/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. // $Id: M_Boss31.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; public class M_Boss31 extends GameWeapon { public final static int FRAME_attak101= 0; public final static int FRAME_attak102= 1; public final static int FRAME_attak103= 2; public final static int FRAME_attak104= 3; public final static int FRAME_attak105= 4; public final static int FRAME_attak106= 5; public final static int FRAME_attak107= 6; public final static int FRAME_attak108= 7; public final static int FRAME_attak109= 8; public final static int FRAME_attak110= 9; public final static int FRAME_attak111= 10; public final static int FRAME_attak112= 11; public final static int FRAME_attak113= 12; public final static int FRAME_attak114= 13; public final static int FRAME_attak115= 14; public final static int FRAME_attak116= 15; public final static int FRAME_attak117= 16; public final static int FRAME_attak118= 17; public final static int FRAME_attak201= 18; public final static int FRAME_attak202= 19; public final static int FRAME_attak203= 20; public final static int FRAME_attak204= 21; public final static int FRAME_attak205= 22; public final static int FRAME_attak206= 23; public final static int FRAME_attak207= 24; public final static int FRAME_attak208= 25; public final static int FRAME_attak209= 26; public final static int FRAME_attak210= 27; public final static int FRAME_attak211= 28; public final static int FRAME_attak212= 29; public final static int FRAME_attak213= 30; public final static int FRAME_death01= 31; public final static int FRAME_death02= 32; public final static int FRAME_death03= 33; public final static int FRAME_death04= 34; public final static int FRAME_death05= 35; public final static int FRAME_death06= 36; public final static int FRAME_death07= 37; public final static int FRAME_death08= 38; public final static int FRAME_death09= 39; public final static int FRAME_death10= 40; public final static int FRAME_death11= 41; public final static int FRAME_death12= 42; public final static int FRAME_death13= 43; public final static int FRAME_death14= 44; public final static int FRAME_death15= 45; public final static int FRAME_death16= 46; public final static int FRAME_death17= 47; public final static int FRAME_death18= 48; public final static int FRAME_death19= 49; public final static int FRAME_death20= 50; public final static int FRAME_death21= 51; public final static int FRAME_death22= 52; public final static int FRAME_death23= 53; public final static int FRAME_death24= 54; public final static int FRAME_death25= 55; public final static int FRAME_death26= 56; public final static int FRAME_death27= 57; public final static int FRAME_death28= 58; public final static int FRAME_death29= 59; public final static int FRAME_death30= 60; public final static int FRAME_death31= 61; public final static int FRAME_death32= 62; public final static int FRAME_death33= 63; public final static int FRAME_death34= 64; public final static int FRAME_death35= 65; public final static int FRAME_death36= 66; public final static int FRAME_death37= 67; public final static int FRAME_death38= 68; public final static int FRAME_death39= 69; public final static int FRAME_death40= 70; public final static int FRAME_death41= 71; public final static int FRAME_death42= 72; public final static int FRAME_death43= 73; public final static int FRAME_death44= 74; public final static int FRAME_death45= 75; public final static int FRAME_death46= 76; public final static int FRAME_death47= 77; public final static int FRAME_death48= 78; public final static int FRAME_death49= 79; public final static int FRAME_death50= 80; public final static int FRAME_pain101= 81; public final static int FRAME_pain102= 82; public final static int FRAME_pain103= 83; public final static int FRAME_pain201= 84; public final static int FRAME_pain202= 85; public final static int FRAME_pain203= 86; public final static int FRAME_pain301= 87; public final static int FRAME_pain302= 88; public final static int FRAME_pain303= 89; public final static int FRAME_pain304= 90; public final static int FRAME_pain305= 91; public final static int FRAME_pain306= 92; public final static int FRAME_pain307= 93; public final static int FRAME_pain308= 94; public final static int FRAME_pain309= 95; public final static int FRAME_pain310= 96; public final static int FRAME_pain311= 97; public final static int FRAME_pain312= 98; public final static int FRAME_pain313= 99; public final static int FRAME_pain314= 100; public final static int FRAME_pain315= 101; public final static int FRAME_pain316= 102; public final static int FRAME_pain317= 103; public final static int FRAME_pain318= 104; public final static int FRAME_pain319= 105; public final static int FRAME_pain320= 106; public final static int FRAME_pain321= 107; public final static int FRAME_pain322= 108; public final static int FRAME_pain323= 109; public final static int FRAME_pain324= 110; public final static int FRAME_pain325= 111; public final static int FRAME_stand01= 112; public final static int FRAME_stand02= 113; public final static int FRAME_stand03= 114; public final static int FRAME_stand04= 115; public final static int FRAME_stand05= 116; public final static int FRAME_stand06= 117; public final static int FRAME_stand07= 118; public final static int FRAME_stand08= 119; public final static int FRAME_stand09= 120; public final static int FRAME_stand10= 121; public final static int FRAME_stand11= 122; public final static int FRAME_stand12= 123; public final static int FRAME_stand13= 124; public final static int FRAME_stand14= 125; public final static int FRAME_stand15= 126; public final static int FRAME_stand16= 127; public final static int FRAME_stand17= 128; public final static int FRAME_stand18= 129; public final static int FRAME_stand19= 130; public final static int FRAME_stand20= 131; public final static int FRAME_stand21= 132; public final static int FRAME_stand22= 133; public final static int FRAME_stand23= 134; public final static int FRAME_stand24= 135; public final static int FRAME_stand25= 136; public final static int FRAME_stand26= 137; public final static int FRAME_stand27= 138; public final static int FRAME_stand28= 139; public final static int FRAME_stand29= 140; public final static int FRAME_stand30= 141; public final static int FRAME_stand31= 142; public final static int FRAME_stand32= 143; public final static int FRAME_stand33= 144; public final static int FRAME_stand34= 145; public final static int FRAME_stand35= 146; public final static int FRAME_stand36= 147; public final static int FRAME_stand37= 148; public final static int FRAME_stand38= 149; public final static int FRAME_stand39= 150; public final static int FRAME_stand40= 151; public final static int FRAME_stand41= 152; public final static int FRAME_stand42= 153; public final static int FRAME_stand43= 154; public final static int FRAME_stand44= 155; public final static int FRAME_stand45= 156; public final static int FRAME_stand46= 157; public final static int FRAME_stand47= 158; public final static int FRAME_stand48= 159; public final static int FRAME_stand49= 160; public final static int FRAME_stand50= 161; public final static int FRAME_stand51= 162; public final static int FRAME_walk01= 163; public final static int FRAME_walk02= 164; public final static int FRAME_walk03= 165; public final static int FRAME_walk04= 166; public final static int FRAME_walk05= 167; public final static int FRAME_walk06= 168; public final static int FRAME_walk07= 169; public final static int FRAME_walk08= 170; public final static int FRAME_walk09= 171; public final static int FRAME_walk10= 172; public final static int FRAME_walk11= 173; public final static int FRAME_walk12= 174; public final static int FRAME_walk13= 175; public final static int FRAME_walk14= 176; public final static int FRAME_walk15= 177; public final static int FRAME_walk16= 178; public final static int FRAME_walk17= 179; public final static int FRAME_walk18= 180; public final static int FRAME_walk19= 181; public final static int FRAME_walk20= 182; public final static int FRAME_walk21= 183; public final static int FRAME_walk22= 184; public final static int FRAME_walk23= 185; public final static int FRAME_walk24= 186; public final static int FRAME_walk25= 187; public final static float MODEL_SCALE= 1.000000f; /* ============================================================================== jorg ============================================================================== */ static int sound_pain1; static int sound_pain2; static int sound_pain3; static int sound_idle; static int sound_death; static int sound_search1; static int sound_search2; static int sound_search3; static int sound_attack1; static int sound_attack2; static int sound_firegun; static int sound_step_left; static int sound_step_right; static int sound_death_hit; /* static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean think(edict_t self) { return true; } }; */ static EntThinkAdapter jorg_search= new EntThinkAdapter() { public boolean think(edict_t self) { float r; r= Lib.random(); if (r <= 0.3) gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); else if (r <= 0.6) gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter jorg_idle= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter jorg_death_hit= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter jorg_step_left= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter jorg_step_right= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter jorg_stand= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= jorg_move_stand; return true; } }; static EntThinkAdapter jorg_reattack1= new EntThinkAdapter() { public boolean think(edict_t self) { if (visible(self, self.enemy)) if (Lib.random() < 0.9) self.monsterinfo.currentmove= jorg_move_attack1; else { self.s.sound= 0; self.monsterinfo.currentmove= jorg_move_end_attack1; } else { self.s.sound= 0; self.monsterinfo.currentmove= jorg_move_end_attack1; } return true; } }; static EntThinkAdapter jorg_attack1= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= jorg_move_attack1; return true; } }; static EntPainAdapter jorg_pain= new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum= 1; self.s.sound= 0; if (level.time < self.pain_debounce_time) return; // Lessen the chance of him going into his pain frames if he takes little damage if (damage <= 40) if (Lib.random() <= 0.6) return; /* If he's entering his attack1 or using attack1, lessen the chance of him going into pain */ if ((self.s.frame >= FRAME_attak101) && (self.s.frame <= FRAME_attak108)) if (Lib.random() <= 0.005) return; if ((self.s.frame >= FRAME_attak109) && (self.s.frame <= FRAME_attak114)) if (Lib.random() <= 0.00005) return; if ((self.s.frame >= FRAME_attak201) && (self.s.frame <= FRAME_attak208)) if (Lib.random() <= 0.005) return; self.pain_debounce_time= level.time + 3; if (skill.value == 3) return; // no pain anims in nightmare if (damage <= 50) { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= jorg_move_pain1; } else if (damage <= 100) { gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= jorg_move_pain2; } else { if (Lib.random() <= 0.3) { gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= jorg_move_pain3; } } } }; static EntThinkAdapter jorgBFG= new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; float[] start= { 0, 0, 0 }; float[] dir= { 0, 0, 0 }; float[] vec= { 0, 0, 0 }; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource( self.s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, dir); Math3D.VectorNormalize(dir); gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0); /*void monster_fire_bfg (edict_t self, float [] start, float [] aimdir, int damage, int speed, int kick, float damage_radius, int flashtype)*/ Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1); return true; } }; static EntThinkAdapter jorg_firebullet_right= new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 }; float[] start= { 0, 0, 0 }; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource( self.s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start); Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target); target[2] += self.enemy.viewheight; Math3D.VectorSubtract(target, start, forward); Math3D.VectorNormalize(forward); Monster.monster_fire_bullet( self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1); return true; } }; static EntThinkAdapter xxx= new EntThinkAdapter() { public boolean think(edict_t self) { return true; } }; static EntThinkAdapter jorg_firebullet_left= new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }, target= { 0, 0, 0 }; float[] start= { 0, 0, 0 }; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource( self.s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start); Math3D.VectorMA(self.enemy.s.origin, -0.2f, self.enemy.velocity, target); target[2] += self.enemy.viewheight; Math3D.VectorSubtract(target, start, forward); Math3D.VectorNormalize(forward); Monster.monster_fire_bullet( self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1); return true; } }; static EntThinkAdapter jorg_firebullet= new EntThinkAdapter() { public boolean think(edict_t self) { jorg_firebullet_left.think(self); jorg_firebullet_right.think(self); return true; } }; static EntThinkAdapter jorg_attack= new EntThinkAdapter() { public boolean think(edict_t self) { float[] vec= { 0, 0, 0 }; float range= 0; Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); range= Math3D.VectorLength(vec); if (Lib.random() <= 0.75) { gi.sound(self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM, 0); self.s.sound= gi.soundindex("boss3/w_loop.wav"); self.monsterinfo.currentmove= jorg_move_start_attack1; } else { gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= jorg_move_attack2; } return true; } }; /** Was disabled. RST. */ static EntThinkAdapter jorg_dead= new EntThinkAdapter() { public boolean think(edict_t self) { /* edict_t tempent; //VectorSet (self.mins, -16, -16, -24); //VectorSet (self.maxs, 16, 16, -8); // Jorg is on modelindex2. Do not clear him. VectorSet( self.mins, -60, -60, 0); VectorSet(self.maxs, 60, 60, 72); self.movetype= MOVETYPE_TOSS; self.nextthink= 0; gi.linkentity(self); tempent= G_Spawn(); VectorCopy(self.s.origin, tempent.s.origin); VectorCopy(self.s.angles, tempent.s.angles); tempent.killtarget= self.killtarget; tempent.target= self.target; tempent.activator= self.enemy; self.killtarget= 0; self.target= 0; SP_monster_makron(tempent); */ return true; } }; static EntDieAdapter jorg_die= new EntDieAdapter() { public void die( edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self.deadflag= DEAD_DEAD; self.takedamage= DAMAGE_NO; self.s.sound= 0; self.count= 0; self.monsterinfo.currentmove= jorg_move_death; return; } }; static EntThinkAdapter Jorg_CheckAttack= new EntThinkAdapter() { public boolean think(edict_t self) { float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 }; float[] temp= { 0, 0, 0 }; float chance; trace_t tr; boolean enemy_infront; int enemy_range; float enemy_yaw; if (self.enemy.health > 0) { // see if any entities are in the way of the shot Math3D.VectorCopy(self.s.origin, spot1); spot1[2] += self.viewheight; Math3D.VectorCopy(self.enemy.s.origin, spot2); spot2[2] += self.enemy.viewheight; tr= gi.trace( spot1, null, null, spot2, self, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA); // do we have a clear shot? if (tr.ent != self.enemy) return false; } enemy_infront= infront(self, self.enemy); enemy_range= range(self, self.enemy); Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); enemy_yaw= Math3D.vectoyaw(temp); self.ideal_yaw= enemy_yaw; // melee attack if (enemy_range == RANGE_MELEE) { if (self.monsterinfo.melee != null) self.monsterinfo.attack_state= AS_MELEE; else self.monsterinfo.attack_state= AS_MISSILE; return true; } // missile attack ? if (self.monsterinfo.attack == null) return false; if (level.time < self.monsterinfo.attack_finished) return false; if (enemy_range == RANGE_FAR) return false; if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { chance= 0.4f; } else if (enemy_range == RANGE_MELEE) { chance= 0.8f; } else if (enemy_range == RANGE_NEAR) { chance= 0.4f; } else if (enemy_range == RANGE_MID) { chance= 0.2f; } else { return false; } if (Lib.random() < chance) { self.monsterinfo.attack_state= AS_MISSILE; self.monsterinfo.attack_finished= level.time + 2 * Lib.random(); return true; } if ((self.flags & FL_FLY) != 0) { if (Lib.random() < 0.3) self.monsterinfo.attack_state= AS_SLIDING; else self.monsterinfo.attack_state= AS_STRAIGHT; } return false; } }; // // stand // static mframe_t jorg_frames_stand[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, jorg_idle), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), // 10 new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), // 20 new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), // 30 new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 19, null), new mframe_t(GameAIAdapters.ai_stand, 11, jorg_step_left), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 6, null), new mframe_t(GameAIAdapters.ai_stand, 9, jorg_step_right), new mframe_t(GameAIAdapters.ai_stand, 0, null), // 40 new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, -2, null), new mframe_t(GameAIAdapters.ai_stand, -17, jorg_step_left), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, -12, null), // 50 new mframe_t(GameAIAdapters.ai_stand, -14, jorg_step_right) // 51 }; static mmove_t jorg_move_stand= new mmove_t(FRAME_stand01, FRAME_stand51, jorg_frames_stand, null); static mframe_t jorg_frames_run[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 17, jorg_step_left), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 8, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 33, jorg_step_right), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 9, null), new mframe_t(GameAIAdapters.ai_run, 9, null), new mframe_t(GameAIAdapters.ai_run, 9, null)}; static mmove_t jorg_move_run= new mmove_t(FRAME_walk06, FRAME_walk19, jorg_frames_run, null); // // walk // static mframe_t jorg_frames_start_walk[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 6, null), new mframe_t(GameAIAdapters.ai_walk, 7, null), new mframe_t(GameAIAdapters.ai_walk, 9, null), new mframe_t(GameAIAdapters.ai_walk, 15, null)}; static mmove_t jorg_move_start_walk= new mmove_t(FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, null); static mframe_t jorg_frames_walk[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 17, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 12, null), new mframe_t(GameAIAdapters.ai_walk, 8, null), new mframe_t(GameAIAdapters.ai_walk, 10, null), new mframe_t(GameAIAdapters.ai_walk, 33, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 9, null), new mframe_t(GameAIAdapters.ai_walk, 9, null), new mframe_t(GameAIAdapters.ai_walk, 9, null)}; static mmove_t jorg_move_walk= new mmove_t(FRAME_walk06, FRAME_walk19, jorg_frames_walk, null); static mframe_t jorg_frames_end_walk[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 11, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 8, null), new mframe_t(GameAIAdapters.ai_walk, -8, null)}; static mmove_t jorg_move_end_walk= new mmove_t(FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, null); static EntThinkAdapter jorg_walk= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= jorg_move_walk; return true; } }; static EntThinkAdapter jorg_run= new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) self.monsterinfo.currentmove= jorg_move_stand; else self.monsterinfo.currentmove= jorg_move_run; return true; } }; static mframe_t jorg_frames_pain3[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, -28, null), new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, -3, jorg_step_left), new mframe_t(GameAIAdapters.ai_move, -9, null), new mframe_t(GameAIAdapters.ai_move, 0, jorg_step_right), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -7, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, -11, null), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 10, null), new mframe_t(GameAIAdapters.ai_move, 11, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 10, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 10, null), new mframe_t(GameAIAdapters.ai_move, 7, jorg_step_left), new mframe_t(GameAIAdapters.ai_move, 17, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, jorg_step_right)}; static mmove_t jorg_move_pain3= new mmove_t(FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run); static mframe_t jorg_frames_pain2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t jorg_move_pain2= new mmove_t(FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run); static mframe_t jorg_frames_pain1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t jorg_move_pain1= new mmove_t(FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run); static mframe_t jorg_frames_death1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 10 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 20 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 30 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 40 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, M_Boss32.MakronToss), new mframe_t(GameAIAdapters.ai_move, 0, GameAIAdapters.BossExplode) // 50 }; static mmove_t jorg_move_death= new mmove_t(FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead); static mframe_t jorg_frames_attack2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, jorgBFG), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t jorg_move_attack2= new mmove_t(FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run); static mframe_t jorg_frames_start_attack1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t jorg_move_start_attack1= new mmove_t(FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1); static mframe_t jorg_frames_attack1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet), new mframe_t(GameAIAdapters.ai_charge, 0, jorg_firebullet)}; static mmove_t jorg_move_attack1= new mmove_t(FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1); static mframe_t jorg_frames_end_attack1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t jorg_move_end_attack1= new mmove_t(FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run); /*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight */ static void SP_monster_jorg(edict_t self) { if (deathmatch.value != 0) { G_FreeEdict(self); return; } sound_pain1= gi.soundindex("boss3/bs3pain1.wav"); sound_pain2= gi.soundindex("boss3/bs3pain2.wav"); sound_pain3= gi.soundindex("boss3/bs3pain3.wav"); sound_death= gi.soundindex("boss3/bs3deth1.wav"); sound_attack1= gi.soundindex("boss3/bs3atck1.wav"); sound_attack2= gi.soundindex("boss3/bs3atck2.wav"); sound_search1= gi.soundindex("boss3/bs3srch1.wav"); sound_search2= gi.soundindex("boss3/bs3srch2.wav"); sound_search3= gi.soundindex("boss3/bs3srch3.wav"); sound_idle= gi.soundindex("boss3/bs3idle1.wav"); sound_step_left= gi.soundindex("boss3/step1.wav"); sound_step_right= gi.soundindex("boss3/step2.wav"); sound_firegun= gi.soundindex("boss3/xfire.wav"); sound_death_hit= gi.soundindex("boss3/d_hit.wav"); M_Boss32.MakronPrecache(); self.movetype= MOVETYPE_STEP; self.solid= SOLID_BBOX; self.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2"); self.s.modelindex2= gi.modelindex("models/monsters/boss3/jorg/tris.md2"); Math3D.VectorSet(self.mins, -80, -80, 0); Math3D.VectorSet(self.maxs, 80, 80, 140); self.health= 3000; self.gib_health= -2000; self.mass= 1000; self.pain= jorg_pain; self.die= jorg_die; self.monsterinfo.stand= jorg_stand; self.monsterinfo.walk= jorg_walk; self.monsterinfo.run= jorg_run; self.monsterinfo.dodge= null; self.monsterinfo.attack= jorg_attack; self.monsterinfo.search= jorg_search; self.monsterinfo.melee= null; self.monsterinfo.sight= null; self.monsterinfo.checkattack= Jorg_CheckAttack; gi.linkentity(self); self.monsterinfo.currentmove= jorg_move_stand; self.monsterinfo.scale= MODEL_SCALE; GameAIAdapters.walkmonster_start.think(self); } }