button", GameFunc.SP_func_button), new spawn_t("func_door", GameFunc.SP_func_door), new spawn_t("func_door_secret", GameFunc.SP_func_door_secret), new spawn_t("func_door_rotating", GameFunc.SP_func_door_rotating), new spawn_t("func_rotating", GameFunc.SP_func_rotating), new spawn_t("func_train", SP_func_train), new spawn_t("func_water", SP_func_water), new spawn_t("func_conveyor", GameFunc.SP_func_conveyor), new spawn_t("func_areaportal", GameMisc.SP_func_areaportal), new spawn_t("func_clock", SP_func_clock), new spawn_t("func_wall", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_func_wall(ent); return true; } }), new spawn_t("func_object", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_func_object(ent); return true; } }), new spawn_t("func_timer", new EntThinkAdapter() { public boolean think(edict_t ent) { GameFunc.SP_func_timer(ent); return true; } }), new spawn_t("func_explosive", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_func_explosive(ent); return true; } }), new spawn_t("func_killbox", GameFunc.SP_func_killbox), new spawn_t("trigger_always", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_always(ent); return true; } }), new spawn_t("trigger_once", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_once(ent); return true; } }), new spawn_t("trigger_multiple", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_multiple(ent); return true; } }), new spawn_t("trigger_relay", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_relay(ent); return true; } }), new spawn_t("trigger_push", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_push(ent); return true; } }), new spawn_t("trigger_hurt", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_hurt(ent); return true; } }), new spawn_t("trigger_key", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_key(ent); return true; } }), new spawn_t("trigger_counter", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_counter(ent); return true; } }), new spawn_t("trigger_elevator", GameFunc.SP_trigger_elevator), new spawn_t("trigger_gravity", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_gravity(ent); return true; } }), new spawn_t("trigger_monsterjump", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTrigger.SP_trigger_monsterjump(ent); return true; } }), new spawn_t("target_temp_entity", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_temp_entity(ent); return true; } }), new spawn_t("target_speaker", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_speaker(ent); return true; } }), new spawn_t("target_explosion", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_explosion(ent); return true; } }), new spawn_t("target_changelevel", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_changelevel(ent); return true; } }), new spawn_t("target_secret", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_secret(ent); return true; } }), new spawn_t("target_goal", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_goal(ent); return true; } }), new spawn_t("target_splash", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_splash(ent); return true; } }), new spawn_t("target_spawner", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_spawner(ent); return true; } }), new spawn_t("target_blaster", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_blaster(ent); return true; } }), new spawn_t("target_crosslevel_trigger", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_crosslevel_trigger(ent); return true; } }), new spawn_t("target_crosslevel_target", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_crosslevel_target(ent); return true; } }), new spawn_t("target_laser", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_laser(ent); return true; } }), new spawn_t("target_help", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_help(ent); return true; } }), new spawn_t("target_actor", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Actor.SP_target_actor(ent); return true; } }), new spawn_t("target_lightramp", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_lightramp(ent); return true; } }), new spawn_t("target_earthquake", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTarget.SP_target_earthquake(ent); return true; } }), new spawn_t("target_character", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_target_character(ent); return true; } }), new spawn_t("target_string", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_target_string(ent); return true; } }), new spawn_t("worldspawn", SP_worldspawn), new spawn_t("viewthing", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_viewthing(ent); return true; } }), new spawn_t("light", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_light(ent); return true; } }), new spawn_t("light_mine1", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_light_mine1(ent); return true; } }), new spawn_t("light_mine2", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_light_mine2(ent); return true; } }), new spawn_t("info_null", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_info_null(ent); return true; } }), new spawn_t("func_group", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_info_null(ent); return true; } }), new spawn_t("info_notnull", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_info_notnull(ent); return true; } }), new spawn_t("path_corner", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_path_corner(ent); return true; } }), new spawn_t("point_combat", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_point_combat(ent); return true; } }), new spawn_t("misc_explobox", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_explobox(ent); return true; } }), new spawn_t("misc_banner", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_banner(ent); return true; } }), new spawn_t("misc_satellite_dish", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_satellite_dish(ent); return true; } }), new spawn_t("misc_actor", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Actor.SP_misc_actor(ent); return false; } }), new spawn_t("misc_gib_arm", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_gib_arm(ent); return true; } }), new spawn_t("misc_gib_leg", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_gib_leg(ent); return true; } }), new spawn_t("misc_gib_head", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_gib_head(ent); return true; } }), new spawn_t("misc_insane", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Insane.SP_misc_insane(ent); return true; } }), new spawn_t("misc_deadsoldier", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_deadsoldier(ent); return true; } }), new spawn_t("misc_viper", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_viper(ent); return true; } }), new spawn_t("misc_viper_bomb", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_viper_bomb(ent); return true; } }), new spawn_t("misc_bigviper", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_bigviper(ent); return true; } }), new spawn_t("misc_strogg_ship", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_strogg_ship(ent); return true; } }), new spawn_t("misc_teleporter", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_teleporter(ent); return true; } }), new spawn_t("misc_teleporter_dest", GameMisc.SP_misc_teleporter_dest), new spawn_t("misc_blackhole", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_blackhole(ent); return true; } }), new spawn_t("misc_eastertank", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_eastertank(ent); return true; } }), new spawn_t("misc_easterchick", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_easterchick(ent); return true; } }), new spawn_t("misc_easterchick2", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_misc_easterchick2(ent); return true; } }), new spawn_t("monster_berserk", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Berserk.SP_monster_berserk(ent); return true; } }), new spawn_t("monster_gladiator", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Gladiator.SP_monster_gladiator(ent); return true; } }), new spawn_t("monster_gunner", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Gunner.SP_monster_gunner(ent); return true; } }), new spawn_t("monster_infantry", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Infantry.SP_monster_infantry(ent); return true; } }), new spawn_t("monster_soldier_light", M_Soldier.SP_monster_soldier_light), new spawn_t("monster_soldier", M_Soldier.SP_monster_soldier), new spawn_t("monster_soldier_ss", M_Soldier.SP_monster_soldier_ss), new spawn_t("monster_tank", M_Tank.SP_monster_tank), new spawn_t("monster_tank_commander", M_Tank.SP_monster_tank), new spawn_t("monster_medic", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Medic.SP_monster_medic(ent); return true; } }), new spawn_t("monster_flipper", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Flipper.SP_monster_flipper(ent); return true; } }), new spawn_t("monster_chick", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Chick.SP_monster_chick(ent); return true; } }), new spawn_t("monster_parasite", M_Parasite.SP_monster_parasite), new spawn_t("monster_flyer", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Flyer.SP_monster_flyer(ent); return true; } }), new spawn_t("monster_brain", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Brain.SP_monster_brain(ent); return true; } }), new spawn_t("monster_floater", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Float.SP_monster_floater(ent); return true; } }), new spawn_t("monster_hover", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Hover.SP_monster_hover(ent); return true; } }), new spawn_t("monster_mutant", M_Mutant.SP_monster_mutant), new spawn_t("monster_supertank", M_Supertank.SP_monster_supertank), new spawn_t("monster_boss2", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Boss2.SP_monster_boss2(ent); return true; } }), new spawn_t("monster_boss3_stand", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Boss3.SP_monster_boss3_stand(ent); return true; } }), new spawn_t("monster_jorg", new EntThinkAdapter() { public boolean think(edict_t ent) { M_Boss31.SP_monster_jorg(ent); return true; } }), new spawn_t("monster_commander_body", new EntThinkAdapter() { public boolean think(edict_t ent) { GameMisc.SP_monster_commander_body(ent); return true; } }), new spawn_t("turret_breach", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTurret.SP_turret_breach(ent); return true; } }), new spawn_t("turret_base", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTurret.SP_turret_base(ent); return true; } }), new spawn_t("turret_driver", new EntThinkAdapter() { public boolean think(edict_t ent) { GameTurret.SP_turret_driver(ent); return true; } }), new spawn_t(null, null) }; /* * =============== * ED_CallSpawn * * Finds the spawn function for the entity and calls it * =============== */ public static void ED_CallSpawn(edict_t ent) { spawn_t s; gitem_t item; int i; if (null == ent.classname) { GameBase.gi.dprintf("ED_CallSpawn: null classname\n"); return; } // check item spawn functions for (i = 1; i < GameBase.game.num_items; i++) { item = GameItems.itemlist[i]; if (item == null) GameBase.gi.error("ED_CallSpawn: null item in pos " + i); if (item.classname == null) continue; if (item.classname.equalsIgnoreCase(ent.classname)) { // found it GameItems.SpawnItem(ent, item); return; } } // check normal spawn functions for (i = 0; (s = spawns[i]) != null && s.name != null; i++) { if (s.name.equalsIgnoreCase(ent.classname)) { // found it if (s.spawn == null) GameBase.gi.error("ED_CallSpawn: null-spawn on index=" + i); s.spawn.think(ent); return; } } GameBase.gi.dprintf(ent.classname + " doesn't have a spawn function\n"); } }