/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. // $Id: M_Flyer.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; public class M_Flyer extends M_Player { // This file generated by ModelGen - Do NOT Modify public final static int ACTION_nothing= 0; public final static int ACTION_attack1= 1; public final static int ACTION_attack2= 2; public final static int ACTION_run= 3; public final static int ACTION_walk= 4; public final static int FRAME_start01= 0; public final static int FRAME_start02= 1; public final static int FRAME_start03= 2; public final static int FRAME_start04= 3; public final static int FRAME_start05= 4; public final static int FRAME_start06= 5; public final static int FRAME_stop01= 6; public final static int FRAME_stop02= 7; public final static int FRAME_stop03= 8; public final static int FRAME_stop04= 9; public final static int FRAME_stop05= 10; public final static int FRAME_stop06= 11; public final static int FRAME_stop07= 12; public final static int FRAME_stand01= 13; public final static int FRAME_stand02= 14; public final static int FRAME_stand03= 15; public final static int FRAME_stand04= 16; public final static int FRAME_stand05= 17; public final static int FRAME_stand06= 18; public final static int FRAME_stand07= 19; public final static int FRAME_stand08= 20; public final static int FRAME_stand09= 21; public final static int FRAME_stand10= 22; public final static int FRAME_stand11= 23; public final static int FRAME_stand12= 24; public final static int FRAME_stand13= 25; public final static int FRAME_stand14= 26; public final static int FRAME_stand15= 27; public final static int FRAME_stand16= 28; public final static int FRAME_stand17= 29; public final static int FRAME_stand18= 30; public final static int FRAME_stand19= 31; public final static int FRAME_stand20= 32; public final static int FRAME_stand21= 33; public final static int FRAME_stand22= 34; public final static int FRAME_stand23= 35; public final static int FRAME_stand24= 36; public final static int FRAME_stand25= 37; public final static int FRAME_stand26= 38; public final static int FRAME_stand27= 39; public final static int FRAME_stand28= 40; public final static int FRAME_stand29= 41; public final static int FRAME_stand30= 42; public final static int FRAME_stand31= 43; public final static int FRAME_stand32= 44; public final static int FRAME_stand33= 45; public final static int FRAME_stand34= 46; public final static int FRAME_stand35= 47; public final static int FRAME_stand36= 48; public final static int FRAME_stand37= 49; public final static int FRAME_stand38= 50; public final static int FRAME_stand39= 51; public final static int FRAME_stand40= 52; public final static int FRAME_stand41= 53; public final static int FRAME_stand42= 54; public final static int FRAME_stand43= 55; public final static int FRAME_stand44= 56; public final static int FRAME_stand45= 57; public final static int FRAME_attak101= 58; public final static int FRAME_attak102= 59; public final static int FRAME_attak103= 60; public final static int FRAME_attak104= 61; public final static int FRAME_attak105= 62; public final static int FRAME_attak106= 63; public final static int FRAME_attak107= 64; public final static int FRAME_attak108= 65; public final static int FRAME_attak109= 66; public final static int FRAME_attak110= 67; public final static int FRAME_attak111= 68; public final static int FRAME_attak112= 69; public final static int FRAME_attak113= 70; public final static int FRAME_attak114= 71; public final static int FRAME_attak115= 72; public final static int FRAME_attak116= 73; public final static int FRAME_attak117= 74; public final static int FRAME_attak118= 75; public final static int FRAME_attak119= 76; public final static int FRAME_attak120= 77; public final static int FRAME_attak121= 78; public final static int FRAME_attak201= 79; public final static int FRAME_attak202= 80; public final static int FRAME_attak203= 81; public final static int FRAME_attak204= 82; public final static int FRAME_attak205= 83; public final static int FRAME_attak206= 84; public final static int FRAME_attak207= 85; public final static int FRAME_attak208= 86; public final static int FRAME_attak209= 87; public final static int FRAME_attak210= 88; public final static int FRAME_attak211= 89; public final static int FRAME_attak212= 90; public final static int FRAME_attak213= 91; public final static int FRAME_attak214= 92; public final static int FRAME_attak215= 93; public final static int FRAME_attak216= 94; public final static int FRAME_attak217= 95; public final static int FRAME_bankl01= 96; public final static int FRAME_bankl02= 97; public final static int FRAME_bankl03= 98; public final static int FRAME_bankl04= 99; public final static int FRAME_bankl05= 100; public final static int FRAME_bankl06= 101; public final static int FRAME_bankl07= 102; public final static int FRAME_bankr01= 103; public final static int FRAME_bankr02= 104; public final static int FRAME_bankr03= 105; public final static int FRAME_bankr04= 106; public final static int FRAME_bankr05= 107; public final static int FRAME_bankr06= 108; public final static int FRAME_bankr07= 109; public final static int FRAME_rollf01= 110; public final static int FRAME_rollf02= 111; public final static int FRAME_rollf03= 112; public final static int FRAME_rollf04= 113; public final static int FRAME_rollf05= 114; public final static int FRAME_rollf06= 115; public final static int FRAME_rollf07= 116; public final static int FRAME_rollf08= 117; public final static int FRAME_rollf09= 118; public final static int FRAME_rollr01= 119; public final static int FRAME_rollr02= 120; public final static int FRAME_rollr03= 121; public final static int FRAME_rollr04= 122; public final static int FRAME_rollr05= 123; public final static int FRAME_rollr06= 124; public final static int FRAME_rollr07= 125; public final static int FRAME_rollr08= 126; public final static int FRAME_rollr09= 127; public final static int FRAME_defens01= 128; public final static int FRAME_defens02= 129; public final static int FRAME_defens03= 130; public final static int FRAME_defens04= 131; public final static int FRAME_defens05= 132; public final static int FRAME_defens06= 133; public final static int FRAME_pain101= 134; public final static int FRAME_pain102= 135; public final static int FRAME_pain103= 136; public final static int FRAME_pain104= 137; public final static int FRAME_pain105= 138; public final static int FRAME_pain106= 139; public final static int FRAME_pain107= 140; public final static int FRAME_pain108= 141; public final static int FRAME_pain109= 142; public final static int FRAME_pain201= 143; public final static int FRAME_pain202= 144; public final static int FRAME_pain203= 145; public final static int FRAME_pain204= 146; public final static int FRAME_pain301= 147; public final static int FRAME_pain302= 148; public final static int FRAME_pain303= 149; public final static int FRAME_pain304= 150; public final static float MODEL_SCALE= 1.000000f; static int nextmove; // Used for start/stop frames static int sound_sight; static int sound_idle; static int sound_pain1; static int sound_pain2; static int sound_slash; static int sound_sproing; static int sound_die; public static EntInteractAdapter flyer_sight= new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter flyer_idle= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); return true; } }; static EntThinkAdapter flyer_pop_blades= new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0); return true; } }; static mframe_t flyer_frames_stand[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t flyer_move_stand= new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_stand, null); static mframe_t flyer_frames_walk[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null)}; static mmove_t flyer_move_walk= new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_walk, null); static mframe_t flyer_frames_run[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null)}; static mmove_t flyer_move_run= new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_run, null); static EntThinkAdapter flyer_run= new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0) self.monsterinfo.currentmove= flyer_move_stand; else self.monsterinfo.currentmove= flyer_move_run; return true; } }; static EntThinkAdapter flyer_walk= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= flyer_move_walk; return true; } }; static EntThinkAdapter flyer_stand= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= flyer_move_stand; return true; } }; static EntThinkAdapter flyer_nextmove= new EntThinkAdapter() { public boolean think(edict_t self) { if (nextmove == ACTION_attack1) self.monsterinfo.currentmove= flyer_move_start_melee; else if (nextmove == ACTION_attack2) self.monsterinfo.currentmove= flyer_move_attack2; else if (nextmove == ACTION_run) self.monsterinfo.currentmove= flyer_move_run; return true; } }; static mframe_t flyer_frames_start[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)}; static mmove_t flyer_move_start= new mmove_t(FRAME_start01, FRAME_start06, flyer_frames_start, null); static mframe_t flyer_frames_stop[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)}; static mmove_t flyer_move_stop= new mmove_t(FRAME_stop01, FRAME_stop07, flyer_frames_stop, null); static EntThinkAdapter flyer_stop= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= flyer_move_stop; return true; } }; static EntThinkAdapter flyer_start= new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove= flyer_move_start; return true; } }; static mframe_t flyer_frames_rollright[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_rollright= new mmove_t(FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, null); static mframe_t flyer_frames_rollleft[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_rollleft= new mmove_t(FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, null); static mframe_t flyer_frames_pain3[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_pain3= new mmove_t(FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run); static mframe_t flyer_frames_pain2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_pain2= new mmove_t(FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run); static mframe_t flyer_frames_pain1[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_pain1= new mmove_t(FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run); static mframe_t flyer_frames_defense[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), // Hold this frame new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_defense= new mmove_t(FRAME_defens01, FRAME_defens06, flyer_frames_defense, null); static mframe_t flyer_frames_bankright[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_bankright= new mmove_t(FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, null); static mframe_t flyer_frames_bankleft[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_bankleft= new mmove_t(FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, null); static void flyer_fire(edict_t self, int flash_number) { float[] start={0,0,0}; float[] forward={0,0,0}, right={0,0,0}; float[] end={0,0,0}; float[] dir={0,0,0}; int effect; if ((self.s.frame == FRAME_attak204) || (self.s.frame == FRAME_attak207) || (self.s.frame == FRAME_attak210)) effect= EF_HYPERBLASTER; else effect= 0; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, end); end[2] += self.enemy.viewheight; Math3D.VectorSubtract(end, start, dir); Monster.monster_fire_blaster(self, start, dir, 1, 1000, flash_number, effect); } static EntThinkAdapter flyer_fireleft= new EntThinkAdapter() { public boolean think(edict_t self) { flyer_fire(self, MZ2_FLYER_BLASTER_1); return true; } }; static EntThinkAdapter flyer_fireright= new EntThinkAdapter() { public boolean think(edict_t self) { flyer_fire(self, MZ2_FLYER_BLASTER_2); return true; } }; static mframe_t flyer_frames_attack2[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t flyer_move_attack2= new mmove_t(FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run); static EntThinkAdapter flyer_slash_left= new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim={0,0,0}; Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 0); Fire.fire_hit(self, aim, 5, 0); gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter flyer_slash_right= new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim={0,0,0}; Math3D.VectorSet(aim, MELEE_DISTANCE, self.maxs[0], 0); Fire.fire_hit(self, aim, 5, 0); gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter flyer_loop_melee= new EntThinkAdapter() { public boolean think(edict_t self) { /* if (random() <= 0.5) self.monsterinfo.currentmove = flyer_move_attack1; else */ self.monsterinfo.currentmove= flyer_move_loop_melee; return true; } }; static mframe_t flyer_frames_start_melee[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, flyer_pop_blades), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t flyer_move_start_melee= new mmove_t(FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee); static mframe_t flyer_frames_end_melee[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t flyer_move_end_melee= new mmove_t(FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run); static mframe_t flyer_frames_loop_melee[]= new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // Loop Start new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_left), // Left Wing Strike new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_right), // Right Wing Strike new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null) // Loop Ends }; static EntThinkAdapter flyer_check_melee= new EntThinkAdapter() { public boolean think(edict_t self) { if (range(self, self.enemy) == RANGE_MELEE) if (Lib.random() <= 0.8) self.monsterinfo.currentmove= flyer_move_loop_melee; else self.monsterinfo.currentmove= flyer_move_end_melee; else self.monsterinfo.currentmove= flyer_move_end_melee; return true; } }; static mmove_t flyer_move_loop_melee= new mmove_t(FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee); static EntThinkAdapter flyer_attack= new EntThinkAdapter() { public boolean think(edict_t self) { /* if (random() <= 0.5) self.monsterinfo.currentmove = flyer_move_attack1; else */ self.monsterinfo.currentmove= flyer_move_attack2; return true; } }; static EntThinkAdapter flyer_setstart= new EntThinkAdapter() { public boolean think(edict_t self) { nextmove= ACTION_run; self.monsterinfo.currentmove= flyer_move_start; return true; } }; static EntThinkAdapter flyer_melee= new EntThinkAdapter() { public boolean think(edict_t self) { // flyer.nextmove = ACTION_attack1; // self.monsterinfo.currentmove = flyer_move_stop; self.monsterinfo.currentmove= flyer_move_start_melee; return true; } }; static EntPainAdapter flyer_pain= new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { int n; if (self.health < (self.max_health / 2)) self.s.skinnum= 1; if (level.time < self.pain_debounce_time) return; self.pain_debounce_time= level.time + 3; if (skill.value == 3) return; // no pain anims in nightmare n= Lib.rand() % 3; if (n == 0) { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= flyer_move_pain1; } else if (n == 1) { gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= flyer_move_pain2; } else { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self.monsterinfo.currentmove= flyer_move_pain3; } } }; static EntDieAdapter flyer_die= new EntDieAdapter() { public void die( edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); BecomeExplosion1(self); } }; /*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ public static void SP_monster_flyer(edict_t self) { if (deathmatch.value != 0) { G_FreeEdict(self); return; } // fix a map bug in jail5.bsp if (0 == Lib.stricmp(level.mapname, "jail5") && (self.s.origin[2] == -104)) { self.targetname= self.target; self.target= null; } sound_sight= gi.soundindex("flyer/flysght1.wav"); sound_idle= gi.soundindex("flyer/flysrch1.wav"); sound_pain1= gi.soundindex("flyer/flypain1.wav"); sound_pain2= gi.soundindex("flyer/flypain2.wav"); sound_slash= gi.soundindex("flyer/flyatck2.wav"); sound_sproing= gi.soundindex("flyer/flyatck1.wav"); sound_die= gi.soundindex("flyer/flydeth1.wav"); gi.soundindex("flyer/flyatck3.wav"); self.s.modelindex= gi.modelindex("models/monsters/flyer/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 32); self.movetype= MOVETYPE_STEP; self.solid= SOLID_BBOX; self.s.sound= gi.soundindex("flyer/flyidle1.wav"); self.health= 50; self.mass= 50; self.pain= flyer_pain; self.die= flyer_die; self.monsterinfo.stand= flyer_stand; self.monsterinfo.walk= flyer_walk; self.monsterinfo.run= flyer_run; self.monsterinfo.attack= flyer_attack; self.monsterinfo.melee= flyer_melee; self.monsterinfo.sight= flyer_sight; self.monsterinfo.idle= flyer_idle; gi.linkentity(self); self.monsterinfo.currentmove= flyer_move_stand; self.monsterinfo.scale= MODEL_SCALE; GameAIAdapters.flymonster_start.think(self); } }