/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 20.11.2003 by RST. // $Id: gitem_t.java,v 1.1 2004-07-07 19:59:25 hzi Exp $ package jake2.game; import jake2.*; import jake2.*; public class gitem_t { public gitem_t(int xxx) { index = xxx; } public gitem_t( String classname, EntInteractAdapter pickup, ItemUseAdapter use, ItemDropAdapter drop, EntThinkAdapter weaponthink) {} public gitem_t( String classname, EntInteractAdapter pickup, ItemUseAdapter use, ItemDropAdapter drop, EntThinkAdapter weaponthink, String pickup_sound, String world_model, int world_model_flags, String view_model, String icon, String pickup_name, int count_width, int quantity, String ammo, int flags, int weapmodel, gitem_armor_t info, int tag, String precaches) { this.classname = classname; this.pickup = pickup; this.use = use; this.drop = drop; this.weaponthink = weaponthink; this.pickup_sound = pickup_sound; this.world_model = world_model; this.world_model_flags = world_model_flags; this.view_model = view_model; this.icon = icon; this.pickup_name = pickup_name; this.count_width = count_width; this.quantity = quantity; this.ammo = ammo; this.flags = flags; this.weapmodel = weapmodel; this.info = info; this.tag = tag; this.precaches = precaches; } String classname; // spawning name EntInteractAdapter pickup; ItemUseAdapter use; ItemDropAdapter drop; EntThinkAdapter weaponthink; String pickup_sound; String world_model; int world_model_flags; String view_model; // client side info String icon; String pickup_name; // for printing on pickup int count_width; // number of digits to display by icon int quantity; // for ammo how much, for weapons how much is used per shot String ammo; // for weapons int flags; // IT_* flags int weapmodel; // weapon model index (for weapons) Object info; int tag; String precaches; // string of all models, sounds, and images this item will use public static void main(String args[]) { gitem_t xxx = new gitem_t(123); gitem_t i2 = new gitem_t( "item_armor_combat", GameAI.Pickup_Armor, null, null, null, "misc/ar1_pkup.wav", "models/items/armor/combat/tris.md2", Defines.EF_ROTATE, null, /* icon */ "i_combatarmor", /* pickup */ "Combat Armor", /* width */ 3, 0, null, Defines.IT_ARMOR, 0, GameAI.combatarmor_info, Defines.ARMOR_COMBAT, /* precache */ ""); } int index; }