/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. // $Id: M_Brain.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; public class M_Brain extends GameWeapon { public final static int FRAME_walk101= 0; public final static int FRAME_walk102= 1; public final static int FRAME_walk103= 2; public final static int FRAME_walk104= 3; public final static int FRAME_walk105= 4; public final static int FRAME_walk106= 5; public final static int FRAME_walk107= 6; public final static int FRAME_walk108= 7; public final static int FRAME_walk109= 8; public final static int FRAME_walk110= 9; public final static int FRAME_walk111= 10; public final static int FRAME_walk112= 11; public final static int FRAME_walk113= 12; public final static int FRAME_walk201= 13; public final static int FRAME_walk202= 14; public final static int FRAME_walk203= 15; public final static int FRAME_walk204= 16; public final static int FRAME_walk205= 17; public final static int FRAME_walk206= 18; public final static int FRAME_walk207= 19; public final static int FRAME_walk208= 20; public final static int FRAME_walk209= 21; public final static int FRAME_walk210= 22; public final static int FRAME_walk211= 23; public final static int FRAME_walk212= 24; public final static int FRAME_walk213= 25; public final static int FRAME_walk214= 26; public final static int FRAME_walk215= 27; public final static int FRAME_walk216= 28; public final static int FRAME_walk217= 29; public final static int FRAME_walk218= 30; public final static int FRAME_walk219= 31; public final static int FRAME_walk220= 32; public final static int FRAME_walk221= 33; public final static int FRAME_walk222= 34; public final static int FRAME_walk223= 35; public final static int FRAME_walk224= 36; public final static int FRAME_walk225= 37; public final static int FRAME_walk226= 38; public final static int FRAME_walk227= 39; public final static int FRAME_walk228= 40; public final static int FRAME_walk229= 41; public final static int FRAME_walk230= 42; public final static int FRAME_walk231= 43; public final static int FRAME_walk232= 44; public final static int FRAME_walk233= 45; public final static int FRAME_walk234= 46; public final static int FRAME_walk235= 47; public final static int FRAME_walk236= 48; public final static int FRAME_walk237= 49; public final static int FRAME_walk238= 50; public final static int FRAME_walk239= 51; public final static int FRAME_walk240= 52; public final static int FRAME_attak101= 53; public final static int FRAME_attak102= 54; public final static int FRAME_attak103= 55; public final static int FRAME_attak104= 56; public final static int FRAME_attak105= 57; public final static int FRAME_attak106= 58; public final static int FRAME_attak107= 59; public final static int FRAME_attak108= 60; public final static int FRAME_attak109= 61; public final static int FRAME_attak110= 62; public final static int FRAME_attak111= 63; public final static int FRAME_attak112= 64; public final static int FRAME_attak113= 65; public final static int FRAME_attak114= 66; public final static int FRAME_attak115= 67; public final static int FRAME_attak116= 68; public final static int FRAME_attak117= 69; public final static int FRAME_attak118= 70; public final static int FRAME_attak201= 71; public final static int FRAME_attak202= 72; public final static int FRAME_attak203= 73; public final static int FRAME_attak204= 74; public final static int FRAME_attak205= 75; public final static int FRAME_attak206= 76; public final static int FRAME_attak207= 77; public final static int FRAME_attak208= 78; public final static int FRAME_attak209= 79; public final static int FRAME_attak210= 80; public final static int FRAME_attak211= 81; public final static int FRAME_attak212= 82; public final static int FRAME_attak213= 83; public final static int FRAME_attak214= 84; public final static int FRAME_attak215= 85; public final static int FRAME_attak216= 86; public final static int FRAME_attak217= 87; public final static int FRAME_pain101= 88; public final static int FRAME_pain102= 89; public final static int FRAME_pain103= 90; public final static int FRAME_pain104= 91; public final static int FRAME_pain105= 92; public final static int FRAME_pain106= 93; public final static int FRAME_pain107= 94; public final static int FRAME_pain108= 95; public final static int FRAME_pain109= 96; public final static int FRAME_pain110= 97; public final static int FRAME_pain111= 98; public final static int FRAME_pain112= 99; public final static int FRAME_pain113= 100; public final static int FRAME_pain114= 101; public final static int FRAME_pain115= 102; public final static int FRAME_pain116= 103; public final static int FRAME_pain117= 104; public final static int FRAME_pain118= 105; public final static int FRAME_pain119= 106; public final static int FRAME_pain120= 107; public final static int FRAME_pain121= 108; public final static int FRAME_pain201= 109; public final static int FRAME_pain202= 110; public final static int FRAME_pain203= 111; public final static int FRAME_pain204= 112; public final static int FRAME_pain205= 113; public final static int FRAME_pain206= 114; public final static int FRAME_pain207= 115; public final static int FRAME_pain208= 116; public final static int FRAME_pain301= 117; public final static int FRAME_pain302= 118; public final static int FRAME_pain303= 119; public final static int FRAME_pain304= 120; public final static int FRAME_pain305= 121; public final static int FRAME_pain306= 122; public final static int FRAME_death101= 123; public final static int FRAME_death102= 124; public final static int FRAME_death103= 125; public final static int FRAME_death104= 126; public final static int FRAME_death105= 127; public final static int FRAME_death106= 128; public final static int FRAME_death107= 129; public final static int FRAME_death108= 130; public final static int FRAME_death109= 131; public final static int FRAME_death110= 132; public final static int FRAME_death111= 133; public final static int FRAME_death112= 134; public final static int FRAME_death113= 135; public final static int FRAME_death114= 136; public final static int FRAME_death115= 137; public final static int FRAME_death116= 138; public final static int FRAME_death117= 139; public final static int FRAME_death118= 140; public final static int FRAME_death201= 141; public final static int FRAME_death202= 142; public final static int FRAME_death203= 143; public final static int FRAME_death204= 144; public final static int FRAME_death205= 145; public final static int FRAME_duck01= 146; public final static int FRAME_duck02= 147; public final static int FRAME_duck03= 148; public final static int FRAME_duck04= 149; public final static int FRAME_duck05= 150; public final static int FRAME_duck06= 151; public final static int FRAME_duck07= 152; public final static int FRAME_duck08= 153; public final static int FRAME_defens01= 154; public final static int FRAME_defens02= 155; public final static int FRAME_defens03= 156; public final static int FRAME_defens04= 157; public final static int FRAME_defens05= 158; public final static int FRAME_defens06= 159; public final static int FRAME_defens07= 160; public final static int FRAME_defens08= 161; public final static int FRAME_stand01= 162; public final static int FRAME_stand02= 163; public final static int FRAME_stand03= 164; public final static int FRAME_stand04= 165; public final static int FRAME_stand05= 166; public final static int FRAME_stand06= 167; public final static int FRAME_stand07= 168; public final static int FRAME_stand08= 169; public final static int FRAME_stand09= 170; public final static int FRAME_stand10= 171; public final static int FRAME_stand11= 172; public final static int FRAME_stand12= 173; public final static int FRAME_stand13= 174; public final static int FRAME_stand14= 175; public final static int FRAME_stand15= 176; public final static int FRAME_stand16= 177; public final static int FRAME_stand17= 178; public final static int FRAME_stand18= 179; public final static int FRAME_stand19= 180; public final static int FRAME_stand20= 181; public final static int FRAME_stand21= 182; public final static int FRAME_stand22= 183; public final static int FRAME_stand23= 184; public final static int FRAME_stand24= 185; public final static int FRAME_stand25= 186; public final static int FRAME_stand26= 187; public final static int FRAME_stand27= 188; public final static int FRAME_stand28= 189; public final static int FRAME_stand29= 190; public final static int FRAME_stand30= 191; public final static int FRAME_stand31= 192; public final static int FRAME_stand32= 193; public final static int FRAME_stand33= 194; public final static int FRAME_stand34= 195; public final static int FRAME_stand35= 196; public final static int FRAME_stand36= 197; public final static int FRAME_stand37= 198; public final static int FRAME_stand38= 199; public final static int FRAME_stand39= 200; public final static int FRAME_stand40= 201; public final static int FRAME_stand41= 202; public final static int FRAME_stand42= 203; public final static int FRAME_stand43= 204; public final static int FRAME_stand44= 205; public final static int FRAME_stand45= 206; public final static int FRAME_stand46= 207; public final static int FRAME_stand47= 208; public final static int FRAME_stand48= 209; public final static int FRAME_stand49= 210; public final static int FRAME_stand50= 211; public final static int FRAME_stand51= 212; public final static int FRAME_stand52= 213; public final static int FRAME_stand53= 214; public final static int FRAME_stand54= 215; public final static int FRAME_stand55= 216; public final static int FRAME_stand56= 217; public final static int FRAME_stand57= 218; public final static int FRAME_stand58= 219; public final static int FRAME_stand59= 220; public final static int FRAME_stand60= 221; public final static float MODEL_SCALE= 1.000000f; static int sound_chest_open; static int sound_tentacles_extend; static int sound_tentacles_retract; static int sound_death; static int sound_idle1; static int sound_idle2; static int sound_idle3; static int sound_pain1; static int sound_pain2; static int sound_sight; static int sound_search; static int sound_melee1; static int sound_melee2; static int sound_melee3; static EntInteractAdapter brain_sight= new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_search= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); return true; } }; // // STAND // static mframe_t brain_frames_stand[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t brain_move_stand= new mmove_t(FRAME_stand01, FRAME_stand30, brain_frames_stand, null); static EntThinkAdapter brain_stand= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= brain_move_stand; return true; } }; // // IDLE // static mframe_t brain_frames_idle[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t brain_move_idle= new mmove_t(FRAME_stand31, FRAME_stand60, brain_frames_idle, brain_stand); /* static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean think(edict_t self) { return true; } }; */ static EntThinkAdapter brain_idle= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_AUTO, sound_idle3, 1, ATTN_IDLE, 0); self.monsterinfo.currentmove= brain_move_idle; return true; } }; // // WALK // static mframe_t brain_frames_walk1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 7, null), new mframe_t(GameAIAdapters.ai_walk, 2, null), new mframe_t(GameAIAdapters.ai_walk, 3, null), new mframe_t(GameAIAdapters.ai_walk, 3, null), new mframe_t(GameAIAdapters.ai_walk, 1, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 9, null), new mframe_t(GameAIAdapters.ai_walk, -4, null), new mframe_t(GameAIAdapters.ai_walk, -1, null), new mframe_t(GameAIAdapters.ai_walk, 2, null)}; static mmove_t brain_move_walk1= new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_walk1, null); // walk2 is FUBAR, do not use /* # if 0 void brain_walk2_cycle(edict_t self) { if (random() > 0.1) self.monsterinfo.nextframe= FRAME_walk220; } static mframe_t brain_frames_walk2[]= new mframe_t[] { new mframe_t(ai_walk, 3, null), new mframe_t(ai_walk, -2, null), new mframe_t(ai_walk, -4, null), new mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new mframe_t(ai_walk, 12, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, -2, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 10, null, // Cycle Start) new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, 7, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 3, null), new mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 2, null), new mframe_t(ai_walk, 4, null), new mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 2, null), new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 4, brain_walk2_cycle), new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -8, null,) new mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new mframe_t(ai_walk, 5, null), new mframe_t(ai_walk, 2, null), new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -5, null)}; static mmove_t brain_move_walk2= new mmove_t(FRAME_walk201, FRAME_walk240, brain_frames_walk2, null); # endif */ static EntThinkAdapter brain_walk= new EntThinkAdapter() { public boolean think(edict_t self) { // if (random() <= 0.5) self.monsterinfo.currentmove= brain_move_walk1; // else // self.monsterinfo.currentmove = &brain_move_walk2; return true; } }; // // DUCK // static EntThinkAdapter brain_duck_down= new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_DUCKED) != 0) return true; self.monsterinfo.aiflags |= AI_DUCKED; self.maxs[2] -= 32; self.takedamage= DAMAGE_YES; gi.linkentity(self); return true; } }; static EntThinkAdapter brain_duck_hold= new EntThinkAdapter() { public boolean think(edict_t self) { if (level.time >= self.monsterinfo.pausetime) self.monsterinfo.aiflags &= ~AI_HOLD_FRAME; else self.monsterinfo.aiflags |= AI_HOLD_FRAME; return true; } }; static EntThinkAdapter brain_duck_up= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.aiflags &= ~AI_DUCKED; self.maxs[2] += 32; self.takedamage= DAMAGE_AIM; gi.linkentity(self); return true; } }; static EntDodgeAdapter brain_dodge= new EntDodgeAdapter() { public void dodge(edict_t self, edict_t attacker, float eta) { if (Lib.random() > 0.25) return; if (self.enemy == null) self.enemy= attacker; self.monsterinfo.pausetime= level.time + eta + 0.5f; self.monsterinfo.currentmove= brain_move_duck; return; } }; static mframe_t brain_frames_death2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 9, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static EntThinkAdapter brain_dead= new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype= MOVETYPE_TOSS; self.svflags |= SVF_DEADMONSTER; self.nextthink= 0; gi.linkentity(self); return true; } }; static mmove_t brain_move_death2= new mmove_t(FRAME_death201, FRAME_death205, brain_frames_death2, brain_dead); static mframe_t brain_frames_death1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 9, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t brain_move_death1= new mmove_t(FRAME_death101, FRAME_death118, brain_frames_death1, brain_dead); // // MELEE // static EntThinkAdapter brain_swing_right= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_melee1, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_hit_right= new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim= { 0, 0, 0 }; Math3D.VectorSet(aim, MELEE_DISTANCE, self.maxs[0], 8); if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40)) gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter xxx= new EntThinkAdapter() { public boolean think(edict_t self) { return true; } }; static EntThinkAdapter brain_swing_left= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_melee2, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_hit_left= new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim= { 0, 0, 0 }; Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 8); if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40)) gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_chest_open= new EntThinkAdapter() { public boolean think(edict_t self) { self.spawnflags &= ~65536; self.monsterinfo.power_armor_type= POWER_ARMOR_NONE; gi.sound(self, CHAN_BODY, sound_chest_open, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_tentacle_attack= new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim= { 0, 0, 0 }; Math3D.VectorSet(aim, MELEE_DISTANCE, 0, 8); if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), -600) && skill.value > 0) self.spawnflags |= 65536; gi.sound(self, CHAN_WEAPON, sound_tentacles_retract, 1, ATTN_NORM, 0); return true; } }; static mframe_t brain_frames_attack1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 8, null), new mframe_t(GameAIAdapters.ai_charge, 3, null), new mframe_t(GameAIAdapters.ai_charge, 5, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, -3, brain_swing_right), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, -5, null), new mframe_t(GameAIAdapters.ai_charge, -7, brain_hit_right), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 6, brain_swing_left), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 2, brain_hit_left), new mframe_t(GameAIAdapters.ai_charge, -3, null), new mframe_t(GameAIAdapters.ai_charge, 6, null), new mframe_t(GameAIAdapters.ai_charge, -1, null), new mframe_t(GameAIAdapters.ai_charge, -3, null), new mframe_t(GameAIAdapters.ai_charge, 2, null), new mframe_t(GameAIAdapters.ai_charge, -11, null)}; static EntThinkAdapter brain_chest_closed= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.power_armor_type= POWER_ARMOR_SCREEN; if ((self.spawnflags & 65536) != 0) { self.spawnflags &= ~65536; self.monsterinfo.currentmove= brain_move_attack1; } return true; } }; static mframe_t brain_frames_attack2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 5, null), new mframe_t(GameAIAdapters.ai_charge, -4, null), new mframe_t(GameAIAdapters.ai_charge, -4, null), new mframe_t(GameAIAdapters.ai_charge, -3, null), new mframe_t(GameAIAdapters.ai_charge, 0, brain_chest_open), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 13, brain_tentacle_attack), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 2, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, -9, brain_chest_closed), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 4, null), new mframe_t(GameAIAdapters.ai_charge, 3, null), new mframe_t(GameAIAdapters.ai_charge, 2, null), new mframe_t(GameAIAdapters.ai_charge, -3, null), new mframe_t(GameAIAdapters.ai_charge, -6, null)}; static EntThinkAdapter brain_melee= new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() <= 0.5) self.monsterinfo.currentmove= brain_move_attack1; else self.monsterinfo.currentmove= brain_move_attack2; return true; } }; // // RUN // static mframe_t brain_frames_run[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 9, null), new mframe_t(GameAIAdapters.ai_run, 2, null), new mframe_t(GameAIAdapters.ai_run, 3, null), new mframe_t(GameAIAdapters.ai_run, 3, null), new mframe_t(GameAIAdapters.ai_run, 1, null), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, -4, null), new mframe_t(GameAIAdapters.ai_run, -1, null), new mframe_t(GameAIAdapters.ai_run, 2, null)}; static mmove_t brain_move_run= new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_run, null); static EntThinkAdapter brain_run= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.power_armor_type= POWER_ARMOR_SCREEN; if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) self.monsterinfo.currentmove= brain_move_stand; else self.monsterinfo.currentmove= brain_move_run; return true; } }; static mframe_t brain_frames_defense[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t brain_move_defense= new mmove_t(FRAME_defens01, FRAME_defens08, brain_frames_defense, null); static mframe_t brain_frames_pain3[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -4, null)}; static mmove_t brain_move_pain3= new mmove_t(FRAME_pain301, FRAME_pain306, brain_frames_pain3, brain_run); static mframe_t brain_frames_pain2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, -2, null)}; static mmove_t brain_move_pain2= new mmove_t(FRAME_pain201, FRAME_pain208, brain_frames_pain2, brain_run); static mframe_t brain_frames_pain1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 7, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, -1, null)}; static mmove_t brain_move_pain1= new mmove_t(FRAME_pain101, FRAME_pain121, brain_frames_pain1, brain_run); static mframe_t brain_frames_duck[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -2, brain_duck_down), new mframe_t(GameAIAdapters.ai_move, 17, brain_duck_hold), new mframe_t(GameAIAdapters.ai_move, -3, null), new mframe_t(GameAIAdapters.ai_move, -1, brain_duck_up), new mframe_t(GameAIAdapters.ai_move, -5, null), new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, -6, null)}; static mmove_t brain_move_duck= new mmove_t(FRAME_duck01, FRAME_duck08, brain_frames_duck, brain_run); static EntPainAdapter brain_pain= new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { float r; if (self.health < (self.max_health / 2)) self.s.skinnum= 1; if (level.time < self.pain_debounce_time) return; self.pain_debounce_time= level.time + 3; if (skill.value == 3) return; // no pain anims in nightmare r= Lib.random(); if (r < 0.33) { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= brain_move_pain1; } else if (r < 0.66) { gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= brain_move_pain2; } else { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= brain_move_pain3; } } }; static EntDieAdapter brain_die= new EntDieAdapter() { public void die( edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; self.s.effects= 0; self.monsterinfo.power_armor_type= POWER_ARMOR_NONE; // check for gib if (self.health <= self.gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n= 0; n < 2; n++) ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); for (n= 0; n < 4; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self.deadflag= DEAD_DEAD; return; } if (self.deadflag == DEAD_DEAD) return; // regular death gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self.deadflag= DEAD_DEAD; self.takedamage= DAMAGE_YES; if (Lib.random() <= 0.5) self.monsterinfo.currentmove= brain_move_death1; else self.monsterinfo.currentmove= brain_move_death2; } }; static mmove_t brain_move_attack1= new mmove_t(FRAME_attak101, FRAME_attak118, brain_frames_attack1, brain_run); static mmove_t brain_move_attack2= new mmove_t(FRAME_attak201, FRAME_attak217, brain_frames_attack2, brain_run); /*QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ static void SP_monster_brain(edict_t self) { if (deathmatch.value != 0) { G_FreeEdict(self); return; } sound_chest_open= gi.soundindex("brain/brnatck1.wav"); sound_tentacles_extend= gi.soundindex("brain/brnatck2.wav"); sound_tentacles_retract= gi.soundindex("brain/brnatck3.wav"); sound_death= gi.soundindex("brain/brndeth1.wav"); sound_idle1= gi.soundindex("brain/brnidle1.wav"); sound_idle2= gi.soundindex("brain/brnidle2.wav"); sound_idle3= gi.soundindex("brain/brnlens1.wav"); sound_pain1= gi.soundindex("brain/brnpain1.wav"); sound_pain2= gi.soundindex("brain/brnpain2.wav"); sound_sight= gi.soundindex("brain/brnsght1.wav"); sound_search= gi.soundindex("brain/brnsrch1.wav"); sound_melee1= gi.soundindex("brain/melee1.wav"); sound_melee2= gi.soundindex("brain/melee2.wav"); sound_melee3= gi.soundindex("brain/melee3.wav"); self.movetype= MOVETYPE_STEP; self.solid= SOLID_BBOX; self.s.modelindex= gi.modelindex("models/monsters/brain/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 32); self.health= 300; self.gib_health= -150; self.mass= 400; self.pain= brain_pain; self.die= brain_die; self.monsterinfo.stand= brain_stand; self.monsterinfo.walk= brain_walk; self.monsterinfo.run= brain_run; self.monsterinfo.dodge= brain_dodge; // self.monsterinfo.attack = brain_attack; self.monsterinfo.melee= brain_melee; self.monsterinfo.sight= brain_sight; self.monsterinfo.search= brain_search; self.monsterinfo.idle= brain_idle; self.monsterinfo.power_armor_type= POWER_ARMOR_SCREEN; self.monsterinfo.power_armor_power= 100; gi.linkentity(self); self.monsterinfo.currentmove= brain_move_stand; self.monsterinfo.scale= MODEL_SCALE; GameAIAdapters.walkmonster_start.think(self); } }