/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. // $Id: M_Chick.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; public class M_Chick extends GameWeapon { public final static int FRAME_attak101= 0; public final static int FRAME_attak102= 1; public final static int FRAME_attak103= 2; public final static int FRAME_attak104= 3; public final static int FRAME_attak105= 4; public final static int FRAME_attak106= 5; public final static int FRAME_attak107= 6; public final static int FRAME_attak108= 7; public final static int FRAME_attak109= 8; public final static int FRAME_attak110= 9; public final static int FRAME_attak111= 10; public final static int FRAME_attak112= 11; public final static int FRAME_attak113= 12; public final static int FRAME_attak114= 13; public final static int FRAME_attak115= 14; public final static int FRAME_attak116= 15; public final static int FRAME_attak117= 16; public final static int FRAME_attak118= 17; public final static int FRAME_attak119= 18; public final static int FRAME_attak120= 19; public final static int FRAME_attak121= 20; public final static int FRAME_attak122= 21; public final static int FRAME_attak123= 22; public final static int FRAME_attak124= 23; public final static int FRAME_attak125= 24; public final static int FRAME_attak126= 25; public final static int FRAME_attak127= 26; public final static int FRAME_attak128= 27; public final static int FRAME_attak129= 28; public final static int FRAME_attak130= 29; public final static int FRAME_attak131= 30; public final static int FRAME_attak132= 31; public final static int FRAME_attak201= 32; public final static int FRAME_attak202= 33; public final static int FRAME_attak203= 34; public final static int FRAME_attak204= 35; public final static int FRAME_attak205= 36; public final static int FRAME_attak206= 37; public final static int FRAME_attak207= 38; public final static int FRAME_attak208= 39; public final static int FRAME_attak209= 40; public final static int FRAME_attak210= 41; public final static int FRAME_attak211= 42; public final static int FRAME_attak212= 43; public final static int FRAME_attak213= 44; public final static int FRAME_attak214= 45; public final static int FRAME_attak215= 46; public final static int FRAME_attak216= 47; public final static int FRAME_death101= 48; public final static int FRAME_death102= 49; public final static int FRAME_death103= 50; public final static int FRAME_death104= 51; public final static int FRAME_death105= 52; public final static int FRAME_death106= 53; public final static int FRAME_death107= 54; public final static int FRAME_death108= 55; public final static int FRAME_death109= 56; public final static int FRAME_death110= 57; public final static int FRAME_death111= 58; public final static int FRAME_death112= 59; public final static int FRAME_death201= 60; public final static int FRAME_death202= 61; public final static int FRAME_death203= 62; public final static int FRAME_death204= 63; public final static int FRAME_death205= 64; public final static int FRAME_death206= 65; public final static int FRAME_death207= 66; public final static int FRAME_death208= 67; public final static int FRAME_death209= 68; public final static int FRAME_death210= 69; public final static int FRAME_death211= 70; public final static int FRAME_death212= 71; public final static int FRAME_death213= 72; public final static int FRAME_death214= 73; public final static int FRAME_death215= 74; public final static int FRAME_death216= 75; public final static int FRAME_death217= 76; public final static int FRAME_death218= 77; public final static int FRAME_death219= 78; public final static int FRAME_death220= 79; public final static int FRAME_death221= 80; public final static int FRAME_death222= 81; public final static int FRAME_death223= 82; public final static int FRAME_duck01= 83; public final static int FRAME_duck02= 84; public final static int FRAME_duck03= 85; public final static int FRAME_duck04= 86; public final static int FRAME_duck05= 87; public final static int FRAME_duck06= 88; public final static int FRAME_duck07= 89; public final static int FRAME_pain101= 90; public final static int FRAME_pain102= 91; public final static int FRAME_pain103= 92; public final static int FRAME_pain104= 93; public final static int FRAME_pain105= 94; public final static int FRAME_pain201= 95; public final static int FRAME_pain202= 96; public final static int FRAME_pain203= 97; public final static int FRAME_pain204= 98; public final static int FRAME_pain205= 99; public final static int FRAME_pain301= 100; public final static int FRAME_pain302= 101; public final static int FRAME_pain303= 102; public final static int FRAME_pain304= 103; public final static int FRAME_pain305= 104; public final static int FRAME_pain306= 105; public final static int FRAME_pain307= 106; public final static int FRAME_pain308= 107; public final static int FRAME_pain309= 108; public final static int FRAME_pain310= 109; public final static int FRAME_pain311= 110; public final static int FRAME_pain312= 111; public final static int FRAME_pain313= 112; public final static int FRAME_pain314= 113; public final static int FRAME_pain315= 114; public final static int FRAME_pain316= 115; public final static int FRAME_pain317= 116; public final static int FRAME_pain318= 117; public final static int FRAME_pain319= 118; public final static int FRAME_pain320= 119; public final static int FRAME_pain321= 120; public final static int FRAME_stand101= 121; public final static int FRAME_stand102= 122; public final static int FRAME_stand103= 123; public final static int FRAME_stand104= 124; public final static int FRAME_stand105= 125; public final static int FRAME_stand106= 126; public final static int FRAME_stand107= 127; public final static int FRAME_stand108= 128; public final static int FRAME_stand109= 129; public final static int FRAME_stand110= 130; public final static int FRAME_stand111= 131; public final static int FRAME_stand112= 132; public final static int FRAME_stand113= 133; public final static int FRAME_stand114= 134; public final static int FRAME_stand115= 135; public final static int FRAME_stand116= 136; public final static int FRAME_stand117= 137; public final static int FRAME_stand118= 138; public final static int FRAME_stand119= 139; public final static int FRAME_stand120= 140; public final static int FRAME_stand121= 141; public final static int FRAME_stand122= 142; public final static int FRAME_stand123= 143; public final static int FRAME_stand124= 144; public final static int FRAME_stand125= 145; public final static int FRAME_stand126= 146; public final static int FRAME_stand127= 147; public final static int FRAME_stand128= 148; public final static int FRAME_stand129= 149; public final static int FRAME_stand130= 150; public final static int FRAME_stand201= 151; public final static int FRAME_stand202= 152; public final static int FRAME_stand203= 153; public final static int FRAME_stand204= 154; public final static int FRAME_stand205= 155; public final static int FRAME_stand206= 156; public final static int FRAME_stand207= 157; public final static int FRAME_stand208= 158; public final static int FRAME_stand209= 159; public final static int FRAME_stand210= 160; public final static int FRAME_stand211= 161; public final static int FRAME_stand212= 162; public final static int FRAME_stand213= 163; public final static int FRAME_stand214= 164; public final static int FRAME_stand215= 165; public final static int FRAME_stand216= 166; public final static int FRAME_stand217= 167; public final static int FRAME_stand218= 168; public final static int FRAME_stand219= 169; public final static int FRAME_stand220= 170; public final static int FRAME_stand221= 171; public final static int FRAME_stand222= 172; public final static int FRAME_stand223= 173; public final static int FRAME_stand224= 174; public final static int FRAME_stand225= 175; public final static int FRAME_stand226= 176; public final static int FRAME_stand227= 177; public final static int FRAME_stand228= 178; public final static int FRAME_stand229= 179; public final static int FRAME_stand230= 180; public final static int FRAME_walk01= 181; public final static int FRAME_walk02= 182; public final static int FRAME_walk03= 183; public final static int FRAME_walk04= 184; public final static int FRAME_walk05= 185; public final static int FRAME_walk06= 186; public final static int FRAME_walk07= 187; public final static int FRAME_walk08= 188; public final static int FRAME_walk09= 189; public final static int FRAME_walk10= 190; public final static int FRAME_walk11= 191; public final static int FRAME_walk12= 192; public final static int FRAME_walk13= 193; public final static int FRAME_walk14= 194; public final static int FRAME_walk15= 195; public final static int FRAME_walk16= 196; public final static int FRAME_walk17= 197; public final static int FRAME_walk18= 198; public final static int FRAME_walk19= 199; public final static int FRAME_walk20= 200; public final static int FRAME_walk21= 201; public final static int FRAME_walk22= 202; public final static int FRAME_walk23= 203; public final static int FRAME_walk24= 204; public final static int FRAME_walk25= 205; public final static int FRAME_walk26= 206; public final static int FRAME_walk27= 207; public final static int FRAME_recln201= 208; public final static int FRAME_recln202= 209; public final static int FRAME_recln203= 210; public final static int FRAME_recln204= 211; public final static int FRAME_recln205= 212; public final static int FRAME_recln206= 213; public final static int FRAME_recln207= 214; public final static int FRAME_recln208= 215; public final static int FRAME_recln209= 216; public final static int FRAME_recln210= 217; public final static int FRAME_recln211= 218; public final static int FRAME_recln212= 219; public final static int FRAME_recln213= 220; public final static int FRAME_recln214= 221; public final static int FRAME_recln215= 222; public final static int FRAME_recln216= 223; public final static int FRAME_recln217= 224; public final static int FRAME_recln218= 225; public final static int FRAME_recln219= 226; public final static int FRAME_recln220= 227; public final static int FRAME_recln221= 228; public final static int FRAME_recln222= 229; public final static int FRAME_recln223= 230; public final static int FRAME_recln224= 231; public final static int FRAME_recln225= 232; public final static int FRAME_recln226= 233; public final static int FRAME_recln227= 234; public final static int FRAME_recln228= 235; public final static int FRAME_recln229= 236; public final static int FRAME_recln230= 237; public final static int FRAME_recln231= 238; public final static int FRAME_recln232= 239; public final static int FRAME_recln233= 240; public final static int FRAME_recln234= 241; public final static int FRAME_recln235= 242; public final static int FRAME_recln236= 243; public final static int FRAME_recln237= 244; public final static int FRAME_recln238= 245; public final static int FRAME_recln239= 246; public final static int FRAME_recln240= 247; public final static int FRAME_recln101= 248; public final static int FRAME_recln102= 249; public final static int FRAME_recln103= 250; public final static int FRAME_recln104= 251; public final static int FRAME_recln105= 252; public final static int FRAME_recln106= 253; public final static int FRAME_recln107= 254; public final static int FRAME_recln108= 255; public final static int FRAME_recln109= 256; public final static int FRAME_recln110= 257; public final static int FRAME_recln111= 258; public final static int FRAME_recln112= 259; public final static int FRAME_recln113= 260; public final static int FRAME_recln114= 261; public final static int FRAME_recln115= 262; public final static int FRAME_recln116= 263; public final static int FRAME_recln117= 264; public final static int FRAME_recln118= 265; public final static int FRAME_recln119= 266; public final static int FRAME_recln120= 267; public final static int FRAME_recln121= 268; public final static int FRAME_recln122= 269; public final static int FRAME_recln123= 270; public final static int FRAME_recln124= 271; public final static int FRAME_recln125= 272; public final static int FRAME_recln126= 273; public final static int FRAME_recln127= 274; public final static int FRAME_recln128= 275; public final static int FRAME_recln129= 276; public final static int FRAME_recln130= 277; public final static int FRAME_recln131= 278; public final static int FRAME_recln132= 279; public final static int FRAME_recln133= 280; public final static int FRAME_recln134= 281; public final static int FRAME_recln135= 282; public final static int FRAME_recln136= 283; public final static int FRAME_recln137= 284; public final static int FRAME_recln138= 285; public final static int FRAME_recln139= 286; public final static int FRAME_recln140= 287; public final static float MODEL_SCALE= 1.000000f; static int sound_missile_prelaunch; static int sound_missile_launch; static int sound_melee_swing; static int sound_melee_hit; static int sound_missile_reload; static int sound_death1; static int sound_death2; static int sound_fall_down; static int sound_idle1; static int sound_idle2; static int sound_pain1; static int sound_pain2; static int sound_pain3; static int sound_sight; static int sound_search; static EntThinkAdapter ChickMoan= new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() < 0.5) gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); else gi.sound(self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0); return true; } }; static mframe_t chick_frames_fidget[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, ChickMoan), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static EntThinkAdapter chick_stand= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= chick_move_stand; return true; } }; static mmove_t chick_move_fidget= new mmove_t(FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand); static EntThinkAdapter chick_fidget= new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) return true; if (Lib.random() <= 0.3) self.monsterinfo.currentmove= chick_move_fidget; return true; } }; static mframe_t chick_frames_stand[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, chick_fidget), }; static mmove_t chick_move_stand= new mmove_t(FRAME_stand101, FRAME_stand130, chick_frames_stand, null); static EntThinkAdapter chick_run= new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { self.monsterinfo.currentmove= chick_move_stand; return true; } if (self.monsterinfo.currentmove == chick_move_walk || self.monsterinfo.currentmove == chick_move_start_run) { self.monsterinfo.currentmove= chick_move_run; } else { self.monsterinfo.currentmove= chick_move_start_run; } return true; } }; static mframe_t chick_frames_start_run[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 1, null), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, -1, null), new mframe_t(GameAIAdapters.ai_run, -1, null), new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 1, null), new mframe_t(GameAIAdapters.ai_run, 3, null), new mframe_t(GameAIAdapters.ai_run, 6, null), new mframe_t(GameAIAdapters.ai_run, 3, null)}; static mmove_t chick_move_start_run= new mmove_t(FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run); static mframe_t chick_frames_run[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 6, null), new mframe_t(GameAIAdapters.ai_run, 8, null), new mframe_t(GameAIAdapters.ai_run, 13, null), new mframe_t(GameAIAdapters.ai_run, 5, null), new mframe_t(GameAIAdapters.ai_run, 7, null), new mframe_t(GameAIAdapters.ai_run, 4, null), new mframe_t(GameAIAdapters.ai_run, 11, null), new mframe_t(GameAIAdapters.ai_run, 5, null), new mframe_t(GameAIAdapters.ai_run, 9, null), new mframe_t(GameAIAdapters.ai_run, 7, null)}; static mmove_t chick_move_run= new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_run, null); static mframe_t chick_frames_walk[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 6, null), new mframe_t(GameAIAdapters.ai_walk, 8, null), new mframe_t(GameAIAdapters.ai_walk, 13, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 7, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 11, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 9, null), new mframe_t(GameAIAdapters.ai_walk, 7, null)}; static mmove_t chick_move_walk= new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_walk, null); static EntThinkAdapter chick_walk= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= chick_move_walk; return true; } }; static mframe_t chick_frames_pain1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t chick_move_pain1= new mmove_t(FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run); static mframe_t chick_frames_pain2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t chick_move_pain2= new mmove_t(FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run); static mframe_t chick_frames_pain3[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 11, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 4, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -3, null), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, 5, null), new mframe_t(GameAIAdapters.ai_move, 7, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, -5, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, -8, null), new mframe_t(GameAIAdapters.ai_move, 2, null)}; static mmove_t chick_move_pain3= new mmove_t(FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run); static EntPainAdapter chick_pain= new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { float r; if (self.health < (self.max_health / 2)) self.s.skinnum= 1; if (level.time < self.pain_debounce_time) return; self.pain_debounce_time= level.time + 3; r= Lib.random(); if (r < 0.33) gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); else if (r < 0.66) gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); if (skill.value == 3) return; // no pain anims in nightmare if (damage <= 10) self.monsterinfo.currentmove= chick_move_pain1; else if (damage <= 25) self.monsterinfo.currentmove= chick_move_pain2; else self.monsterinfo.currentmove= chick_move_pain3; return; } }; static EntThinkAdapter chick_dead= new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, 0); Math3D.VectorSet(self.maxs, 16, 16, 16); self.movetype= MOVETYPE_TOSS; self.svflags |= SVF_DEADMONSTER; self.nextthink= 0; gi.linkentity(self); return true; } }; static mframe_t chick_frames_death2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, -5, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 10, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, -3, null), new mframe_t(GameAIAdapters.ai_move, -5, null), new mframe_t(GameAIAdapters.ai_move, 4, null), new mframe_t(GameAIAdapters.ai_move, 15, null), new mframe_t(GameAIAdapters.ai_move, 14, null), new mframe_t(GameAIAdapters.ai_move, 1, null)}; static mmove_t chick_move_death2= new mmove_t(FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead); static mframe_t chick_frames_death1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -7, null), new mframe_t(GameAIAdapters.ai_move, 4, null), new mframe_t(GameAIAdapters.ai_move, 11, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t chick_move_death1= new mmove_t(FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead); static EntDieAdapter chick_die= new EntDieAdapter() { public void die( edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n= 0; n < 2; n++) ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); for (n= 0; n < 4; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self.deadflag= DEAD_DEAD; return; } if (self.deadflag == DEAD_DEAD) return; // regular death self.deadflag= DEAD_DEAD; self.takedamage= DAMAGE_YES; n= Lib.rand() % 2; if (n == 0) { self.monsterinfo.currentmove= chick_move_death1; gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); } else { self.monsterinfo.currentmove= chick_move_death2; gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); } } }; static EntThinkAdapter chick_duck_down= new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_DUCKED) != 0) return true; self.monsterinfo.aiflags |= AI_DUCKED; self.maxs[2] -= 32; self.takedamage= DAMAGE_YES; self.monsterinfo.pausetime= level.time + 1; gi.linkentity(self); return true; } }; static EntThinkAdapter chick_duck_hold= new EntThinkAdapter() { public boolean think(edict_t self) { if (level.time >= self.monsterinfo.pausetime) self.monsterinfo.aiflags &= ~AI_HOLD_FRAME; else self.monsterinfo.aiflags |= AI_HOLD_FRAME; return true; } }; static EntThinkAdapter chick_duck_up= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.aiflags &= ~AI_DUCKED; self.maxs[2] += 32; self.takedamage= DAMAGE_AIM; gi.linkentity(self); return true; } }; static mframe_t chick_frames_duck[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, chick_duck_down), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 4, chick_duck_hold), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, -5, chick_duck_up), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 1, null)}; static mmove_t chick_move_duck= new mmove_t(FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run); static EntDodgeAdapter chick_dodge= new EntDodgeAdapter() { public void dodge(edict_t self, edict_t attacker, float eta) { if (Lib.random() > 0.25) return; if (self.enemy != null) self.enemy= attacker; self.monsterinfo.currentmove= chick_move_duck; return; } }; static EntThinkAdapter ChickSlash= new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim= { 0, 0, 0 }; Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 10); gi.sound(self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0); Fire.fire_hit(self, aim, (10 + (Lib.rand() % 6)), 100); return true; } }; static EntThinkAdapter ChickRocket= new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward= { 0, 0, 0 }, right= { 0, 0, 0 }; float[] start= { 0, 0, 0 }; float[] dir= { 0, 0, 0 }; float[] vec= { 0, 0, 0 }; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource( self.s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, dir); Math3D.VectorNormalize(dir); Monster.monster_fire_rocket(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1); return true; } }; static EntThinkAdapter Chick_PreAttack1= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter ChickReload= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter chick_attack1= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= chick_move_attack1; return true; } }; static EntThinkAdapter chick_rerocket= new EntThinkAdapter() { public boolean think(edict_t self) { if (self.enemy.health > 0) { if (range(self, self.enemy) > RANGE_MELEE) if (visible(self, self.enemy)) if (Lib.random() <= 0.6) { self.monsterinfo.currentmove= chick_move_attack1; return true; } } self.monsterinfo.currentmove= chick_move_end_attack1; return true; } }; static mframe_t chick_frames_start_attack1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, Chick_PreAttack1), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 4, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, -3, null), new mframe_t(GameAIAdapters.ai_charge, 3, null), new mframe_t(GameAIAdapters.ai_charge, 5, null), new mframe_t(GameAIAdapters.ai_charge, 7, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, chick_attack1)}; static mmove_t chick_move_start_attack1= new mmove_t(FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, null); static mframe_t chick_frames_attack1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 19, ChickRocket), new mframe_t(GameAIAdapters.ai_charge, -6, null), new mframe_t(GameAIAdapters.ai_charge, -5, null), new mframe_t(GameAIAdapters.ai_charge, -2, null), new mframe_t(GameAIAdapters.ai_charge, -7, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 10, ChickReload), new mframe_t(GameAIAdapters.ai_charge, 4, null), new mframe_t(GameAIAdapters.ai_charge, 5, null), new mframe_t(GameAIAdapters.ai_charge, 6, null), new mframe_t(GameAIAdapters.ai_charge, 6, null), new mframe_t(GameAIAdapters.ai_charge, 4, null), new mframe_t(GameAIAdapters.ai_charge, 3, chick_rerocket)}; static mmove_t chick_move_attack1= new mmove_t(FRAME_attak114, FRAME_attak127, chick_frames_attack1, null); static mframe_t chick_frames_end_attack1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, -3, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, -6, null), new mframe_t(GameAIAdapters.ai_charge, -4, null), new mframe_t(GameAIAdapters.ai_charge, -2, null)}; static mmove_t chick_move_end_attack1= new mmove_t(FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run); static EntThinkAdapter chick_reslash= new EntThinkAdapter() { public boolean think(edict_t self) { if (self.enemy.health > 0) { if (range(self, self.enemy) == RANGE_MELEE) if (Lib.random() <= 0.9) { self.monsterinfo.currentmove= chick_move_slash; return true; } else { self.monsterinfo.currentmove= chick_move_end_slash; return true; } } self.monsterinfo.currentmove= chick_move_end_slash; return true; } }; static mframe_t chick_frames_slash[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 7, ChickSlash), new mframe_t(GameAIAdapters.ai_charge, -7, null), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, -1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, -2, chick_reslash)}; static mmove_t chick_move_slash= new mmove_t(FRAME_attak204, FRAME_attak212, chick_frames_slash, null); static mframe_t chick_frames_end_slash[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, -6, null), new mframe_t(GameAIAdapters.ai_charge, -1, null), new mframe_t(GameAIAdapters.ai_charge, -6, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t chick_move_end_slash= new mmove_t(FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run); static EntThinkAdapter chick_slash= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= chick_move_slash; return true; } }; static mframe_t chick_frames_start_slash[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 8, null), new mframe_t(GameAIAdapters.ai_charge, 3, null)}; static mmove_t chick_move_start_slash= new mmove_t(FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash); static EntThinkAdapter chick_melee= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= chick_move_start_slash; return true; } }; static EntThinkAdapter chick_attack= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= chick_move_start_attack1; return true; } }; static EntInteractAdapter chick_sight= new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); return true; } }; /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ static void SP_monster_chick(edict_t self) { if (deathmatch.value != 0) { G_FreeEdict(self); return; } sound_missile_prelaunch= gi.soundindex("chick/chkatck1.wav"); sound_missile_launch= gi.soundindex("chick/chkatck2.wav"); sound_melee_swing= gi.soundindex("chick/chkatck3.wav"); sound_melee_hit= gi.soundindex("chick/chkatck4.wav"); sound_missile_reload= gi.soundindex("chick/chkatck5.wav"); sound_death1= gi.soundindex("chick/chkdeth1.wav"); sound_death2= gi.soundindex("chick/chkdeth2.wav"); sound_fall_down= gi.soundindex("chick/chkfall1.wav"); sound_idle1= gi.soundindex("chick/chkidle1.wav"); sound_idle2= gi.soundindex("chick/chkidle2.wav"); sound_pain1= gi.soundindex("chick/chkpain1.wav"); sound_pain2= gi.soundindex("chick/chkpain2.wav"); sound_pain3= gi.soundindex("chick/chkpain3.wav"); sound_sight= gi.soundindex("chick/chksght1.wav"); sound_search= gi.soundindex("chick/chksrch1.wav"); self.movetype= MOVETYPE_STEP; self.solid= SOLID_BBOX; self.s.modelindex= gi.modelindex("models/monsters/bitch/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, 0); Math3D.VectorSet(self.maxs, 16, 16, 56); self.health= 175; self.gib_health= -70; self.mass= 200; self.pain= chick_pain; self.die= chick_die; self.monsterinfo.stand= chick_stand; self.monsterinfo.walk= chick_walk; self.monsterinfo.run= chick_run; self.monsterinfo.dodge= chick_dodge; self.monsterinfo.attack= chick_attack; self.monsterinfo.melee= chick_melee; self.monsterinfo.sight= chick_sight; gi.linkentity(self); self.monsterinfo.currentmove= chick_move_stand; self.monsterinfo.scale= MODEL_SCALE; GameAIAdapters.walkmonster_start.think(self); } }