/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. // $Id: M_Tank.java,v 1.2 2004-07-08 15:58:43 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; public class M_Tank extends M_Player { // G:\quake2\baseq2\models/monsters/tank // This file generated by qdata - Do NOT Modify public final static int FRAME_stand01 = 0; public final static int FRAME_stand02 = 1; public final static int FRAME_stand03 = 2; public final static int FRAME_stand04 = 3; public final static int FRAME_stand05 = 4; public final static int FRAME_stand06 = 5; public final static int FRAME_stand07 = 6; public final static int FRAME_stand08 = 7; public final static int FRAME_stand09 = 8; public final static int FRAME_stand10 = 9; public final static int FRAME_stand11 = 10; public final static int FRAME_stand12 = 11; public final static int FRAME_stand13 = 12; public final static int FRAME_stand14 = 13; public final static int FRAME_stand15 = 14; public final static int FRAME_stand16 = 15; public final static int FRAME_stand17 = 16; public final static int FRAME_stand18 = 17; public final static int FRAME_stand19 = 18; public final static int FRAME_stand20 = 19; public final static int FRAME_stand21 = 20; public final static int FRAME_stand22 = 21; public final static int FRAME_stand23 = 22; public final static int FRAME_stand24 = 23; public final static int FRAME_stand25 = 24; public final static int FRAME_stand26 = 25; public final static int FRAME_stand27 = 26; public final static int FRAME_stand28 = 27; public final static int FRAME_stand29 = 28; public final static int FRAME_stand30 = 29; public final static int FRAME_walk01 = 30; public final static int FRAME_walk02 = 31; public final static int FRAME_walk03 = 32; public final static int FRAME_walk04 = 33; public final static int FRAME_walk05 = 34; public final static int FRAME_walk06 = 35; public final static int FRAME_walk07 = 36; public final static int FRAME_walk08 = 37; public final static int FRAME_walk09 = 38; public final static int FRAME_walk10 = 39; public final static int FRAME_walk11 = 40; public final static int FRAME_walk12 = 41; public final static int FRAME_walk13 = 42; public final static int FRAME_walk14 = 43; public final static int FRAME_walk15 = 44; public final static int FRAME_walk16 = 45; public final static int FRAME_walk17 = 46; public final static int FRAME_walk18 = 47; public final static int FRAME_walk19 = 48; public final static int FRAME_walk20 = 49; public final static int FRAME_walk21 = 50; public final static int FRAME_walk22 = 51; public final static int FRAME_walk23 = 52; public final static int FRAME_walk24 = 53; public final static int FRAME_walk25 = 54; public final static int FRAME_attak101 = 55; public final static int FRAME_attak102 = 56; public final static int FRAME_attak103 = 57; public final static int FRAME_attak104 = 58; public final static int FRAME_attak105 = 59; public final static int FRAME_attak106 = 60; public final static int FRAME_attak107 = 61; public final static int FRAME_attak108 = 62; public final static int FRAME_attak109 = 63; public final static int FRAME_attak110 = 64; public final static int FRAME_attak111 = 65; public final static int FRAME_attak112 = 66; public final static int FRAME_attak113 = 67; public final static int FRAME_attak114 = 68; public final static int FRAME_attak115 = 69; public final static int FRAME_attak116 = 70; public final static int FRAME_attak117 = 71; public final static int FRAME_attak118 = 72; public final static int FRAME_attak119 = 73; public final static int FRAME_attak120 = 74; public final static int FRAME_attak121 = 75; public final static int FRAME_attak122 = 76; public final static int FRAME_attak201 = 77; public final static int FRAME_attak202 = 78; public final static int FRAME_attak203 = 79; public final static int FRAME_attak204 = 80; public final static int FRAME_attak205 = 81; public final static int FRAME_attak206 = 82; public final static int FRAME_attak207 = 83; public final static int FRAME_attak208 = 84; public final static int FRAME_attak209 = 85; public final static int FRAME_attak210 = 86; public final static int FRAME_attak211 = 87; public final static int FRAME_attak212 = 88; public final static int FRAME_attak213 = 89; public final static int FRAME_attak214 = 90; public final static int FRAME_attak215 = 91; public final static int FRAME_attak216 = 92; public final static int FRAME_attak217 = 93; public final static int FRAME_attak218 = 94; public final static int FRAME_attak219 = 95; public final static int FRAME_attak220 = 96; public final static int FRAME_attak221 = 97; public final static int FRAME_attak222 = 98; public final static int FRAME_attak223 = 99; public final static int FRAME_attak224 = 100; public final static int FRAME_attak225 = 101; public final static int FRAME_attak226 = 102; public final static int FRAME_attak227 = 103; public final static int FRAME_attak228 = 104; public final static int FRAME_attak229 = 105; public final static int FRAME_attak230 = 106; public final static int FRAME_attak231 = 107; public final static int FRAME_attak232 = 108; public final static int FRAME_attak233 = 109; public final static int FRAME_attak234 = 110; public final static int FRAME_attak235 = 111; public final static int FRAME_attak236 = 112; public final static int FRAME_attak237 = 113; public final static int FRAME_attak238 = 114; public final static int FRAME_attak301 = 115; public final static int FRAME_attak302 = 116; public final static int FRAME_attak303 = 117; public final static int FRAME_attak304 = 118; public final static int FRAME_attak305 = 119; public final static int FRAME_attak306 = 120; public final static int FRAME_attak307 = 121; public final static int FRAME_attak308 = 122; public final static int FRAME_attak309 = 123; public final static int FRAME_attak310 = 124; public final static int FRAME_attak311 = 125; public final static int FRAME_attak312 = 126; public final static int FRAME_attak313 = 127; public final static int FRAME_attak314 = 128; public final static int FRAME_attak315 = 129; public final static int FRAME_attak316 = 130; public final static int FRAME_attak317 = 131; public final static int FRAME_attak318 = 132; public final static int FRAME_attak319 = 133; public final static int FRAME_attak320 = 134; public final static int FRAME_attak321 = 135; public final static int FRAME_attak322 = 136; public final static int FRAME_attak323 = 137; public final static int FRAME_attak324 = 138; public final static int FRAME_attak325 = 139; public final static int FRAME_attak326 = 140; public final static int FRAME_attak327 = 141; public final static int FRAME_attak328 = 142; public final static int FRAME_attak329 = 143; public final static int FRAME_attak330 = 144; public final static int FRAME_attak331 = 145; public final static int FRAME_attak332 = 146; public final static int FRAME_attak333 = 147; public final static int FRAME_attak334 = 148; public final static int FRAME_attak335 = 149; public final static int FRAME_attak336 = 150; public final static int FRAME_attak337 = 151; public final static int FRAME_attak338 = 152; public final static int FRAME_attak339 = 153; public final static int FRAME_attak340 = 154; public final static int FRAME_attak341 = 155; public final static int FRAME_attak342 = 156; public final static int FRAME_attak343 = 157; public final static int FRAME_attak344 = 158; public final static int FRAME_attak345 = 159; public final static int FRAME_attak346 = 160; public final static int FRAME_attak347 = 161; public final static int FRAME_attak348 = 162; public final static int FRAME_attak349 = 163; public final static int FRAME_attak350 = 164; public final static int FRAME_attak351 = 165; public final static int FRAME_attak352 = 166; public final static int FRAME_attak353 = 167; public final static int FRAME_attak401 = 168; public final static int FRAME_attak402 = 169; public final static int FRAME_attak403 = 170; public final static int FRAME_attak404 = 171; public final static int FRAME_attak405 = 172; public final static int FRAME_attak406 = 173; public final static int FRAME_attak407 = 174; public final static int FRAME_attak408 = 175; public final static int FRAME_attak409 = 176; public final static int FRAME_attak410 = 177; public final static int FRAME_attak411 = 178; public final static int FRAME_attak412 = 179; public final static int FRAME_attak413 = 180; public final static int FRAME_attak414 = 181; public final static int FRAME_attak415 = 182; public final static int FRAME_attak416 = 183; public final static int FRAME_attak417 = 184; public final static int FRAME_attak418 = 185; public final static int FRAME_attak419 = 186; public final static int FRAME_attak420 = 187; public final static int FRAME_attak421 = 188; public final static int FRAME_attak422 = 189; public final static int FRAME_attak423 = 190; public final static int FRAME_attak424 = 191; public final static int FRAME_attak425 = 192; public final static int FRAME_attak426 = 193; public final static int FRAME_attak427 = 194; public final static int FRAME_attak428 = 195; public final static int FRAME_attak429 = 196; public final static int FRAME_pain101 = 197; public final static int FRAME_pain102 = 198; public final static int FRAME_pain103 = 199; public final static int FRAME_pain104 = 200; public final static int FRAME_pain201 = 201; public final static int FRAME_pain202 = 202; public final static int FRAME_pain203 = 203; public final static int FRAME_pain204 = 204; public final static int FRAME_pain205 = 205; public final static int FRAME_pain301 = 206; public final static int FRAME_pain302 = 207; public final static int FRAME_pain303 = 208; public final static int FRAME_pain304 = 209; public final static int FRAME_pain305 = 210; public final static int FRAME_pain306 = 211; public final static int FRAME_pain307 = 212; public final static int FRAME_pain308 = 213; public final static int FRAME_pain309 = 214; public final static int FRAME_pain310 = 215; public final static int FRAME_pain311 = 216; public final static int FRAME_pain312 = 217; public final static int FRAME_pain313 = 218; public final static int FRAME_pain314 = 219; public final static int FRAME_pain315 = 220; public final static int FRAME_pain316 = 221; public final static int FRAME_death101 = 222; public final static int FRAME_death102 = 223; public final static int FRAME_death103 = 224; public final static int FRAME_death104 = 225; public final static int FRAME_death105 = 226; public final static int FRAME_death106 = 227; public final static int FRAME_death107 = 228; public final static int FRAME_death108 = 229; public final static int FRAME_death109 = 230; public final static int FRAME_death110 = 231; public final static int FRAME_death111 = 232; public final static int FRAME_death112 = 233; public final static int FRAME_death113 = 234; public final static int FRAME_death114 = 235; public final static int FRAME_death115 = 236; public final static int FRAME_death116 = 237; public final static int FRAME_death117 = 238; public final static int FRAME_death118 = 239; public final static int FRAME_death119 = 240; public final static int FRAME_death120 = 241; public final static int FRAME_death121 = 242; public final static int FRAME_death122 = 243; public final static int FRAME_death123 = 244; public final static int FRAME_death124 = 245; public final static int FRAME_death125 = 246; public final static int FRAME_death126 = 247; public final static int FRAME_death127 = 248; public final static int FRAME_death128 = 249; public final static int FRAME_death129 = 250; public final static int FRAME_death130 = 251; public final static int FRAME_death131 = 252; public final static int FRAME_death132 = 253; public final static int FRAME_recln101 = 254; public final static int FRAME_recln102 = 255; public final static int FRAME_recln103 = 256; public final static int FRAME_recln104 = 257; public final static int FRAME_recln105 = 258; public final static int FRAME_recln106 = 259; public final static int FRAME_recln107 = 260; public final static int FRAME_recln108 = 261; public final static int FRAME_recln109 = 262; public final static int FRAME_recln110 = 263; public final static int FRAME_recln111 = 264; public final static int FRAME_recln112 = 265; public final static int FRAME_recln113 = 266; public final static int FRAME_recln114 = 267; public final static int FRAME_recln115 = 268; public final static int FRAME_recln116 = 269; public final static int FRAME_recln117 = 270; public final static int FRAME_recln118 = 271; public final static int FRAME_recln119 = 272; public final static int FRAME_recln120 = 273; public final static int FRAME_recln121 = 274; public final static int FRAME_recln122 = 275; public final static int FRAME_recln123 = 276; public final static int FRAME_recln124 = 277; public final static int FRAME_recln125 = 278; public final static int FRAME_recln126 = 279; public final static int FRAME_recln127 = 280; public final static int FRAME_recln128 = 281; public final static int FRAME_recln129 = 282; public final static int FRAME_recln130 = 283; public final static int FRAME_recln131 = 284; public final static int FRAME_recln132 = 285; public final static int FRAME_recln133 = 286; public final static int FRAME_recln134 = 287; public final static int FRAME_recln135 = 288; public final static int FRAME_recln136 = 289; public final static int FRAME_recln137 = 290; public final static int FRAME_recln138 = 291; public final static int FRAME_recln139 = 292; public final static int FRAME_recln140 = 293; public final static float MODEL_SCALE = 1.000000f; static int sound_thud; static int sound_pain; static int sound_idle; static int sound_die; static int sound_step; static int sound_sight; static int sound_windup; static int sound_strike; // // misc // static EntInteractAdapter tank_sight = new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter tank_footstep = new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter tank_thud = new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter tank_windup = new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter tank_idle = new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); return true; } }; // // stand // static mframe_t tank_frames_stand[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t tank_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, tank_frames_stand, null); static EntThinkAdapter tank_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = tank_move_stand; return true; } }; // // walk // static EntThinkAdapter tank_run = new EntThinkAdapter() { public boolean think(edict_t self) { if (self.enemy != null && self.enemy.client != null) self.monsterinfo.aiflags |= AI_BRUTAL; else self.monsterinfo.aiflags &= ~AI_BRUTAL; if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) { self.monsterinfo.currentmove = tank_move_stand; return true; } if (self.monsterinfo.currentmove == tank_move_walk || self.monsterinfo.currentmove == tank_move_start_run) { self.monsterinfo.currentmove = tank_move_run; } else { self.monsterinfo.currentmove = tank_move_start_run; } return true; } }; static EntThinkAdapter tank_walk = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = tank_move_walk; return true; } }; static mframe_t tank_frames_start_walk[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 6, null), new mframe_t(GameAIAdapters.ai_walk, 6, null), new mframe_t(GameAIAdapters.ai_walk, 11, tank_footstep)}; static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk); static mframe_t tank_frames_walk[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 3, null), new mframe_t(GameAIAdapters.ai_walk, 2, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 4, tank_footstep), new mframe_t(GameAIAdapters.ai_walk, 3, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 4, null), new mframe_t(GameAIAdapters.ai_walk, 5, null), new mframe_t(GameAIAdapters.ai_walk, 7, null), new mframe_t(GameAIAdapters.ai_walk, 7, null), new mframe_t(GameAIAdapters.ai_walk, 6, null), new mframe_t(GameAIAdapters.ai_walk, 6, tank_footstep)}; static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_walk, null); static mframe_t tank_frames_stop_walk[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 3, null), new mframe_t(GameAIAdapters.ai_walk, 3, null), new mframe_t(GameAIAdapters.ai_walk, 2, null), new mframe_t(GameAIAdapters.ai_walk, 2, null), new mframe_t(GameAIAdapters.ai_walk, 4, tank_footstep)}; static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand); // // run // static mframe_t tank_frames_start_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 6, null), new mframe_t(GameAIAdapters.ai_run, 6, null), new mframe_t(GameAIAdapters.ai_run, 11, tank_footstep)}; static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run); static mframe_t tank_frames_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 4, null), new mframe_t(GameAIAdapters.ai_run, 5, null), new mframe_t(GameAIAdapters.ai_run, 3, null), new mframe_t(GameAIAdapters.ai_run, 2, null), new mframe_t(GameAIAdapters.ai_run, 5, null), new mframe_t(GameAIAdapters.ai_run, 5, null), new mframe_t(GameAIAdapters.ai_run, 4, null), new mframe_t(GameAIAdapters.ai_run, 4, tank_footstep), new mframe_t(GameAIAdapters.ai_run, 3, null), new mframe_t(GameAIAdapters.ai_run, 5, null), new mframe_t(GameAIAdapters.ai_run, 4, null), new mframe_t(GameAIAdapters.ai_run, 5, null), new mframe_t(GameAIAdapters.ai_run, 7, null), new mframe_t(GameAIAdapters.ai_run, 7, null), new mframe_t(GameAIAdapters.ai_run, 6, null), new mframe_t(GameAIAdapters.ai_run, 6, tank_footstep)}; static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_run, null); static mframe_t tank_frames_stop_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 3, null), new mframe_t(GameAIAdapters.ai_run, 3, null), new mframe_t(GameAIAdapters.ai_run, 2, null), new mframe_t(GameAIAdapters.ai_run, 2, null), new mframe_t(GameAIAdapters.ai_run, 4, tank_footstep)}; static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk); // // pain // static mframe_t tank_frames_pain1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run); static mframe_t tank_frames_pain2[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run); static mframe_t tank_frames_pain3[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, -7, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, tank_footstep)}; static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run); static EntPainAdapter tank_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum |= 1; if (damage <= 10) return; if (level.time < self.pain_debounce_time) return; if (damage <= 30) if (Lib.random() > 0.2) return; // If hard or nightmare, don't go into pain while attacking if (skill.value >= 2) { if ((self.s.frame >= FRAME_attak301) && (self.s.frame <= FRAME_attak330)) return; if ((self.s.frame >= FRAME_attak101) && (self.s.frame <= FRAME_attak116)) return; } self.pain_debounce_time = level.time + 3; gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); if (skill.value == 3) return; // no pain anims in nightmare if (damage <= 30) self.monsterinfo.currentmove = tank_move_pain1; else if (damage <= 60) self.monsterinfo.currentmove = tank_move_pain2; else self.monsterinfo.currentmove = tank_move_pain3; } }; // // attacks // static EntThinkAdapter TankBlaster = new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; float[] start = { 0, 0, 0 }; float[] end = { 0, 0, 0 }; float[] dir = { 0, 0, 0 }; int flash_number; if (self.s.frame == FRAME_attak110) flash_number = MZ2_TANK_BLASTER_1; else if (self.s.frame == FRAME_attak113) flash_number = MZ2_TANK_BLASTER_2; else // (self.s.frame == FRAME_attak116) flash_number = MZ2_TANK_BLASTER_3; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, end); end[2] += self.enemy.viewheight; Math3D.VectorSubtract(end, start, dir); Monster.monster_fire_blaster(self, start, dir, 30, 800, flash_number, EF_BLASTER); return true; } }; static EntThinkAdapter TankStrike = new EntThinkAdapter() { public boolean think(edict_t self) { gi.sound(self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0); return true; } }; static EntThinkAdapter TankRocket = new EntThinkAdapter() { public boolean think(edict_t self) { float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; float[] start = { 0, 0, 0 }; float[] dir = { 0, 0, 0 }; float[] vec = { 0, 0, 0 }; int flash_number; if (self.s.frame == FRAME_attak324) flash_number = MZ2_TANK_ROCKET_1; else if (self.s.frame == FRAME_attak327) flash_number = MZ2_TANK_ROCKET_2; else // (self.s.frame == FRAME_attak330) flash_number = MZ2_TANK_ROCKET_3; Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, dir); Math3D.VectorNormalize(dir); Monster.monster_fire_rocket(self, start, dir, 50, 550, flash_number); return true; } }; static EntThinkAdapter TankMachineGun = new EntThinkAdapter() { public boolean think(edict_t self) { float[] dir = { 0, 0, 0 }; float[] vec = { 0, 0, 0 }; float[] start = { 0, 0, 0 }; float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 }; int flash_number; flash_number = MZ2_TANK_MACHINEGUN_1 + (self.s.frame - FRAME_attak406); Math3D.AngleVectors(self.s.angles, forward, right, null); Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start); if (self.enemy != null) { Math3D.VectorCopy(self.enemy.s.origin, vec); vec[2] += self.enemy.viewheight; Math3D.VectorSubtract(vec, start, vec); Math3D.vectoangles(vec, vec); dir[0] = vec[0]; } else { dir[0] = 0; } if (self.s.frame <= FRAME_attak415) dir[1] = self.s.angles[1] - 8 * (self.s.frame - FRAME_attak411); else dir[1] = self.s.angles[1] + 8 * (self.s.frame - FRAME_attak419); dir[2] = 0; Math3D.AngleVectors(dir, forward, null, null); Monster.monster_fire_bullet(self, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_number); return true; } }; static EntThinkAdapter tank_reattack_blaster = new EntThinkAdapter() { public boolean think(edict_t self) { if (skill.value >= 2) if (visible(self, self.enemy)) if (self.enemy.health > 0) if (Lib.random() <= 0.6) { self.monsterinfo.currentmove = tank_move_reattack_blast; return true; } self.monsterinfo.currentmove = tank_move_attack_post_blast; return true; } }; static mframe_t tank_frames_attack_blast[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, -1, null), new mframe_t(GameAIAdapters.ai_charge, -2, null), new mframe_t(GameAIAdapters.ai_charge, -1, null), new mframe_t(GameAIAdapters.ai_charge, -1, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster), // 10 new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster) // 16 }; static mmove_t tank_move_attack_blast = new mmove_t(FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster); static mframe_t tank_frames_reattack_blast[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, TankBlaster) // 16) }; static mmove_t tank_move_reattack_blast = new mmove_t(FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster); static mframe_t tank_frames_attack_post_blast[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 0, null), // 17) new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, -2, tank_footstep) // 22 }; static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run); static EntThinkAdapter tank_poststrike = new EntThinkAdapter() { public boolean think(edict_t self) { self.enemy = null; tank_run.think(self); return true; } }; static EntThinkAdapter tank_doattack_rocket = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = tank_move_attack_fire_rocket; return true; } }; static EntThinkAdapter tank_refire_rocket = new EntThinkAdapter() { public boolean think(edict_t self) { // Only on hard or nightmare if (skill.value >= 2) if (self.enemy.health > 0) if (visible(self, self.enemy)) if (Lib.random() <= 0.4) { self.monsterinfo.currentmove = tank_move_attack_fire_rocket; return true; } self.monsterinfo.currentmove = tank_move_attack_post_rocket; return true; } }; static mframe_t tank_frames_attack_strike[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 6, null), new mframe_t(GameAIAdapters.ai_move, 7, null), new mframe_t(GameAIAdapters.ai_move, 9, tank_footstep), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 2, tank_footstep), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 0, tank_windup), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, TankStrike), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, -1, null), new mframe_t(GameAIAdapters.ai_move, -3, null), new mframe_t(GameAIAdapters.ai_move, -10, null), new mframe_t(GameAIAdapters.ai_move, -10, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, -3, null), new mframe_t(GameAIAdapters.ai_move, -2, tank_footstep)}; static mmove_t tank_move_attack_strike = new mmove_t(FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike); static mframe_t tank_frames_attack_pre_rocket[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), // 10) new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 1, null), new mframe_t(GameAIAdapters.ai_charge, 2, null), new mframe_t(GameAIAdapters.ai_charge, 7, null), new mframe_t(GameAIAdapters.ai_charge, 7, null), new mframe_t(GameAIAdapters.ai_charge, 7, tank_footstep), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), // 20) new mframe_t(GameAIAdapters.ai_charge, -3, null)}; static mmove_t tank_move_attack_pre_rocket = new mmove_t(FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket); static mframe_t tank_frames_attack_fire_rocket[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, -3, null), // Loop Start 22 ) new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, TankRocket), // 24) new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, TankRocket), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, -1, TankRocket) // 30 Loop End }; static mmove_t tank_move_attack_fire_rocket = new mmove_t(FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket); static mframe_t tank_frames_attack_post_rocket[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // 31) new mframe_t(GameAIAdapters.ai_charge, -1, null), new mframe_t(GameAIAdapters.ai_charge, -1, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 2, null), new mframe_t(GameAIAdapters.ai_charge, 3, null), new mframe_t(GameAIAdapters.ai_charge, 4, null), new mframe_t(GameAIAdapters.ai_charge, 2, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), // 40) new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, -9, null), new mframe_t(GameAIAdapters.ai_charge, -8, null), new mframe_t(GameAIAdapters.ai_charge, -7, null), new mframe_t(GameAIAdapters.ai_charge, -1, null), new mframe_t(GameAIAdapters.ai_charge, -1, tank_footstep), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), // 50) new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t tank_move_attack_post_rocket = new mmove_t(FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run); static mframe_t tank_frames_attack_chain[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null), new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t tank_move_attack_chain = new mmove_t(FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run); static EntThinkAdapter tank_attack = new EntThinkAdapter() { public boolean think(edict_t self) { float[] vec = { 0, 0, 0 }; float range; float r; if (self.enemy.health < 0) { self.monsterinfo.currentmove = tank_move_attack_strike; self.monsterinfo.aiflags &= ~AI_BRUTAL; return true; } Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec); range = Math3D.VectorLength(vec); r = Lib.random(); if (range <= 125) { if (r < 0.4) self.monsterinfo.currentmove = tank_move_attack_chain; else self.monsterinfo.currentmove = tank_move_attack_blast; } else if (range <= 250) { if (r < 0.5) self.monsterinfo.currentmove = tank_move_attack_chain; else self.monsterinfo.currentmove = tank_move_attack_blast; } else { if (r < 0.33) self.monsterinfo.currentmove = tank_move_attack_chain; else if (r < 0.66) { self.monsterinfo.currentmove = tank_move_attack_pre_rocket; self.pain_debounce_time = level.time + 5.0f; // no pain for a while } else self.monsterinfo.currentmove = tank_move_attack_blast; } return true; } }; // // death // static EntThinkAdapter tank_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -16); Math3D.VectorSet(self.maxs, 16, 16, -0); self.movetype = MOVETYPE_TOSS; self.svflags |= SVF_DEADMONSTER; self.nextthink = 0; gi.linkentity(self); return true; } }; static mframe_t tank_frames_death1[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_move, -7, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 3, null), new mframe_t(GameAIAdapters.ai_move, 6, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 1, null), new mframe_t(GameAIAdapters.ai_move, 2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -2, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -3, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, -6, null), new mframe_t(GameAIAdapters.ai_move, -4, null), new mframe_t(GameAIAdapters.ai_move, -5, null), new mframe_t(GameAIAdapters.ai_move, -7, null), new mframe_t(GameAIAdapters.ai_move, -15, tank_thud), new mframe_t(GameAIAdapters.ai_move, -5, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null), new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t tank_move_death = new mmove_t(FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead); static EntDieAdapter tank_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; // check for gib if (self.health <= self.gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n = 0; n < 1 /*4*/; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); for (n = 0; n < 4; n++) ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC); ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); self.deadflag = DEAD_DEAD; return; } if (self.deadflag == DEAD_DEAD) return; // regular death gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self.deadflag = DEAD_DEAD; self.takedamage = DAMAGE_YES; self.monsterinfo.currentmove = tank_move_death; } }; // // monster_tank // /*QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight */ /*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight */ static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() { public boolean think(edict_t self) { if (deathmatch.value != 0) { G_FreeEdict(self); return true; } self.s.modelindex = gi.modelindex("models/monsters/tank/tris.md2"); Math3D.VectorSet(self.mins, -32, -32, -16); Math3D.VectorSet(self.maxs, 32, 32, 72); self.movetype = MOVETYPE_STEP; self.solid = SOLID_BBOX; sound_pain = gi.soundindex("tank/tnkpain2.wav"); sound_thud = gi.soundindex("tank/tnkdeth2.wav"); sound_idle = gi.soundindex("tank/tnkidle1.wav"); sound_die = gi.soundindex("tank/death.wav"); sound_step = gi.soundindex("tank/step.wav"); sound_windup = gi.soundindex("tank/tnkatck4.wav"); sound_strike = gi.soundindex("tank/tnkatck5.wav"); sound_sight = gi.soundindex("tank/sight1.wav"); gi.soundindex("tank/tnkatck1.wav"); gi.soundindex("tank/tnkatk2a.wav"); gi.soundindex("tank/tnkatk2b.wav"); gi.soundindex("tank/tnkatk2c.wav"); gi.soundindex("tank/tnkatk2d.wav"); gi.soundindex("tank/tnkatk2e.wav"); gi.soundindex("tank/tnkatck3.wav"); if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) { self.health = 1000; self.gib_health = -225; } else { self.health = 750; self.gib_health = -200; } self.mass = 500; self.pain = tank_pain; self.die = tank_die; self.monsterinfo.stand = tank_stand; self.monsterinfo.walk = tank_walk; self.monsterinfo.run = tank_run; self.monsterinfo.dodge = null; self.monsterinfo.attack = tank_attack; self.monsterinfo.melee = null; self.monsterinfo.sight = tank_sight; self.monsterinfo.idle = tank_idle; gi.linkentity(self); self.monsterinfo.currentmove = tank_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAIAdapters.walkmonster_start.think(self); if (Lib.strcmp(self.classname, "monster_tank_commander") == 0) self.s.skinnum = 2; return true; } }; }