/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. // $Id: M_Supertank.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; public class M_Supertank extends M_Player { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_attak1_1 = 0; public final static int FRAME_attak1_2 = 1; public final static int FRAME_attak1_3 = 2; public final static int FRAME_attak1_4 = 3; public final static int FRAME_attak1_5 = 4; public final static int FRAME_attak1_6 = 5; public final static int FRAME_attak1_7 = 6; public final static int FRAME_attak1_8 = 7; public final static int FRAME_attak1_9 = 8; public final static int FRAME_attak1_10 = 9; public final static int FRAME_attak1_11 = 10; public final static int FRAME_attak1_12 = 11; public final static int FRAME_attak1_13 = 12; public final static int FRAME_attak1_14 = 13; public final static int FRAME_attak1_15 = 14; public final static int FRAME_attak1_16 = 15; public final static int FRAME_attak1_17 = 16; public final static int FRAME_attak1_18 = 17; public final static int FRAME_attak1_19 = 18; public final static int FRAME_attak1_20 = 19; public final static int FRAME_attak2_1 = 20; public final static int FRAME_attak2_2 = 21; public final static int FRAME_attak2_3 = 22; public final static int FRAME_attak2_4 = 23; public final static int FRAME_attak2_5 = 24; public final static int FRAME_attak2_6 = 25; public final static int FRAME_attak2_7 = 26; public final static int FRAME_attak2_8 = 27; public final static int FRAME_attak2_9 = 28; public final static int FRAME_attak2_10 = 29; public final static int FRAME_attak2_11 = 30; public final static int FRAME_attak2_12 = 31; public final static int FRAME_attak2_13 = 32; public final static int FRAME_attak2_14 = 33; public final static int FRAME_attak2_15 = 34; public final static int FRAME_attak2_16 = 35; public final static int FRAME_attak2_17 = 36; public final static int FRAME_attak2_18 = 37; public final static int FRAME_attak2_19 = 38; public final static int FRAME_attak2_20 = 39; public final static int FRAME_attak2_21 = 40; public final static int FRAME_attak2_22 = 41; public final static int FRAME_attak2_23 = 42; public final static int FRAME_attak2_24 = 43; public final static int FRAME_attak2_25 = 44; public final static int FRAME_attak2_26 = 45; public final static int FRAME_attak2_27 = 46; public final static int FRAME_attak3_1 = 47; public final static int FRAME_attak3_2 = 48; public final static int FRAME_attak3_3 = 49; public final static int FRAME_attak3_4 = 50; public final static int FRAME_attak3_5 = 51; public final static int FRAME_attak3_6 = 52; public final static int FRAME_attak3_7 = 53; public final static int FRAME_attak3_8 = 54; public final static int FRAME_attak3_9 = 55; public final static int FRAME_attak3_10 = 56; public final static int FRAME_attak3_11 = 57; public final static int FRAME_attak3_12 = 58; public final static int FRAME_attak3_13 = 59; public final static int FRAME_attak3_14 = 60; public final static int FRAME_attak3_15 = 61; public final static int FRAME_attak3_16 = 62; public final static int FRAME_attak3_17 = 63; public final static int FRAME_attak3_18 = 64; public final static int FRAME_attak3_19 = 65; public final static int FRAME_attak3_20 = 66; public final static int FRAME_attak3_21 = 67; public final static int FRAME_attak3_22 = 68; public final static int FRAME_attak3_23 = 69; public final static int FRAME_attak3_24 = 70; public final static int FRAME_attak3_25 = 71; public final static int FRAME_attak3_26 = 72; public final static int FRAME_attak3_27 = 73; public final static int FRAME_attak4_1 = 74; public final static int FRAME_attak4_2 = 75; public final static int FRAME_attak4_3 = 76; public final static int FRAME_attak4_4 = 77; public final static int FRAME_attak4_5 = 78; public final static int FRAME_attak4_6 = 79; public final static int FRAME_backwd_1 = 80; public final static int FRAME_backwd_2 = 81; public final static int FRAME_backwd_3 = 82; public final static int FRAME_backwd_4 = 83; public final static int FRAME_backwd_5 = 84; public final static int FRAME_backwd_6 = 85; public final static int FRAME_backwd_7 = 86; public final static int FRAME_backwd_8 = 87; public final static int FRAME_backwd_9 = 88; public final static int FRAME_backwd_10 = 89; public final static int FRAME_backwd_11 = 90; public final static int FRAME_backwd_12 = 91; public final static int FRAME_backwd_13 = 92; public final static int FRAME_backwd_14 = 93; public final static int FRAME_backwd_15 = 94; public final static int FRAME_backwd_16 = 95; public final static int FRAME_backwd_17 = 96; public final static int FRAME_backwd_18 = 97; public final static int FRAME_death_1 = 98; public final static int FRAME_death_2 = 99; public final static int FRAME_death_3 = 100; public final static int FRAME_death_4 = 101; public final static int FRAME_death_5 = 102; public final static int FRAME_death_6 = 103; public final static int FRAME_death_7 = 104; public final static int FRAME_death_8 = 105; public final static int FRAME_death_9 = 106; public final static int FRAME_death_10 = 107; public final static int FRAME_death_11 = 108; public final static int FRAME_death_12 = 109; public final static int FRAME_death_13 = 110; public final static int FRAME_death_14 = 111; public final static int FRAME_death_15 = 112; public final static int FRAME_death_16 = 113; public final static int FRAME_death_17 = 114; public final static int FRAME_death_18 = 115; public final static int FRAME_death_19 = 116; public final static int FRAME_death_20 = 117; public final static int FRAME_death_21 = 118; public final static int FRAME_death_22 = 119; public final static int FRAME_death_23 = 120; public final static int FRAME_death_24 = 121; public final static int FRAME_death_31 = 122; public final static int FRAME_death_32 = 123; public final static int FRAME_death_33 = 124; public final static int FRAME_death_45 = 125; public final static int FRAME_death_46 = 126; public final static int FRAME_death_47 = 127; public final static int FRAME_forwrd_1 = 128; public final static int FRAME_forwrd_2 = 129; public final static int FRAME_forwrd_3 = 130; public final static int FRAME_forwrd_4 = 131; public final static int FRAME_forwrd_5 = 132; public final static int FRAME_forwrd_6 = 133; public final static int FRAME_forwrd_7 = 134; public final static int FRAME_forwrd_8 = 135; public final static int FRAME_forwrd_9 = 136; public final static int FRAME_forwrd_10 = 137; public final static int FRAME_forwrd_11 = 138; public final static int FRAME_forwrd_12 = 139; public final static int FRAME_forwrd_13 = 140; public final static int FRAME_forwrd_14 = 141; public final static int FRAME_forwrd_15 = 142; public final static int FRAME_forwrd_16 = 143; public final static int FRAME_forwrd_17 = 144; public final static int FRAME_forwrd_18 = 145; public final static int FRAME_left_1 = 146; public final static int FRAME_left_2 = 147; public final static int FRAME_left_3 = 148; public final static int FRAME_left_4 = 149; public final static int FRAME_left_5 = 150; public final static int FRAME_left_6 = 151; public final static int FRAME_left_7 = 152; public final static int FRAME_left_8 = 153; public final static int FRAME_left_9 = 154; public final static int FRAME_left_10 = 155; public final static int FRAME_left_11 = 156; public final static int FRAME_left_12 = 157; public final static int FRAME_left_13 = 158; public final static int FRAME_left_14 = 159; public final static int FRAME_left_15 = 160; public final static int FRAME_left_16 = 161; public final static int FRAME_left_17 = 162; public final static int FRAME_left_18 = 163; public final static int FRAME_pain1_1 = 164; public final static int FRAME_pain1_2 = 165; public final static int FRAME_pain1_3 = 166; public final static int FRAME_pain1_4 = 167; public final static int FRAME_pain2_5 = 168; public final static int FRAME_pain2_6 = 169; public final static int FRAME_pain2_7 = 170; public final static int FRAME_pain2_8 = 171; public final static int FRAME_pain3_9 = 172; public final static int FRAME_pain3_10 = 173; public final static int FRAME_pain3_11 = 174; public final static int FRAME_pain3_12 = 175; public final static int FRAME_right_1 = 176; public final static int FRAME_right_2 = 177; public final static int FRAME_right_3 = 178; public final static int FRAME_right_4 = 179; public final static int FRAME_right_5 = 180; public final static int FRAME_right_6 = 181; public final static int FRAME_right_7 = 182; public final static int FRAME_right_8 = 183; public final static int FRAME_right_9 = 184; public final static int FRAME_right_10 = 185; public final static int FRAME_right_11 = 186; public final static int FRAME_right_12 = 187; public final static int FRAME_right_13 = 188; public final static int FRAME_right_14 = 189; public final static int FRAME_right_15 = 190; public final static int FRAME_right_16 = 191; public final static int FRAME_right_17 = 192; public final static int FRAME_right_18 = 193; public final static int FRAME_stand_1 = 194; public final static int FRAME_stand_2 = 195; public final static int FRAME_stand_3 = 196; public final static int FRAME_stand_4 = 197; public final static int FRAME_stand_5 = 198; public final static int FRAME_stand_6 = 199; public final static int FRAME_stand_7 = 200; public final static int FRAME_stand_8 = 201; public final static int FRAME_stand_9 = 202; public final static int FRAME_stand_10 = 203; public final static int FRAME_stand_11 = 204; public final static int FRAME_stand_12 = 205; public final static int FRAME_stand_13 = 206; public final static int FRAME_stand_14 = 207; public final static int FRAME_stand_15 = 208; public final static int FRAME_stand_16 = 209; public final static int FRAME_stand_17 = 210; public final static int FRAME_stand_18 = 211; public final static int FRAME_stand_19 = 212; public final static int FRAME_stand_20 = 213; public final static int FRAME_stand_21 = 214; public final static int FRAME_stand_22 = 215; public final static int FRAME_stand_23 = 216; public final static int FRAME_stand_24 = 217; public final static int FRAME_stand_25 = 218; public final static int FRAME_stand_26 = 219; public final static int FRAME_stand_27 = 220; public final static int FRAME_stand_28 = 221; public final static int FRAME_stand_29 = 222; public final static int FRAME_stand_30 = 223; public final static int FRAME_stand_31 = 224; public final static int FRAME_stand_32 = 225; public final static int FRAME_stand_33 = 226; public final static int FRAME_stand_34 = 227; public final static int FRAME_stand_35 = 228; public final static int FRAME_stand_36 = 229; public final static int FRAME_stand_37 = 230; public final static int FRAME_stand_38 = 231; public final static int FRAME_stand_39 = 232; public final static int FRAME_stand_40 = 233; public final static int FRAME_stand_41 = 234; public final static int FRAME_stand_42 = 235; public final static int FRAME_stand_43 = 236; public final static int FRAME_stand_44 = 237; public final static int FRAME_stand_45 = 238; public final static int FRAME_stand_46 = 239; public final static int FRAME_stand_47 = 240; public final static int FRAME_stand_48 = 241; public final static int FRAME_stand_49 = 242; public final static int FRAME_stand_50 = 243; public final static int FRAME_stand_51 = 244; public final static int FRAME_stand_52 = 245; public final static int FRAME_stand_53 = 246; public final static int FRAME_stand_54 = 247; public final static int FRAME_stand_55 = 248; public final static int FRAME_stand_56 = 249; public final static int FRAME_stand_57 = 250; public final static int FRAME_stand_58 = 251; public final static int FRAME_stand_59 = 252; public final static int FRAME_stand_60 = 253; public final static float MODEL_SCALE = 1.000000f; static int sound_pain1; static int sound_pain2; static int sound_pain3; static int sound_death; static int sound_search1; static int sound_search2; static int tread_sound; static EntThinkAdapter TreadSound = new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter supertank_search = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() < 0.5) gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); return true; } }; // // stand // static mframe_t supertank_frames_stand[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t supertank_move_stand = new mmove_t(FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, null); static EntThinkAdapter supertank_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = supertank_move_stand; return true; } }; static mframe_t supertank_frames_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 12, TreadSound), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null), new mframe_t(GameAIAdapters.ai_run, 12, null)}; static mmove_t supertank_move_run = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, null); // // walk // static mframe_t supertank_frames_forward[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 4, TreadSound), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, null)}; static mmove_t supertank_move_forward = new mmove_t(FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, null); static EntThinkAdapter supertank_forward = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = supertank_move_forward; return true; } }; static EntThinkAdapter supertank_walk = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = supertank_move_forward; return true; } }; static EntThinkAdapter supertank_run = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = supertank_move_stand; else self.monsterinfo.currentmove = supertank_move_run; return true; } }; // // death // static EntThinkAdapter supertank_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -60, -60, 0); Math3D.VectorSet(self.maxs, 60, 60, 72); self.movetype = MOVETYPE_TOSS; self.svflags |= SVF_DEADMONSTER; self.nextthink = 0; gi.linkentity(self); return true; } }; static EntThinkAdapter supertankRocket = new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward={0,0,0}, right={0,0,0}; float[] start={0,0,0}; float[] dir={0,0,0}; float[] vec={0,0,0}; int flash_number; if (self.s.frame == FRAME_attak2_8) flash_number = MZ2_SUPERTANK_ROCKET_1; else if (self.s.frame == FRAME_attak2_11) flash_number = MZ2_SUPERTANK_ROCKET_2; else // (self.s.frame == FRAME_attak2_14) flash_number = MZ2_SUPERTANK_ROCKET_3; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, dir); Math3D.VectorNormalize(dir); Monster.monster_fire_rocket(self, start, dir, 50, 500, flash_number); return true; } }; static EntThinkAdapter supertankMachineGun = new EntThinkAdapter() { public boolean think(edict_t self) { float[] dir={0,0,0}; float[] vec={0,0,0}; float[] start={0,0,0}; float[] forward={0,0,0}, right={0,0,0}; int flash_number; flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak1_1); //FIXME!!! dir[0] = 0; dir[1] = self.s.angles[1]; dir[2] = 0; Math3D.AngleVectors(dir, forward, right, null); Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); if (self.enemy != null) { Math3D.VectorCopy(self.enemy.s.origin, vec); Math3D.VectorMA(vec, 0, self.enemy.velocity, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, forward); Math3D.VectorNormalize(forward); } Monster.monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); return true; } }; static EntThinkAdapter supertank_attack = new EntThinkAdapter() { public boolean think(edict_t self) { float[] vec={0,0,0}; float range; //float r; Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); range = Math3D.VectorLength(vec); //r = random(); // Attack 1 == Chaingun // Attack 2 == Rocket Launcher if (range <= 160) { self.monsterinfo.currentmove = supertank_move_attack1; } else { // fire rockets more often at distance if (Lib.random() < 0.3) self.monsterinfo.currentmove = supertank_move_attack1; else self.monsterinfo.currentmove = supertank_move_attack2; } return true; } }; static mframe_t supertank_frames_turn_right[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, TreadSound), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t supertank_move_turn_right = new mmove_t(FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run); static mframe_t supertank_frames_turn_left[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, TreadSound), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t supertank_move_turn_left = new mmove_t(FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run); static mframe_t supertank_frames_pain3[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t supertank_move_pain3 = new mmove_t(FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run); static mframe_t supertank_frames_pain2[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t supertank_move_pain2 = new mmove_t(FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run); static mframe_t supertank_frames_pain1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t supertank_move_pain1 = new mmove_t(FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run); static mframe_t supertank_frames_death1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, GameAIAdapters.BossExplode)}; static mmove_t supertank_move_death = new mmove_t(FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead); static mframe_t supertank_frames_backward[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 0, TreadSound), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 0, null)}; static mmove_t supertank_move_backward = new mmove_t(FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, null); static mframe_t supertank_frames_attack4[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t supertank_move_attack4 = new mmove_t(FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run); static mframe_t supertank_frames_attack3[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t supertank_move_attack3 = new mmove_t(FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run); static mframe_t supertank_frames_attack2[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, supertankRocket), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, supertankRocket), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, supertankRocket), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t supertank_move_attack2 = new mmove_t(FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run); static EntThinkAdapter supertank_reattack1 = new EntThinkAdapter() { public boolean think(edict_t self) { if (visible(self, self.enemy)) if (Lib.random() < 0.9) self.monsterinfo.currentmove = supertank_move_attack1; else self.monsterinfo.currentmove = supertank_move_end_attack1; else self.monsterinfo.currentmove = supertank_move_end_attack1; return true; } }; static mframe_t supertank_frames_attack1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), new mframe_t(GameAIAdapters.ai_charge, 0, supertankMachineGun), }; static mmove_t supertank_move_attack1 = new mmove_t(FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1); static mframe_t supertank_frames_end_attack1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t supertank_move_end_attack1 = new mmove_t(FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run); static EntPainAdapter supertank_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (level.time < self.pain_debounce_time) return; // Lessen the chance of him going into his pain frames if (damage <= 25) if (Lib.random() < 0.2) return; // Don't go into pain if he's firing his rockets if (skill.value >= 2) if ((self.s.frame >= FRAME_attak2_1) && (self.s.frame <= FRAME_attak2_14)) return; self.pain_debounce_time = level.time + 3; if (skill.value == 3) return; // no pain anims in nightmare if (damage <= 10) { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self.monsterinfo.currentmove = supertank_move_pain1; } else if (damage <= 25) { gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); self.monsterinfo.currentmove = supertank_move_pain2; } else { gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self.monsterinfo.currentmove = supertank_move_pain3; } } }; void BossExplode(edict_t self) { float[] org={0,0,0}; int n; self.think = GameAIAdapters.BossExplode; Math3D.VectorCopy(self.s.origin, org); org[2] += 24 + (Lib.rand() & 15); switch (self.count++) { case 0 : org[0] -= 24; org[1] -= 24; break; case 1 : org[0] += 24; org[1] += 24; break; case 2 : org[0] += 24; org[1] -= 24; break; case 3 : org[0] -= 24; org[1] += 24; break; case 4 : org[0] -= 48; org[1] -= 48; break; case 5 : org[0] += 48; org[1] += 48; break; case 6 : org[0] -= 48; org[1] += 48; break; case 7 : org[0] += 48; org[1] -= 48; break; case 8 : self.s.sound = 0; for (n = 0; n < 4; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC); for (n = 0; n < 8; n++) ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC); ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC); ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC); self.deadflag = DEAD_DEAD; return; } gi.WriteByte(svc_temp_entity); gi.WriteByte(TE_EXPLOSION1); gi.WritePosition(org); gi.multicast(self.s.origin, MULTICAST_PVS); self.nextthink = level.time + 0.1f; } static EntDieAdapter supertank_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self.deadflag = DEAD_DEAD; self.takedamage = DAMAGE_NO; self.count = 0; self.monsterinfo.currentmove = supertank_move_death; } }; // // monster_supertank // /*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight */ static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() { public boolean think(edict_t self) { if (deathmatch.value != 0) { G_FreeEdict(self); return true; } sound_pain1 = gi.soundindex("bosstank/btkpain1.wav"); sound_pain2 = gi.soundindex("bosstank/btkpain2.wav"); sound_pain3 = gi.soundindex("bosstank/btkpain3.wav"); sound_death = gi.soundindex("bosstank/btkdeth1.wav"); sound_search1 = gi.soundindex("bosstank/btkunqv1.wav"); sound_search2 = gi.soundindex("bosstank/btkunqv2.wav"); // self.s.sound = gi.soundindex ("bosstank/btkengn1.wav"); tread_sound = gi.soundindex("bosstank/btkengn1.wav"); self.movetype = MOVETYPE_STEP; self.solid = SOLID_BBOX; self.s.modelindex = gi.modelindex("models/monsters/boss1/tris.md2"); Math3D.VectorSet(self.mins, -64, -64, 0); Math3D.VectorSet(self.maxs, 64, 64, 112); self.health = 1500; self.gib_health = -500; self.mass = 800; self.pain = supertank_pain; self.die = supertank_die; self.monsterinfo.stand = supertank_stand; self.monsterinfo.walk = supertank_walk; self.monsterinfo.run = supertank_run; self.monsterinfo.dodge = null; self.monsterinfo.attack = supertank_attack; self.monsterinfo.search = supertank_search; self.monsterinfo.melee = null; self.monsterinfo.sight = null; gi.linkentity(self); self.monsterinfo.currentmove = supertank_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAIAdapters.walkmonster_start.think(self); return true; } }; }