/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 13.11.2003 by RST. // $Id: M_Flipper.java,v 1.3 2004-09-22 19:22:06 salomo Exp $ package jake2.game; import jake2.Defines; import jake2.util.Lib; import jake2.util.Math3D; public class M_Flipper { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_flpbit01 = 0; public final static int FRAME_flpbit02 = 1; public final static int FRAME_flpbit03 = 2; public final static int FRAME_flpbit04 = 3; public final static int FRAME_flpbit05 = 4; public final static int FRAME_flpbit06 = 5; public final static int FRAME_flpbit07 = 6; public final static int FRAME_flpbit08 = 7; public final static int FRAME_flpbit09 = 8; public final static int FRAME_flpbit10 = 9; public final static int FRAME_flpbit11 = 10; public final static int FRAME_flpbit12 = 11; public final static int FRAME_flpbit13 = 12; public final static int FRAME_flpbit14 = 13; public final static int FRAME_flpbit15 = 14; public final static int FRAME_flpbit16 = 15; public final static int FRAME_flpbit17 = 16; public final static int FRAME_flpbit18 = 17; public final static int FRAME_flpbit19 = 18; public final static int FRAME_flpbit20 = 19; public final static int FRAME_flptal01 = 20; public final static int FRAME_flptal02 = 21; public final static int FRAME_flptal03 = 22; public final static int FRAME_flptal04 = 23; public final static int FRAME_flptal05 = 24; public final static int FRAME_flptal06 = 25; public final static int FRAME_flptal07 = 26; public final static int FRAME_flptal08 = 27; public final static int FRAME_flptal09 = 28; public final static int FRAME_flptal10 = 29; public final static int FRAME_flptal11 = 30; public final static int FRAME_flptal12 = 31; public final static int FRAME_flptal13 = 32; public final static int FRAME_flptal14 = 33; public final static int FRAME_flptal15 = 34; public final static int FRAME_flptal16 = 35; public final static int FRAME_flptal17 = 36; public final static int FRAME_flptal18 = 37; public final static int FRAME_flptal19 = 38; public final static int FRAME_flptal20 = 39; public final static int FRAME_flptal21 = 40; public final static int FRAME_flphor01 = 41; public final static int FRAME_flphor02 = 42; public final static int FRAME_flphor03 = 43; public final static int FRAME_flphor04 = 44; public final static int FRAME_flphor05 = 45; public final static int FRAME_flphor06 = 46; public final static int FRAME_flphor07 = 47; public final static int FRAME_flphor08 = 48; public final static int FRAME_flphor09 = 49; public final static int FRAME_flphor10 = 50; public final static int FRAME_flphor11 = 51; public final static int FRAME_flphor12 = 52; public final static int FRAME_flphor13 = 53; public final static int FRAME_flphor14 = 54; public final static int FRAME_flphor15 = 55; public final static int FRAME_flphor16 = 56; public final static int FRAME_flphor17 = 57; public final static int FRAME_flphor18 = 58; public final static int FRAME_flphor19 = 59; public final static int FRAME_flphor20 = 60; public final static int FRAME_flphor21 = 61; public final static int FRAME_flphor22 = 62; public final static int FRAME_flphor23 = 63; public final static int FRAME_flphor24 = 64; public final static int FRAME_flpver01 = 65; public final static int FRAME_flpver02 = 66; public final static int FRAME_flpver03 = 67; public final static int FRAME_flpver04 = 68; public final static int FRAME_flpver05 = 69; public final static int FRAME_flpver06 = 70; public final static int FRAME_flpver07 = 71; public final static int FRAME_flpver08 = 72; public final static int FRAME_flpver09 = 73; public final static int FRAME_flpver10 = 74; public final static int FRAME_flpver11 = 75; public final static int FRAME_flpver12 = 76; public final static int FRAME_flpver13 = 77; public final static int FRAME_flpver14 = 78; public final static int FRAME_flpver15 = 79; public final static int FRAME_flpver16 = 80; public final static int FRAME_flpver17 = 81; public final static int FRAME_flpver18 = 82; public final static int FRAME_flpver19 = 83; public final static int FRAME_flpver20 = 84; public final static int FRAME_flpver21 = 85; public final static int FRAME_flpver22 = 86; public final static int FRAME_flpver23 = 87; public final static int FRAME_flpver24 = 88; public final static int FRAME_flpver25 = 89; public final static int FRAME_flpver26 = 90; public final static int FRAME_flpver27 = 91; public final static int FRAME_flpver28 = 92; public final static int FRAME_flpver29 = 93; public final static int FRAME_flppn101 = 94; public final static int FRAME_flppn102 = 95; public final static int FRAME_flppn103 = 96; public final static int FRAME_flppn104 = 97; public final static int FRAME_flppn105 = 98; public final static int FRAME_flppn201 = 99; public final static int FRAME_flppn202 = 100; public final static int FRAME_flppn203 = 101; public final static int FRAME_flppn204 = 102; public final static int FRAME_flppn205 = 103; public final static int FRAME_flpdth01 = 104; public final static int FRAME_flpdth02 = 105; public final static int FRAME_flpdth03 = 106; public final static int FRAME_flpdth04 = 107; public final static int FRAME_flpdth05 = 108; public final static int FRAME_flpdth06 = 109; public final static int FRAME_flpdth07 = 110; public final static int FRAME_flpdth08 = 111; public final static int FRAME_flpdth09 = 112; public final static int FRAME_flpdth10 = 113; public final static int FRAME_flpdth11 = 114; public final static int FRAME_flpdth12 = 115; public final static int FRAME_flpdth13 = 116; public final static int FRAME_flpdth14 = 117; public final static int FRAME_flpdth15 = 118; public final static int FRAME_flpdth16 = 119; public final static int FRAME_flpdth17 = 120; public final static int FRAME_flpdth18 = 121; public final static int FRAME_flpdth19 = 122; public final static int FRAME_flpdth20 = 123; public final static int FRAME_flpdth21 = 124; public final static int FRAME_flpdth22 = 125; public final static int FRAME_flpdth23 = 126; public final static int FRAME_flpdth24 = 127; public final static int FRAME_flpdth25 = 128; public final static int FRAME_flpdth26 = 129; public final static int FRAME_flpdth27 = 130; public final static int FRAME_flpdth28 = 131; public final static int FRAME_flpdth29 = 132; public final static int FRAME_flpdth30 = 133; public final static int FRAME_flpdth31 = 134; public final static int FRAME_flpdth32 = 135; public final static int FRAME_flpdth33 = 136; public final static int FRAME_flpdth34 = 137; public final static int FRAME_flpdth35 = 138; public final static int FRAME_flpdth36 = 139; public final static int FRAME_flpdth37 = 140; public final static int FRAME_flpdth38 = 141; public final static int FRAME_flpdth39 = 142; public final static int FRAME_flpdth40 = 143; public final static int FRAME_flpdth41 = 144; public final static int FRAME_flpdth42 = 145; public final static int FRAME_flpdth43 = 146; public final static int FRAME_flpdth44 = 147; public final static int FRAME_flpdth45 = 148; public final static int FRAME_flpdth46 = 149; public final static int FRAME_flpdth47 = 150; public final static int FRAME_flpdth48 = 151; public final static int FRAME_flpdth49 = 152; public final static int FRAME_flpdth50 = 153; public final static int FRAME_flpdth51 = 154; public final static int FRAME_flpdth52 = 155; public final static int FRAME_flpdth53 = 156; public final static int FRAME_flpdth54 = 157; public final static int FRAME_flpdth55 = 158; public final static int FRAME_flpdth56 = 159; public final static float MODEL_SCALE = 1.000000f; static int sound_chomp; static int sound_attack; static int sound_pain1; static int sound_pain2; static int sound_death; static int sound_idle; static int sound_search; static int sound_sight; static mframe_t flipper_frames_stand[] = new mframe_t[] { new mframe_t( GameAI.ai_stand, 0, null) }; static mmove_t flipper_move_stand = new mmove_t(FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, null); static EntThinkAdapter flipper_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_stand; return true; } }; public final static int FLIPPER_RUN_SPEED = 24; static mframe_t flipper_frames_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), // 6 new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), // 10 new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), // 20 new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null) // 29 }; static mmove_t flipper_move_run_loop = new mmove_t(FRAME_flpver06, FRAME_flpver29, flipper_frames_run, null); static EntThinkAdapter flipper_run_loop = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_run_loop; return true; } }; static mframe_t flipper_frames_run_start[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null) }; static mmove_t flipper_move_run_start = new mmove_t(FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop); static EntThinkAdapter flipper_run = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_run_start; return true; } }; /* Standard Swimming */ static mframe_t flipper_frames_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null), new mframe_t(GameAI.ai_walk, 4, null) }; static mmove_t flipper_move_walk = new mmove_t(FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, null); static EntThinkAdapter flipper_walk = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_walk; return true; } }; static mframe_t flipper_frames_start_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 8, flipper_run) }; static mmove_t flipper_move_start_run = new mmove_t(FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, null); static EntThinkAdapter flipper_start_run = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_start_run; return true; } }; static mframe_t flipper_frames_pain2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t flipper_move_pain2 = new mmove_t(FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run); static mframe_t flipper_frames_pain1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t flipper_move_pain1 = new mmove_t(FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run); static EntThinkAdapter flipper_bite = new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 0); Fire.fire_hit(self, aim, 5, 0); return true; } }; static EntThinkAdapter flipper_preattack = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_chomp, 1, Defines.ATTN_NORM, 0); return true; } }; static mframe_t flipper_frames_attack[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, flipper_preattack), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, flipper_bite), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, flipper_bite), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t flipper_move_attack = new mmove_t(FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run); static EntThinkAdapter flipper_melee = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = flipper_move_attack; return true; } }; static EntPainAdapter flipper_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { int n; if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; if (GameBase.skill.value == 3) return; // no pain anims in nightmare n = (Lib.rand() + 1) % 2; if (n == 0) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = flipper_move_pain1; } else { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = flipper_move_pain2; } return; } }; static EntThinkAdapter flipper_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static mframe_t flipper_frames_death[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t flipper_move_death = new mmove_t(FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead); static EntInteractAdapter flipper_sight = new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, Defines.ATTN_NORM, 0); return true; } }; static EntDieAdapter flipper_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 2; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameAI.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; // regular death GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, Defines.ATTN_NORM, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; self.monsterinfo.currentmove = flipper_move_death; } }; /* * QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ public static void SP_monster_flipper(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } sound_pain1 = GameBase.gi.soundindex("flipper/flppain1.wav"); sound_pain2 = GameBase.gi.soundindex("flipper/flppain2.wav"); sound_death = GameBase.gi.soundindex("flipper/flpdeth1.wav"); sound_chomp = GameBase.gi.soundindex("flipper/flpatck1.wav"); sound_attack = GameBase.gi.soundindex("flipper/flpatck2.wav"); sound_idle = GameBase.gi.soundindex("flipper/flpidle1.wav"); sound_search = GameBase.gi.soundindex("flipper/flpsrch1.wav"); sound_sight = GameBase.gi.soundindex("flipper/flpsght1.wav"); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.s.modelindex = GameBase.gi .modelindex("models/monsters/flipper/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, 0); Math3D.VectorSet(self.maxs, 16, 16, 32); self.health = 50; self.gib_health = -30; self.mass = 100; self.pain = flipper_pain; self.die = flipper_die; self.monsterinfo.stand = flipper_stand; self.monsterinfo.walk = flipper_walk; self.monsterinfo.run = flipper_start_run; self.monsterinfo.melee = flipper_melee; self.monsterinfo.sight = flipper_sight; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = flipper_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.swimmonster_start.think(self); } }