/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 31.10.2003 by RST. package jake2.game; import jake2.Defines; import jake2.util.QuakeFile; import java.io.IOException; public class client_persistant_t { public void set(client_persistant_t from) { userinfo= from.userinfo; netname= from.netname; hand= from.hand; connected= from.connected; health= from.health; max_health= from.max_health; savedFlags= from.savedFlags; selected_item= from.selected_item; System.arraycopy(from.inventory, 0, inventory, 0, inventory.length); max_bullets= from.max_bullets; max_shells= from.max_shells; max_rockets= from.max_rockets; max_grenades= from.max_grenades; max_cells= from.max_cells; max_slugs= from.max_slugs; weapon= from.weapon; lastweapon= from.lastweapon; power_cubes= from.power_cubes; score= from.score; game_helpchanged= from.game_helpchanged; helpchanged= from.helpchanged; spectator= from.spectator; } // client data that stays across multiple level loads String userinfo= ""; String netname= ""; int hand; boolean connected; // a loadgame will leave valid entities that // just don't have a connection yet // values saved and restored from edicts when changing levels int health; int max_health; int savedFlags; int selected_item; int inventory[]= new int[Defines.MAX_ITEMS]; // ammo capacities public int max_bullets; public int max_shells; public int max_rockets; public int max_grenades; public int max_cells; public int max_slugs; //pointer gitem_t weapon; //pointer gitem_t lastweapon; int power_cubes; // used for tracking the cubes in coop games int score; // for calculating total unit score in coop games int game_helpchanged; int helpchanged; boolean spectator; // client is a spectator /** Reads a client_persistant structure from a file. */ public void read(QuakeFile f) throws IOException { userinfo= f.readString(); netname= f.readString(); hand= f.readInt(); connected= f.readInt() != 0; health= f.readInt(); max_health= f.readInt(); savedFlags= f.readInt(); selected_item= f.readInt(); for (int n= 0; n < Defines.MAX_ITEMS; n++) inventory[n]= f.readInt(); max_bullets= f.readInt(); max_shells= f.readInt(); max_rockets= f.readInt(); max_grenades= f.readInt(); max_cells= f.readInt(); max_slugs= f.readInt(); weapon= f.readItem(); lastweapon= f.readItem(); power_cubes= f.readInt(); score= f.readInt(); game_helpchanged= f.readInt(); helpchanged= f.readInt(); spectator= f.readInt() != 0; } /** Writes a client_persistant structure to a file. */ public void write(QuakeFile f) throws IOException { // client persistant_t f.writeString(userinfo); f.writeString(netname); f.writeInt(hand); f.writeInt(connected ? 1 : 0); f.writeInt(health); f.writeInt(max_health); f.writeInt(savedFlags); f.writeInt(selected_item); for (int n= 0; n < Defines.MAX_ITEMS; n++) f.writeInt(inventory[n]); f.writeInt(max_bullets); f.writeInt(max_shells); f.writeInt(max_rockets); f.writeInt(max_grenades); f.writeInt(max_cells); f.writeInt(max_slugs); f.writeItem(weapon); f.writeItem(lastweapon); f.writeInt(power_cubes); f.writeInt(score); f.writeInt(game_helpchanged); f.writeInt(helpchanged); f.writeInt(spectator ? 1 : 0); } }