/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 11.11.2003 by RST // $Id: M_Berserk.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; public class M_Berserk extends GameWeapon { public final static int FRAME_stand1= 0; public final static int FRAME_stand2= 1; public final static int FRAME_stand3= 2; public final static int FRAME_stand4= 3; public final static int FRAME_stand5= 4; public final static int FRAME_standb1= 5; public final static int FRAME_standb2= 6; public final static int FRAME_standb3= 7; public final static int FRAME_standb4= 8; public final static int FRAME_standb5= 9; public final static int FRAME_standb6= 10; public final static int FRAME_standb7= 11; public final static int FRAME_standb8= 12; public final static int FRAME_standb9= 13; public final static int FRAME_standb10= 14; public final static int FRAME_standb11= 15; public final static int FRAME_standb12= 16; public final static int FRAME_standb13= 17; public final static int FRAME_standb14= 18; public final static int FRAME_standb15= 19; public final static int FRAME_standb16= 20; public final static int FRAME_standb17= 21; public final static int FRAME_standb18= 22; public final static int FRAME_standb19= 23; public final static int FRAME_standb20= 24; public final static int FRAME_walkc1= 25; public final static int FRAME_walkc2= 26; public final static int FRAME_walkc3= 27; public final static int FRAME_walkc4= 28; public final static int FRAME_walkc5= 29; public final static int FRAME_walkc6= 30; public final static int FRAME_walkc7= 31; public final static int FRAME_walkc8= 32; public final static int FRAME_walkc9= 33; public final static int FRAME_walkc10= 34; public final static int FRAME_walkc11= 35; public final static int FRAME_run1= 36; public final static int FRAME_run2= 37; public final static int FRAME_run3= 38; public final static int FRAME_run4= 39; public final static int FRAME_run5= 40; public final static int FRAME_run6= 41; public final static int FRAME_att_a1= 42; public final static int FRAME_att_a2= 43; public final static int FRAME_att_a3= 44; public final static int FRAME_att_a4= 45; public final static int FRAME_att_a5= 46; public final static int FRAME_att_a6= 47; public final static int FRAME_att_a7= 48; public final static int FRAME_att_a8= 49; public final static int FRAME_att_a9= 50; public final static int FRAME_att_a10= 51; public final static int FRAME_att_a11= 52; public final static int FRAME_att_a12= 53; public final static int FRAME_att_a13= 54; public final static int FRAME_att_b1= 55; public final static int FRAME_att_b2= 56; public final static int FRAME_att_b3= 57; public final static int FRAME_att_b4= 58; public final static int FRAME_att_b5= 59; public final static int FRAME_att_b6= 60; public final static int FRAME_att_b7= 61; public final static int FRAME_att_b8= 62; public final static int FRAME_att_b9= 63; public final static int FRAME_att_b10= 64; public final static int FRAME_att_b11= 65; public final static int FRAME_att_b12= 66; public final static int FRAME_att_b13= 67; public final static int FRAME_att_b14= 68; public final static int FRAME_att_b15= 69; public final static int FRAME_att_b16= 70; public final static int FRAME_att_b17= 71; public final static int FRAME_att_b18= 72; public final static int FRAME_att_b19= 73; public final static int FRAME_att_b20= 74; public final static int FRAME_att_b21= 75; public final static int FRAME_att_c1= 76; public final static int FRAME_att_c2= 77; public final static int FRAME_att_c3= 78; public final static int FRAME_att_c4= 79; public final static int FRAME_att_c5= 80; public final static int FRAME_att_c6= 81; public final static int FRAME_att_c7= 82; public final static int FRAME_att_c8= 83; public final static int FRAME_att_c9= 84; public final static int FRAME_att_c10= 85; public final static int FRAME_att_c11= 86; public final static int FRAME_att_c12= 87; public final static int FRAME_att_c13= 88; public final static int FRAME_att_c14= 89; public final static int FRAME_att_c15= 90; public final static int FRAME_att_c16= 91; public final static int FRAME_att_c17= 92; public final static int FRAME_att_c18= 93; public final static int FRAME_att_c19= 94; public final static int FRAME_att_c20= 95; public final static int FRAME_att_c21= 96; public final static int FRAME_att_c22= 97; public final static int FRAME_att_c23= 98; public final static int FRAME_att_c24= 99; public final static int FRAME_att_c25= 100; public final static int FRAME_att_c26= 101; public final static int FRAME_att_c27= 102; public final static int FRAME_att_c28= 103; public final static int FRAME_att_c29= 104; public final static int FRAME_att_c30= 105; public final static int FRAME_att_c31= 106; public final static int FRAME_att_c32= 107; public final static int FRAME_att_c33= 108; public final static int FRAME_att_c34= 109; public final static int FRAME_r_att1= 110; public final static int FRAME_r_att2= 111; public final static int FRAME_r_att3= 112; public final static int FRAME_r_att4= 113; public final static int FRAME_r_att5= 114; public final static int FRAME_r_att6= 115; public final static int FRAME_r_att7= 116; public final static int FRAME_r_att8= 117; public final static int FRAME_r_att9= 118; public final static int FRAME_r_att10= 119; public final static int FRAME_r_att11= 120; public final static int FRAME_r_att12= 121; public final static int FRAME_r_att13= 122; public final static int FRAME_r_att14= 123; public final static int FRAME_r_att15= 124; public final static int FRAME_r_att16= 125; public final static int FRAME_r_att17= 126; public final static int FRAME_r_att18= 127; public final static int FRAME_r_attb1= 128; public final static int FRAME_r_attb2= 129; public final static int FRAME_r_attb3= 130; public final static int FRAME_r_attb4= 131; public final static int FRAME_r_attb5= 132; public final static int FRAME_r_attb6= 133; public final static int FRAME_r_attb7= 134; public final static int FRAME_r_attb8= 135; public final static int FRAME_r_attb9= 136; public final static int FRAME_r_attb10= 137; public final static int FRAME_r_attb11= 138; public final static int FRAME_r_attb12= 139; public final static int FRAME_r_attb13= 140; public final static int FRAME_r_attb14= 141; public final static int FRAME_r_attb15= 142; public final static int FRAME_r_attb16= 143; public final static int FRAME_r_attb17= 144; public final static int FRAME_r_attb18= 145; public final static int FRAME_slam1= 146; public final static int FRAME_slam2= 147; public final static int FRAME_slam3= 148; public final static int FRAME_slam4= 149; public final static int FRAME_slam5= 150; public final static int FRAME_slam6= 151; public final static int FRAME_slam7= 152; public final static int FRAME_slam8= 153; public final static int FRAME_slam9= 154; public final static int FRAME_slam10= 155; public final static int FRAME_slam11= 156; public final static int FRAME_slam12= 157; public final static int FRAME_slam13= 158; public final static int FRAME_slam14= 159; public final static int FRAME_slam15= 160; public final static int FRAME_slam16= 161; public final static int FRAME_slam17= 162; public final static int FRAME_slam18= 163; public final static int FRAME_slam19= 164; public final static int FRAME_slam20= 165; public final static int FRAME_slam21= 166; public final static int FRAME_slam22= 167; public final static int FRAME_slam23= 168; public final static int FRAME_duck1= 169; public final static int FRAME_duck2= 170; public final static int FRAME_duck3= 171; public final static int FRAME_duck4= 172; public final static int FRAME_duck5= 173; public final static int FRAME_duck6= 174; public final static int FRAME_duck7= 175; public final static int FRAME_duck8= 176; public final static int FRAME_duck9= 177; public final static int FRAME_duck10= 178; public final static int FRAME_fall1= 179; public final static int FRAME_fall2= 180; public final static int FRAME_fall3= 181; public final static int FRAME_fall4= 182; public final static int FRAME_fall5= 183; public final static int FRAME_fall6= 184; public final static int FRAME_fall7= 185; public final static int FRAME_fall8= 186; public final static int FRAME_fall9= 187; public final static int FRAME_fall10= 188; public final static int FRAME_fall11= 189; public final static int FRAME_fall12= 190; public final static int FRAME_fall13= 191; public final static int FRAME_fall14= 192; public final static int FRAME_fall15= 193; public final static int FRAME_fall16= 194; public final static int FRAME_fall17= 195; public final static int FRAME_fall18= 196; public final static int FRAME_fall19= 197; public final static int FRAME_fall20= 198; public final static int FRAME_painc1= 199; public final static int FRAME_painc2= 200; public final static int FRAME_painc3= 201; public final static int FRAME_painc4= 202; public final static int FRAME_painb1= 203; public final static int FRAME_painb2= 204; public final static int FRAME_painb3= 205; public final static int FRAME_painb4= 206; public final static int FRAME_painb5= 207; public final static int FRAME_painb6= 208; public final static int FRAME_painb7= 209; public final static int FRAME_painb8= 210; public final static int FRAME_painb9= 211; public final static int FRAME_painb10= 212; public final static int FRAME_painb11= 213; public final static int FRAME_painb12= 214; public final static int FRAME_painb13= 215; public final static int FRAME_painb14= 216; public final static int FRAME_painb15= 217; public final static int FRAME_painb16= 218; public final static int FRAME_painb17= 219; public final static int FRAME_painb18= 220; public final static int FRAME_painb19= 221; public final static int FRAME_painb20= 222; public final static int FRAME_death1= 223; public final static int FRAME_death2= 224; public final static int FRAME_death3= 225; public final static int FRAME_death4= 226; public final static int FRAME_death5= 227; public final static int FRAME_death6= 228; public final static int FRAME_death7= 229; public final static int FRAME_death8= 230; public final static int FRAME_death9= 231; public final static int FRAME_death10= 232; public final static int FRAME_death11= 233; public final static int FRAME_death12= 234; public final static int FRAME_death13= 235; public final static int FRAME_deathc1= 236; public final static int FRAME_deathc2= 237; public final static int FRAME_deathc3= 238; public final static int FRAME_deathc4= 239; public final static int FRAME_deathc5= 240; public final static int FRAME_deathc6= 241; public final static int FRAME_deathc7= 242; public final static int FRAME_deathc8= 243; public final static float MODEL_SCALE= 1.000000f; static int sound_pain; static int sound_die; static int sound_idle; static int sound_punch; static int sound_sight; static int sound_search; static EntInteractAdapter berserk_sight= new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter berserk_search= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter berserk_fidget= new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) return true; if (Lib.random() > 0.15f) return true; self.monsterinfo.currentmove= berserk_move_stand_fidget; gi.sound(self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0); return true; } }; static mframe_t berserk_frames_stand[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, berserk_fidget), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t berserk_move_stand= new mmove_t(FRAME_stand1, FRAME_stand5, berserk_frames_stand, null); static EntThinkAdapter berserk_stand= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= berserk_move_stand; return true; } }; static mframe_t berserk_frames_stand_fidget[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t berserk_move_stand_fidget= new mmove_t(FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand); static mframe_t berserk_frames_walk[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 9.1f, null), new mframe_t(GameAIAdapters.ai_walk, 6.3f, null), new mframe_t(GameAIAdapters.ai_walk, 4.9f, null), new mframe_t(GameAIAdapters.ai_walk, 6.7f, null), new mframe_t(GameAIAdapters.ai_walk, 6.0f, null), new mframe_t(GameAIAdapters.ai_walk, 8.2f, null), new mframe_t(GameAIAdapters.ai_walk, 7.2f, null), new mframe_t(GameAIAdapters.ai_walk, 6.1f, null), new mframe_t(GameAIAdapters.ai_walk, 4.9f, null), new mframe_t(GameAIAdapters.ai_walk, 4.7f, null), new mframe_t(GameAIAdapters.ai_walk, 4.7f, null), new mframe_t(GameAIAdapters.ai_walk, 4.8f, null)}; static mmove_t berserk_move_walk= new mmove_t(FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, null); static EntThinkAdapter berserk_walk= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= berserk_move_walk; return true; } }; /* ***************************** SKIPPED THIS FOR NOW! ***************************** Running . Arm raised in air void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; void() berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; void() berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; void() berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; void() berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; void() berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; // running with arm in air : start loop void() berserk_runb7 =[ $r_att7 , berserk_runb8 ] {ai_run(21);}; void() berserk_runb8 =[ $r_att8 , berserk_runb9 ] {ai_run(11);}; void() berserk_runb9 =[ $r_att9 , berserk_runb10 ] {ai_run(21);}; void() berserk_runb10 =[ $r_att10 , berserk_runb11 ] {ai_run(25);}; void() berserk_runb11 =[ $r_att11 , berserk_runb12 ] {ai_run(18);}; void() berserk_runb12 =[ $r_att12 , berserk_runb7 ] {ai_run(19);}; // running with arm in air : end loop */ static mframe_t berserk_frames_run1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 21, null), new mframe_t(GameAIAdapters.ai_run, 11, null), new mframe_t(GameAIAdapters.ai_run, 21, null), new mframe_t(GameAIAdapters.ai_run, 25, null), new mframe_t(GameAIAdapters.ai_run, 18, null), new mframe_t(GameAIAdapters.ai_run, 19, null)}; static mmove_t berserk_move_run1= new mmove_t(FRAME_run1, FRAME_run6, berserk_frames_run1, null); static EntThinkAdapter berserk_run= new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) self.monsterinfo.currentmove= berserk_move_stand; else self.monsterinfo.currentmove= berserk_move_run1; return true; } }; static EntThinkAdapter berserk_attack_spike= new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim= { MELEE_DISTANCE, 0f, -24f }; Fire.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400); // Faster attack -- upwards and backwards return true; } }; static EntThinkAdapter berserk_swing= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); return true; } }; static mframe_t berserk_frames_attack_spike[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, berserk_swing), new mframe_t(GameAIAdapters.ai_charge, 0, berserk_attack_spike), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t berserk_move_attack_spike= new mmove_t(FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run); static EntThinkAdapter berserk_attack_club= new EntThinkAdapter() { public boolean think(edict_t self) { float aim[]= { 0, 0, 0 }; Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], -4); Fire.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower attack return true; } }; static mframe_t berserk_frames_attack_club[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, berserk_swing), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, berserk_attack_club), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t berserk_move_attack_club= new mmove_t(FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run); static EntThinkAdapter berserk_strike= new EntThinkAdapter() { public boolean think(edict_t self) { return true; } }; static mframe_t berserk_frames_attack_strike[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, berserk_swing), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, berserk_strike), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 9.7f, null), new mframe_t(GameAIAdapters.ai_move, 13.6f, null)}; static mmove_t berserk_move_attack_strike= new mmove_t(FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run); static EntThinkAdapter berserk_melee= new EntThinkAdapter() { public boolean think(edict_t self) { if ((Lib.rand() % 2) == 0) self.monsterinfo.currentmove= berserk_move_attack_spike; else self.monsterinfo.currentmove= berserk_move_attack_club; return true; } }; /* void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);}; void() berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);}; void() berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);}; void() berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);}; void() berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);}; void() berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);}; void() berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);}; void() berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);}; void() berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);}; void() berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);}; void() berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);}; void() berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);}; void() berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);}; void() berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);}; void() berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);}; void() berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);}; void() berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);}; void() berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);}; */ static mframe_t berserk_frames_pain1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t berserk_move_pain1= new mmove_t(FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run); static mframe_t berserk_frames_pain2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t berserk_move_pain2= new mmove_t(FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run); static EntPainAdapter berserk_pain= new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum= 1; if (level.time < self.pain_debounce_time) return; self.pain_debounce_time= level.time + 3; gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); if (skill.value == 3) return; // no pain anims in nightmare if ((damage < 20) || (Lib.random() < 0.5)) self.monsterinfo.currentmove= berserk_move_pain1; else self.monsterinfo.currentmove= berserk_move_pain2; } }; static EntThinkAdapter berserk_dead= new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype= MOVETYPE_TOSS; self.svflags |= SVF_DEADMONSTER; self.nextthink= 0; gi.linkentity(self); return true; } }; static mframe_t berserk_frames_death1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t berserk_move_death1= new mmove_t(FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead); static mframe_t berserk_frames_death2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t berserk_move_death2= new mmove_t(FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead); static EntDieAdapter berserk_die= new EntDieAdapter() { public void die( edict_t self, edict_t inflictor, edict_t attacker, int damage, float point[]) { int n; if (self.health <= self.gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n= 0; n < 2; n++) ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); for (n= 0; n < 4; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self.deadflag= DEAD_DEAD; return; } if (self.deadflag == DEAD_DEAD) return; gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self.deadflag= DEAD_DEAD; self.takedamage= DAMAGE_YES; if (damage >= 50) self.monsterinfo.currentmove= berserk_move_death1; else self.monsterinfo.currentmove= berserk_move_death2; } }; /* * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ static void SP_monster_berserk(edict_t self) { if (deathmatch.value != 0) { G_FreeEdict(self); return; } // pre-caches sound_pain= gi.soundindex("berserk/berpain2.wav"); sound_die= gi.soundindex("berserk/berdeth2.wav"); sound_idle= gi.soundindex("berserk/beridle1.wav"); sound_punch= gi.soundindex("berserk/attack.wav"); sound_search= gi.soundindex("berserk/bersrch1.wav"); sound_sight= gi.soundindex("berserk/sight.wav"); self.s.modelindex= gi.modelindex("models/monsters/berserk/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 32); self.movetype= MOVETYPE_STEP; self.solid= SOLID_BBOX; self.health= 240; self.gib_health= -60; self.mass= 250; self.pain= berserk_pain; self.die= berserk_die; self.monsterinfo.stand= berserk_stand; self.monsterinfo.walk= berserk_walk; self.monsterinfo.run= berserk_run; self.monsterinfo.dodge= null; self.monsterinfo.attack= null; self.monsterinfo.melee= berserk_melee; self.monsterinfo.sight= berserk_sight; self.monsterinfo.search= berserk_search; self.monsterinfo.currentmove= berserk_move_stand; self.monsterinfo.scale= MODEL_SCALE; gi.linkentity(self); GameAIAdapters.walkmonster_start.think(self); } }