/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 13.11.2003 by RST. // $Id: M_Chick.java,v 1.3 2004-09-22 19:22:02 salomo Exp $ package jake2.game; import jake2.Defines; import jake2.util.Lib; import jake2.util.Math3D; public class M_Chick { public final static int FRAME_attak101 = 0; public final static int FRAME_attak102 = 1; public final static int FRAME_attak103 = 2; public final static int FRAME_attak104 = 3; public final static int FRAME_attak105 = 4; public final static int FRAME_attak106 = 5; public final static int FRAME_attak107 = 6; public final static int FRAME_attak108 = 7; public final static int FRAME_attak109 = 8; public final static int FRAME_attak110 = 9; public final static int FRAME_attak111 = 10; public final static int FRAME_attak112 = 11; public final static int FRAME_attak113 = 12; public final static int FRAME_attak114 = 13; public final static int FRAME_attak115 = 14; public final static int FRAME_attak116 = 15; public final static int FRAME_attak117 = 16; public final static int FRAME_attak118 = 17; public final static int FRAME_attak119 = 18; public final static int FRAME_attak120 = 19; public final static int FRAME_attak121 = 20; public final static int FRAME_attak122 = 21; public final static int FRAME_attak123 = 22; public final static int FRAME_attak124 = 23; public final static int FRAME_attak125 = 24; public final static int FRAME_attak126 = 25; public final static int FRAME_attak127 = 26; public final static int FRAME_attak128 = 27; public final static int FRAME_attak129 = 28; public final static int FRAME_attak130 = 29; public final static int FRAME_attak131 = 30; public final static int FRAME_attak132 = 31; public final static int FRAME_attak201 = 32; public final static int FRAME_attak202 = 33; public final static int FRAME_attak203 = 34; public final static int FRAME_attak204 = 35; public final static int FRAME_attak205 = 36; public final static int FRAME_attak206 = 37; public final static int FRAME_attak207 = 38; public final static int FRAME_attak208 = 39; public final static int FRAME_attak209 = 40; public final static int FRAME_attak210 = 41; public final static int FRAME_attak211 = 42; public final static int FRAME_attak212 = 43; public final static int FRAME_attak213 = 44; public final static int FRAME_attak214 = 45; public final static int FRAME_attak215 = 46; public final static int FRAME_attak216 = 47; public final static int FRAME_death101 = 48; public final static int FRAME_death102 = 49; public final static int FRAME_death103 = 50; public final static int FRAME_death104 = 51; public final static int FRAME_death105 = 52; public final static int FRAME_death106 = 53; public final static int FRAME_death107 = 54; public final static int FRAME_death108 = 55; public final static int FRAME_death109 = 56; public final static int FRAME_death110 = 57; public final static int FRAME_death111 = 58; public final static int FRAME_death112 = 59; public final static int FRAME_death201 = 60; public final static int FRAME_death202 = 61; public final static int FRAME_death203 = 62; public final static int FRAME_death204 = 63; public final static int FRAME_death205 = 64; public final static int FRAME_death206 = 65; public final static int FRAME_death207 = 66; public final static int FRAME_death208 = 67; public final static int FRAME_death209 = 68; public final static int FRAME_death210 = 69; public final static int FRAME_death211 = 70; public final static int FRAME_death212 = 71; public final static int FRAME_death213 = 72; public final static int FRAME_death214 = 73; public final static int FRAME_death215 = 74; public final static int FRAME_death216 = 75; public final static int FRAME_death217 = 76; public final static int FRAME_death218 = 77; public final static int FRAME_death219 = 78; public final static int FRAME_death220 = 79; public final static int FRAME_death221 = 80; public final static int FRAME_death222 = 81; public final static int FRAME_death223 = 82; public final static int FRAME_duck01 = 83; public final static int FRAME_duck02 = 84; public final static int FRAME_duck03 = 85; public final static int FRAME_duck04 = 86; public final static int FRAME_duck05 = 87; public final static int FRAME_duck06 = 88; public final static int FRAME_duck07 = 89; public final static int FRAME_pain101 = 90; public final static int FRAME_pain102 = 91; public final static int FRAME_pain103 = 92; public final static int FRAME_pain104 = 93; public final static int FRAME_pain105 = 94; public final static int FRAME_pain201 = 95; public final static int FRAME_pain202 = 96; public final static int FRAME_pain203 = 97; public final static int FRAME_pain204 = 98; public final static int FRAME_pain205 = 99; public final static int FRAME_pain301 = 100; public final static int FRAME_pain302 = 101; public final static int FRAME_pain303 = 102; public final static int FRAME_pain304 = 103; public final static int FRAME_pain305 = 104; public final static int FRAME_pain306 = 105; public final static int FRAME_pain307 = 106; public final static int FRAME_pain308 = 107; public final static int FRAME_pain309 = 108; public final static int FRAME_pain310 = 109; public final static int FRAME_pain311 = 110; public final static int FRAME_pain312 = 111; public final static int FRAME_pain313 = 112; public final static int FRAME_pain314 = 113; public final static int FRAME_pain315 = 114; public final static int FRAME_pain316 = 115; public final static int FRAME_pain317 = 116; public final static int FRAME_pain318 = 117; public final static int FRAME_pain319 = 118; public final static int FRAME_pain320 = 119; public final static int FRAME_pain321 = 120; public final static int FRAME_stand101 = 121; public final static int FRAME_stand102 = 122; public final static int FRAME_stand103 = 123; public final static int FRAME_stand104 = 124; public final static int FRAME_stand105 = 125; public final static int FRAME_stand106 = 126; public final static int FRAME_stand107 = 127; public final static int FRAME_stand108 = 128; public final static int FRAME_stand109 = 129; public final static int FRAME_stand110 = 130; public final static int FRAME_stand111 = 131; public final static int FRAME_stand112 = 132; public final static int FRAME_stand113 = 133; public final static int FRAME_stand114 = 134; public final static int FRAME_stand115 = 135; public final static int FRAME_stand116 = 136; public final static int FRAME_stand117 = 137; public final static int FRAME_stand118 = 138; public final static int FRAME_stand119 = 139; public final static int FRAME_stand120 = 140; public final static int FRAME_stand121 = 141; public final static int FRAME_stand122 = 142; public final static int FRAME_stand123 = 143; public final static int FRAME_stand124 = 144; public final static int FRAME_stand125 = 145; public final static int FRAME_stand126 = 146; public final static int FRAME_stand127 = 147; public final static int FRAME_stand128 = 148; public final static int FRAME_stand129 = 149; public final static int FRAME_stand130 = 150; public final static int FRAME_stand201 = 151; public final static int FRAME_stand202 = 152; public final static int FRAME_stand203 = 153; public final static int FRAME_stand204 = 154; public final static int FRAME_stand205 = 155; public final static int FRAME_stand206 = 156; public final static int FRAME_stand207 = 157; public final static int FRAME_stand208 = 158; public final static int FRAME_stand209 = 159; public final static int FRAME_stand210 = 160; public final static int FRAME_stand211 = 161; public final static int FRAME_stand212 = 162; public final static int FRAME_stand213 = 163; public final static int FRAME_stand214 = 164; public final static int FRAME_stand215 = 165; public final static int FRAME_stand216 = 166; public final static int FRAME_stand217 = 167; public final static int FRAME_stand218 = 168; public final static int FRAME_stand219 = 169; public final static int FRAME_stand220 = 170; public final static int FRAME_stand221 = 171; public final static int FRAME_stand222 = 172; public final static int FRAME_stand223 = 173; public final static int FRAME_stand224 = 174; public final static int FRAME_stand225 = 175; public final static int FRAME_stand226 = 176; public final static int FRAME_stand227 = 177; public final static int FRAME_stand228 = 178; public final static int FRAME_stand229 = 179; public final static int FRAME_stand230 = 180; public final static int FRAME_walk01 = 181; public final static int FRAME_walk02 = 182; public final static int FRAME_walk03 = 183; public final static int FRAME_walk04 = 184; public final static int FRAME_walk05 = 185; public final static int FRAME_walk06 = 186; public final static int FRAME_walk07 = 187; public final static int FRAME_walk08 = 188; public final static int FRAME_walk09 = 189; public final static int FRAME_walk10 = 190; public final static int FRAME_walk11 = 191; public final static int FRAME_walk12 = 192; public final static int FRAME_walk13 = 193; public final static int FRAME_walk14 = 194; public final static int FRAME_walk15 = 195; public final static int FRAME_walk16 = 196; public final static int FRAME_walk17 = 197; public final static int FRAME_walk18 = 198; public final static int FRAME_walk19 = 199; public final static int FRAME_walk20 = 200; public final static int FRAME_walk21 = 201; public final static int FRAME_walk22 = 202; public final static int FRAME_walk23 = 203; public final static int FRAME_walk24 = 204; public final static int FRAME_walk25 = 205; public final static int FRAME_walk26 = 206; public final static int FRAME_walk27 = 207; public final static int FRAME_recln201 = 208; public final static int FRAME_recln202 = 209; public final static int FRAME_recln203 = 210; public final static int FRAME_recln204 = 211; public final static int FRAME_recln205 = 212; public final static int FRAME_recln206 = 213; public final static int FRAME_recln207 = 214; public final static int FRAME_recln208 = 215; public final static int FRAME_recln209 = 216; public final static int FRAME_recln210 = 217; public final static int FRAME_recln211 = 218; public final static int FRAME_recln212 = 219; public final static int FRAME_recln213 = 220; public final static int FRAME_recln214 = 221; public final static int FRAME_recln215 = 222; public final static int FRAME_recln216 = 223; public final static int FRAME_recln217 = 224; public final static int FRAME_recln218 = 225; public final static int FRAME_recln219 = 226; public final static int FRAME_recln220 = 227; public final static int FRAME_recln221 = 228; public final static int FRAME_recln222 = 229; public final static int FRAME_recln223 = 230; public final static int FRAME_recln224 = 231; public final static int FRAME_recln225 = 232; public final static int FRAME_recln226 = 233; public final static int FRAME_recln227 = 234; public final static int FRAME_recln228 = 235; public final static int FRAME_recln229 = 236; public final static int FRAME_recln230 = 237; public final static int FRAME_recln231 = 238; public final static int FRAME_recln232 = 239; public final static int FRAME_recln233 = 240; public final static int FRAME_recln234 = 241; public final static int FRAME_recln235 = 242; public final static int FRAME_recln236 = 243; public final static int FRAME_recln237 = 244; public final static int FRAME_recln238 = 245; public final static int FRAME_recln239 = 246; public final static int FRAME_recln240 = 247; public final static int FRAME_recln101 = 248; public final static int FRAME_recln102 = 249; public final static int FRAME_recln103 = 250; public final static int FRAME_recln104 = 251; public final static int FRAME_recln105 = 252; public final static int FRAME_recln106 = 253; public final static int FRAME_recln107 = 254; public final static int FRAME_recln108 = 255; public final static int FRAME_recln109 = 256; public final static int FRAME_recln110 = 257; public final static int FRAME_recln111 = 258; public final static int FRAME_recln112 = 259; public final static int FRAME_recln113 = 260; public final static int FRAME_recln114 = 261; public final static int FRAME_recln115 = 262; public final static int FRAME_recln116 = 263; public final static int FRAME_recln117 = 264; public final static int FRAME_recln118 = 265; public final static int FRAME_recln119 = 266; public final static int FRAME_recln120 = 267; public final static int FRAME_recln121 = 268; public final static int FRAME_recln122 = 269; public final static int FRAME_recln123 = 270; public final static int FRAME_recln124 = 271; public final static int FRAME_recln125 = 272; public final static int FRAME_recln126 = 273; public final static int FRAME_recln127 = 274; public final static int FRAME_recln128 = 275; public final static int FRAME_recln129 = 276; public final static int FRAME_recln130 = 277; public final static int FRAME_recln131 = 278; public final static int FRAME_recln132 = 279; public final static int FRAME_recln133 = 280; public final static int FRAME_recln134 = 281; public final static int FRAME_recln135 = 282; public final static int FRAME_recln136 = 283; public final static int FRAME_recln137 = 284; public final static int FRAME_recln138 = 285; public final static int FRAME_recln139 = 286; public final static int FRAME_recln140 = 287; public final static float MODEL_SCALE = 1.000000f; static int sound_missile_prelaunch; static int sound_missile_launch; static int sound_melee_swing; static int sound_melee_hit; static int sound_missile_reload; static int sound_death1; static int sound_death2; static int sound_fall_down; static int sound_idle1; static int sound_idle2; static int sound_pain1; static int sound_pain2; static int sound_pain3; static int sound_sight; static int sound_search; static EntThinkAdapter ChickMoan = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() < 0.5) GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle1, 1, Defines.ATTN_IDLE, 0); else GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle2, 1, Defines.ATTN_IDLE, 0); return true; } }; static mframe_t chick_frames_fidget[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, ChickMoan), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) }; static EntThinkAdapter chick_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = chick_move_stand; return true; } }; static mmove_t chick_move_fidget = new mmove_t(FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand); static EntThinkAdapter chick_fidget = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) return true; if (Lib.random() <= 0.3) self.monsterinfo.currentmove = chick_move_fidget; return true; } }; static mframe_t chick_frames_stand[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, chick_fidget), }; static mmove_t chick_move_stand = new mmove_t(FRAME_stand101, FRAME_stand130, chick_frames_stand, null); static EntThinkAdapter chick_run = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) { self.monsterinfo.currentmove = chick_move_stand; return true; } if (self.monsterinfo.currentmove == chick_move_walk || self.monsterinfo.currentmove == chick_move_start_run) { self.monsterinfo.currentmove = chick_move_run; } else { self.monsterinfo.currentmove = chick_move_start_run; } return true; } }; static mframe_t chick_frames_start_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 1, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, -1, null), new mframe_t(GameAI.ai_run, -1, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 1, null), new mframe_t(GameAI.ai_run, 3, null), new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 3, null) }; static mmove_t chick_move_start_run = new mmove_t(FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run); static mframe_t chick_frames_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 13, null), new mframe_t(GameAI.ai_run, 5, null), new mframe_t(GameAI.ai_run, 7, null), new mframe_t(GameAI.ai_run, 4, null), new mframe_t(GameAI.ai_run, 11, null), new mframe_t(GameAI.ai_run, 5, null), new mframe_t(GameAI.ai_run, 9, null), new mframe_t(GameAI.ai_run, 7, null) }; static mmove_t chick_move_run = new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_run, null); static mframe_t chick_frames_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 6, null), new mframe_t(GameAI.ai_walk, 8, null), new mframe_t(GameAI.ai_walk, 13, null), new mframe_t(GameAI.ai_walk, 5, null), new mframe_t(GameAI.ai_walk, 7, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 11, null), new mframe_t(GameAI.ai_walk, 5, null), new mframe_t(GameAI.ai_walk, 9, null), new mframe_t(GameAI.ai_walk, 7, null) }; static mmove_t chick_move_walk = new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_walk, null); static EntThinkAdapter chick_walk = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = chick_move_walk; return true; } }; static mframe_t chick_frames_pain1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t chick_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run); static mframe_t chick_frames_pain2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t chick_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run); static mframe_t chick_frames_pain3[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -6, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 11, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 4, null), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -3, null), new mframe_t(GameAI.ai_move, -4, null), new mframe_t(GameAI.ai_move, 5, null), new mframe_t(GameAI.ai_move, 7, null), new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, -5, null), new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, -8, null), new mframe_t(GameAI.ai_move, 2, null) }; static mmove_t chick_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run); static EntPainAdapter chick_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { float r; if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; r = Lib.random(); if (r < 0.33) GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); else if (r < 0.66) GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, Defines.ATTN_NORM, 0); else GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain3, 1, Defines.ATTN_NORM, 0); if (GameBase.skill.value == 3) return; // no pain anims in nightmare if (damage <= 10) self.monsterinfo.currentmove = chick_move_pain1; else if (damage <= 25) self.monsterinfo.currentmove = chick_move_pain2; else self.monsterinfo.currentmove = chick_move_pain3; return; } }; static EntThinkAdapter chick_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, 0); Math3D.VectorSet(self.maxs, 16, 16, 16); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static mframe_t chick_frames_death2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, -6, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -1, null), new mframe_t(GameAI.ai_move, -5, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -1, null), new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, 10, null), new mframe_t(GameAI.ai_move, 2, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, 2, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, -3, null), new mframe_t(GameAI.ai_move, -5, null), new mframe_t(GameAI.ai_move, 4, null), new mframe_t(GameAI.ai_move, 15, null), new mframe_t(GameAI.ai_move, 14, null), new mframe_t(GameAI.ai_move, 1, null) }; static mmove_t chick_move_death2 = new mmove_t(FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead); static mframe_t chick_frames_death1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -7, null), new mframe_t(GameAI.ai_move, 4, null), new mframe_t(GameAI.ai_move, 11, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t chick_move_death1 = new mmove_t(FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead); static EntDieAdapter chick_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; // regular death self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; n = Lib.rand() % 2; if (n == 0) { self.monsterinfo.currentmove = chick_move_death1; GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death1, 1, Defines.ATTN_NORM, 0); } else { self.monsterinfo.currentmove = chick_move_death2; GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death2, 1, Defines.ATTN_NORM, 0); } } }; static EntThinkAdapter chick_duck_down = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0) return true; self.monsterinfo.aiflags |= Defines.AI_DUCKED; self.maxs[2] -= 32; self.takedamage = Defines.DAMAGE_YES; self.monsterinfo.pausetime = GameBase.level.time + 1; GameBase.gi.linkentity(self); return true; } }; static EntThinkAdapter chick_duck_hold = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.level.time >= self.monsterinfo.pausetime) self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME; else self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME; return true; } }; static EntThinkAdapter chick_duck_up = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.aiflags &= ~Defines.AI_DUCKED; self.maxs[2] += 32; self.takedamage = Defines.DAMAGE_AIM; GameBase.gi.linkentity(self); return true; } }; static mframe_t chick_frames_duck[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, chick_duck_down), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, 4, chick_duck_hold), new mframe_t(GameAI.ai_move, -4, null), new mframe_t(GameAI.ai_move, -5, chick_duck_up), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 1, null) }; static mmove_t chick_move_duck = new mmove_t(FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run); static EntDodgeAdapter chick_dodge = new EntDodgeAdapter() { public void dodge(edict_t self, edict_t attacker, float eta) { if (Lib.random() > 0.25) return; if (self.enemy != null) self.enemy = attacker; self.monsterinfo.currentmove = chick_move_duck; return; } }; static EntThinkAdapter ChickSlash = new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 10); GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee_swing, 1, Defines.ATTN_NORM, 0); Fire.fire_hit(self, aim, (10 + (Lib.rand() % 6)), 100); return true; } }; static EntThinkAdapter ChickRocket = new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; float[] start = { 0, 0, 0 }; float[] dir = { 0, 0, 0 }; float[] vec = { 0, 0, 0 }; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_CHICK_ROCKET_1], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, dir); Math3D.VectorNormalize(dir); Monster.monster_fire_rocket(self, start, dir, 50, 500, Defines.MZ2_CHICK_ROCKET_1); return true; } }; static EntThinkAdapter Chick_PreAttack1 = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_missile_prelaunch, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter ChickReload = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_missile_reload, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter chick_attack1 = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = chick_move_attack1; return true; } }; static EntThinkAdapter chick_rerocket = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.enemy.health > 0) { if (GameUtil.range(self, self.enemy) > Defines.RANGE_MELEE) if (GameUtil.visible(self, self.enemy)) if (Lib.random() <= 0.6) { self.monsterinfo.currentmove = chick_move_attack1; return true; } } self.monsterinfo.currentmove = chick_move_end_attack1; return true; } }; static mframe_t chick_frames_start_attack1[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, Chick_PreAttack1), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 5, null), new mframe_t(GameAI.ai_charge, 7, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, chick_attack1) }; static mmove_t chick_move_start_attack1 = new mmove_t(FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, null); static mframe_t chick_frames_attack1[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 19, ChickRocket), new mframe_t(GameAI.ai_charge, -6, null), new mframe_t(GameAI.ai_charge, -5, null), new mframe_t(GameAI.ai_charge, -2, null), new mframe_t(GameAI.ai_charge, -7, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 10, ChickReload), new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 5, null), new mframe_t(GameAI.ai_charge, 6, null), new mframe_t(GameAI.ai_charge, 6, null), new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 3, chick_rerocket) }; static mmove_t chick_move_attack1 = new mmove_t(FRAME_attak114, FRAME_attak127, chick_frames_attack1, null); static mframe_t chick_frames_end_attack1[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -6, null), new mframe_t(GameAI.ai_charge, -4, null), new mframe_t(GameAI.ai_charge, -2, null) }; static mmove_t chick_move_end_attack1 = new mmove_t(FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run); static EntThinkAdapter chick_reslash = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.enemy.health > 0) { if (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE) if (Lib.random() <= 0.9) { self.monsterinfo.currentmove = chick_move_slash; return true; } else { self.monsterinfo.currentmove = chick_move_end_slash; return true; } } self.monsterinfo.currentmove = chick_move_end_slash; return true; } }; static mframe_t chick_frames_slash[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 7, ChickSlash), new mframe_t(GameAI.ai_charge, -7, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, -1, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, -2, chick_reslash) }; static mmove_t chick_move_slash = new mmove_t(FRAME_attak204, FRAME_attak212, chick_frames_slash, null); static mframe_t chick_frames_end_slash[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, -6, null), new mframe_t(GameAI.ai_charge, -1, null), new mframe_t(GameAI.ai_charge, -6, null), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t chick_move_end_slash = new mmove_t(FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run); static EntThinkAdapter chick_slash = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = chick_move_slash; return true; } }; static mframe_t chick_frames_start_slash[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 8, null), new mframe_t(GameAI.ai_charge, 3, null) }; static mmove_t chick_move_start_slash = new mmove_t(FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash); static EntThinkAdapter chick_melee = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = chick_move_start_slash; return true; } }; static EntThinkAdapter chick_attack = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = chick_move_start_attack1; return true; } }; static EntInteractAdapter chick_sight = new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, Defines.ATTN_NORM, 0); return true; } }; /* * QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ static void SP_monster_chick(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } sound_missile_prelaunch = GameBase.gi.soundindex("chick/chkatck1.wav"); sound_missile_launch = GameBase.gi.soundindex("chick/chkatck2.wav"); sound_melee_swing = GameBase.gi.soundindex("chick/chkatck3.wav"); sound_melee_hit = GameBase.gi.soundindex("chick/chkatck4.wav"); sound_missile_reload = GameBase.gi.soundindex("chick/chkatck5.wav"); sound_death1 = GameBase.gi.soundindex("chick/chkdeth1.wav"); sound_death2 = GameBase.gi.soundindex("chick/chkdeth2.wav"); sound_fall_down = GameBase.gi.soundindex("chick/chkfall1.wav"); sound_idle1 = GameBase.gi.soundindex("chick/chkidle1.wav"); sound_idle2 = GameBase.gi.soundindex("chick/chkidle2.wav"); sound_pain1 = GameBase.gi.soundindex("chick/chkpain1.wav"); sound_pain2 = GameBase.gi.soundindex("chick/chkpain2.wav"); sound_pain3 = GameBase.gi.soundindex("chick/chkpain3.wav"); sound_sight = GameBase.gi.soundindex("chick/chksght1.wav"); sound_search = GameBase.gi.soundindex("chick/chksrch1.wav"); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.s.modelindex = GameBase.gi .modelindex("models/monsters/bitch/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, 0); Math3D.VectorSet(self.maxs, 16, 16, 56); self.health = 175; self.gib_health = -70; self.mass = 200; self.pain = chick_pain; self.die = chick_die; self.monsterinfo.stand = chick_stand; self.monsterinfo.walk = chick_walk; self.monsterinfo.run = chick_run; self.monsterinfo.dodge = chick_dodge; self.monsterinfo.attack = chick_attack; self.monsterinfo.melee = chick_melee; self.monsterinfo.sight = chick_sight; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = chick_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); } }