/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 11.11.2003 by RST // $Id: M_Berserk.java,v 1.4 2005-11-20 22:18:33 salomo Exp $ package jake2.game.monsters; import jake2.Defines; import jake2.game.*; import jake2.util.Lib; import jake2.util.Math3D; public class M_Berserk { public final static int FRAME_stand1 = 0; public final static int FRAME_stand2 = 1; public final static int FRAME_stand3 = 2; public final static int FRAME_stand4 = 3; public final static int FRAME_stand5 = 4; public final static int FRAME_standb1 = 5; public final static int FRAME_standb2 = 6; public final static int FRAME_standb3 = 7; public final static int FRAME_standb4 = 8; public final static int FRAME_standb5 = 9; public final static int FRAME_standb6 = 10; public final static int FRAME_standb7 = 11; public final static int FRAME_standb8 = 12; public final static int FRAME_standb9 = 13; public final static int FRAME_standb10 = 14; public final static int FRAME_standb11 = 15; public final static int FRAME_standb12 = 16; public final static int FRAME_standb13 = 17; public final static int FRAME_standb14 = 18; public final static int FRAME_standb15 = 19; public final static int FRAME_standb16 = 20; public final static int FRAME_standb17 = 21; public final static int FRAME_standb18 = 22; public final static int FRAME_standb19 = 23; public final static int FRAME_standb20 = 24; public final static int FRAME_walkc1 = 25; public final static int FRAME_walkc2 = 26; public final static int FRAME_walkc3 = 27; public final static int FRAME_walkc4 = 28; public final static int FRAME_walkc5 = 29; public final static int FRAME_walkc6 = 30; public final static int FRAME_walkc7 = 31; public final static int FRAME_walkc8 = 32; public final static int FRAME_walkc9 = 33; public final static int FRAME_walkc10 = 34; public final static int FRAME_walkc11 = 35; public final static int FRAME_run1 = 36; public final static int FRAME_run2 = 37; public final static int FRAME_run3 = 38; public final static int FRAME_run4 = 39; public final static int FRAME_run5 = 40; public final static int FRAME_run6 = 41; public final static int FRAME_att_a1 = 42; public final static int FRAME_att_a2 = 43; public final static int FRAME_att_a3 = 44; public final static int FRAME_att_a4 = 45; public final static int FRAME_att_a5 = 46; public final static int FRAME_att_a6 = 47; public final static int FRAME_att_a7 = 48; public final static int FRAME_att_a8 = 49; public final static int FRAME_att_a9 = 50; public final static int FRAME_att_a10 = 51; public final static int FRAME_att_a11 = 52; public final static int FRAME_att_a12 = 53; public final static int FRAME_att_a13 = 54; public final static int FRAME_att_b1 = 55; public final static int FRAME_att_b2 = 56; public final static int FRAME_att_b3 = 57; public final static int FRAME_att_b4 = 58; public final static int FRAME_att_b5 = 59; public final static int FRAME_att_b6 = 60; public final static int FRAME_att_b7 = 61; public final static int FRAME_att_b8 = 62; public final static int FRAME_att_b9 = 63; public final static int FRAME_att_b10 = 64; public final static int FRAME_att_b11 = 65; public final static int FRAME_att_b12 = 66; public final static int FRAME_att_b13 = 67; public final static int FRAME_att_b14 = 68; public final static int FRAME_att_b15 = 69; public final static int FRAME_att_b16 = 70; public final static int FRAME_att_b17 = 71; public final static int FRAME_att_b18 = 72; public final static int FRAME_att_b19 = 73; public final static int FRAME_att_b20 = 74; public final static int FRAME_att_b21 = 75; public final static int FRAME_att_c1 = 76; public final static int FRAME_att_c2 = 77; public final static int FRAME_att_c3 = 78; public final static int FRAME_att_c4 = 79; public final static int FRAME_att_c5 = 80; public final static int FRAME_att_c6 = 81; public final static int FRAME_att_c7 = 82; public final static int FRAME_att_c8 = 83; public final static int FRAME_att_c9 = 84; public final static int FRAME_att_c10 = 85; public final static int FRAME_att_c11 = 86; public final static int FRAME_att_c12 = 87; public final static int FRAME_att_c13 = 88; public final static int FRAME_att_c14 = 89; public final static int FRAME_att_c15 = 90; public final static int FRAME_att_c16 = 91; public final static int FRAME_att_c17 = 92; public final static int FRAME_att_c18 = 93; public final static int FRAME_att_c19 = 94; public final static int FRAME_att_c20 = 95; public final static int FRAME_att_c21 = 96; public final static int FRAME_att_c22 = 97; public final static int FRAME_att_c23 = 98; public final static int FRAME_att_c24 = 99; public final static int FRAME_att_c25 = 100; public final static int FRAME_att_c26 = 101; public final static int FRAME_att_c27 = 102; public final static int FRAME_att_c28 = 103; public final static int FRAME_att_c29 = 104; public final static int FRAME_att_c30 = 105; public final static int FRAME_att_c31 = 106; public final static int FRAME_att_c32 = 107; public final static int FRAME_att_c33 = 108; public final static int FRAME_att_c34 = 109; public final static int FRAME_r_att1 = 110; public final static int FRAME_r_att2 = 111; public final static int FRAME_r_att3 = 112; public final static int FRAME_r_att4 = 113; public final static int FRAME_r_att5 = 114; public final static int FRAME_r_att6 = 115; public final static int FRAME_r_att7 = 116; public final static int FRAME_r_att8 = 117; public final static int FRAME_r_att9 = 118; public final static int FRAME_r_att10 = 119; public final static int FRAME_r_att11 = 120; public final static int FRAME_r_att12 = 121; public final static int FRAME_r_att13 = 122; public final static int FRAME_r_att14 = 123; public final static int FRAME_r_att15 = 124; public final static int FRAME_r_att16 = 125; public final static int FRAME_r_att17 = 126; public final static int FRAME_r_att18 = 127; public final static int FRAME_r_attb1 = 128; public final static int FRAME_r_attb2 = 129; public final static int FRAME_r_attb3 = 130; public final static int FRAME_r_attb4 = 131; public final static int FRAME_r_attb5 = 132; public final static int FRAME_r_attb6 = 133; public final static int FRAME_r_attb7 = 134; public final static int FRAME_r_attb8 = 135; public final static int FRAME_r_attb9 = 136; public final static int FRAME_r_attb10 = 137; public final static int FRAME_r_attb11 = 138; public final static int FRAME_r_attb12 = 139; public final static int FRAME_r_attb13 = 140; public final static int FRAME_r_attb14 = 141; public final static int FRAME_r_attb15 = 142; public final static int FRAME_r_attb16 = 143; public final static int FRAME_r_attb17 = 144; public final static int FRAME_r_attb18 = 145; public final static int FRAME_slam1 = 146; public final static int FRAME_slam2 = 147; public final static int FRAME_slam3 = 148; public final static int FRAME_slam4 = 149; public final static int FRAME_slam5 = 150; public final static int FRAME_slam6 = 151; public final static int FRAME_slam7 = 152; public final static int FRAME_slam8 = 153; public final static int FRAME_slam9 = 154; public final static int FRAME_slam10 = 155; public final static int FRAME_slam11 = 156; public final static int FRAME_slam12 = 157; public final static int FRAME_slam13 = 158; public final static int FRAME_slam14 = 159; public final static int FRAME_slam15 = 160; public final static int FRAME_slam16 = 161; public final static int FRAME_slam17 = 162; public final static int FRAME_slam18 = 163; public final static int FRAME_slam19 = 164; public final static int FRAME_slam20 = 165; public final static int FRAME_slam21 = 166; public final static int FRAME_slam22 = 167; public final static int FRAME_slam23 = 168; public final static int FRAME_duck1 = 169; public final static int FRAME_duck2 = 170; public final static int FRAME_duck3 = 171; public final static int FRAME_duck4 = 172; public final static int FRAME_duck5 = 173; public final static int FRAME_duck6 = 174; public final static int FRAME_duck7 = 175; public final static int FRAME_duck8 = 176; public final static int FRAME_duck9 = 177; public final static int FRAME_duck10 = 178; public final static int FRAME_fall1 = 179; public final static int FRAME_fall2 = 180; public final static int FRAME_fall3 = 181; public final static int FRAME_fall4 = 182; public final static int FRAME_fall5 = 183; public final static int FRAME_fall6 = 184; public final static int FRAME_fall7 = 185; public final static int FRAME_fall8 = 186; public final static int FRAME_fall9 = 187; public final static int FRAME_fall10 = 188; public final static int FRAME_fall11 = 189; public final static int FRAME_fall12 = 190; public final static int FRAME_fall13 = 191; public final static int FRAME_fall14 = 192; public final static int FRAME_fall15 = 193; public final static int FRAME_fall16 = 194; public final static int FRAME_fall17 = 195; public final static int FRAME_fall18 = 196; public final static int FRAME_fall19 = 197; public final static int FRAME_fall20 = 198; public final static int FRAME_painc1 = 199; public final static int FRAME_painc2 = 200; public final static int FRAME_painc3 = 201; public final static int FRAME_painc4 = 202; public final static int FRAME_painb1 = 203; public final static int FRAME_painb2 = 204; public final static int FRAME_painb3 = 205; public final static int FRAME_painb4 = 206; public final static int FRAME_painb5 = 207; public final static int FRAME_painb6 = 208; public final static int FRAME_painb7 = 209; public final static int FRAME_painb8 = 210; public final static int FRAME_painb9 = 211; public final static int FRAME_painb10 = 212; public final static int FRAME_painb11 = 213; public final static int FRAME_painb12 = 214; public final static int FRAME_painb13 = 215; public final static int FRAME_painb14 = 216; public final static int FRAME_painb15 = 217; public final static int FRAME_painb16 = 218; public final static int FRAME_painb17 = 219; public final static int FRAME_painb18 = 220; public final static int FRAME_painb19 = 221; public final static int FRAME_painb20 = 222; public final static int FRAME_death1 = 223; public final static int FRAME_death2 = 224; public final static int FRAME_death3 = 225; public final static int FRAME_death4 = 226; public final static int FRAME_death5 = 227; public final static int FRAME_death6 = 228; public final static int FRAME_death7 = 229; public final static int FRAME_death8 = 230; public final static int FRAME_death9 = 231; public final static int FRAME_death10 = 232; public final static int FRAME_death11 = 233; public final static int FRAME_death12 = 234; public final static int FRAME_death13 = 235; public final static int FRAME_deathc1 = 236; public final static int FRAME_deathc2 = 237; public final static int FRAME_deathc3 = 238; public final static int FRAME_deathc4 = 239; public final static int FRAME_deathc5 = 240; public final static int FRAME_deathc6 = 241; public final static int FRAME_deathc7 = 242; public final static int FRAME_deathc8 = 243; public final static float MODEL_SCALE = 1.000000f; static int sound_pain; static int sound_die; static int sound_idle; static int sound_punch; static int sound_sight; static int sound_search; static EntInteractAdapter berserk_sight = new EntInteractAdapter() { public String getID() { return "berserk_sight";} public boolean interact(edict_t self, edict_t other) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter berserk_search = new EntThinkAdapter() { public String getID() { return "berserk_search";} public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter berserk_fidget = new EntThinkAdapter() { public String getID() { return "berserk_fidget";} public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) return true; if (Lib.random() > 0.15f) return true; self.monsterinfo.currentmove = berserk_move_stand_fidget; GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_idle, 1, Defines.ATTN_IDLE, 0); return true; } }; static mframe_t berserk_frames_stand[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, berserk_fidget), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) }; static mmove_t berserk_move_stand = new mmove_t(FRAME_stand1, FRAME_stand5, berserk_frames_stand, null); static EntThinkAdapter berserk_stand = new EntThinkAdapter() { public String getID() { return "berserk_stand";} public boolean think(edict_t self) { self.monsterinfo.currentmove = berserk_move_stand; return true; } }; static mframe_t berserk_frames_stand_fidget[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) }; static mmove_t berserk_move_stand_fidget = new mmove_t(FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand); static mframe_t berserk_frames_walk[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 9.1f, null), new mframe_t(GameAI.ai_walk, 6.3f, null), new mframe_t(GameAI.ai_walk, 4.9f, null), new mframe_t(GameAI.ai_walk, 6.7f, null), new mframe_t(GameAI.ai_walk, 6.0f, null), new mframe_t(GameAI.ai_walk, 8.2f, null), new mframe_t(GameAI.ai_walk, 7.2f, null), new mframe_t(GameAI.ai_walk, 6.1f, null), new mframe_t(GameAI.ai_walk, 4.9f, null), new mframe_t(GameAI.ai_walk, 4.7f, null), new mframe_t(GameAI.ai_walk, 4.7f, null), new mframe_t(GameAI.ai_walk, 4.8f, null) }; static mmove_t berserk_move_walk = new mmove_t(FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, null); static EntThinkAdapter berserk_walk = new EntThinkAdapter() { public String getID() { return "berserk_walk";} public boolean think(edict_t self) { self.monsterinfo.currentmove = berserk_move_walk; return true; } }; /* * * **************************** SKIPPED THIS FOR NOW! * **************************** * * Running . Arm raised in air * * void() berserk_runb1 =[ $r_att1 , berserk_runb2 ] {ai_run(21);}; void() * berserk_runb2 =[ $r_att2 , berserk_runb3 ] {ai_run(11);}; void() * berserk_runb3 =[ $r_att3 , berserk_runb4 ] {ai_run(21);}; void() * berserk_runb4 =[ $r_att4 , berserk_runb5 ] {ai_run(25);}; void() * berserk_runb5 =[ $r_att5 , berserk_runb6 ] {ai_run(18);}; void() * berserk_runb6 =[ $r_att6 , berserk_runb7 ] {ai_run(19);}; // running with * arm in air : start loop void() berserk_runb7 =[ $r_att7 , berserk_runb8 ] * {ai_run(21);}; void() berserk_runb8 =[ $r_att8 , berserk_runb9 ] * {ai_run(11);}; void() berserk_runb9 =[ $r_att9 , berserk_runb10 ] * {ai_run(21);}; void() berserk_runb10 =[ $r_att10 , berserk_runb11 ] * {ai_run(25);}; void() berserk_runb11 =[ $r_att11 , berserk_runb12 ] * {ai_run(18);}; void() berserk_runb12 =[ $r_att12 , berserk_runb7 ] * {ai_run(19);}; // running with arm in air : end loop */ static mframe_t berserk_frames_run1[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 21, null), new mframe_t(GameAI.ai_run, 11, null), new mframe_t(GameAI.ai_run, 21, null), new mframe_t(GameAI.ai_run, 25, null), new mframe_t(GameAI.ai_run, 18, null), new mframe_t(GameAI.ai_run, 19, null) }; static mmove_t berserk_move_run1 = new mmove_t(FRAME_run1, FRAME_run6, berserk_frames_run1, null); static EntThinkAdapter berserk_run = new EntThinkAdapter() { public String getID() { return "berserk_run";} public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = berserk_move_stand; else self.monsterinfo.currentmove = berserk_move_run1; return true; } }; static EntThinkAdapter berserk_attack_spike = new EntThinkAdapter() { public String getID() { return "berserk_attack_spike";} public boolean think(edict_t self) { float[] aim = { Defines.MELEE_DISTANCE, 0f, -24f }; GameWeapon.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400); // Faster attack -- upwards and backwards return true; } }; static EntThinkAdapter berserk_swing = new EntThinkAdapter() { public String getID() { return "berserk_swing";} public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_punch, 1, Defines.ATTN_NORM, 0); return true; } }; static mframe_t berserk_frames_attack_spike[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, berserk_swing), new mframe_t(GameAI.ai_charge, 0, berserk_attack_spike), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t berserk_move_attack_spike = new mmove_t(FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run); static EntThinkAdapter berserk_attack_club = new EntThinkAdapter() { public String getID() { return "berserk_attack_club";} public boolean think(edict_t self) { float aim[] = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], -4); GameWeapon.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower // attack return true; } }; static mframe_t berserk_frames_attack_club[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, berserk_swing), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, berserk_attack_club), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null) }; static mmove_t berserk_move_attack_club = new mmove_t(FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run); static EntThinkAdapter berserk_strike = new EntThinkAdapter() { public String getID() { return "berserk_strike";} public boolean think(edict_t self) { return true; } }; static mframe_t berserk_frames_attack_strike[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, berserk_swing), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, berserk_strike), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 9.7f, null), new mframe_t(GameAI.ai_move, 13.6f, null) }; static mmove_t berserk_move_attack_strike = new mmove_t(FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run); static EntThinkAdapter berserk_melee = new EntThinkAdapter() { public String getID() { return "berserk_melee";} public boolean think(edict_t self) { if ((Lib.rand() % 2) == 0) self.monsterinfo.currentmove = berserk_move_attack_spike; else self.monsterinfo.currentmove = berserk_move_attack_club; return true; } }; /* * void() berserk_atke1 =[ $r_attb1, berserk_atke2 ] {ai_run(9);}; void() * berserk_atke2 =[ $r_attb2, berserk_atke3 ] {ai_run(6);}; void() * berserk_atke3 =[ $r_attb3, berserk_atke4 ] {ai_run(18.4);}; void() * berserk_atke4 =[ $r_attb4, berserk_atke5 ] {ai_run(25);}; void() * berserk_atke5 =[ $r_attb5, berserk_atke6 ] {ai_run(14);}; void() * berserk_atke6 =[ $r_attb6, berserk_atke7 ] {ai_run(20);}; void() * berserk_atke7 =[ $r_attb7, berserk_atke8 ] {ai_run(8.5);}; void() * berserk_atke8 =[ $r_attb8, berserk_atke9 ] {ai_run(3);}; void() * berserk_atke9 =[ $r_attb9, berserk_atke10 ] {ai_run(17.5);}; void() * berserk_atke10 =[ $r_attb10, berserk_atke11 ] {ai_run(17);}; void() * berserk_atke11 =[ $r_attb11, berserk_atke12 ] {ai_run(9);}; void() * berserk_atke12 =[ $r_attb12, berserk_atke13 ] {ai_run(25);}; void() * berserk_atke13 =[ $r_attb13, berserk_atke14 ] {ai_run(3.7);}; void() * berserk_atke14 =[ $r_attb14, berserk_atke15 ] {ai_run(2.6);}; void() * berserk_atke15 =[ $r_attb15, berserk_atke16 ] {ai_run(19);}; void() * berserk_atke16 =[ $r_attb16, berserk_atke17 ] {ai_run(25);}; void() * berserk_atke17 =[ $r_attb17, berserk_atke18 ] {ai_run(19.6);}; void() * berserk_atke18 =[ $r_attb18, berserk_run1 ] {ai_run(7.8);}; */ static mframe_t berserk_frames_pain1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t berserk_move_pain1 = new mmove_t(FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run); static mframe_t berserk_frames_pain2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t berserk_move_pain2 = new mmove_t(FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run); static EntPainAdapter berserk_pain = new EntPainAdapter() { public String getID() { return "berserk_pain";} public void pain(edict_t self, edict_t other, float kick, int damage) { if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain, 1, Defines.ATTN_NORM, 0); if (GameBase.skill.value == 3) return; // no pain anims in nightmare if ((damage < 20) || (Lib.random() < 0.5)) self.monsterinfo.currentmove = berserk_move_pain1; else self.monsterinfo.currentmove = berserk_move_pain2; } }; static EntThinkAdapter berserk_dead = new EntThinkAdapter() { public String getID() { return "berserk_dead";} public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static mframe_t berserk_frames_death1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t berserk_move_death1 = new mmove_t(FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead); static mframe_t berserk_frames_death2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t berserk_move_death2 = new mmove_t(FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead); static EntDieAdapter berserk_die = new EntDieAdapter() { public String getID() { return "berserk_die";} public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float point[]) { int n; if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1, Defines.ATTN_NORM, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; if (damage >= 50) self.monsterinfo.currentmove = berserk_move_death1; else self.monsterinfo.currentmove = berserk_move_death2; } }; /* * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ public static void SP_monster_berserk(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } // pre-caches sound_pain = GameBase.gi.soundindex("berserk/berpain2.wav"); sound_die = GameBase.gi.soundindex("berserk/berdeth2.wav"); sound_idle = GameBase.gi.soundindex("berserk/beridle1.wav"); sound_punch = GameBase.gi.soundindex("berserk/attack.wav"); sound_search = GameBase.gi.soundindex("berserk/bersrch1.wav"); sound_sight = GameBase.gi.soundindex("berserk/sight.wav"); self.s.modelindex = GameBase.gi .modelindex("models/monsters/berserk/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 32); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.health = 240; self.gib_health = -60; self.mass = 250; self.pain = berserk_pain; self.die = berserk_die; self.monsterinfo.stand = berserk_stand; self.monsterinfo.walk = berserk_walk; self.monsterinfo.run = berserk_run; self.monsterinfo.dodge = null; self.monsterinfo.attack = null; self.monsterinfo.melee = berserk_melee; self.monsterinfo.sight = berserk_sight; self.monsterinfo.search = berserk_search; self.monsterinfo.currentmove = berserk_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameBase.gi.linkentity(self); GameAI.walkmonster_start.think(self); } }