/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 20.11.2003 by RST // $Id: level_locals_t.java,v 1.1 2004-07-07 19:59:25 hzi Exp $ package jake2.game; public class level_locals_t { // // this structure is cleared as each map is entered // it is read/written to the level.sav file for savegames // public int framenum; public float time; public String level_name= ""; // the descriptive name (Outer Base, etc) public String mapname= ""; // the server name (base1, etc) public String nextmap= ""; // go here when fraglimit is hit // intermission state public float intermissiontime; // time the intermission was started public String changemap; public boolean exitintermission; public float[] intermission_origin= { 0, 0, 0 }; public float[] intermission_angle= { 0, 0, 0 }; public edict_t sight_client; // changed once each frame for coop games public edict_t sight_entity; public int sight_entity_framenum; public edict_t sound_entity; public int sound_entity_framenum; public edict_t sound2_entity; public int sound2_entity_framenum; public int pic_health; public int total_secrets; public int found_secrets; public int total_goals; public int found_goals; public int total_monsters; public int killed_monsters; public edict_t current_entity; // entity running from G_RunFrame public int body_que; // dead bodies public int power_cubes; // ugly necessity for coop }