/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 31.10.2003 by RST. // $Id: client_persistant_t.java,v 1.4 2004-07-12 20:47:01 hzi Exp $ package jake2.game; import jake2.Defines; import jake2.util.Lib; import java.nio.ByteBuffer; public class client_persistant_t { public void set(client_persistant_t from) { userinfo = from.userinfo; netname = from.netname; hand = from.hand; connected = from.connected; health = from.health; max_health = from.max_health; savedFlags = from.savedFlags; selected_item = from.selected_item; System.arraycopy(from.inventory, 0, inventory, 0, inventory.length); max_bullets = from.max_bullets; max_shells = from.max_shells; max_rockets = from.max_rockets; max_grenades = from.max_grenades; max_cells = from.max_cells; max_slugs = from.max_slugs; weapon = from.weapon; lastweapon = from.lastweapon; power_cubes = from.power_cubes; score = from.score; game_helpchanged = from.game_helpchanged; helpchanged = from.helpchanged; spectator = from.spectator; } // client data that stays across multiple level loads String userinfo = ""; String netname = ""; int hand; boolean connected; // a loadgame will leave valid entities that // just don't have a connection yet // values saved and restored from edicts when changing levels int health; int max_health; int savedFlags; int selected_item; int inventory[] = new int[Defines.MAX_ITEMS]; // ammo capacities int max_bullets; int max_shells; int max_rockets; int max_grenades; int max_cells; int max_slugs; //pointer gitem_t weapon; //pointer gitem_t lastweapon; int power_cubes; // used for tracking the cubes in coop games int score; // for calculating total unit score in coop games int game_helpchanged; int helpchanged; boolean spectator; // client is a spectator public void load(ByteBuffer bb) { // client persistant_t userinfo = Lib.readString(bb, Defines.MAX_INFO_STRING); netname = Lib.readString(bb, 16); hand = bb.getInt(); connected = bb.getInt() != 0; health = bb.getInt(); max_health = bb.getInt(); savedFlags = bb.getInt(); selected_item = bb.getInt(); for (int n = 0; n < Defines.MAX_ITEMS; n++) inventory[n] = bb.getInt(); max_bullets = bb.getInt(); max_shells = bb.getInt(); max_rockets = bb.getInt(); max_grenades = bb.getInt(); max_cells = bb.getInt(); max_slugs = bb.getInt(); weapon = GameAI.itemlist[bb.getInt()]; lastweapon = GameAI.itemlist[bb.getInt()]; power_cubes = bb.getInt(); score = bb.getInt(); game_helpchanged = bb.getInt(); helpchanged = bb.getInt(); spectator = bb.getInt() != 0; } public void dump() { // client persistant_t System.out.println("userinfo: " + userinfo); System.out.println("netname: " + netname); System.out.println("hand: " + hand); System.out.println("connected: " + connected); System.out.println("health: " + health); System.out.println("max_health: " + max_health); System.out.println("savedFlags: " + savedFlags); System.out.println("selected_item: " + selected_item); for (int n = 0; n < Defines.MAX_ITEMS; n++) System.out.println("inventory[" + n + "]: " + inventory[n]); System.out.println("max_bullets: " + max_bullets); System.out.println("max_shells: " + max_shells); System.out.println("max_rockets: " + max_rockets); System.out.println("max_grenades: " + max_grenades); System.out.println("max_cells: " + max_cells); System.out.println("max_slugs: " + max_slugs); System.out.println("weapon: " + weapon); System.out.println("lastweapon: " + lastweapon); System.out.println("powercubes: " + power_cubes); System.out.println("score: " + score); System.out.println("gamehelpchanged: " + game_helpchanged); System.out.println("helpchanged: " + helpchanged); System.out.println("spectator: " + spectator); } }