/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 13.11.2003 by RST. // $Id: M_Boss32.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ package jake2.game; import jake2.Defines; import jake2.Globals; import jake2.util.Lib; import jake2.util.Math3D; public class M_Boss32 { public final static int FRAME_attak101 = 0; public final static int FRAME_attak102 = 1; public final static int FRAME_attak103 = 2; public final static int FRAME_attak104 = 3; public final static int FRAME_attak105 = 4; public final static int FRAME_attak106 = 5; public final static int FRAME_attak107 = 6; public final static int FRAME_attak108 = 7; public final static int FRAME_attak109 = 8; public final static int FRAME_attak110 = 9; public final static int FRAME_attak111 = 10; public final static int FRAME_attak112 = 11; public final static int FRAME_attak113 = 12; public final static int FRAME_attak114 = 13; public final static int FRAME_attak115 = 14; public final static int FRAME_attak116 = 15; public final static int FRAME_attak117 = 16; public final static int FRAME_attak118 = 17; public final static int FRAME_attak201 = 18; public final static int FRAME_attak202 = 19; public final static int FRAME_attak203 = 20; public final static int FRAME_attak204 = 21; public final static int FRAME_attak205 = 22; public final static int FRAME_attak206 = 23; public final static int FRAME_attak207 = 24; public final static int FRAME_attak208 = 25; public final static int FRAME_attak209 = 26; public final static int FRAME_attak210 = 27; public final static int FRAME_attak211 = 28; public final static int FRAME_attak212 = 29; public final static int FRAME_attak213 = 30; public final static int FRAME_death01 = 31; public final static int FRAME_death02 = 32; public final static int FRAME_death03 = 33; public final static int FRAME_death04 = 34; public final static int FRAME_death05 = 35; public final static int FRAME_death06 = 36; public final static int FRAME_death07 = 37; public final static int FRAME_death08 = 38; public final static int FRAME_death09 = 39; public final static int FRAME_death10 = 40; public final static int FRAME_death11 = 41; public final static int FRAME_death12 = 42; public final static int FRAME_death13 = 43; public final static int FRAME_death14 = 44; public final static int FRAME_death15 = 45; public final static int FRAME_death16 = 46; public final static int FRAME_death17 = 47; public final static int FRAME_death18 = 48; public final static int FRAME_death19 = 49; public final static int FRAME_death20 = 50; public final static int FRAME_death21 = 51; public final static int FRAME_death22 = 52; public final static int FRAME_death23 = 53; public final static int FRAME_death24 = 54; public final static int FRAME_death25 = 55; public final static int FRAME_death26 = 56; public final static int FRAME_death27 = 57; public final static int FRAME_death28 = 58; public final static int FRAME_death29 = 59; public final static int FRAME_death30 = 60; public final static int FRAME_death31 = 61; public final static int FRAME_death32 = 62; public final static int FRAME_death33 = 63; public final static int FRAME_death34 = 64; public final static int FRAME_death35 = 65; public final static int FRAME_death36 = 66; public final static int FRAME_death37 = 67; public final static int FRAME_death38 = 68; public final static int FRAME_death39 = 69; public final static int FRAME_death40 = 70; public final static int FRAME_death41 = 71; public final static int FRAME_death42 = 72; public final static int FRAME_death43 = 73; public final static int FRAME_death44 = 74; public final static int FRAME_death45 = 75; public final static int FRAME_death46 = 76; public final static int FRAME_death47 = 77; public final static int FRAME_death48 = 78; public final static int FRAME_death49 = 79; public final static int FRAME_death50 = 80; public final static int FRAME_pain101 = 81; public final static int FRAME_pain102 = 82; public final static int FRAME_pain103 = 83; public final static int FRAME_pain201 = 84; public final static int FRAME_pain202 = 85; public final static int FRAME_pain203 = 86; public final static int FRAME_pain301 = 87; public final static int FRAME_pain302 = 88; public final static int FRAME_pain303 = 89; public final static int FRAME_pain304 = 90; public final static int FRAME_pain305 = 91; public final static int FRAME_pain306 = 92; public final static int FRAME_pain307 = 93; public final static int FRAME_pain308 = 94; public final static int FRAME_pain309 = 95; public final static int FRAME_pain310 = 96; public final static int FRAME_pain311 = 97; public final static int FRAME_pain312 = 98; public final static int FRAME_pain313 = 99; public final static int FRAME_pain314 = 100; public final static int FRAME_pain315 = 101; public final static int FRAME_pain316 = 102; public final static int FRAME_pain317 = 103; public final static int FRAME_pain318 = 104; public final static int FRAME_pain319 = 105; public final static int FRAME_pain320 = 106; public final static int FRAME_pain321 = 107; public final static int FRAME_pain322 = 108; public final static int FRAME_pain323 = 109; public final static int FRAME_pain324 = 110; public final static int FRAME_pain325 = 111; public final static int FRAME_stand01 = 112; public final static int FRAME_stand02 = 113; public final static int FRAME_stand03 = 114; public final static int FRAME_stand04 = 115; public final static int FRAME_stand05 = 116; public final static int FRAME_stand06 = 117; public final static int FRAME_stand07 = 118; public final static int FRAME_stand08 = 119; public final static int FRAME_stand09 = 120; public final static int FRAME_stand10 = 121; public final static int FRAME_stand11 = 122; public final static int FRAME_stand12 = 123; public final static int FRAME_stand13 = 124; public final static int FRAME_stand14 = 125; public final static int FRAME_stand15 = 126; public final static int FRAME_stand16 = 127; public final static int FRAME_stand17 = 128; public final static int FRAME_stand18 = 129; public final static int FRAME_stand19 = 130; public final static int FRAME_stand20 = 131; public final static int FRAME_stand21 = 132; public final static int FRAME_stand22 = 133; public final static int FRAME_stand23 = 134; public final static int FRAME_stand24 = 135; public final static int FRAME_stand25 = 136; public final static int FRAME_stand26 = 137; public final static int FRAME_stand27 = 138; public final static int FRAME_stand28 = 139; public final static int FRAME_stand29 = 140; public final static int FRAME_stand30 = 141; public final static int FRAME_stand31 = 142; public final static int FRAME_stand32 = 143; public final static int FRAME_stand33 = 144; public final static int FRAME_stand34 = 145; public final static int FRAME_stand35 = 146; public final static int FRAME_stand36 = 147; public final static int FRAME_stand37 = 148; public final static int FRAME_stand38 = 149; public final static int FRAME_stand39 = 150; public final static int FRAME_stand40 = 151; public final static int FRAME_stand41 = 152; public final static int FRAME_stand42 = 153; public final static int FRAME_stand43 = 154; public final static int FRAME_stand44 = 155; public final static int FRAME_stand45 = 156; public final static int FRAME_stand46 = 157; public final static int FRAME_stand47 = 158; public final static int FRAME_stand48 = 159; public final static int FRAME_stand49 = 160; public final static int FRAME_stand50 = 161; public final static int FRAME_stand51 = 162; public final static int FRAME_walk01 = 163; public final static int FRAME_walk02 = 164; public final static int FRAME_walk03 = 165; public final static int FRAME_walk04 = 166; public final static int FRAME_walk05 = 167; public final static int FRAME_walk06 = 168; public final static int FRAME_walk07 = 169; public final static int FRAME_walk08 = 170; public final static int FRAME_walk09 = 171; public final static int FRAME_walk10 = 172; public final static int FRAME_walk11 = 173; public final static int FRAME_walk12 = 174; public final static int FRAME_walk13 = 175; public final static int FRAME_walk14 = 176; public final static int FRAME_walk15 = 177; public final static int FRAME_walk16 = 178; public final static int FRAME_walk17 = 179; public final static int FRAME_walk18 = 180; public final static int FRAME_walk19 = 181; public final static int FRAME_walk20 = 182; public final static int FRAME_walk21 = 183; public final static int FRAME_walk22 = 184; public final static int FRAME_walk23 = 185; public final static int FRAME_walk24 = 186; public final static int FRAME_walk25 = 187; public final static int FRAME_active01 = 188; public final static int FRAME_active02 = 189; public final static int FRAME_active03 = 190; public final static int FRAME_active04 = 191; public final static int FRAME_active05 = 192; public final static int FRAME_active06 = 193; public final static int FRAME_active07 = 194; public final static int FRAME_active08 = 195; public final static int FRAME_active09 = 196; public final static int FRAME_active10 = 197; public final static int FRAME_active11 = 198; public final static int FRAME_active12 = 199; public final static int FRAME_active13 = 200; public final static int FRAME_attak301 = 201; public final static int FRAME_attak302 = 202; public final static int FRAME_attak303 = 203; public final static int FRAME_attak304 = 204; public final static int FRAME_attak305 = 205; public final static int FRAME_attak306 = 206; public final static int FRAME_attak307 = 207; public final static int FRAME_attak308 = 208; public final static int FRAME_attak401 = 209; public final static int FRAME_attak402 = 210; public final static int FRAME_attak403 = 211; public final static int FRAME_attak404 = 212; public final static int FRAME_attak405 = 213; public final static int FRAME_attak406 = 214; public final static int FRAME_attak407 = 215; public final static int FRAME_attak408 = 216; public final static int FRAME_attak409 = 217; public final static int FRAME_attak410 = 218; public final static int FRAME_attak411 = 219; public final static int FRAME_attak412 = 220; public final static int FRAME_attak413 = 221; public final static int FRAME_attak414 = 222; public final static int FRAME_attak415 = 223; public final static int FRAME_attak416 = 224; public final static int FRAME_attak417 = 225; public final static int FRAME_attak418 = 226; public final static int FRAME_attak419 = 227; public final static int FRAME_attak420 = 228; public final static int FRAME_attak421 = 229; public final static int FRAME_attak422 = 230; public final static int FRAME_attak423 = 231; public final static int FRAME_attak424 = 232; public final static int FRAME_attak425 = 233; public final static int FRAME_attak426 = 234; public final static int FRAME_attak501 = 235; public final static int FRAME_attak502 = 236; public final static int FRAME_attak503 = 237; public final static int FRAME_attak504 = 238; public final static int FRAME_attak505 = 239; public final static int FRAME_attak506 = 240; public final static int FRAME_attak507 = 241; public final static int FRAME_attak508 = 242; public final static int FRAME_attak509 = 243; public final static int FRAME_attak510 = 244; public final static int FRAME_attak511 = 245; public final static int FRAME_attak512 = 246; public final static int FRAME_attak513 = 247; public final static int FRAME_attak514 = 248; public final static int FRAME_attak515 = 249; public final static int FRAME_attak516 = 250; public final static int FRAME_death201 = 251; public final static int FRAME_death202 = 252; public final static int FRAME_death203 = 253; public final static int FRAME_death204 = 254; public final static int FRAME_death205 = 255; public final static int FRAME_death206 = 256; public final static int FRAME_death207 = 257; public final static int FRAME_death208 = 258; public final static int FRAME_death209 = 259; public final static int FRAME_death210 = 260; public final static int FRAME_death211 = 261; public final static int FRAME_death212 = 262; public final static int FRAME_death213 = 263; public final static int FRAME_death214 = 264; public final static int FRAME_death215 = 265; public final static int FRAME_death216 = 266; public final static int FRAME_death217 = 267; public final static int FRAME_death218 = 268; public final static int FRAME_death219 = 269; public final static int FRAME_death220 = 270; public final static int FRAME_death221 = 271; public final static int FRAME_death222 = 272; public final static int FRAME_death223 = 273; public final static int FRAME_death224 = 274; public final static int FRAME_death225 = 275; public final static int FRAME_death226 = 276; public final static int FRAME_death227 = 277; public final static int FRAME_death228 = 278; public final static int FRAME_death229 = 279; public final static int FRAME_death230 = 280; public final static int FRAME_death231 = 281; public final static int FRAME_death232 = 282; public final static int FRAME_death233 = 283; public final static int FRAME_death234 = 284; public final static int FRAME_death235 = 285; public final static int FRAME_death236 = 286; public final static int FRAME_death237 = 287; public final static int FRAME_death238 = 288; public final static int FRAME_death239 = 289; public final static int FRAME_death240 = 290; public final static int FRAME_death241 = 291; public final static int FRAME_death242 = 292; public final static int FRAME_death243 = 293; public final static int FRAME_death244 = 294; public final static int FRAME_death245 = 295; public final static int FRAME_death246 = 296; public final static int FRAME_death247 = 297; public final static int FRAME_death248 = 298; public final static int FRAME_death249 = 299; public final static int FRAME_death250 = 300; public final static int FRAME_death251 = 301; public final static int FRAME_death252 = 302; public final static int FRAME_death253 = 303; public final static int FRAME_death254 = 304; public final static int FRAME_death255 = 305; public final static int FRAME_death256 = 306; public final static int FRAME_death257 = 307; public final static int FRAME_death258 = 308; public final static int FRAME_death259 = 309; public final static int FRAME_death260 = 310; public final static int FRAME_death261 = 311; public final static int FRAME_death262 = 312; public final static int FRAME_death263 = 313; public final static int FRAME_death264 = 314; public final static int FRAME_death265 = 315; public final static int FRAME_death266 = 316; public final static int FRAME_death267 = 317; public final static int FRAME_death268 = 318; public final static int FRAME_death269 = 319; public final static int FRAME_death270 = 320; public final static int FRAME_death271 = 321; public final static int FRAME_death272 = 322; public final static int FRAME_death273 = 323; public final static int FRAME_death274 = 324; public final static int FRAME_death275 = 325; public final static int FRAME_death276 = 326; public final static int FRAME_death277 = 327; public final static int FRAME_death278 = 328; public final static int FRAME_death279 = 329; public final static int FRAME_death280 = 330; public final static int FRAME_death281 = 331; public final static int FRAME_death282 = 332; public final static int FRAME_death283 = 333; public final static int FRAME_death284 = 334; public final static int FRAME_death285 = 335; public final static int FRAME_death286 = 336; public final static int FRAME_death287 = 337; public final static int FRAME_death288 = 338; public final static int FRAME_death289 = 339; public final static int FRAME_death290 = 340; public final static int FRAME_death291 = 341; public final static int FRAME_death292 = 342; public final static int FRAME_death293 = 343; public final static int FRAME_death294 = 344; public final static int FRAME_death295 = 345; public final static int FRAME_death301 = 346; public final static int FRAME_death302 = 347; public final static int FRAME_death303 = 348; public final static int FRAME_death304 = 349; public final static int FRAME_death305 = 350; public final static int FRAME_death306 = 351; public final static int FRAME_death307 = 352; public final static int FRAME_death308 = 353; public final static int FRAME_death309 = 354; public final static int FRAME_death310 = 355; public final static int FRAME_death311 = 356; public final static int FRAME_death312 = 357; public final static int FRAME_death313 = 358; public final static int FRAME_death314 = 359; public final static int FRAME_death315 = 360; public final static int FRAME_death316 = 361; public final static int FRAME_death317 = 362; public final static int FRAME_death318 = 363; public final static int FRAME_death319 = 364; public final static int FRAME_death320 = 365; public final static int FRAME_jump01 = 366; public final static int FRAME_jump02 = 367; public final static int FRAME_jump03 = 368; public final static int FRAME_jump04 = 369; public final static int FRAME_jump05 = 370; public final static int FRAME_jump06 = 371; public final static int FRAME_jump07 = 372; public final static int FRAME_jump08 = 373; public final static int FRAME_jump09 = 374; public final static int FRAME_jump10 = 375; public final static int FRAME_jump11 = 376; public final static int FRAME_jump12 = 377; public final static int FRAME_jump13 = 378; public final static int FRAME_pain401 = 379; public final static int FRAME_pain402 = 380; public final static int FRAME_pain403 = 381; public final static int FRAME_pain404 = 382; public final static int FRAME_pain501 = 383; public final static int FRAME_pain502 = 384; public final static int FRAME_pain503 = 385; public final static int FRAME_pain504 = 386; public final static int FRAME_pain601 = 387; public final static int FRAME_pain602 = 388; public final static int FRAME_pain603 = 389; public final static int FRAME_pain604 = 390; public final static int FRAME_pain605 = 391; public final static int FRAME_pain606 = 392; public final static int FRAME_pain607 = 393; public final static int FRAME_pain608 = 394; public final static int FRAME_pain609 = 395; public final static int FRAME_pain610 = 396; public final static int FRAME_pain611 = 397; public final static int FRAME_pain612 = 398; public final static int FRAME_pain613 = 399; public final static int FRAME_pain614 = 400; public final static int FRAME_pain615 = 401; public final static int FRAME_pain616 = 402; public final static int FRAME_pain617 = 403; public final static int FRAME_pain618 = 404; public final static int FRAME_pain619 = 405; public final static int FRAME_pain620 = 406; public final static int FRAME_pain621 = 407; public final static int FRAME_pain622 = 408; public final static int FRAME_pain623 = 409; public final static int FRAME_pain624 = 410; public final static int FRAME_pain625 = 411; public final static int FRAME_pain626 = 412; public final static int FRAME_pain627 = 413; public final static int FRAME_stand201 = 414; public final static int FRAME_stand202 = 415; public final static int FRAME_stand203 = 416; public final static int FRAME_stand204 = 417; public final static int FRAME_stand205 = 418; public final static int FRAME_stand206 = 419; public final static int FRAME_stand207 = 420; public final static int FRAME_stand208 = 421; public final static int FRAME_stand209 = 422; public final static int FRAME_stand210 = 423; public final static int FRAME_stand211 = 424; public final static int FRAME_stand212 = 425; public final static int FRAME_stand213 = 426; public final static int FRAME_stand214 = 427; public final static int FRAME_stand215 = 428; public final static int FRAME_stand216 = 429; public final static int FRAME_stand217 = 430; public final static int FRAME_stand218 = 431; public final static int FRAME_stand219 = 432; public final static int FRAME_stand220 = 433; public final static int FRAME_stand221 = 434; public final static int FRAME_stand222 = 435; public final static int FRAME_stand223 = 436; public final static int FRAME_stand224 = 437; public final static int FRAME_stand225 = 438; public final static int FRAME_stand226 = 439; public final static int FRAME_stand227 = 440; public final static int FRAME_stand228 = 441; public final static int FRAME_stand229 = 442; public final static int FRAME_stand230 = 443; public final static int FRAME_stand231 = 444; public final static int FRAME_stand232 = 445; public final static int FRAME_stand233 = 446; public final static int FRAME_stand234 = 447; public final static int FRAME_stand235 = 448; public final static int FRAME_stand236 = 449; public final static int FRAME_stand237 = 450; public final static int FRAME_stand238 = 451; public final static int FRAME_stand239 = 452; public final static int FRAME_stand240 = 453; public final static int FRAME_stand241 = 454; public final static int FRAME_stand242 = 455; public final static int FRAME_stand243 = 456; public final static int FRAME_stand244 = 457; public final static int FRAME_stand245 = 458; public final static int FRAME_stand246 = 459; public final static int FRAME_stand247 = 460; public final static int FRAME_stand248 = 461; public final static int FRAME_stand249 = 462; public final static int FRAME_stand250 = 463; public final static int FRAME_stand251 = 464; public final static int FRAME_stand252 = 465; public final static int FRAME_stand253 = 466; public final static int FRAME_stand254 = 467; public final static int FRAME_stand255 = 468; public final static int FRAME_stand256 = 469; public final static int FRAME_stand257 = 470; public final static int FRAME_stand258 = 471; public final static int FRAME_stand259 = 472; public final static int FRAME_stand260 = 473; public final static int FRAME_walk201 = 474; public final static int FRAME_walk202 = 475; public final static int FRAME_walk203 = 476; public final static int FRAME_walk204 = 477; public final static int FRAME_walk205 = 478; public final static int FRAME_walk206 = 479; public final static int FRAME_walk207 = 480; public final static int FRAME_walk208 = 481; public final static int FRAME_walk209 = 482; public final static int FRAME_walk210 = 483; public final static int FRAME_walk211 = 484; public final static int FRAME_walk212 = 485; public final static int FRAME_walk213 = 486; public final static int FRAME_walk214 = 487; public final static int FRAME_walk215 = 488; public final static int FRAME_walk216 = 489; public final static int FRAME_walk217 = 490; public final static float MODEL_SCALE = 1.000000f; static int sound_pain4; static int sound_pain5; static int sound_pain6; static int sound_death; static int sound_step_left; static int sound_step_right; static int sound_attack_bfg; static int sound_brainsplorch; static int sound_prerailgun; static int sound_popup; static int sound_taunt1; static int sound_taunt2; static int sound_taunt3; static int sound_hit; static EntThinkAdapter makron_taunt = new EntThinkAdapter() { public boolean think(edict_t self) { float r; r = Lib.random(); if (r <= 0.3) GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt1, 1, Defines.ATTN_NONE, 0); else if (r <= 0.6) GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt2, 1, Defines.ATTN_NONE, 0); else GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_taunt3, 1, Defines.ATTN_NONE, 0); return true; } }; // // stand // static EntThinkAdapter makron_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = makron_move_stand; return true; } }; /* * static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean * think(edict_t self) { return true; } }; */ static EntThinkAdapter makron_hit = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_hit, 1, Defines.ATTN_NONE, 0); return true; } }; static EntThinkAdapter makron_popup = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_BODY, sound_popup, 1, Defines.ATTN_NONE, 0); return true; } }; static EntThinkAdapter makron_step_left = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_left, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter makron_step_right = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_BODY, sound_step_right, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter makron_brainsplorch = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_brainsplorch, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter makron_prerailgun = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_prerailgun, 1, Defines.ATTN_NORM, 0); return true; } }; static mframe_t makron_frames_stand[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 10 new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 20 new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 30 new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 40 new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 50 new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) // 60 }; static mmove_t makron_move_stand = new mmove_t(FRAME_stand201, FRAME_stand260, makron_frames_stand, null); static mframe_t makron_frames_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 3, makron_step_left), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, makron_step_right), new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 9, null), new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 12, null) }; static mmove_t makron_move_run = new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null); static mframe_t makron_frames_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 3, makron_step_left), new mframe_t(GameAI.ai_walk, 12, null), new mframe_t(GameAI.ai_walk, 8, null), new mframe_t(GameAI.ai_walk, 8, null), new mframe_t(GameAI.ai_walk, 8, makron_step_right), new mframe_t(GameAI.ai_walk, 6, null), new mframe_t(GameAI.ai_walk, 12, null), new mframe_t(GameAI.ai_walk, 9, null), new mframe_t(GameAI.ai_walk, 6, null), new mframe_t(GameAI.ai_walk, 12, null) }; static mmove_t makron_move_walk = new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null); // // death // static EntThinkAdapter makron_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -60, -60, 0); Math3D.VectorSet(self.maxs, 60, 60, 72); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static EntThinkAdapter makron_walk = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = makron_move_walk; return true; } }; static EntThinkAdapter makron_run = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = makron_move_stand; else self.monsterinfo.currentmove = makron_move_run; return true; } }; static mframe_t makron_frames_pain6[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 10 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, makron_popup), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 20 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, makron_taunt), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t makron_move_pain6 = new mmove_t(FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run); static mframe_t makron_frames_pain5[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t makron_move_pain5 = new mmove_t(FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run); static mframe_t makron_frames_pain4[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t makron_move_pain4 = new mmove_t(FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run); static mframe_t makron_frames_death2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, -15, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, -12, null), new mframe_t(GameAI.ai_move, 0, makron_step_left), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 10 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 11, null), new mframe_t(GameAI.ai_move, 12, null), new mframe_t(GameAI.ai_move, 11, makron_step_right), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 20 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 30 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 5, null), new mframe_t(GameAI.ai_move, 7, null), new mframe_t(GameAI.ai_move, 6, makron_step_left), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -1, null), new mframe_t(GameAI.ai_move, 2, null), // 40 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 50 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -6, null), new mframe_t(GameAI.ai_move, -4, null), new mframe_t(GameAI.ai_move, -6, makron_step_right), new mframe_t(GameAI.ai_move, -4, null), new mframe_t(GameAI.ai_move, -4, makron_step_left), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 60 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, -5, null), new mframe_t(GameAI.ai_move, -3, makron_step_right), new mframe_t(GameAI.ai_move, -8, null), new mframe_t(GameAI.ai_move, -3, makron_step_left), new mframe_t(GameAI.ai_move, -7, null), new mframe_t(GameAI.ai_move, -4, null), new mframe_t(GameAI.ai_move, -4, makron_step_right), // 70 new mframe_t(GameAI.ai_move, -6, null), new mframe_t(GameAI.ai_move, -7, null), new mframe_t(GameAI.ai_move, 0, makron_step_left), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 80 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 2, null), new mframe_t(GameAI.ai_move, 0, null), // 90 new mframe_t(GameAI.ai_move, 27, makron_hit), new mframe_t(GameAI.ai_move, 26, null), new mframe_t(GameAI.ai_move, 0, makron_brainsplorch), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) // 95 }; static mmove_t makron_move_death2 = new mmove_t(FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead); static mframe_t makron_frames_death3[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t makron_move_death3 = new mmove_t(FRAME_death301, FRAME_death320, makron_frames_death3, null); static mframe_t makron_frames_sight[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t makron_move_sight = new mmove_t(FRAME_active01, FRAME_active13, makron_frames_sight, makron_run); static EntThinkAdapter makronBFG = new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; float[] start = { 0, 0, 0 }; float[] dir = { 0, 0, 0 }; float[] vec = { 0, 0, 0 }; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_BFG], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, dir); Math3D.VectorNormalize(dir); GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_attack_bfg, 1, Defines.ATTN_NORM, 0); Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300, Defines.MZ2_MAKRON_BFG); return true; } }; static EntThinkAdapter MakronSaveloc = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for // aiming the // shot self.pos1[2] += self.enemy.viewheight; return true; } }; // FIXME: He's not firing from the proper Z static EntThinkAdapter MakronRailgun = new EntThinkAdapter() { public boolean think(edict_t self) { float[] start = { 0, 0, 0 }; float[] dir = { 0, 0, 0 }; float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_MAKRON_RAILGUN_1], forward, right, start); // calc direction to where we targted Math3D.VectorSubtract(self.pos1, start, dir); Math3D.VectorNormalize(dir); Monster.monster_fire_railgun(self, start, dir, 50, 100, Defines.MZ2_MAKRON_RAILGUN_1); return true; } }; // FIXME: This is all wrong. He's not firing at the proper angles. static EntThinkAdapter MakronHyperblaster = new EntThinkAdapter() { public boolean think(edict_t self) { float[] dir = { 0, 0, 0 }; float[] vec = { 0, 0, 0 }; float[] start = { 0, 0, 0 }; float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; int flash_number; flash_number = Defines.MZ2_MAKRON_BLASTER_1 + (self.s.frame - FRAME_attak405); Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[flash_number], forward, right, start); if (self.enemy != null) { Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, vec); Math3D.vectoangles(vec, vec); dir[0] = vec[0]; } else { dir[0] = 0; } if (self.s.frame <= FRAME_attak413) dir[1] = self.s.angles[1] - 10 * (self.s.frame - FRAME_attak413); else dir[1] = self.s.angles[1] + 10 * (self.s.frame - FRAME_attak421); dir[2] = 0; Math3D.AngleVectors(dir, forward, null, null); Monster.monster_fire_blaster(self, start, forward, 15, 1000, Defines.MZ2_MAKRON_BLASTER_1, Defines.EF_BLASTER); return true; } }; static EntPainAdapter makron_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; // Lessen the chance of him going into his pain frames if (damage <= 25) if (Lib.random() < 0.2) return; self.pain_debounce_time = GameBase.level.time + 3; if (GameBase.skill.value == 3) return; // no pain anims in nightmare if (damage <= 40) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain4, 1, Defines.ATTN_NONE, 0); self.monsterinfo.currentmove = makron_move_pain4; } else if (damage <= 110) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain5, 1, Defines.ATTN_NONE, 0); self.monsterinfo.currentmove = makron_move_pain5; } else { if (damage <= 150) if (Lib.random() <= 0.45) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain6, 1, Defines.ATTN_NONE, 0); self.monsterinfo.currentmove = makron_move_pain6; } else if (Lib.random() <= 0.35) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain6, 1, Defines.ATTN_NONE, 0); self.monsterinfo.currentmove = makron_move_pain6; } } } }; static EntInteractAdapter makron_sight = new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { self.monsterinfo.currentmove = makron_move_sight; return true; } }; static EntThinkAdapter makron_attack = new EntThinkAdapter() { public boolean think(edict_t self) { float[] vec = { 0, 0, 0 }; float range; float r; r = Lib.random(); Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); range = Math3D.VectorLength(vec); if (r <= 0.3) self.monsterinfo.currentmove = makron_move_attack3; else if (r <= 0.6) self.monsterinfo.currentmove = makron_move_attack4; else self.monsterinfo.currentmove = makron_move_attack5; return true; } }; /* * --- Makron Torso. This needs to be spawned in --- */ static EntThinkAdapter makron_torso_think = new EntThinkAdapter() { public boolean think(edict_t self) { if (++self.s.frame < 365) self.nextthink = GameBase.level.time + Defines.FRAMETIME; else { self.s.frame = 346; self.nextthink = GameBase.level.time + Defines.FRAMETIME; } return true; } }; static EntThinkAdapter makron_torso = new EntThinkAdapter() { public boolean think(edict_t ent) { ent.movetype = Defines.MOVETYPE_NONE; ent.solid = Defines.SOLID_NOT; Math3D.VectorSet(ent.mins, -8, -8, 0); Math3D.VectorSet(ent.maxs, 8, 8, 8); ent.s.frame = 346; ent.s.modelindex = GameBase.gi .modelindex("models/monsters/boss3/rider/tris.md2"); ent.think = makron_torso_think; ent.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME; ent.s.sound = GameBase.gi.soundindex("makron/spine.wav"); GameBase.gi.linkentity(ent); return true; } }; static EntDieAdapter makron_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { edict_t tempent; int n; self.s.sound = 0; // check for gib if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 1 /* 4 */; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, Defines.GIB_METALLIC); GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, Defines.GIB_METALLIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; // regular death GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, Defines.ATTN_NONE, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; tempent = GameUtil.G_Spawn(); Math3D.VectorCopy(self.s.origin, tempent.s.origin); Math3D.VectorCopy(self.s.angles, tempent.s.angles); tempent.s.origin[1] -= 84; makron_torso.think(tempent); self.monsterinfo.currentmove = makron_move_death2; } }; static EntThinkAdapter Makron_CheckAttack = new EntThinkAdapter() { public boolean think(edict_t self) { float[] spot1 = { 0, 0, 0 }, spot2 = { 0, 0, 0 }; float[] temp = { 0, 0, 0 }; float chance; trace_t tr; boolean enemy_infront; int enemy_range; float enemy_yaw; if (self.enemy.health > 0) { // see if any entities are in the way of the shot Math3D.VectorCopy(self.s.origin, spot1); spot1[2] += self.viewheight; Math3D.VectorCopy(self.enemy.s.origin, spot2); spot2[2] += self.enemy.viewheight; tr = GameBase.gi.trace(spot1, null, null, spot2, self, Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER | Defines.CONTENTS_SLIME | Defines.CONTENTS_LAVA); // do we have a clear shot? if (tr.ent != self.enemy) return false; } enemy_infront = GameUtil.infront(self, self.enemy); enemy_range = GameUtil.range(self, self.enemy); Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); enemy_yaw = Math3D.vectoyaw(temp); self.ideal_yaw = enemy_yaw; // melee attack if (enemy_range == Defines.RANGE_MELEE) { if (self.monsterinfo.melee != null) self.monsterinfo.attack_state = Defines.AS_MELEE; else self.monsterinfo.attack_state = Defines.AS_MISSILE; return true; } // missile attack if (null != self.monsterinfo.attack) return false; if (GameBase.level.time < self.monsterinfo.attack_finished) return false; if (enemy_range == Defines.RANGE_FAR) return false; if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) { chance = 0.4f; } else if (enemy_range == Defines.RANGE_MELEE) { chance = 0.8f; } else if (enemy_range == Defines.RANGE_NEAR) { chance = 0.4f; } else if (enemy_range == Defines.RANGE_MID) { chance = 0.2f; } else { return false; } if (Lib.random() < chance) { self.monsterinfo.attack_state = Defines.AS_MISSILE; self.monsterinfo.attack_finished = GameBase.level.time + 2 * Lib.random(); return true; } if ((self.flags & Defines.FL_FLY) != 0) { if (Lib.random() < 0.3) self.monsterinfo.attack_state = Defines.AS_SLIDING; else self.monsterinfo.attack_state = Defines.AS_STRAIGHT; } return false; } }; static mframe_t makron_frames_attack3[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, makronBFG), // FIXME: BFG Attack here new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t makron_move_attack3 = new mmove_t(FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run); static mframe_t makron_frames_attack4[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t makron_move_attack4 = new mmove_t(FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run); static mframe_t makron_frames_attack5[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, makron_prerailgun), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, MakronSaveloc), new mframe_t(GameAI.ai_move, 0, MakronRailgun), // Fire railgun new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t makron_move_attack5 = new mmove_t(FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run); /* * ================= MakronSpawn * * ================= */ static EntThinkAdapter MakronSpawn = new EntThinkAdapter() { public boolean think(edict_t self) { float[] vec = { 0, 0, 0 }; edict_t player; SP_monster_makron(self); // jump at player player = GameBase.level.sight_client; if (player == null) return true; Math3D.VectorSubtract(player.s.origin, self.s.origin, vec); self.s.angles[Defines.YAW] = Math3D.vectoyaw(vec); Math3D.VectorNormalize(vec); Math3D.VectorMA(Globals.vec3_origin, 400, vec, self.velocity); self.velocity[2] = 200; self.groundentity = null; return true; } }; static EntThinkAdapter MakronToss = new EntThinkAdapter() { public boolean think(edict_t self) { edict_t ent; ent = GameUtil.G_Spawn(); ent.nextthink = GameBase.level.time + 0.8f; ent.think = MakronSpawn; ent.target = self.target; Math3D.VectorCopy(self.s.origin, ent.s.origin); return true; } }; // // monster_makron // static void MakronPrecache() { sound_pain4 = GameBase.gi.soundindex("makron/pain3.wav"); sound_pain5 = GameBase.gi.soundindex("makron/pain2.wav"); sound_pain6 = GameBase.gi.soundindex("makron/pain1.wav"); sound_death = GameBase.gi.soundindex("makron/death.wav"); sound_step_left = GameBase.gi.soundindex("makron/step1.wav"); sound_step_right = GameBase.gi.soundindex("makron/step2.wav"); sound_attack_bfg = GameBase.gi.soundindex("makron/bfg_fire.wav"); sound_brainsplorch = GameBase.gi.soundindex("makron/brain1.wav"); sound_prerailgun = GameBase.gi.soundindex("makron/rail_up.wav"); sound_popup = GameBase.gi.soundindex("makron/popup.wav"); sound_taunt1 = GameBase.gi.soundindex("makron/voice4.wav"); sound_taunt2 = GameBase.gi.soundindex("makron/voice3.wav"); sound_taunt3 = GameBase.gi.soundindex("makron/voice.wav"); sound_hit = GameBase.gi.soundindex("makron/bhit.wav"); GameBase.gi.modelindex("models/monsters/boss3/rider/tris.md2"); } /* * QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush * Trigger_Spawn Sight */ static void SP_monster_makron(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } MakronPrecache(); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.s.modelindex = GameBase.gi .modelindex("models/monsters/boss3/rider/tris.md2"); Math3D.VectorSet(self.mins, -30, -30, 0); Math3D.VectorSet(self.maxs, 30, 30, 90); self.health = 3000; self.gib_health = -2000; self.mass = 500; self.pain = makron_pain; self.die = makron_die; self.monsterinfo.stand = makron_stand; self.monsterinfo.walk = makron_walk; self.monsterinfo.run = makron_run; self.monsterinfo.dodge = null; self.monsterinfo.attack = makron_attack; self.monsterinfo.melee = null; self.monsterinfo.sight = makron_sight; self.monsterinfo.checkattack = Makron_CheckAttack; GameBase.gi.linkentity(self); // self.monsterinfo.currentmove = &makron_move_stand; self.monsterinfo.currentmove = makron_move_sight; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); } }