/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. // $Id: M_Hover.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; public class M_Hover extends Game { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_stand01 = 0; public final static int FRAME_stand02 = 1; public final static int FRAME_stand03 = 2; public final static int FRAME_stand04 = 3; public final static int FRAME_stand05 = 4; public final static int FRAME_stand06 = 5; public final static int FRAME_stand07 = 6; public final static int FRAME_stand08 = 7; public final static int FRAME_stand09 = 8; public final static int FRAME_stand10 = 9; public final static int FRAME_stand11 = 10; public final static int FRAME_stand12 = 11; public final static int FRAME_stand13 = 12; public final static int FRAME_stand14 = 13; public final static int FRAME_stand15 = 14; public final static int FRAME_stand16 = 15; public final static int FRAME_stand17 = 16; public final static int FRAME_stand18 = 17; public final static int FRAME_stand19 = 18; public final static int FRAME_stand20 = 19; public final static int FRAME_stand21 = 20; public final static int FRAME_stand22 = 21; public final static int FRAME_stand23 = 22; public final static int FRAME_stand24 = 23; public final static int FRAME_stand25 = 24; public final static int FRAME_stand26 = 25; public final static int FRAME_stand27 = 26; public final static int FRAME_stand28 = 27; public final static int FRAME_stand29 = 28; public final static int FRAME_stand30 = 29; public final static int FRAME_forwrd01 = 30; public final static int FRAME_forwrd02 = 31; public final static int FRAME_forwrd03 = 32; public final static int FRAME_forwrd04 = 33; public final static int FRAME_forwrd05 = 34; public final static int FRAME_forwrd06 = 35; public final static int FRAME_forwrd07 = 36; public final static int FRAME_forwrd08 = 37; public final static int FRAME_forwrd09 = 38; public final static int FRAME_forwrd10 = 39; public final static int FRAME_forwrd11 = 40; public final static int FRAME_forwrd12 = 41; public final static int FRAME_forwrd13 = 42; public final static int FRAME_forwrd14 = 43; public final static int FRAME_forwrd15 = 44; public final static int FRAME_forwrd16 = 45; public final static int FRAME_forwrd17 = 46; public final static int FRAME_forwrd18 = 47; public final static int FRAME_forwrd19 = 48; public final static int FRAME_forwrd20 = 49; public final static int FRAME_forwrd21 = 50; public final static int FRAME_forwrd22 = 51; public final static int FRAME_forwrd23 = 52; public final static int FRAME_forwrd24 = 53; public final static int FRAME_forwrd25 = 54; public final static int FRAME_forwrd26 = 55; public final static int FRAME_forwrd27 = 56; public final static int FRAME_forwrd28 = 57; public final static int FRAME_forwrd29 = 58; public final static int FRAME_forwrd30 = 59; public final static int FRAME_forwrd31 = 60; public final static int FRAME_forwrd32 = 61; public final static int FRAME_forwrd33 = 62; public final static int FRAME_forwrd34 = 63; public final static int FRAME_forwrd35 = 64; public final static int FRAME_stop101 = 65; public final static int FRAME_stop102 = 66; public final static int FRAME_stop103 = 67; public final static int FRAME_stop104 = 68; public final static int FRAME_stop105 = 69; public final static int FRAME_stop106 = 70; public final static int FRAME_stop107 = 71; public final static int FRAME_stop108 = 72; public final static int FRAME_stop109 = 73; public final static int FRAME_stop201 = 74; public final static int FRAME_stop202 = 75; public final static int FRAME_stop203 = 76; public final static int FRAME_stop204 = 77; public final static int FRAME_stop205 = 78; public final static int FRAME_stop206 = 79; public final static int FRAME_stop207 = 80; public final static int FRAME_stop208 = 81; public final static int FRAME_takeof01 = 82; public final static int FRAME_takeof02 = 83; public final static int FRAME_takeof03 = 84; public final static int FRAME_takeof04 = 85; public final static int FRAME_takeof05 = 86; public final static int FRAME_takeof06 = 87; public final static int FRAME_takeof07 = 88; public final static int FRAME_takeof08 = 89; public final static int FRAME_takeof09 = 90; public final static int FRAME_takeof10 = 91; public final static int FRAME_takeof11 = 92; public final static int FRAME_takeof12 = 93; public final static int FRAME_takeof13 = 94; public final static int FRAME_takeof14 = 95; public final static int FRAME_takeof15 = 96; public final static int FRAME_takeof16 = 97; public final static int FRAME_takeof17 = 98; public final static int FRAME_takeof18 = 99; public final static int FRAME_takeof19 = 100; public final static int FRAME_takeof20 = 101; public final static int FRAME_takeof21 = 102; public final static int FRAME_takeof22 = 103; public final static int FRAME_takeof23 = 104; public final static int FRAME_takeof24 = 105; public final static int FRAME_takeof25 = 106; public final static int FRAME_takeof26 = 107; public final static int FRAME_takeof27 = 108; public final static int FRAME_takeof28 = 109; public final static int FRAME_takeof29 = 110; public final static int FRAME_takeof30 = 111; public final static int FRAME_land01 = 112; public final static int FRAME_pain101 = 113; public final static int FRAME_pain102 = 114; public final static int FRAME_pain103 = 115; public final static int FRAME_pain104 = 116; public final static int FRAME_pain105 = 117; public final static int FRAME_pain106 = 118; public final static int FRAME_pain107 = 119; public final static int FRAME_pain108 = 120; public final static int FRAME_pain109 = 121; public final static int FRAME_pain110 = 122; public final static int FRAME_pain111 = 123; public final static int FRAME_pain112 = 124; public final static int FRAME_pain113 = 125; public final static int FRAME_pain114 = 126; public final static int FRAME_pain115 = 127; public final static int FRAME_pain116 = 128; public final static int FRAME_pain117 = 129; public final static int FRAME_pain118 = 130; public final static int FRAME_pain119 = 131; public final static int FRAME_pain120 = 132; public final static int FRAME_pain121 = 133; public final static int FRAME_pain122 = 134; public final static int FRAME_pain123 = 135; public final static int FRAME_pain124 = 136; public final static int FRAME_pain125 = 137; public final static int FRAME_pain126 = 138; public final static int FRAME_pain127 = 139; public final static int FRAME_pain128 = 140; public final static int FRAME_pain201 = 141; public final static int FRAME_pain202 = 142; public final static int FRAME_pain203 = 143; public final static int FRAME_pain204 = 144; public final static int FRAME_pain205 = 145; public final static int FRAME_pain206 = 146; public final static int FRAME_pain207 = 147; public final static int FRAME_pain208 = 148; public final static int FRAME_pain209 = 149; public final static int FRAME_pain210 = 150; public final static int FRAME_pain211 = 151; public final static int FRAME_pain212 = 152; public final static int FRAME_pain301 = 153; public final static int FRAME_pain302 = 154; public final static int FRAME_pain303 = 155; public final static int FRAME_pain304 = 156; public final static int FRAME_pain305 = 157; public final static int FRAME_pain306 = 158; public final static int FRAME_pain307 = 159; public final static int FRAME_pain308 = 160; public final static int FRAME_pain309 = 161; public final static int FRAME_death101 = 162; public final static int FRAME_death102 = 163; public final static int FRAME_death103 = 164; public final static int FRAME_death104 = 165; public final static int FRAME_death105 = 166; public final static int FRAME_death106 = 167; public final static int FRAME_death107 = 168; public final static int FRAME_death108 = 169; public final static int FRAME_death109 = 170; public final static int FRAME_death110 = 171; public final static int FRAME_death111 = 172; public final static int FRAME_backwd01 = 173; public final static int FRAME_backwd02 = 174; public final static int FRAME_backwd03 = 175; public final static int FRAME_backwd04 = 176; public final static int FRAME_backwd05 = 177; public final static int FRAME_backwd06 = 178; public final static int FRAME_backwd07 = 179; public final static int FRAME_backwd08 = 180; public final static int FRAME_backwd09 = 181; public final static int FRAME_backwd10 = 182; public final static int FRAME_backwd11 = 183; public final static int FRAME_backwd12 = 184; public final static int FRAME_backwd13 = 185; public final static int FRAME_backwd14 = 186; public final static int FRAME_backwd15 = 187; public final static int FRAME_backwd16 = 188; public final static int FRAME_backwd17 = 189; public final static int FRAME_backwd18 = 190; public final static int FRAME_backwd19 = 191; public final static int FRAME_backwd20 = 192; public final static int FRAME_backwd21 = 193; public final static int FRAME_backwd22 = 194; public final static int FRAME_backwd23 = 195; public final static int FRAME_backwd24 = 196; public final static int FRAME_attak101 = 197; public final static int FRAME_attak102 = 198; public final static int FRAME_attak103 = 199; public final static int FRAME_attak104 = 200; public final static int FRAME_attak105 = 201; public final static int FRAME_attak106 = 202; public final static int FRAME_attak107 = 203; public final static int FRAME_attak108 = 204; public final static float MODEL_SCALE = 1.000000f; static int sound_pain1; static int sound_pain2; static int sound_death1; static int sound_death2; static int sound_sight; static int sound_search1; static int sound_search2; static EntThinkAdapter hover_reattack = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.enemy.health > 0) if (visible(self, self.enemy)) if (Lib.random() <= 0.6) { self.monsterinfo.currentmove = hover_move_attack1; return true; } self.monsterinfo.currentmove = hover_move_end_attack; return true; } }; static EntThinkAdapter hover_fire_blaster = new EntThinkAdapter() { public boolean think(edict_t self) { float[] start={0,0,0}; float[] forward={0,0,0}, right={0,0,0}; float[] end={0,0,0}; float[] dir={0,0,0}; int effect; if (self.s.frame == FRAME_attak104) effect = EF_HYPERBLASTER; else effect = 0; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, end); end[2] += self.enemy.viewheight; Math3D.VectorSubtract(end, start, dir); Monster.monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); return true; } }; static EntThinkAdapter hover_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = hover_move_stand; return true; } }; static EntThinkAdapter hover_run = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0) self.monsterinfo.currentmove = hover_move_stand; else self.monsterinfo.currentmove = hover_move_run; return true; } }; static EntThinkAdapter hover_walk = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = hover_move_walk; return true; } }; static EntThinkAdapter hover_start_attack = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = hover_move_start_attack; return true; } }; static EntThinkAdapter hover_attack = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = hover_move_attack1; return true; } }; static EntPainAdapter hover_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (level.time < self.pain_debounce_time) return; self.pain_debounce_time = level.time + 3; if (skill.value == 3) return; // no pain anims in nightmare if (damage <= 25) { if (Lib.random() < 0.5) { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self.monsterinfo.currentmove = hover_move_pain3; } else { gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self.monsterinfo.currentmove = hover_move_pain2; } } else { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self.monsterinfo.currentmove = hover_move_pain1; } } }; static EntThinkAdapter hover_deadthink = new EntThinkAdapter() { public boolean think(edict_t self) { if (null==self.groundentity && level.time < self.timestamp) { self.nextthink = level.time + FRAMETIME; return true; } BecomeExplosion1(self); return true; } }; static EntThinkAdapter hover_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = MOVETYPE_TOSS; self.think = hover_deadthink; self.nextthink = level.time + FRAMETIME; self.timestamp = level.time + 15; gi.linkentity(self); return true; } }; static EntDieAdapter hover_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n = 0; n < 2; n++) ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); for (n = 0; n < 2; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); self.deadflag = DEAD_DEAD; return; } if (self.deadflag == DEAD_DEAD) return; // regular death if (Lib.random() < 0.5) gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); self.deadflag = DEAD_DEAD; self.takedamage = DAMAGE_YES; self.monsterinfo.currentmove = hover_move_death1; } }; static EntInteractAdapter hover_sight = new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter hover_search = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() < 0.5) gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); return true; } }; static mframe_t hover_frames_stand[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t hover_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, hover_frames_stand, null); static mframe_t hover_frames_stop1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t hover_move_stop1 = new mmove_t(FRAME_stop101, FRAME_stop109, hover_frames_stop1, null); static mframe_t hover_frames_stop2[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t hover_move_stop2 = new mmove_t(FRAME_stop201, FRAME_stop208, hover_frames_stop2, null); static mframe_t hover_frames_takeoff[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 5, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, -9, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t hover_move_takeoff = new mmove_t(FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, null); static mframe_t hover_frames_pain3[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t hover_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run); static mframe_t hover_frames_pain2[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t hover_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run); static mframe_t hover_frames_pain1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, -8, null), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, -3, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 7, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 5, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 4, null)}; static mmove_t hover_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run); static mframe_t hover_frames_land[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t hover_move_land = new mmove_t(FRAME_land01, FRAME_land01, hover_frames_land, null); static mframe_t hover_frames_forward[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t hover_move_forward = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, null); static mframe_t hover_frames_walk[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null)}; static mmove_t hover_move_walk = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, null); static mframe_t hover_frames_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null), new mframe_t(GameAIAdapters.ai_run, 10, null)}; static mmove_t hover_move_run = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, null); static mframe_t hover_frames_death1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -10, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 5, null), new mframe_t(GameAIAdapters.ai_move, 4, null), new mframe_t(GameAIAdapters.ai_move, 7, null)}; static mmove_t hover_move_death1 = new mmove_t(FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead); static mframe_t hover_frames_backward[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t hover_move_backward = new mmove_t(FRAME_backwd01, FRAME_backwd24, hover_frames_backward, null); static mframe_t hover_frames_start_attack[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null)}; static mmove_t hover_move_start_attack = new mmove_t(FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack); static mframe_t hover_frames_attack1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, -10, hover_fire_blaster), new mframe_t(GameAIAdapters.ai_charge, -10, hover_fire_blaster), new mframe_t(GameAIAdapters.ai_charge, 0, hover_reattack), }; static mmove_t hover_move_attack1 = new mmove_t(FRAME_attak104, FRAME_attak106, hover_frames_attack1, null); static mframe_t hover_frames_end_attack[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 1, null)}; static mmove_t hover_move_end_attack = new mmove_t(FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run); /*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ static void SP_monster_hover(edict_t self) { if (deathmatch.value != 0) { G_FreeEdict(self); return; } sound_pain1 = gi.soundindex("hover/hovpain1.wav"); sound_pain2 = gi.soundindex("hover/hovpain2.wav"); sound_death1 = gi.soundindex("hover/hovdeth1.wav"); sound_death2 = gi.soundindex("hover/hovdeth2.wav"); sound_sight = gi.soundindex("hover/hovsght1.wav"); sound_search1 = gi.soundindex("hover/hovsrch1.wav"); sound_search2 = gi.soundindex("hover/hovsrch2.wav"); gi.soundindex("hover/hovatck1.wav"); self.s.sound = gi.soundindex("hover/hovidle1.wav"); self.movetype = MOVETYPE_STEP; self.solid = SOLID_BBOX; self.s.modelindex = gi.modelindex("models/monsters/hover/tris.md2"); Math3D.VectorSet(self.mins, -24, -24, -24); Math3D.VectorSet(self.maxs, 24, 24, 32); self.health = 240; self.gib_health = -100; self.mass = 150; self.pain = hover_pain; self.die = hover_die; self.monsterinfo.stand = hover_stand; self.monsterinfo.walk = hover_walk; self.monsterinfo.run = hover_run; // self.monsterinfo.dodge = hover_dodge; self.monsterinfo.attack = hover_start_attack; self.monsterinfo.sight = hover_sight; self.monsterinfo.search = hover_search; gi.linkentity(self); self.monsterinfo.currentmove = hover_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAIAdapters.flymonster_start.think(self); } }