/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 18.11.2003 by RST. // $Id: GameSpawn.java,v 1.6 2004-08-29 21:39:24 hzi Exp $ package jake2.game; import jake2.qcommon.Com; import jake2.util.Lib; public class GameSpawn extends GameSave { // static EntThinkAdapter SP_func_killbox = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // // static EntThinkAdapter SP_trigger_always = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_once = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_multiple = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_relay = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_push = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_hurt = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_key = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_counter = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_elevator = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_gravity = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_trigger_monsterjump = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // // static EntThinkAdapter SP_target_temp_entity = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_speaker = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_explosion = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_changelevel = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_secret = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_goal = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_splash = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_spawner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_blaster = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_crosslevel_trigger = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_crosslevel_target = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_laser = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_help = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_actor = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_lightramp = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_earthquake = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_character = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_target_string = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // // //static EntThinkAdapter SP_worldspawn = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_viewthing = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // // static EntThinkAdapter SP_light = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_light_mine1 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_light_mine2 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_info_null = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_info_notnull = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_path_corner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_point_combat = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // // static EntThinkAdapter SP_misc_explobox = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_banner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_satellite_dish = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_actor = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_gib_arm = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_gib_leg = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_gib_head = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_insane = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_deadsoldier = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_viper = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_viper_bomb = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_bigviper = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_strogg_ship = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_teleporter = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_teleporter_dest = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_blackhole = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_eastertank = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_easterchick = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_misc_easterchick2 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // // static EntThinkAdapter SP_monster_berserk = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_gladiator = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_gunner = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_infantry = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_medic = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_flipper = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_chick = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_flyer = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_brain = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_floater = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_hover = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_boss2 = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_jorg = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_monster_boss3_stand = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // // static EntThinkAdapter SP_monster_commander_body = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // // static EntThinkAdapter SP_turret_breach = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_turret_base = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; // static EntThinkAdapter SP_turret_driver = new EntThinkAdapter() {public boolean think(edict_t ent){ return true;}}; /* ============= ED_NewString ============= */ static String ED_NewString(String string) { int l = string.length(); StringBuffer newb = new StringBuffer(l); for (int i = 0; i < l; i++) { char c = string.charAt(i); if (c == '\\' && i < l - 1) { c = string.charAt(++i); if (c == 'n') newb.append('\n'); else newb.append('\\'); } else newb.append(c); } return newb.toString(); } /* =============== ED_ParseField Takes a key/value pair and sets the binary values in an edict =============== */ static void ED_ParseField(String key, String value, edict_t ent) { field_t f1; byte b; float v; float[] vec = { 0, 0, 0 }; if (key.equals("nextmap")) Com.p("nextmap: " + value); if (!st.set(key, value)) if (!ent.set(key, value)) gi.dprintf("??? The key [" + key + "] is not a field\n"); /** OLD CODE, delegated to ent.set(...) and st.set(...) for (f = fields; f.name; f++) { if (!(f.flags & FFL_NOSPAWN) && !Q_stricmp(f.name, key)) { // found it if (f.flags & FFL_SPAWNTEMP) b = (byte *) & st; else b = (byte *) ent; switch (f.type) { case F_LSTRING : * (String *) (b + f.ofs) = ED_NewString(value); break; case F_VECTOR : sscanf(value, "%f %f %f", & vec[0], & vec[1], & vec[2]); ((float *) (b + f.ofs))[0] = vec[0]; ((float *) (b + f.ofs))[1] = vec[1]; ((float *) (b + f.ofs))[2] = vec[2]; break; case F_INT : * (int *) (b + f.ofs) = atoi(value); break; case F_FLOAT : * (float *) (b + f.ofs) = atof(value); break; case F_ANGLEHACK : v = atof(value); ((float *) (b + f.ofs))[0] = 0; ((float *) (b + f.ofs))[1] = v; ((float *) (b + f.ofs))[2] = 0; break; case F_IGNORE : break; } return; } } gi.dprintf("%s is not a field\n", key); */ } /* ==================== ED_ParseEdict Parses an edict out of the given string, returning the new position ed should be a properly initialized empty edict. ==================== */ static void ED_ParseEdict(Com.ParseHelp ph, edict_t ent) { boolean init; String keyname; String com_token; init = false; st = new spawn_temp_t(); while (true) { // parse key com_token = Com.Parse(ph); if (com_token.equals("}")) break; if (ph.isEof()) gi.error("ED_ParseEntity: EOF without closing brace"); keyname = com_token; // parse value com_token = Com.Parse(ph); if (ph.isEof()) gi.error("ED_ParseEntity: EOF without closing brace"); if (com_token.equals("}")) gi.error("ED_ParseEntity: closing brace without data"); init = true; // keynames with a leading underscore are used for utility comments, // and are immediately discarded by quake if (keyname.charAt(0) == '_') continue; ED_ParseField(keyname, com_token, ent); } if (!init) { GameUtil.G_ClearEdict(ent); } return; } /* ================ G_FindTeams Chain together all entities with a matching team field. All but the first will have the FL_TEAMSLAVE flag set. All but the last will have the teamchain field set to the next one ================ */ static void G_FindTeams() { edict_t e, e2, chain; int i, j; int c, c2; c = 0; c2 = 0; for (i = 1; i < num_edicts; i++) { e = g_edicts[i]; if (!e.inuse) continue; if (e.team == null) continue; if ((e.flags & FL_TEAMSLAVE) != 0) continue; chain = e; e.teammaster = e; c++; c2++; //Com.Printf("Team:" + e.team+" entity: " + e.index + "\n"); for (j = i + 1; j < num_edicts; j++) { e2 = g_edicts[j]; if (!e2.inuse) continue; if (null == e2.team) continue; if ((e2.flags & FL_TEAMSLAVE) != 0) continue; if (0 == Lib.strcmp(e.team, e2.team)) { c2++; chain.teamchain = e2; e2.teammaster = e; chain = e2; e2.flags |= FL_TEAMSLAVE; } } } //gi.dprintf("" + c + " teams with " + c2 + " entities\n"); } /* ============== SpawnEntities Creates a server's entity / program execution context by parsing textual entity definitions out of an ent file. ============== */ public static void SpawnEntities(String mapname, String entities, String spawnpoint) { edict_t ent; int inhibit; String com_token; int i; float skill_level; //skill.value =2.0f; skill_level = (float) Math.floor(skill.value); if (skill_level < 0) skill_level = 0; if (skill_level > 3) skill_level = 3; if (skill.value != skill_level) gi.cvar_forceset("skill", "" + skill_level); PlayerClient.SaveClientData(); //level.clear(); level = new level_locals_t(); for (int n=0; n < game.maxentities; n++) { g_edicts[n] = new edict_t(n); } //memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0])); level.mapname = mapname; game.spawnpoint = spawnpoint; // set client fields on player ents for (i = 0; i < game.maxclients; i++) g_edicts[i + 1].client = game.clients[i]; ent = null; inhibit = 0; // parse ents //Com.Printf("========================\n"); //Com.Printf("entities(" + entities.length() + ") = \n" + entities + "\n"); //Com.Printf("========================\n"); Com.ParseHelp ph = new Com.ParseHelp(entities); //Com.DPrintf("* * * die scheiss edict- nummer stimmen nicht ??? * * * \n"); while (true) { // parse the opening brace com_token = Com.Parse(ph); if (ph.isEof()) break; if (!com_token.startsWith("{")) gi.error("ED_LoadFromFile: found "+com_token+" when expecting {"); if (ent==null) ent = g_edicts[0]; else ent = G_Spawn(); Com.DPrintf("===\n"); Com.DPrintf("allocated new edict:" + ent.index + "\n"); ED_ParseEdict(ph, ent); Com.DPrintf("ent.classname:" + ent.classname + "\n"); Com.DPrintf("ent.spawnflags:" + Integer.toHexString(ent.spawnflags) + "\n"); // yet another map hack if (0==Q_stricmp(level.mapname, "command") && 0==Q_stricmp(ent.classname, "trigger_once") && 0==Q_stricmp(ent.model, "*27")) ent.spawnflags &= ~SPAWNFLAG_NOT_HARD; // remove things (except the world) from different skill levels or deathmatch if (ent != g_edicts[0]) { if (deathmatch.value!=0) { if ((ent.spawnflags & SPAWNFLAG_NOT_DEATHMATCH)!=0) { G_FreeEdict(ent); inhibit++; continue; } } else { if (/* ((coop.value) && (ent.spawnflags & SPAWNFLAG_NOT_COOP)) || */ ((skill.value == 0) && (ent.spawnflags & SPAWNFLAG_NOT_EASY)!=0) || ((skill.value == 1) && (ent.spawnflags & SPAWNFLAG_NOT_MEDIUM)!=0) || (((skill.value == 2) || (skill.value == 3)) && (ent.spawnflags & SPAWNFLAG_NOT_HARD)!=0)) { G_FreeEdict(ent); inhibit++; continue; } } ent.spawnflags &= ~(SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM | SPAWNFLAG_NOT_HARD | SPAWNFLAG_NOT_COOP | SPAWNFLAG_NOT_DEATHMATCH); } ED_CallSpawn(ent); } //gi.dprintf("player skill level:" +skill.value + "\n"); //gi.dprintf(inhibit + " entities inhibited\n"); i = 1; G_FindTeams(); PlayerTrail.Init(); } static String single_statusbar = "yb -24 " // health +"xv 0 " + "hnum " + "xv 50 " + "pic 0 " // ammo +"if 2 " + " xv 100 " + " anum " + " xv 150 " + " pic 2 " + "endif " // armor +"if 4 " + " xv 200 " + " rnum " + " xv 250 " + " pic 4 " + "endif " // selected item +"if 6 " + " xv 296 " + " pic 6 " + "endif " + "yb -50 " // picked up item +"if 7 " + " xv 0 " + " pic 7 " + " xv 26 " + " yb -42 " + " stat_string 8 " + " yb -50 " + "endif " // timer +"if 9 " + " xv 262 " + " num 2 10 " + " xv 296 " + " pic 9 " + "endif " // help / weapon icon +"if 11 " + " xv 148 " + " pic 11 " + "endif "; static String dm_statusbar = "yb -24 " // health +"xv 0 " + "hnum " + "xv 50 " + "pic 0 " // ammo +"if 2 " + " xv 100 " + " anum " + " xv 150 " + " pic 2 " + "endif " // armor +"if 4 " + " xv 200 " + " rnum " + " xv 250 " + " pic 4 " + "endif " // selected item +"if 6 " + " xv 296 " + " pic 6 " + "endif " + "yb -50 " // picked up item +"if 7 " + " xv 0 " + " pic 7 " + " xv 26 " + " yb -42 " + " stat_string 8 " + " yb -50 " + "endif " // timer +"if 9 " + " xv 246 " + " num 2 10 " + " xv 296 " + " pic 9 " + "endif " // help / weapon icon +"if 11 " + " xv 148 " + " pic 11 " + "endif " // frags +"xr -50 " + "yt 2 " + "num 3 14 " // spectator +"if 17 " + "xv 0 " + "yb -58 " + "string2 \"SPECTATOR MODE\" " + "endif " // chase camera +"if 16 " + "xv 0 " + "yb -68 " + "string \"Chasing\" " + "xv 64 " + "stat_string 16 " + "endif "; static spawn_t spawns[] = { new spawn_t("item_health", GameSpawnAdapters.SP_item_health), new spawn_t("item_health_small", GameSpawnAdapters.SP_item_health_small), new spawn_t("item_health_large", GameSpawnAdapters.SP_item_health_large), new spawn_t("item_health_mega", GameSpawnAdapters.SP_item_health_mega), new spawn_t("info_player_start", GameSpawnAdapters.SP_info_player_start), new spawn_t("info_player_deathmatch", GameSpawnAdapters.SP_info_player_deathmatch), new spawn_t("info_player_coop", GameSpawnAdapters.SP_info_player_coop), new spawn_t("info_player_intermission", GameSpawnAdapters.SP_info_player_intermission), new spawn_t("func_plat", GameSpawnAdapters.SP_func_plat), new spawn_t("func_button", GameFuncAdapters.SP_func_button), new spawn_t("func_door", GameFuncAdapters.SP_func_door), new spawn_t("func_door_secret", GameFuncAdapters.SP_func_door_secret), new spawn_t("func_door_rotating", GameFuncAdapters.SP_func_door_rotating), new spawn_t("func_rotating", GameFuncAdapters.SP_func_rotating), new spawn_t("func_train", GameSpawnAdapters.SP_func_train), new spawn_t("func_water", GameSpawnAdapters.SP_func_water), new spawn_t("func_conveyor", GameFuncAdapters.SP_func_conveyor), new spawn_t("func_areaportal", GameMiscAdapters.SP_func_areaportal), new spawn_t("func_clock", GameSpawnAdapters.SP_func_clock), new spawn_t("func_wall", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_wall(ent);return true;}}), new spawn_t("func_object", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_object(ent);return true;}}), new spawn_t("func_timer", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_timer(ent);return true;}}), new spawn_t("func_explosive", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_func_explosive(ent);return true;}}), new spawn_t("func_killbox", GameFuncAdapters.SP_func_killbox), new spawn_t("trigger_always", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_always(ent);return true;}}), new spawn_t("trigger_once", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_once(ent);return true;}}), new spawn_t("trigger_multiple", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_multiple(ent);return true;}}), new spawn_t("trigger_relay", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_relay(ent);return true;}}), new spawn_t("trigger_push", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_push(ent);return true;}}), new spawn_t("trigger_hurt", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_hurt(ent);return true;}}), new spawn_t("trigger_key", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_key(ent);return true;}}), new spawn_t("trigger_counter", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_trigger_counter(ent);return true;}}), new spawn_t("trigger_elevator", GameFuncAdapters.SP_trigger_elevator ), new spawn_t("trigger_gravity", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_gravity(ent);return true;}}), new spawn_t("trigger_monsterjump", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_trigger_monsterjump(ent);return true;}}), new spawn_t("target_temp_entity", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_temp_entity(ent);return true;}}), new spawn_t("target_speaker", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_speaker(ent);return true;}}), new spawn_t("target_explosion", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_explosion(ent);return true;}}), new spawn_t("target_changelevel", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_changelevel(ent);return true;}}), new spawn_t("target_secret", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_secret(ent);return true;}}), new spawn_t("target_goal", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_goal(ent);return true;}}), new spawn_t("target_splash", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_splash(ent);return true;}}), new spawn_t("target_spawner", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_spawner(ent);return true;}}), new spawn_t("target_blaster", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_target_blaster(ent);return true;}}), new spawn_t("target_crosslevel_trigger", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_crosslevel_trigger(ent);return true;}}), new spawn_t("target_crosslevel_target", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_crosslevel_target(ent);return true;}}), new spawn_t("target_laser", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_laser(ent);return true;}}), new spawn_t("target_help", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_help(ent);return true;}}), new spawn_t("target_actor", new EntThinkAdapter() {public boolean think(edict_t ent){M_Actor.SP_target_actor(ent); return true;}}), new spawn_t("target_lightramp", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_lightramp(ent);return true;}}), new spawn_t("target_earthquake", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_earthquake(ent);return true;}}), new spawn_t("target_character", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_target_character(ent);return true;}}), new spawn_t("target_string", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_target_string(ent);return true;}}), new spawn_t("worldspawn", GameSpawnAdapters.SP_worldspawn ), new spawn_t("viewthing", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_viewthing(ent);return true;}}), new spawn_t("light", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_light(ent);return true;}}), new spawn_t("light_mine1", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_light_mine1(ent);return true;}}), new spawn_t("light_mine2", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_light_mine2(ent);return true;}}), new spawn_t("info_null", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_null(ent);return true;}}), new spawn_t("func_group", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_null(ent);return true;}}), new spawn_t("info_notnull", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_info_notnull(ent);return true;}}), new spawn_t("path_corner", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_path_corner(ent);return true;}}), new spawn_t("point_combat", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_point_combat(ent);return true;}}), new spawn_t("misc_explobox", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_explobox(ent);return true;}}), new spawn_t("misc_banner", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_banner(ent);return true;}}), new spawn_t("misc_satellite_dish", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_satellite_dish(ent);return true;}}), new spawn_t("misc_actor", new EntThinkAdapter() {public boolean think(edict_t ent){M_Actor.SP_misc_actor(ent); return false;}}), new spawn_t("misc_gib_arm", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_gib_arm(ent);return true;}}), new spawn_t("misc_gib_leg", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_gib_leg(ent);return true;}}), new spawn_t("misc_gib_head", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_gib_head(ent);return true;}}), new spawn_t("misc_insane", new EntThinkAdapter() {public boolean think(edict_t ent){M_Insane.SP_misc_insane(ent); return true;}}), new spawn_t("misc_deadsoldier", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_deadsoldier(ent);return true;}}), new spawn_t("misc_viper", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_viper(ent);return true;}}), new spawn_t("misc_viper_bomb", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_viper_bomb(ent);return true;}}), new spawn_t("misc_bigviper", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_bigviper(ent);return true;}}), new spawn_t("misc_strogg_ship", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_strogg_ship(ent);return true;}}), new spawn_t("misc_teleporter", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_teleporter(ent);return true;}}), new spawn_t("misc_teleporter_dest", GameMiscAdapters.SP_misc_teleporter_dest ), new spawn_t("misc_blackhole", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_blackhole(ent);return true;}}), new spawn_t("misc_eastertank", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_misc_eastertank(ent);return true;}}), new spawn_t("misc_easterchick", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_easterchick(ent);return true;}}), new spawn_t("misc_easterchick2", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_misc_easterchick2(ent);return true;}}), new spawn_t("monster_berserk", new EntThinkAdapter() {public boolean think(edict_t ent){M_Berserk.SP_monster_berserk(ent);return true;}}), new spawn_t("monster_gladiator", new EntThinkAdapter() {public boolean think(edict_t ent){M_Gladiator.SP_monster_gladiator(ent);return true;}}), new spawn_t("monster_gunner", new EntThinkAdapter() {public boolean think(edict_t ent){M_Gunner.SP_monster_gunner(ent);return true;}}), new spawn_t("monster_infantry", new EntThinkAdapter() {public boolean think(edict_t ent){M_Infantry.SP_monster_infantry(ent);return true;}}), new spawn_t("monster_soldier_light", M_SoldierAdapters.SP_monster_soldier_light), new spawn_t("monster_soldier", M_SoldierAdapters.SP_monster_soldier), new spawn_t("monster_soldier_ss", M_SoldierAdapters.SP_monster_soldier_ss), new spawn_t("monster_tank", M_Tank.SP_monster_tank), new spawn_t("monster_tank_commander", M_Tank.SP_monster_tank), new spawn_t("monster_medic", new EntThinkAdapter() {public boolean think(edict_t ent){M_Medic.SP_monster_medic(ent);return true;}}), new spawn_t("monster_flipper", new EntThinkAdapter() {public boolean think(edict_t ent){M_Flipper.SP_monster_flipper(ent);return true;}}), new spawn_t("monster_chick", new EntThinkAdapter() {public boolean think(edict_t ent){ M_Chick.SP_monster_chick(ent);return true;}}), new spawn_t("monster_parasite", M_Parasite.SP_monster_parasite ), new spawn_t("monster_flyer", new EntThinkAdapter() {public boolean think(edict_t ent){M_Flyer.SP_monster_flyer(ent);return true;}}), new spawn_t("monster_brain", new EntThinkAdapter() {public boolean think(edict_t ent){ M_Brain.SP_monster_brain(ent);return true;}}), new spawn_t("monster_floater", new EntThinkAdapter() {public boolean think(edict_t ent){M_Float.SP_monster_floater(ent);return true;}}), new spawn_t("monster_hover", new EntThinkAdapter() {public boolean think(edict_t ent){ M_Hover.SP_monster_hover(ent);return true;}}), new spawn_t("monster_mutant", M_Mutant.SP_monster_mutant), new spawn_t("monster_supertank", M_Supertank.SP_monster_supertank), new spawn_t("monster_boss2", new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss2.SP_monster_boss2(ent);return true;}}), new spawn_t("monster_boss3_stand", new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss3.SP_monster_boss3_stand(ent);return true;}}), new spawn_t("monster_jorg", new EntThinkAdapter() {public boolean think(edict_t ent){M_Boss31.SP_monster_jorg(ent);return true;}}), new spawn_t("monster_commander_body", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_monster_commander_body(ent);return true;}}), new spawn_t("turret_breach", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_turret_breach(ent);return true;}}), new spawn_t("turret_base", new EntThinkAdapter() {public boolean think(edict_t ent){Game. SP_turret_base(ent);return true;}}), new spawn_t("turret_driver", new EntThinkAdapter() {public boolean think(edict_t ent){Game.SP_turret_driver(ent);return true;}}), new spawn_t(null, null)}; /* =============== ED_CallSpawn Finds the spawn function for the entity and calls it =============== */ public static void ED_CallSpawn(edict_t ent) { spawn_t s; gitem_t item; int i; if (null == ent.classname) { gi.dprintf("ED_CallSpawn: null classname\n"); return; } // check item spawn functions for (i = 1; i < game.num_items; i++) { item = GameAI.itemlist[i]; if (item == null) gi.error("ED_CallSpawn: null item in pos " + i); if (item.classname == null) continue; if (item.classname.equalsIgnoreCase(ent.classname)) { // found it SpawnItem(ent, item); return; } } // check normal spawn functions for (i=0; (s = spawns[i]) !=null && s.name != null; i++) { if (s.name.equalsIgnoreCase(ent.classname)) { // found it if (s.spawn == null) gi.error("ED_CallSpawn: null-spawn on index=" + i); s.spawn.think(ent); return; } } gi.dprintf(ent.classname + " doesn't have a spawn function\n"); } }