/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 31.10.2003 by RST. package jake2.game; import jake2.util.Math3D; public class cplane_t { public float normal[] = new float[3]; public float dist; /** This is for fast side tests, 0=xplane, 1=yplane, 2=zplane and 3=arbitrary. */ public byte type; /** This represents signx + (signy<<1) + (signz << 1). */ public byte signbits; // signx + (signy<<1) + (signz<<1) public byte pad[] = { 0, 0 }; public void set(cplane_t c) { Math3D.set(normal, c.normal); dist = c.dist; type = c.type; signbits = c.signbits; pad[0] = c.pad[0]; pad[1] = c.pad[1]; } public void clear() { Math3D.VectorClear(normal); dist = 0; type = 0; signbits = 0; pad[0] = 0; pad[1] = 0; } }