/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 26.02.2004 by RST. // $Id: M_SoldierAdapters.java,v 1.1 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.Defines; import jake2.qcommon.Com; import jake2.util.*; public class M_SoldierAdapters { static EntThinkAdapter soldier_cock = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.s.frame == M_Soldier.FRAME_stand322) GameBase.gi.sound(self, Defines.CHAN_WEAPON, M_Soldier.sound_cock, 1, Defines.ATTN_IDLE, 0); else GameBase.gi.sound(self, Defines.CHAN_WEAPON, M_Soldier.sound_cock, 1, Defines.ATTN_NORM, 0); return true; } }; // ATTACK3 (duck and shoot) static EntThinkAdapter soldier_duck_down = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0) return true; self.monsterinfo.aiflags |= Defines.AI_DUCKED; self.maxs[2] -= 32; self.takedamage = Defines.DAMAGE_YES; self.monsterinfo.pausetime = GameBase.level.time + 1; GameBase.gi.linkentity(self); return true; } }; static EntThinkAdapter soldier_duck_up = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.aiflags &= ~Defines.AI_DUCKED; self.maxs[2] += 32; self.takedamage = Defines.DAMAGE_AIM; GameBase.gi.linkentity(self); return true; } }; static EntThinkAdapter soldier_attack = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.s.skinnum < 4) { if (Lib.random() < 0.5) self.monsterinfo.currentmove = M_Soldier.soldier_move_attack1; else self.monsterinfo.currentmove = M_Soldier.soldier_move_attack2; } else { self.monsterinfo.currentmove = M_Soldier.soldier_move_attack4; } return true; } }; // // DUCK // static EntThinkAdapter soldier_duck_hold = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.level.time >= self.monsterinfo.pausetime) self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME; else self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME; return true; } }; static EntDodgeAdapter soldier_dodge = new EntDodgeAdapter() { public void dodge(edict_t self, edict_t attacker, float eta) { float r; r = Lib.random(); if (r > 0.25) return; if (self.enemy == null) self.enemy = attacker; if (GameBase.skill.value == 0) { self.monsterinfo.currentmove = M_Soldier.soldier_move_duck; return; } self.monsterinfo.pausetime = GameBase.level.time + eta + 0.3f; r = Lib.random(); if (GameBase.skill.value == 1) { if (r > 0.33) self.monsterinfo.currentmove = M_Soldier.soldier_move_duck; else self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3; return; } if (GameBase.skill.value >= 2) { if (r > 0.66) self.monsterinfo.currentmove = M_Soldier.soldier_move_duck; else self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3; return; } self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3; } }; static EntThinkAdapter soldier_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static EntDieAdapter soldier_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 3; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, Defines.GIB_ORGANIC); GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; // regular death self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; self.s.skinnum |= 1; if (self.s.skinnum == 1) GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death_light, 1, Defines.ATTN_NORM, 0); else if (self.s.skinnum == 3) GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death, 1, Defines.ATTN_NORM, 0); else // (self.s.skinnum == 5) GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death_ss, 1, Defines.ATTN_NORM, 0); if (Math.abs((self.s.origin[2] + self.viewheight) - point[2]) <= 4) { // head shot self.monsterinfo.currentmove = M_Soldier.soldier_move_death3; return; } n = Lib.rand() % 5; if (n == 0) self.monsterinfo.currentmove = M_Soldier.soldier_move_death1; else if (n == 1) self.monsterinfo.currentmove = M_Soldier.soldier_move_death2; else if (n == 2) self.monsterinfo.currentmove = M_Soldier.soldier_move_death4; else if (n == 3) self.monsterinfo.currentmove = M_Soldier.soldier_move_death5; else self.monsterinfo.currentmove = M_Soldier.soldier_move_death6; } }; static EntThinkAdapter soldier_attack1_refire1 = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.s.skinnum > 1) return true; if (self.enemy.health <= 0) return true; if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) self.monsterinfo.nextframe = M_Soldier.FRAME_attak102; else self.monsterinfo.nextframe = M_Soldier.FRAME_attak110; return true; } }; static EntThinkAdapter soldier_attack1_refire2 = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.s.skinnum < 2) return true; if (self.enemy.health <= 0) return true; if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) self.monsterinfo.nextframe = M_Soldier.FRAME_attak102; return true; } }; static EntThinkAdapter soldier_attack2_refire1 = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.s.skinnum > 1) return true; if (self.enemy.health <= 0) return true; if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) self.monsterinfo.nextframe = M_Soldier.FRAME_attak204; else self.monsterinfo.nextframe = M_Soldier.FRAME_attak216; return true; } }; static EntThinkAdapter soldier_attack2_refire2 = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.s.skinnum < 2) return true; if (self.enemy.health <= 0) return true; if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) self.monsterinfo.nextframe = M_Soldier.FRAME_attak204; return true; } }; static EntThinkAdapter soldier_attack3_refire = new EntThinkAdapter() { public boolean think(edict_t self) { if ((GameBase.level.time + 0.4) < self.monsterinfo.pausetime) self.monsterinfo.nextframe = M_Soldier.FRAME_attak303; return true; } }; static EntThinkAdapter soldier_attack6_refire = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.enemy.health <= 0) return true; if (GameUtil.range(self, self.enemy) < Defines.RANGE_MID) return true; if (GameBase.skill.value == 3) self.monsterinfo.nextframe = M_Soldier.FRAME_runs03; return true; } }; // ATTACK6 (run & shoot) static EntThinkAdapter soldier_fire8 = new EntThinkAdapter() { public boolean think(edict_t self) { M_Soldier.soldier_fire(self, 7); return true; } }; // ATTACK1 (blaster/shotgun) static EntThinkAdapter soldier_fire1 = new EntThinkAdapter() { public boolean think(edict_t self) { M_Soldier.soldier_fire(self, 0); return true; } }; // ATTACK2 (blaster/shotgun) static EntThinkAdapter soldier_fire2 = new EntThinkAdapter() { public boolean think(edict_t self) { M_Soldier.soldier_fire(self, 1); return true; } }; static EntThinkAdapter soldier_fire3 = new EntThinkAdapter() { public boolean think(edict_t self) { M_SoldierAdapters.soldier_duck_down.think(self); M_Soldier.soldier_fire(self, 2); return true; } }; // ATTACK4 (machinegun) static EntThinkAdapter soldier_fire4 = new EntThinkAdapter() { public boolean think(edict_t self) { M_Soldier.soldier_fire(self, 3); // // if (self.enemy.health <= 0) // return; // // if ( ((skill.value == 3) && (random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE) ) // self.monsterinfo.nextframe = FRAME_attak402; return true; } }; // // DEATH // static EntThinkAdapter soldier_fire6 = new EntThinkAdapter() { public boolean think(edict_t self) { M_Soldier.soldier_fire(self, 5); return true; } }; static EntThinkAdapter soldier_fire7 = new EntThinkAdapter() { public boolean think(edict_t self) { M_Soldier.soldier_fire(self, 6); return true; } }; static EntThinkAdapter soldier_idle = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() > 0.8) GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_idle, 1, Defines.ATTN_IDLE, 0); return true; } }; static EntThinkAdapter soldier_stand = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.currentmove == M_Soldier.soldier_move_stand3) || (Lib.random() < 0.8)) self.monsterinfo.currentmove = M_Soldier.soldier_move_stand1; else self.monsterinfo.currentmove = M_Soldier.soldier_move_stand3; return true; } }; // // WALK // static EntThinkAdapter soldier_walk1_random = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() > 0.1) self.monsterinfo.nextframe = M_Soldier.FRAME_walk101; return true; } }; static EntThinkAdapter soldier_walk = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() < 0.5) self.monsterinfo.currentmove = M_Soldier.soldier_move_walk1; else self.monsterinfo.currentmove = M_Soldier.soldier_move_walk2; return true; } }; static EntThinkAdapter soldier_run = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) { self.monsterinfo.currentmove = M_Soldier.soldier_move_stand1; return true; } if (self.monsterinfo.currentmove == M_Soldier.soldier_move_walk1 || self.monsterinfo.currentmove == M_Soldier.soldier_move_walk2 || self.monsterinfo.currentmove == M_Soldier.soldier_move_start_run) { self.monsterinfo.currentmove = M_Soldier.soldier_move_run; int a = 2; } else { self.monsterinfo.currentmove = M_Soldier.soldier_move_start_run; } return true; } }; static EntPainAdapter soldier_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { float r; int n; if (self.health < (self.max_health / 2)) self.s.skinnum |= 1; if (GameBase.level.time < self.pain_debounce_time) { if ((self.velocity[2] > 100) && ((self.monsterinfo.currentmove == M_Soldier.soldier_move_pain1) || (self.monsterinfo.currentmove == M_Soldier.soldier_move_pain2) || (self.monsterinfo.currentmove == M_Soldier.soldier_move_pain3))) self.monsterinfo.currentmove = M_Soldier.soldier_move_pain4; return; } self.pain_debounce_time = GameBase.level.time + 3; n = self.s.skinnum | 1; if (n == 1) GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain_light, 1, Defines.ATTN_NORM, 0); else if (n == 3) GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain, 1, Defines.ATTN_NORM, 0); else GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain_ss, 1, Defines.ATTN_NORM, 0); if (self.velocity[2] > 100) { self.monsterinfo.currentmove = M_Soldier.soldier_move_pain4; return; } if (GameBase.skill.value == 3) return; // no pain anims in nightmare r = Lib.random(); if (r < 0.33) self.monsterinfo.currentmove = M_Soldier.soldier_move_pain1; else if (r < 0.66) self.monsterinfo.currentmove = M_Soldier.soldier_move_pain2; else self.monsterinfo.currentmove = M_Soldier.soldier_move_pain3; } }; // // SIGHT // static EntInteractAdapter soldier_sight = new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { if (Lib.random() < 0.5) GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_sight1, 1, Defines.ATTN_NORM, 0); else GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_sight2, 1, Defines.ATTN_NORM, 0); if ((GameBase.skill.value > 0) && (GameUtil.range(self, self.enemy) >= Defines.RANGE_MID)) { if (Lib.random() > 0.5) self.monsterinfo.currentmove = M_Soldier.soldier_move_attack6; } return true; } }; // // SPAWN // static EntThinkAdapter SP_monster_soldier_x = new EntThinkAdapter() { public boolean think(edict_t self) { self.s.modelindex = GameBase.gi.modelindex("models/monsters/soldier/tris.md2"); self.monsterinfo.scale = M_Soldier.MODEL_SCALE; Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 32); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; M_Soldier.sound_idle = GameBase.gi.soundindex("soldier/solidle1.wav"); M_Soldier.sound_sight1 = GameBase.gi.soundindex("soldier/solsght1.wav"); M_Soldier.sound_sight2 = GameBase.gi.soundindex("soldier/solsrch1.wav"); M_Soldier.sound_cock = GameBase.gi.soundindex("infantry/infatck3.wav"); self.mass = 100; self.pain = soldier_pain; self.die = M_SoldierAdapters.soldier_die; self.monsterinfo.stand = soldier_stand; self.monsterinfo.walk = soldier_walk; self.monsterinfo.run = soldier_run; self.monsterinfo.dodge = M_SoldierAdapters.soldier_dodge; self.monsterinfo.attack = M_SoldierAdapters.soldier_attack; self.monsterinfo.melee = null; self.monsterinfo.sight = soldier_sight; GameBase.gi.linkentity(self); self.monsterinfo.stand.think(self); GameAIAdapters.walkmonster_start.think(self); return true; } }; /*QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return true; } SP_monster_soldier_x.think(self); M_Soldier.sound_pain_light = GameBase.gi.soundindex("soldier/solpain2.wav"); M_Soldier.sound_death_light = GameBase.gi.soundindex("soldier/soldeth2.wav"); GameBase.gi.modelindex("models/objects/laser/tris.md2"); GameBase.gi.soundindex("misc/lasfly.wav"); GameBase.gi.soundindex("soldier/solatck2.wav"); self.s.skinnum = 0; self.health = 20; self.gib_health = -30; return true; } }; /*QUAKED monster_soldier (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return true; } SP_monster_soldier_x.think(self); M_Soldier.sound_pain = GameBase.gi.soundindex("soldier/solpain1.wav"); M_Soldier.sound_death = GameBase.gi.soundindex("soldier/soldeth1.wav"); GameBase.gi.soundindex("soldier/solatck1.wav"); self.s.skinnum = 2; self.health = 30; self.gib_health = -30; return true; } }; /*QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return true; } SP_monster_soldier_x.think(self); M_Soldier.sound_pain_ss = GameBase.gi.soundindex("soldier/solpain3.wav"); M_Soldier.sound_death_ss = GameBase.gi.soundindex("soldier/soldeth3.wav"); GameBase.gi.soundindex("soldier/solatck3.wav"); self.s.skinnum = 4; self.health = 40; self.gib_health = -30; return true; } }; }