/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 13.11.2003 by RST. // $Id: M_Boss3.java,v 1.2 2004-09-22 19:22:05 salomo Exp $ package jake2.game; import jake2.Defines; import jake2.util.Math3D; public class M_Boss3 { static EntUseAdapter Use_Boss3 = new EntUseAdapter() { public void use(edict_t ent, edict_t other, edict_t activator) { GameBase.gi.WriteByte(Defines.svc_temp_entity); GameBase.gi.WriteByte(Defines.TE_BOSSTPORT); GameBase.gi.WritePosition(ent.s.origin); GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); GameUtil.G_FreeEdict(ent); } }; static EntThinkAdapter Think_Boss3Stand = new EntThinkAdapter() { public boolean think(edict_t ent) { if (ent.s.frame == M_Boss32.FRAME_stand260) ent.s.frame = M_Boss32.FRAME_stand201; else ent.s.frame++; ent.nextthink = GameBase.level.time + Defines.FRAMETIME; return true; } }; /* * QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90) * * Just stands and cycles in one place until targeted, then teleports away. */ static void SP_monster_boss3_stand(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.model = "models/monsters/boss3/rider/tris.md2"; self.s.modelindex = GameBase.gi.modelindex(self.model); self.s.frame = M_Boss32.FRAME_stand201; GameBase.gi.soundindex("misc/bigtele.wav"); Math3D.VectorSet(self.mins, -32, -32, 0); Math3D.VectorSet(self.maxs, 32, 32, 90); self.use = Use_Boss3; self.think = Think_Boss3Stand; self.nextthink = GameBase.level.time + Defines.FRAMETIME; GameBase.gi.linkentity(self); } }