/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 13.11.2003 by RST. // $Id: M_Mutant.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ package jake2.game; import jake2.Defines; import jake2.client.M; import jake2.util.Lib; import jake2.util.Math3D; public class M_Mutant { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_attack01 = 0; public final static int FRAME_attack02 = 1; public final static int FRAME_attack03 = 2; public final static int FRAME_attack04 = 3; public final static int FRAME_attack05 = 4; public final static int FRAME_attack06 = 5; public final static int FRAME_attack07 = 6; public final static int FRAME_attack08 = 7; public final static int FRAME_attack09 = 8; public final static int FRAME_attack10 = 9; public final static int FRAME_attack11 = 10; public final static int FRAME_attack12 = 11; public final static int FRAME_attack13 = 12; public final static int FRAME_attack14 = 13; public final static int FRAME_attack15 = 14; public final static int FRAME_death101 = 15; public final static int FRAME_death102 = 16; public final static int FRAME_death103 = 17; public final static int FRAME_death104 = 18; public final static int FRAME_death105 = 19; public final static int FRAME_death106 = 20; public final static int FRAME_death107 = 21; public final static int FRAME_death108 = 22; public final static int FRAME_death109 = 23; public final static int FRAME_death201 = 24; public final static int FRAME_death202 = 25; public final static int FRAME_death203 = 26; public final static int FRAME_death204 = 27; public final static int FRAME_death205 = 28; public final static int FRAME_death206 = 29; public final static int FRAME_death207 = 30; public final static int FRAME_death208 = 31; public final static int FRAME_death209 = 32; public final static int FRAME_death210 = 33; public final static int FRAME_pain101 = 34; public final static int FRAME_pain102 = 35; public final static int FRAME_pain103 = 36; public final static int FRAME_pain104 = 37; public final static int FRAME_pain105 = 38; public final static int FRAME_pain201 = 39; public final static int FRAME_pain202 = 40; public final static int FRAME_pain203 = 41; public final static int FRAME_pain204 = 42; public final static int FRAME_pain205 = 43; public final static int FRAME_pain206 = 44; public final static int FRAME_pain301 = 45; public final static int FRAME_pain302 = 46; public final static int FRAME_pain303 = 47; public final static int FRAME_pain304 = 48; public final static int FRAME_pain305 = 49; public final static int FRAME_pain306 = 50; public final static int FRAME_pain307 = 51; public final static int FRAME_pain308 = 52; public final static int FRAME_pain309 = 53; public final static int FRAME_pain310 = 54; public final static int FRAME_pain311 = 55; public final static int FRAME_run03 = 56; public final static int FRAME_run04 = 57; public final static int FRAME_run05 = 58; public final static int FRAME_run06 = 59; public final static int FRAME_run07 = 60; public final static int FRAME_run08 = 61; public final static int FRAME_stand101 = 62; public final static int FRAME_stand102 = 63; public final static int FRAME_stand103 = 64; public final static int FRAME_stand104 = 65; public final static int FRAME_stand105 = 66; public final static int FRAME_stand106 = 67; public final static int FRAME_stand107 = 68; public final static int FRAME_stand108 = 69; public final static int FRAME_stand109 = 70; public final static int FRAME_stand110 = 71; public final static int FRAME_stand111 = 72; public final static int FRAME_stand112 = 73; public final static int FRAME_stand113 = 74; public final static int FRAME_stand114 = 75; public final static int FRAME_stand115 = 76; public final static int FRAME_stand116 = 77; public final static int FRAME_stand117 = 78; public final static int FRAME_stand118 = 79; public final static int FRAME_stand119 = 80; public final static int FRAME_stand120 = 81; public final static int FRAME_stand121 = 82; public final static int FRAME_stand122 = 83; public final static int FRAME_stand123 = 84; public final static int FRAME_stand124 = 85; public final static int FRAME_stand125 = 86; public final static int FRAME_stand126 = 87; public final static int FRAME_stand127 = 88; public final static int FRAME_stand128 = 89; public final static int FRAME_stand129 = 90; public final static int FRAME_stand130 = 91; public final static int FRAME_stand131 = 92; public final static int FRAME_stand132 = 93; public final static int FRAME_stand133 = 94; public final static int FRAME_stand134 = 95; public final static int FRAME_stand135 = 96; public final static int FRAME_stand136 = 97; public final static int FRAME_stand137 = 98; public final static int FRAME_stand138 = 99; public final static int FRAME_stand139 = 100; public final static int FRAME_stand140 = 101; public final static int FRAME_stand141 = 102; public final static int FRAME_stand142 = 103; public final static int FRAME_stand143 = 104; public final static int FRAME_stand144 = 105; public final static int FRAME_stand145 = 106; public final static int FRAME_stand146 = 107; public final static int FRAME_stand147 = 108; public final static int FRAME_stand148 = 109; public final static int FRAME_stand149 = 110; public final static int FRAME_stand150 = 111; public final static int FRAME_stand151 = 112; public final static int FRAME_stand152 = 113; public final static int FRAME_stand153 = 114; public final static int FRAME_stand154 = 115; public final static int FRAME_stand155 = 116; public final static int FRAME_stand156 = 117; public final static int FRAME_stand157 = 118; public final static int FRAME_stand158 = 119; public final static int FRAME_stand159 = 120; public final static int FRAME_stand160 = 121; public final static int FRAME_stand161 = 122; public final static int FRAME_stand162 = 123; public final static int FRAME_stand163 = 124; public final static int FRAME_stand164 = 125; public final static int FRAME_walk01 = 126; public final static int FRAME_walk02 = 127; public final static int FRAME_walk03 = 128; public final static int FRAME_walk04 = 129; public final static int FRAME_walk05 = 130; public final static int FRAME_walk06 = 131; public final static int FRAME_walk07 = 132; public final static int FRAME_walk08 = 133; public final static int FRAME_walk09 = 134; public final static int FRAME_walk10 = 135; public final static int FRAME_walk11 = 136; public final static int FRAME_walk12 = 137; public final static int FRAME_walk13 = 138; public final static int FRAME_walk14 = 139; public final static int FRAME_walk15 = 140; public final static int FRAME_walk16 = 141; public final static int FRAME_walk17 = 142; public final static int FRAME_walk18 = 143; public final static int FRAME_walk19 = 144; public final static int FRAME_walk20 = 145; public final static int FRAME_walk21 = 146; public final static int FRAME_walk22 = 147; public final static int FRAME_walk23 = 148; public final static float MODEL_SCALE = 1.000000f; static int sound_swing; static int sound_hit; static int sound_hit2; static int sound_death; static int sound_idle; static int sound_pain1; static int sound_pain2; static int sound_sight; static int sound_search; static int sound_step1; static int sound_step2; static int sound_step3; static int sound_thud; // // SOUNDS // static EntThinkAdapter mutant_step = new EntThinkAdapter() { public boolean think(edict_t self) { int n; n = (Lib.rand() + 1) % 3; if (n == 0) GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_step1, 1, Defines.ATTN_NORM, 0); else if (n == 1) GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_step2, 1, Defines.ATTN_NORM, 0); else GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_step3, 1, Defines.ATTN_NORM, 0); return true; } }; static EntInteractAdapter mutant_sight = new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter mutant_search = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter mutant_swing = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_swing, 1, Defines.ATTN_NORM, 0); return true; } }; // // STAND // static mframe_t mutant_frames_stand[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 10) new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 20) new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 30) new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 40) new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // 50) new mframe_t(GameAI.ai_stand, 0, null) }; static mmove_t mutant_move_stand = new mmove_t(FRAME_stand101, FRAME_stand151, mutant_frames_stand, null); static EntThinkAdapter mutant_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = mutant_move_stand; return true; } }; // // IDLE // static EntThinkAdapter mutant_idle_loop = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() < 0.75) self.monsterinfo.nextframe = FRAME_stand155; return true; } }; static mframe_t mutant_frames_idle[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), // scratch loop start new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, mutant_idle_loop), // scratch loop end new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) }; static mmove_t mutant_move_idle = new mmove_t(FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand); static EntThinkAdapter mutant_idle = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = mutant_move_idle; GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1, Defines.ATTN_IDLE, 0); return true; } }; // // WALK // static mframe_t mutant_frames_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 3, null), new mframe_t(GameAI.ai_walk, 1, null), new mframe_t(GameAI.ai_walk, 5, null), new mframe_t(GameAI.ai_walk, 10, null), new mframe_t(GameAI.ai_walk, 13, null), new mframe_t(GameAI.ai_walk, 10, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 5, null), new mframe_t(GameAI.ai_walk, 6, null), new mframe_t(GameAI.ai_walk, 16, null), new mframe_t(GameAI.ai_walk, 15, null), new mframe_t(GameAI.ai_walk, 6, null) }; static mmove_t mutant_move_walk = new mmove_t(FRAME_walk05, FRAME_walk16, mutant_frames_walk, null); static EntThinkAdapter mutant_walk_loop = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = mutant_move_walk; return true; } }; static mframe_t mutant_frames_start_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 5, null), new mframe_t(GameAI.ai_walk, 5, null), new mframe_t(GameAI.ai_walk, -2, null), new mframe_t(GameAI.ai_walk, 1, null) }; static mmove_t mutant_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop); static EntThinkAdapter mutant_walk = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = mutant_move_start_walk; return true; } }; // // RUN // static mframe_t mutant_frames_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 40, null), new mframe_t(GameAI.ai_run, 40, mutant_step), new mframe_t(GameAI.ai_run, 24, null), new mframe_t(GameAI.ai_run, 5, mutant_step), new mframe_t(GameAI.ai_run, 17, null), new mframe_t(GameAI.ai_run, 10, null) }; static mmove_t mutant_move_run = new mmove_t(FRAME_run03, FRAME_run08, mutant_frames_run, null); static EntThinkAdapter mutant_run = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = mutant_move_stand; else self.monsterinfo.currentmove = mutant_move_run; return true; } }; // // MELEE // static EntThinkAdapter mutant_hit_left = new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 8); if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100)) GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hit, 1, Defines.ATTN_NORM, 0); else GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_swing, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter mutant_hit_right = new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 8); if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100)) GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hit2, 1, Defines.ATTN_NORM, 0); else GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_swing, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter mutant_check_refire = new EntThinkAdapter() { public boolean think(edict_t self) { if (null == self.enemy || !self.enemy.inuse || self.enemy.health <= 0) return true; if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) self.monsterinfo.nextframe = FRAME_attack09; return true; } }; static mframe_t mutant_frames_attack[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, mutant_hit_left), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, mutant_hit_right), new mframe_t(GameAI.ai_charge, 0, mutant_check_refire) }; static mmove_t mutant_move_attack = new mmove_t(FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run); static EntThinkAdapter mutant_melee = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = mutant_move_attack; return true; } }; // // ATTACK // static EntTouchAdapter mutant_jump_touch = new EntTouchAdapter() { public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { if (self.health <= 0) { self.touch = null; return; } if (other.takedamage != 0) { if (Math3D.VectorLength(self.velocity) > 400) { float[] point = { 0, 0, 0 }; float[] normal = { 0, 0, 0 }; int damage; Math3D.VectorCopy(self.velocity, normal); Math3D.VectorNormalize(normal); Math3D.VectorMA(self.s.origin, self.maxs[0], normal, point); damage = (int) (40 + 10 * Lib.random()); GameUtil.T_Damage(other, self, self, self.velocity, point, normal, damage, damage, 0, Defines.MOD_UNKNOWN); } } if (!M.M_CheckBottom(self)) { if (self.groundentity != null) { self.monsterinfo.nextframe = FRAME_attack02; self.touch = null; } return; } self.touch = null; } }; static EntThinkAdapter mutant_jump_takeoff = new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward = { 0, 0, 0 }; GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, Defines.ATTN_NORM, 0); Math3D.AngleVectors(self.s.angles, forward, null, null); self.s.origin[2] += 1; Math3D.VectorScale(forward, 600, self.velocity); self.velocity[2] = 250; self.groundentity = null; self.monsterinfo.aiflags |= Defines.AI_DUCKED; self.monsterinfo.attack_finished = GameBase.level.time + 3; self.touch = mutant_jump_touch; return true; } }; static EntThinkAdapter mutant_check_landing = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.groundentity != null) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_thud, 1, Defines.ATTN_NORM, 0); self.monsterinfo.attack_finished = 0; self.monsterinfo.aiflags &= ~Defines.AI_DUCKED; return true; } if (GameBase.level.time > self.monsterinfo.attack_finished) self.monsterinfo.nextframe = FRAME_attack02; else self.monsterinfo.nextframe = FRAME_attack05; return true; } }; static mframe_t mutant_frames_jump[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 17, null), new mframe_t(GameAI.ai_charge, 15, mutant_jump_takeoff), new mframe_t(GameAI.ai_charge, 15, null), new mframe_t(GameAI.ai_charge, 15, mutant_check_landing), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t mutant_move_jump = new mmove_t(FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run); static EntThinkAdapter mutant_jump = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = mutant_move_jump; return true; } }; // // CHECKATTACK // static EntThinkAdapter mutant_check_melee = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE) return true; return false; } }; static EntThinkAdapter mutant_check_jump = new EntThinkAdapter() { public boolean think(edict_t self) { float[] v = { 0, 0, 0 }; float distance; if (self.absmin[2] > (self.enemy.absmin[2] + 0.75 * self.enemy.size[2])) return false; if (self.absmax[2] < (self.enemy.absmin[2] + 0.25 * self.enemy.size[2])) return false; v[0] = self.s.origin[0] - self.enemy.s.origin[0]; v[1] = self.s.origin[1] - self.enemy.s.origin[1]; v[2] = 0; distance = Math3D.VectorLength(v); if (distance < 100) return false; if (distance > 100) { if (Lib.random() < 0.9) return false; } return true; } }; static EntThinkAdapter mutant_checkattack = new EntThinkAdapter() { public boolean think(edict_t self) { if (null == self.enemy || self.enemy.health <= 0) return false; if (mutant_check_melee.think(self)) { self.monsterinfo.attack_state = Defines.AS_MELEE; return true; } if (mutant_check_jump.think(self)) { self.monsterinfo.attack_state = Defines.AS_MISSILE; // FIXME play a jump sound here return true; } return false; } }; // // PAIN // static mframe_t mutant_frames_pain1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 4, null), new mframe_t(GameAI.ai_move, -3, null), new mframe_t(GameAI.ai_move, -8, null), new mframe_t(GameAI.ai_move, 2, null), new mframe_t(GameAI.ai_move, 5, null) }; static mmove_t mutant_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run); static mframe_t mutant_frames_pain2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, -24, null), new mframe_t(GameAI.ai_move, 11, null), new mframe_t(GameAI.ai_move, 5, null), new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, 6, null), new mframe_t(GameAI.ai_move, 4, null) }; static mmove_t mutant_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run); static mframe_t mutant_frames_pain3[] = new mframe_t[] { new mframe_t(GameAI.ai_move, -22, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 2, null), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, 6, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 2, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 1, null) }; static mmove_t mutant_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run); static EntPainAdapter mutant_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { float r; if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; if (GameBase.skill.value == 3) return; // no pain anims in nightmare r = Lib.random(); if (r < 0.33) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = mutant_move_pain1; } else if (r < 0.66) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = mutant_move_pain2; } else { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = mutant_move_pain3; } } }; // // DEATH // static EntThinkAdapter mutant_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; GameBase.gi.linkentity(self); M.M_FlyCheck.think(self); return true; } }; static mframe_t mutant_frames_death1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t mutant_move_death1 = new mmove_t(FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead); static mframe_t mutant_frames_death2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t mutant_move_death2 = new mmove_t(FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead); static EntDieAdapter mutant_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, Defines.ATTN_NORM, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; self.s.skinnum = 1; if (Lib.random() < 0.5) self.monsterinfo.currentmove = mutant_move_death1; else self.monsterinfo.currentmove = mutant_move_death2; } }; // // SPAWN // /* * QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush * Trigger_Spawn Sight */ static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return false; } sound_swing = GameBase.gi.soundindex("mutant/mutatck1.wav"); sound_hit = GameBase.gi.soundindex("mutant/mutatck2.wav"); sound_hit2 = GameBase.gi.soundindex("mutant/mutatck3.wav"); sound_death = GameBase.gi.soundindex("mutant/mutdeth1.wav"); sound_idle = GameBase.gi.soundindex("mutant/mutidle1.wav"); sound_pain1 = GameBase.gi.soundindex("mutant/mutpain1.wav"); sound_pain2 = GameBase.gi.soundindex("mutant/mutpain2.wav"); sound_sight = GameBase.gi.soundindex("mutant/mutsght1.wav"); sound_search = GameBase.gi.soundindex("mutant/mutsrch1.wav"); sound_step1 = GameBase.gi.soundindex("mutant/step1.wav"); sound_step2 = GameBase.gi.soundindex("mutant/step2.wav"); sound_step3 = GameBase.gi.soundindex("mutant/step3.wav"); sound_thud = GameBase.gi.soundindex("mutant/thud1.wav"); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.s.modelindex = GameBase.gi .modelindex("models/monsters/mutant/tris.md2"); Math3D.VectorSet(self.mins, -32, -32, -24); Math3D.VectorSet(self.maxs, 32, 32, 48); self.health = 300; self.gib_health = -120; self.mass = 300; self.pain = mutant_pain; self.die = mutant_die; self.monsterinfo.stand = mutant_stand; self.monsterinfo.walk = mutant_walk; self.monsterinfo.run = mutant_run; self.monsterinfo.dodge = null; self.monsterinfo.attack = mutant_jump; self.monsterinfo.melee = mutant_melee; self.monsterinfo.sight = mutant_sight; self.monsterinfo.search = mutant_search; self.monsterinfo.idle = mutant_idle; self.monsterinfo.checkattack = mutant_checkattack; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = mutant_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); return true; } }; }