/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. // $Id: M_Boss32.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; public class M_Boss32 extends GameWeapon { public final static int FRAME_attak101= 0; public final static int FRAME_attak102= 1; public final static int FRAME_attak103= 2; public final static int FRAME_attak104= 3; public final static int FRAME_attak105= 4; public final static int FRAME_attak106= 5; public final static int FRAME_attak107= 6; public final static int FRAME_attak108= 7; public final static int FRAME_attak109= 8; public final static int FRAME_attak110= 9; public final static int FRAME_attak111= 10; public final static int FRAME_attak112= 11; public final static int FRAME_attak113= 12; public final static int FRAME_attak114= 13; public final static int FRAME_attak115= 14; public final static int FRAME_attak116= 15; public final static int FRAME_attak117= 16; public final static int FRAME_attak118= 17; public final static int FRAME_attak201= 18; public final static int FRAME_attak202= 19; public final static int FRAME_attak203= 20; public final static int FRAME_attak204= 21; public final static int FRAME_attak205= 22; public final static int FRAME_attak206= 23; public final static int FRAME_attak207= 24; public final static int FRAME_attak208= 25; public final static int FRAME_attak209= 26; public final static int FRAME_attak210= 27; public final static int FRAME_attak211= 28; public final static int FRAME_attak212= 29; public final static int FRAME_attak213= 30; public final static int FRAME_death01= 31; public final static int FRAME_death02= 32; public final static int FRAME_death03= 33; public final static int FRAME_death04= 34; public final static int FRAME_death05= 35; public final static int FRAME_death06= 36; public final static int FRAME_death07= 37; public final static int FRAME_death08= 38; public final static int FRAME_death09= 39; public final static int FRAME_death10= 40; public final static int FRAME_death11= 41; public final static int FRAME_death12= 42; public final static int FRAME_death13= 43; public final static int FRAME_death14= 44; public final static int FRAME_death15= 45; public final static int FRAME_death16= 46; public final static int FRAME_death17= 47; public final static int FRAME_death18= 48; public final static int FRAME_death19= 49; public final static int FRAME_death20= 50; public final static int FRAME_death21= 51; public final static int FRAME_death22= 52; public final static int FRAME_death23= 53; public final static int FRAME_death24= 54; public final static int FRAME_death25= 55; public final static int FRAME_death26= 56; public final static int FRAME_death27= 57; public final static int FRAME_death28= 58; public final static int FRAME_death29= 59; public final static int FRAME_death30= 60; public final static int FRAME_death31= 61; public final static int FRAME_death32= 62; public final static int FRAME_death33= 63; public final static int FRAME_death34= 64; public final static int FRAME_death35= 65; public final static int FRAME_death36= 66; public final static int FRAME_death37= 67; public final static int FRAME_death38= 68; public final static int FRAME_death39= 69; public final static int FRAME_death40= 70; public final static int FRAME_death41= 71; public final static int FRAME_death42= 72; public final static int FRAME_death43= 73; public final static int FRAME_death44= 74; public final static int FRAME_death45= 75; public final static int FRAME_death46= 76; public final static int FRAME_death47= 77; public final static int FRAME_death48= 78; public final static int FRAME_death49= 79; public final static int FRAME_death50= 80; public final static int FRAME_pain101= 81; public final static int FRAME_pain102= 82; public final static int FRAME_pain103= 83; public final static int FRAME_pain201= 84; public final static int FRAME_pain202= 85; public final static int FRAME_pain203= 86; public final static int FRAME_pain301= 87; public final static int FRAME_pain302= 88; public final static int FRAME_pain303= 89; public final static int FRAME_pain304= 90; public final static int FRAME_pain305= 91; public final static int FRAME_pain306= 92; public final static int FRAME_pain307= 93; public final static int FRAME_pain308= 94; public final static int FRAME_pain309= 95; public final static int FRAME_pain310= 96; public final static int FRAME_pain311= 97; public final static int FRAME_pain312= 98; public final static int FRAME_pain313= 99; public final static int FRAME_pain314= 100; public final static int FRAME_pain315= 101; public final static int FRAME_pain316= 102; public final static int FRAME_pain317= 103; public final static int FRAME_pain318= 104; public final static int FRAME_pain319= 105; public final static int FRAME_pain320= 106; public final static int FRAME_pain321= 107; public final static int FRAME_pain322= 108; public final static int FRAME_pain323= 109; public final static int FRAME_pain324= 110; public final static int FRAME_pain325= 111; public final static int FRAME_stand01= 112; public final static int FRAME_stand02= 113; public final static int FRAME_stand03= 114; public final static int FRAME_stand04= 115; public final static int FRAME_stand05= 116; public final static int FRAME_stand06= 117; public final static int FRAME_stand07= 118; public final static int FRAME_stand08= 119; public final static int FRAME_stand09= 120; public final static int FRAME_stand10= 121; public final static int FRAME_stand11= 122; public final static int FRAME_stand12= 123; public final static int FRAME_stand13= 124; public final static int FRAME_stand14= 125; public final static int FRAME_stand15= 126; public final static int FRAME_stand16= 127; public final static int FRAME_stand17= 128; public final static int FRAME_stand18= 129; public final static int FRAME_stand19= 130; public final static int FRAME_stand20= 131; public final static int FRAME_stand21= 132; public final static int FRAME_stand22= 133; public final static int FRAME_stand23= 134; public final static int FRAME_stand24= 135; public final static int FRAME_stand25= 136; public final static int FRAME_stand26= 137; public final static int FRAME_stand27= 138; public final static int FRAME_stand28= 139; public final static int FRAME_stand29= 140; public final static int FRAME_stand30= 141; public final static int FRAME_stand31= 142; public final static int FRAME_stand32= 143; public final static int FRAME_stand33= 144; public final static int FRAME_stand34= 145; public final static int FRAME_stand35= 146; public final static int FRAME_stand36= 147; public final static int FRAME_stand37= 148; public final static int FRAME_stand38= 149; public final static int FRAME_stand39= 150; public final static int FRAME_stand40= 151; public final static int FRAME_stand41= 152; public final static int FRAME_stand42= 153; public final static int FRAME_stand43= 154; public final static int FRAME_stand44= 155; public final static int FRAME_stand45= 156; public final static int FRAME_stand46= 157; public final static int FRAME_stand47= 158; public final static int FRAME_stand48= 159; public final static int FRAME_stand49= 160; public final static int FRAME_stand50= 161; public final static int FRAME_stand51= 162; public final static int FRAME_walk01= 163; public final static int FRAME_walk02= 164; public final static int FRAME_walk03= 165; public final static int FRAME_walk04= 166; public final static int FRAME_walk05= 167; public final static int FRAME_walk06= 168; public final static int FRAME_walk07= 169; public final static int FRAME_walk08= 170; public final static int FRAME_walk09= 171; public final static int FRAME_walk10= 172; public final static int FRAME_walk11= 173; public final static int FRAME_walk12= 174; public final static int FRAME_walk13= 175; public final static int FRAME_walk14= 176; public final static int FRAME_walk15= 177; public final static int FRAME_walk16= 178; public final static int FRAME_walk17= 179; public final static int FRAME_walk18= 180; public final static int FRAME_walk19= 181; public final static int FRAME_walk20= 182; public final static int FRAME_walk21= 183; public final static int FRAME_walk22= 184; public final static int FRAME_walk23= 185; public final static int FRAME_walk24= 186; public final static int FRAME_walk25= 187; public final static int FRAME_active01= 188; public final static int FRAME_active02= 189; public final static int FRAME_active03= 190; public final static int FRAME_active04= 191; public final static int FRAME_active05= 192; public final static int FRAME_active06= 193; public final static int FRAME_active07= 194; public final static int FRAME_active08= 195; public final static int FRAME_active09= 196; public final static int FRAME_active10= 197; public final static int FRAME_active11= 198; public final static int FRAME_active12= 199; public final static int FRAME_active13= 200; public final static int FRAME_attak301= 201; public final static int FRAME_attak302= 202; public final static int FRAME_attak303= 203; public final static int FRAME_attak304= 204; public final static int FRAME_attak305= 205; public final static int FRAME_attak306= 206; public final static int FRAME_attak307= 207; public final static int FRAME_attak308= 208; public final static int FRAME_attak401= 209; public final static int FRAME_attak402= 210; public final static int FRAME_attak403= 211; public final static int FRAME_attak404= 212; public final static int FRAME_attak405= 213; public final static int FRAME_attak406= 214; public final static int FRAME_attak407= 215; public final static int FRAME_attak408= 216; public final static int FRAME_attak409= 217; public final static int FRAME_attak410= 218; public final static int FRAME_attak411= 219; public final static int FRAME_attak412= 220; public final static int FRAME_attak413= 221; public final static int FRAME_attak414= 222; public final static int FRAME_attak415= 223; public final static int FRAME_attak416= 224; public final static int FRAME_attak417= 225; public final static int FRAME_attak418= 226; public final static int FRAME_attak419= 227; public final static int FRAME_attak420= 228; public final static int FRAME_attak421= 229; public final static int FRAME_attak422= 230; public final static int FRAME_attak423= 231; public final static int FRAME_attak424= 232; public final static int FRAME_attak425= 233; public final static int FRAME_attak426= 234; public final static int FRAME_attak501= 235; public final static int FRAME_attak502= 236; public final static int FRAME_attak503= 237; public final static int FRAME_attak504= 238; public final static int FRAME_attak505= 239; public final static int FRAME_attak506= 240; public final static int FRAME_attak507= 241; public final static int FRAME_attak508= 242; public final static int FRAME_attak509= 243; public final static int FRAME_attak510= 244; public final static int FRAME_attak511= 245; public final static int FRAME_attak512= 246; public final static int FRAME_attak513= 247; public final static int FRAME_attak514= 248; public final static int FRAME_attak515= 249; public final static int FRAME_attak516= 250; public final static int FRAME_death201= 251; public final static int FRAME_death202= 252; public final static int FRAME_death203= 253; public final static int FRAME_death204= 254; public final static int FRAME_death205= 255; public final static int FRAME_death206= 256; public final static int FRAME_death207= 257; public final static int FRAME_death208= 258; public final static int FRAME_death209= 259; public final static int FRAME_death210= 260; public final static int FRAME_death211= 261; public final static int FRAME_death212= 262; public final static int FRAME_death213= 263; public final static int FRAME_death214= 264; public final static int FRAME_death215= 265; public final static int FRAME_death216= 266; public final static int FRAME_death217= 267; public final static int FRAME_death218= 268; public final static int FRAME_death219= 269; public final static int FRAME_death220= 270; public final static int FRAME_death221= 271; public final static int FRAME_death222= 272; public final static int FRAME_death223= 273; public final static int FRAME_death224= 274; public final static int FRAME_death225= 275; public final static int FRAME_death226= 276; public final static int FRAME_death227= 277; public final static int FRAME_death228= 278; public final static int FRAME_death229= 279; public final static int FRAME_death230= 280; public final static int FRAME_death231= 281; public final static int FRAME_death232= 282; public final static int FRAME_death233= 283; public final static int FRAME_death234= 284; public final static int FRAME_death235= 285; public final static int FRAME_death236= 286; public final static int FRAME_death237= 287; public final static int FRAME_death238= 288; public final static int FRAME_death239= 289; public final static int FRAME_death240= 290; public final static int FRAME_death241= 291; public final static int FRAME_death242= 292; public final static int FRAME_death243= 293; public final static int FRAME_death244= 294; public final static int FRAME_death245= 295; public final static int FRAME_death246= 296; public final static int FRAME_death247= 297; public final static int FRAME_death248= 298; public final static int FRAME_death249= 299; public final static int FRAME_death250= 300; public final static int FRAME_death251= 301; public final static int FRAME_death252= 302; public final static int FRAME_death253= 303; public final static int FRAME_death254= 304; public final static int FRAME_death255= 305; public final static int FRAME_death256= 306; public final static int FRAME_death257= 307; public final static int FRAME_death258= 308; public final static int FRAME_death259= 309; public final static int FRAME_death260= 310; public final static int FRAME_death261= 311; public final static int FRAME_death262= 312; public final static int FRAME_death263= 313; public final static int FRAME_death264= 314; public final static int FRAME_death265= 315; public final static int FRAME_death266= 316; public final static int FRAME_death267= 317; public final static int FRAME_death268= 318; public final static int FRAME_death269= 319; public final static int FRAME_death270= 320; public final static int FRAME_death271= 321; public final static int FRAME_death272= 322; public final static int FRAME_death273= 323; public final static int FRAME_death274= 324; public final static int FRAME_death275= 325; public final static int FRAME_death276= 326; public final static int FRAME_death277= 327; public final static int FRAME_death278= 328; public final static int FRAME_death279= 329; public final static int FRAME_death280= 330; public final static int FRAME_death281= 331; public final static int FRAME_death282= 332; public final static int FRAME_death283= 333; public final static int FRAME_death284= 334; public final static int FRAME_death285= 335; public final static int FRAME_death286= 336; public final static int FRAME_death287= 337; public final static int FRAME_death288= 338; public final static int FRAME_death289= 339; public final static int FRAME_death290= 340; public final static int FRAME_death291= 341; public final static int FRAME_death292= 342; public final static int FRAME_death293= 343; public final static int FRAME_death294= 344; public final static int FRAME_death295= 345; public final static int FRAME_death301= 346; public final static int FRAME_death302= 347; public final static int FRAME_death303= 348; public final static int FRAME_death304= 349; public final static int FRAME_death305= 350; public final static int FRAME_death306= 351; public final static int FRAME_death307= 352; public final static int FRAME_death308= 353; public final static int FRAME_death309= 354; public final static int FRAME_death310= 355; public final static int FRAME_death311= 356; public final static int FRAME_death312= 357; public final static int FRAME_death313= 358; public final static int FRAME_death314= 359; public final static int FRAME_death315= 360; public final static int FRAME_death316= 361; public final static int FRAME_death317= 362; public final static int FRAME_death318= 363; public final static int FRAME_death319= 364; public final static int FRAME_death320= 365; public final static int FRAME_jump01= 366; public final static int FRAME_jump02= 367; public final static int FRAME_jump03= 368; public final static int FRAME_jump04= 369; public final static int FRAME_jump05= 370; public final static int FRAME_jump06= 371; public final static int FRAME_jump07= 372; public final static int FRAME_jump08= 373; public final static int FRAME_jump09= 374; public final static int FRAME_jump10= 375; public final static int FRAME_jump11= 376; public final static int FRAME_jump12= 377; public final static int FRAME_jump13= 378; public final static int FRAME_pain401= 379; public final static int FRAME_pain402= 380; public final static int FRAME_pain403= 381; public final static int FRAME_pain404= 382; public final static int FRAME_pain501= 383; public final static int FRAME_pain502= 384; public final static int FRAME_pain503= 385; public final static int FRAME_pain504= 386; public final static int FRAME_pain601= 387; public final static int FRAME_pain602= 388; public final static int FRAME_pain603= 389; public final static int FRAME_pain604= 390; public final static int FRAME_pain605= 391; public final static int FRAME_pain606= 392; public final static int FRAME_pain607= 393; public final static int FRAME_pain608= 394; public final static int FRAME_pain609= 395; public final static int FRAME_pain610= 396; public final static int FRAME_pain611= 397; public final static int FRAME_pain612= 398; public final static int FRAME_pain613= 399; public final static int FRAME_pain614= 400; public final static int FRAME_pain615= 401; public final static int FRAME_pain616= 402; public final static int FRAME_pain617= 403; public final static int FRAME_pain618= 404; public final static int FRAME_pain619= 405; public final static int FRAME_pain620= 406; public final static int FRAME_pain621= 407; public final static int FRAME_pain622= 408; public final static int FRAME_pain623= 409; public final static int FRAME_pain624= 410; public final static int FRAME_pain625= 411; public final static int FRAME_pain626= 412; public final static int FRAME_pain627= 413; public final static int FRAME_stand201= 414; public final static int FRAME_stand202= 415; public final static int FRAME_stand203= 416; public final static int FRAME_stand204= 417; public final static int FRAME_stand205= 418; public final static int FRAME_stand206= 419; public final static int FRAME_stand207= 420; public final static int FRAME_stand208= 421; public final static int FRAME_stand209= 422; public final static int FRAME_stand210= 423; public final static int FRAME_stand211= 424; public final static int FRAME_stand212= 425; public final static int FRAME_stand213= 426; public final static int FRAME_stand214= 427; public final static int FRAME_stand215= 428; public final static int FRAME_stand216= 429; public final static int FRAME_stand217= 430; public final static int FRAME_stand218= 431; public final static int FRAME_stand219= 432; public final static int FRAME_stand220= 433; public final static int FRAME_stand221= 434; public final static int FRAME_stand222= 435; public final static int FRAME_stand223= 436; public final static int FRAME_stand224= 437; public final static int FRAME_stand225= 438; public final static int FRAME_stand226= 439; public final static int FRAME_stand227= 440; public final static int FRAME_stand228= 441; public final static int FRAME_stand229= 442; public final static int FRAME_stand230= 443; public final static int FRAME_stand231= 444; public final static int FRAME_stand232= 445; public final static int FRAME_stand233= 446; public final static int FRAME_stand234= 447; public final static int FRAME_stand235= 448; public final static int FRAME_stand236= 449; public final static int FRAME_stand237= 450; public final static int FRAME_stand238= 451; public final static int FRAME_stand239= 452; public final static int FRAME_stand240= 453; public final static int FRAME_stand241= 454; public final static int FRAME_stand242= 455; public final static int FRAME_stand243= 456; public final static int FRAME_stand244= 457; public final static int FRAME_stand245= 458; public final static int FRAME_stand246= 459; public final static int FRAME_stand247= 460; public final static int FRAME_stand248= 461; public final static int FRAME_stand249= 462; public final static int FRAME_stand250= 463; public final static int FRAME_stand251= 464; public final static int FRAME_stand252= 465; public final static int FRAME_stand253= 466; public final static int FRAME_stand254= 467; public final static int FRAME_stand255= 468; public final static int FRAME_stand256= 469; public final static int FRAME_stand257= 470; public final static int FRAME_stand258= 471; public final static int FRAME_stand259= 472; public final static int FRAME_stand260= 473; public final static int FRAME_walk201= 474; public final static int FRAME_walk202= 475; public final static int FRAME_walk203= 476; public final static int FRAME_walk204= 477; public final static int FRAME_walk205= 478; public final static int FRAME_walk206= 479; public final static int FRAME_walk207= 480; public final static int FRAME_walk208= 481; public final static int FRAME_walk209= 482; public final static int FRAME_walk210= 483; public final static int FRAME_walk211= 484; public final static int FRAME_walk212= 485; public final static int FRAME_walk213= 486; public final static int FRAME_walk214= 487; public final static int FRAME_walk215= 488; public final static int FRAME_walk216= 489; public final static int FRAME_walk217= 490; public final static float MODEL_SCALE= 1.000000f; static int sound_pain4; static int sound_pain5; static int sound_pain6; static int sound_death; static int sound_step_left; static int sound_step_right; static int sound_attack_bfg; static int sound_brainsplorch; static int sound_prerailgun; static int sound_popup; static int sound_taunt1; static int sound_taunt2; static int sound_taunt3; static int sound_hit; static EntThinkAdapter makron_taunt= new EntThinkAdapter() { public boolean think(edict_t self) { float r; r= Lib.random(); if (r <= 0.3) gi.sound(self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0); else if (r <= 0.6) gi.sound(self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0); else gi.sound(self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0); return true; } }; // // stand // static EntThinkAdapter makron_stand= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= makron_move_stand; return true; } }; /* static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean think(edict_t self) { return true; } }; */ static EntThinkAdapter makron_hit= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_AUTO, sound_hit, 1, ATTN_NONE, 0); return true; } }; static EntThinkAdapter makron_popup= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_popup, 1, ATTN_NONE, 0); return true; } }; static EntThinkAdapter makron_step_left= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter makron_step_right= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter makron_brainsplorch= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter makron_prerailgun= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM, 0); return true; } }; static mframe_t makron_frames_stand[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), // 10 new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), // 20 new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), // 30 new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), // 40 new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), // 50 new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null) // 60 }; static mmove_t makron_move_stand= new mmove_t(FRAME_stand201, FRAME_stand260, makron_frames_stand, null); static mframe_t makron_frames_run[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 3, makron_step_left), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 8, null), new mframe_t(GameAIAdapters.ai_run, 8, null), new mframe_t(GameAIAdapters.ai_run, 8, makron_step_right), new mframe_t(GameAIAdapters.ai_run, 6, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 9, null), new mframe_t(GameAIAdapters.ai_run, 6, null), new mframe_t(GameAIAdapters.ai_run, 12, null)}; static mmove_t makron_move_run= new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null); static mframe_t makron_frames_walk[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 3, makron_step_left), new mframe_t(GameAIAdapters.ai_walk, 12, null), new mframe_t(GameAIAdapters.ai_walk, 8, null), new mframe_t(GameAIAdapters.ai_walk, 8, null), new mframe_t(GameAIAdapters.ai_walk, 8, makron_step_right), new mframe_t(GameAIAdapters.ai_walk, 6, null), new mframe_t(GameAIAdapters.ai_walk, 12, null), new mframe_t(GameAIAdapters.ai_walk, 9, null), new mframe_t(GameAIAdapters.ai_walk, 6, null), new mframe_t(GameAIAdapters.ai_walk, 12, null)}; static mmove_t makron_move_walk= new mmove_t(FRAME_walk204, FRAME_walk213, makron_frames_run, null); // // death // static EntThinkAdapter makron_dead= new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -60, -60, 0); Math3D.VectorSet(self.maxs, 60, 60, 72); self.movetype= MOVETYPE_TOSS; self.svflags |= SVF_DEADMONSTER; self.nextthink= 0; gi.linkentity(self); return true; } }; static EntThinkAdapter makron_walk= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= makron_move_walk; return true; } }; static EntThinkAdapter makron_run= new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) self.monsterinfo.currentmove= makron_move_stand; else self.monsterinfo.currentmove= makron_move_run; return true; } }; static mframe_t makron_frames_pain6[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 10 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, makron_popup), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 20 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, makron_taunt), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t makron_move_pain6= new mmove_t(FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run); static mframe_t makron_frames_pain5[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t makron_move_pain5= new mmove_t(FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run); static mframe_t makron_frames_pain4[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t makron_move_pain4= new mmove_t(FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run); static mframe_t makron_frames_death2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, -15, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, -12, null), new mframe_t(GameAIAdapters.ai_move, 0, makron_step_left), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 10 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 11, null), new mframe_t(GameAIAdapters.ai_move, 12, null), new mframe_t(GameAIAdapters.ai_move, 11, makron_step_right), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 20 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 30 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 5, null), new mframe_t(GameAIAdapters.ai_move, 7, null), new mframe_t(GameAIAdapters.ai_move, 6, makron_step_left), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, 2, null), // 40 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 50 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, -6, makron_step_right), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, -4, makron_step_left), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 60 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, -5, null), new mframe_t(GameAIAdapters.ai_move, -3, makron_step_right), new mframe_t(GameAIAdapters.ai_move, -8, null), new mframe_t(GameAIAdapters.ai_move, -3, makron_step_left), new mframe_t(GameAIAdapters.ai_move, -7, null), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, -4, makron_step_right), // 70 new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, -7, null), new mframe_t(GameAIAdapters.ai_move, 0, makron_step_left), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 80 new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // 90 new mframe_t(GameAIAdapters.ai_move, 27, makron_hit), new mframe_t(GameAIAdapters.ai_move, 26, null), new mframe_t(GameAIAdapters.ai_move, 0, makron_brainsplorch), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null) // 95 }; static mmove_t makron_move_death2= new mmove_t(FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead); static mframe_t makron_frames_death3[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t makron_move_death3= new mmove_t(FRAME_death301, FRAME_death320, makron_frames_death3, null); static mframe_t makron_frames_sight[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t makron_move_sight= new mmove_t(FRAME_active01, FRAME_active13, makron_frames_sight, makron_run); static EntThinkAdapter makronBFG= new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; float[] start= { 0, 0, 0 }; float[] dir= { 0, 0, 0 }; float[] vec= { 0, 0, 0 }; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource( self.s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, dir); Math3D.VectorNormalize(dir); gi.sound(self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0); Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG); return true; } }; static EntThinkAdapter MakronSaveloc= new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorCopy(self.enemy.s.origin, self.pos1); //save for aiming the shot self.pos1[2] += self.enemy.viewheight; return true; } }; // FIXME: He's not firing from the proper Z static EntThinkAdapter MakronRailgun= new EntThinkAdapter() { public boolean think(edict_t self) { float[] start= { 0, 0, 0 }; float[] dir= { 0, 0, 0 }; float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource( self.s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start); // calc direction to where we targted Math3D.VectorSubtract(self.pos1, start, dir); Math3D.VectorNormalize(dir); Monster.monster_fire_railgun(self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1); return true; } }; // FIXME: This is all wrong. He's not firing at the proper angles. static EntThinkAdapter MakronHyperblaster= new EntThinkAdapter() { public boolean think(edict_t self) { float[] dir= { 0, 0, 0 }; float[] vec= { 0, 0, 0 }; float[] start= { 0, 0, 0 }; float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; int flash_number; flash_number= MZ2_MAKRON_BLASTER_1 + (self.s.frame - FRAME_attak405); Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource( self.s.origin, monster_flash_offset[flash_number], forward, right, start); if (self.enemy != null) { Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, vec); Math3D.vectoangles(vec, vec); dir[0]= vec[0]; } else { dir[0]= 0; } if (self.s.frame <= FRAME_attak413) dir[1]= self.s.angles[1] - 10 * (self.s.frame - FRAME_attak413); else dir[1]= self.s.angles[1] + 10 * (self.s.frame - FRAME_attak421); dir[2]= 0; Math3D.AngleVectors(dir, forward, null, null); Monster.monster_fire_blaster(self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER); return true; } }; static EntPainAdapter makron_pain= new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum= 1; if (level.time < self.pain_debounce_time) return; // Lessen the chance of him going into his pain frames if (damage <= 25) if (Lib.random() < 0.2) return; self.pain_debounce_time= level.time + 3; if (skill.value == 3) return; // no pain anims in nightmare if (damage <= 40) { gi.sound(self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE, 0); self.monsterinfo.currentmove= makron_move_pain4; } else if (damage <= 110) { gi.sound(self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE, 0); self.monsterinfo.currentmove= makron_move_pain5; } else { if (damage <= 150) if (Lib.random() <= 0.45) { gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); self.monsterinfo.currentmove= makron_move_pain6; } else if (Lib.random() <= 0.35) { gi.sound(self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE, 0); self.monsterinfo.currentmove= makron_move_pain6; } } } }; static EntInteractAdapter makron_sight= new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { self.monsterinfo.currentmove= makron_move_sight; return true; } }; static EntThinkAdapter makron_attack= new EntThinkAdapter() { public boolean think(edict_t self) { float[] vec= { 0, 0, 0 }; float range; float r; r= Lib.random(); Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); range= Math3D.VectorLength(vec); if (r <= 0.3) self.monsterinfo.currentmove= makron_move_attack3; else if (r <= 0.6) self.monsterinfo.currentmove= makron_move_attack4; else self.monsterinfo.currentmove= makron_move_attack5; return true; } }; /* --- Makron Torso. This needs to be spawned in --- */ static EntThinkAdapter makron_torso_think= new EntThinkAdapter() { public boolean think(edict_t self) { if (++self.s.frame < 365) self.nextthink= level.time + FRAMETIME; else { self.s.frame= 346; self.nextthink= level.time + FRAMETIME; } return true; } }; static EntThinkAdapter makron_torso= new EntThinkAdapter() { public boolean think(edict_t ent) { ent.movetype= MOVETYPE_NONE; ent.solid= SOLID_NOT; Math3D.VectorSet(ent.mins, -8, -8, 0); Math3D.VectorSet(ent.maxs, 8, 8, 8); ent.s.frame= 346; ent.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2"); ent.think= makron_torso_think; ent.nextthink= level.time + 2 * FRAMETIME; ent.s.sound= gi.soundindex("makron/spine.wav"); gi.linkentity(ent); return true; } }; static EntDieAdapter makron_die= new EntDieAdapter() { public void die( edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { edict_t tempent; int n; self.s.sound= 0; // check for gib if (self.health <= self.gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n= 0; n < 1 /*4*/; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); for (n= 0; n < 4; n++) ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); self.deadflag= DEAD_DEAD; return; } if (self.deadflag == DEAD_DEAD) return; // regular death gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); self.deadflag= DEAD_DEAD; self.takedamage= DAMAGE_YES; tempent= G_Spawn(); Math3D.VectorCopy(self.s.origin, tempent.s.origin); Math3D.VectorCopy(self.s.angles, tempent.s.angles); tempent.s.origin[1] -= 84; makron_torso.think(tempent); self.monsterinfo.currentmove= makron_move_death2; } }; static EntThinkAdapter Makron_CheckAttack= new EntThinkAdapter() { public boolean think(edict_t self) { float[] spot1= { 0, 0, 0 }, spot2= { 0, 0, 0 }; float[] temp= { 0, 0, 0 }; float chance; trace_t tr; boolean enemy_infront; int enemy_range; float enemy_yaw; if (self.enemy.health > 0) { // see if any entities are in the way of the shot Math3D.VectorCopy(self.s.origin, spot1); spot1[2] += self.viewheight; Math3D.VectorCopy(self.enemy.s.origin, spot2); spot2[2] += self.enemy.viewheight; tr= gi.trace( spot1, null, null, spot2, self, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA); // do we have a clear shot? if (tr.ent != self.enemy) return false; } enemy_infront= infront(self, self.enemy); enemy_range= range(self, self.enemy); Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp); enemy_yaw= Math3D.vectoyaw(temp); self.ideal_yaw= enemy_yaw; // melee attack if (enemy_range == RANGE_MELEE) { if (self.monsterinfo.melee != null) self.monsterinfo.attack_state= AS_MELEE; else self.monsterinfo.attack_state= AS_MISSILE; return true; } // missile attack if (null != self.monsterinfo.attack) return false; if (level.time < self.monsterinfo.attack_finished) return false; if (enemy_range == RANGE_FAR) return false; if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { chance= 0.4f; } else if (enemy_range == RANGE_MELEE) { chance= 0.8f; } else if (enemy_range == RANGE_NEAR) { chance= 0.4f; } else if (enemy_range == RANGE_MID) { chance= 0.2f; } else { return false; } if (Lib.random() < chance) { self.monsterinfo.attack_state= AS_MISSILE; self.monsterinfo.attack_finished= level.time + 2 * Lib.random(); return true; } if ((self.flags & FL_FLY) != 0) { if (Lib.random() < 0.3) self.monsterinfo.attack_state= AS_SLIDING; else self.monsterinfo.attack_state= AS_STRAIGHT; } return false; } }; // // monster_makron // static void MakronPrecache() { sound_pain4= gi.soundindex("makron/pain3.wav"); sound_pain5= gi.soundindex("makron/pain2.wav"); sound_pain6= gi.soundindex("makron/pain1.wav"); sound_death= gi.soundindex("makron/death.wav"); sound_step_left= gi.soundindex("makron/step1.wav"); sound_step_right= gi.soundindex("makron/step2.wav"); sound_attack_bfg= gi.soundindex("makron/bfg_fire.wav"); sound_brainsplorch= gi.soundindex("makron/brain1.wav"); sound_prerailgun= gi.soundindex("makron/rail_up.wav"); sound_popup= gi.soundindex("makron/popup.wav"); sound_taunt1= gi.soundindex("makron/voice4.wav"); sound_taunt2= gi.soundindex("makron/voice3.wav"); sound_taunt3= gi.soundindex("makron/voice.wav"); sound_hit= gi.soundindex("makron/bhit.wav"); gi.modelindex("models/monsters/boss3/rider/tris.md2"); } static mframe_t makron_frames_attack3[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, makronBFG), // FIXME: BFG Attack here new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t makron_move_attack3= new mmove_t(FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run); static mframe_t makron_frames_attack4[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, MakronHyperblaster), // fire new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t makron_move_attack4= new mmove_t(FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run); static mframe_t makron_frames_attack5[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, makron_prerailgun), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, MakronSaveloc), new mframe_t(GameAIAdapters.ai_move, 0, MakronRailgun), // Fire railgun new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t makron_move_attack5= new mmove_t(FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run); /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight */ static void SP_monster_makron(edict_t self) { if (deathmatch.value != 0) { G_FreeEdict(self); return; } MakronPrecache(); self.movetype= MOVETYPE_STEP; self.solid= SOLID_BBOX; self.s.modelindex= gi.modelindex("models/monsters/boss3/rider/tris.md2"); Math3D.VectorSet(self.mins, -30, -30, 0); Math3D.VectorSet(self.maxs, 30, 30, 90); self.health= 3000; self.gib_health= -2000; self.mass= 500; self.pain= makron_pain; self.die= makron_die; self.monsterinfo.stand= makron_stand; self.monsterinfo.walk= makron_walk; self.monsterinfo.run= makron_run; self.monsterinfo.dodge= null; self.monsterinfo.attack= makron_attack; self.monsterinfo.melee= null; self.monsterinfo.sight= makron_sight; self.monsterinfo.checkattack= Makron_CheckAttack; gi.linkentity(self); // self.monsterinfo.currentmove = &makron_move_stand; self.monsterinfo.currentmove= makron_move_sight; self.monsterinfo.scale= MODEL_SCALE; GameAIAdapters.walkmonster_start.think(self); } /* ================= MakronSpawn ================= */ static EntThinkAdapter MakronSpawn= new EntThinkAdapter() { public boolean think(edict_t self) { float[] vec= { 0, 0, 0 }; edict_t player; SP_monster_makron(self); // jump at player player= level.sight_client; if (player == null) return true; Math3D.VectorSubtract(player.s.origin, self.s.origin, vec); self.s.angles[YAW]= Math3D.vectoyaw(vec); Math3D.VectorNormalize(vec); Math3D.VectorMA(vec3_origin, 400, vec, self.velocity); self.velocity[2]= 200; self.groundentity= null; return true; } }; static EntThinkAdapter MakronToss= new EntThinkAdapter() { public boolean think(edict_t self) { edict_t ent; ent= G_Spawn(); ent.nextthink= level.time + 0.8f; ent.think= MakronSpawn; ent.target= self.target; Math3D.VectorCopy(self.s.origin, ent.s.origin); return true; } }; }