/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 13.11.2003 by RST. // $Id: M_Brain.java,v 1.2 2005-02-06 18:48:14 salomo Exp $ package jake2.game.monsters; import jake2.Defines; import jake2.game.EntDieAdapter; import jake2.game.EntDodgeAdapter; import jake2.game.EntInteractAdapter; import jake2.game.EntPainAdapter; import jake2.game.EntThinkAdapter; import jake2.game.Fire; import jake2.game.GameAI; import jake2.game.GameBase; import jake2.game.GameUtil; import jake2.game.edict_t; import jake2.game.mframe_t; import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; public class M_Brain { public final static int FRAME_walk101 = 0; public final static int FRAME_walk102 = 1; public final static int FRAME_walk103 = 2; public final static int FRAME_walk104 = 3; public final static int FRAME_walk105 = 4; public final static int FRAME_walk106 = 5; public final static int FRAME_walk107 = 6; public final static int FRAME_walk108 = 7; public final static int FRAME_walk109 = 8; public final static int FRAME_walk110 = 9; public final static int FRAME_walk111 = 10; public final static int FRAME_walk112 = 11; public final static int FRAME_walk113 = 12; public final static int FRAME_walk201 = 13; public final static int FRAME_walk202 = 14; public final static int FRAME_walk203 = 15; public final static int FRAME_walk204 = 16; public final static int FRAME_walk205 = 17; public final static int FRAME_walk206 = 18; public final static int FRAME_walk207 = 19; public final static int FRAME_walk208 = 20; public final static int FRAME_walk209 = 21; public final static int FRAME_walk210 = 22; public final static int FRAME_walk211 = 23; public final static int FRAME_walk212 = 24; public final static int FRAME_walk213 = 25; public final static int FRAME_walk214 = 26; public final static int FRAME_walk215 = 27; public final static int FRAME_walk216 = 28; public final static int FRAME_walk217 = 29; public final static int FRAME_walk218 = 30; public final static int FRAME_walk219 = 31; public final static int FRAME_walk220 = 32; public final static int FRAME_walk221 = 33; public final static int FRAME_walk222 = 34; public final static int FRAME_walk223 = 35; public final static int FRAME_walk224 = 36; public final static int FRAME_walk225 = 37; public final static int FRAME_walk226 = 38; public final static int FRAME_walk227 = 39; public final static int FRAME_walk228 = 40; public final static int FRAME_walk229 = 41; public final static int FRAME_walk230 = 42; public final static int FRAME_walk231 = 43; public final static int FRAME_walk232 = 44; public final static int FRAME_walk233 = 45; public final static int FRAME_walk234 = 46; public final static int FRAME_walk235 = 47; public final static int FRAME_walk236 = 48; public final static int FRAME_walk237 = 49; public final static int FRAME_walk238 = 50; public final static int FRAME_walk239 = 51; public final static int FRAME_walk240 = 52; public final static int FRAME_attak101 = 53; public final static int FRAME_attak102 = 54; public final static int FRAME_attak103 = 55; public final static int FRAME_attak104 = 56; public final static int FRAME_attak105 = 57; public final static int FRAME_attak106 = 58; public final static int FRAME_attak107 = 59; public final static int FRAME_attak108 = 60; public final static int FRAME_attak109 = 61; public final static int FRAME_attak110 = 62; public final static int FRAME_attak111 = 63; public final static int FRAME_attak112 = 64; public final static int FRAME_attak113 = 65; public final static int FRAME_attak114 = 66; public final static int FRAME_attak115 = 67; public final static int FRAME_attak116 = 68; public final static int FRAME_attak117 = 69; public final static int FRAME_attak118 = 70; public final static int FRAME_attak201 = 71; public final static int FRAME_attak202 = 72; public final static int FRAME_attak203 = 73; public final static int FRAME_attak204 = 74; public final static int FRAME_attak205 = 75; public final static int FRAME_attak206 = 76; public final static int FRAME_attak207 = 77; public final static int FRAME_attak208 = 78; public final static int FRAME_attak209 = 79; public final static int FRAME_attak210 = 80; public final static int FRAME_attak211 = 81; public final static int FRAME_attak212 = 82; public final static int FRAME_attak213 = 83; public final static int FRAME_attak214 = 84; public final static int FRAME_attak215 = 85; public final static int FRAME_attak216 = 86; public final static int FRAME_attak217 = 87; public final static int FRAME_pain101 = 88; public final static int FRAME_pain102 = 89; public final static int FRAME_pain103 = 90; public final static int FRAME_pain104 = 91; public final static int FRAME_pain105 = 92; public final static int FRAME_pain106 = 93; public final static int FRAME_pain107 = 94; public final static int FRAME_pain108 = 95; public final static int FRAME_pain109 = 96; public final static int FRAME_pain110 = 97; public final static int FRAME_pain111 = 98; public final static int FRAME_pain112 = 99; public final static int FRAME_pain113 = 100; public final static int FRAME_pain114 = 101; public final static int FRAME_pain115 = 102; public final static int FRAME_pain116 = 103; public final static int FRAME_pain117 = 104; public final static int FRAME_pain118 = 105; public final static int FRAME_pain119 = 106; public final static int FRAME_pain120 = 107; public final static int FRAME_pain121 = 108; public final static int FRAME_pain201 = 109; public final static int FRAME_pain202 = 110; public final static int FRAME_pain203 = 111; public final static int FRAME_pain204 = 112; public final static int FRAME_pain205 = 113; public final static int FRAME_pain206 = 114; public final static int FRAME_pain207 = 115; public final static int FRAME_pain208 = 116; public final static int FRAME_pain301 = 117; public final static int FRAME_pain302 = 118; public final static int FRAME_pain303 = 119; public final static int FRAME_pain304 = 120; public final static int FRAME_pain305 = 121; public final static int FRAME_pain306 = 122; public final static int FRAME_death101 = 123; public final static int FRAME_death102 = 124; public final static int FRAME_death103 = 125; public final static int FRAME_death104 = 126; public final static int FRAME_death105 = 127; public final static int FRAME_death106 = 128; public final static int FRAME_death107 = 129; public final static int FRAME_death108 = 130; public final static int FRAME_death109 = 131; public final static int FRAME_death110 = 132; public final static int FRAME_death111 = 133; public final static int FRAME_death112 = 134; public final static int FRAME_death113 = 135; public final static int FRAME_death114 = 136; public final static int FRAME_death115 = 137; public final static int FRAME_death116 = 138; public final static int FRAME_death117 = 139; public final static int FRAME_death118 = 140; public final static int FRAME_death201 = 141; public final static int FRAME_death202 = 142; public final static int FRAME_death203 = 143; public final static int FRAME_death204 = 144; public final static int FRAME_death205 = 145; public final static int FRAME_duck01 = 146; public final static int FRAME_duck02 = 147; public final static int FRAME_duck03 = 148; public final static int FRAME_duck04 = 149; public final static int FRAME_duck05 = 150; public final static int FRAME_duck06 = 151; public final static int FRAME_duck07 = 152; public final static int FRAME_duck08 = 153; public final static int FRAME_defens01 = 154; public final static int FRAME_defens02 = 155; public final static int FRAME_defens03 = 156; public final static int FRAME_defens04 = 157; public final static int FRAME_defens05 = 158; public final static int FRAME_defens06 = 159; public final static int FRAME_defens07 = 160; public final static int FRAME_defens08 = 161; public final static int FRAME_stand01 = 162; public final static int FRAME_stand02 = 163; public final static int FRAME_stand03 = 164; public final static int FRAME_stand04 = 165; public final static int FRAME_stand05 = 166; public final static int FRAME_stand06 = 167; public final static int FRAME_stand07 = 168; public final static int FRAME_stand08 = 169; public final static int FRAME_stand09 = 170; public final static int FRAME_stand10 = 171; public final static int FRAME_stand11 = 172; public final static int FRAME_stand12 = 173; public final static int FRAME_stand13 = 174; public final static int FRAME_stand14 = 175; public final static int FRAME_stand15 = 176; public final static int FRAME_stand16 = 177; public final static int FRAME_stand17 = 178; public final static int FRAME_stand18 = 179; public final static int FRAME_stand19 = 180; public final static int FRAME_stand20 = 181; public final static int FRAME_stand21 = 182; public final static int FRAME_stand22 = 183; public final static int FRAME_stand23 = 184; public final static int FRAME_stand24 = 185; public final static int FRAME_stand25 = 186; public final static int FRAME_stand26 = 187; public final static int FRAME_stand27 = 188; public final static int FRAME_stand28 = 189; public final static int FRAME_stand29 = 190; public final static int FRAME_stand30 = 191; public final static int FRAME_stand31 = 192; public final static int FRAME_stand32 = 193; public final static int FRAME_stand33 = 194; public final static int FRAME_stand34 = 195; public final static int FRAME_stand35 = 196; public final static int FRAME_stand36 = 197; public final static int FRAME_stand37 = 198; public final static int FRAME_stand38 = 199; public final static int FRAME_stand39 = 200; public final static int FRAME_stand40 = 201; public final static int FRAME_stand41 = 202; public final static int FRAME_stand42 = 203; public final static int FRAME_stand43 = 204; public final static int FRAME_stand44 = 205; public final static int FRAME_stand45 = 206; public final static int FRAME_stand46 = 207; public final static int FRAME_stand47 = 208; public final static int FRAME_stand48 = 209; public final static int FRAME_stand49 = 210; public final static int FRAME_stand50 = 211; public final static int FRAME_stand51 = 212; public final static int FRAME_stand52 = 213; public final static int FRAME_stand53 = 214; public final static int FRAME_stand54 = 215; public final static int FRAME_stand55 = 216; public final static int FRAME_stand56 = 217; public final static int FRAME_stand57 = 218; public final static int FRAME_stand58 = 219; public final static int FRAME_stand59 = 220; public final static int FRAME_stand60 = 221; public final static float MODEL_SCALE = 1.000000f; static int sound_chest_open; static int sound_tentacles_extend; static int sound_tentacles_retract; static int sound_death; static int sound_idle1; static int sound_idle2; static int sound_idle3; static int sound_pain1; static int sound_pain2; static int sound_sight; static int sound_search; static int sound_melee1; static int sound_melee2; static int sound_melee3; static EntInteractAdapter brain_sight = new EntInteractAdapter() { public boolean interact(edict_t self, edict_t other) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_search = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1, Defines.ATTN_NORM, 0); return true; } }; // // STAND // static mframe_t brain_frames_stand[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) }; static mmove_t brain_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, brain_frames_stand, null); static EntThinkAdapter brain_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = brain_move_stand; return true; } }; // // IDLE // static mframe_t brain_frames_idle[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null) }; static mmove_t brain_move_idle = new mmove_t(FRAME_stand31, FRAME_stand60, brain_frames_idle, brain_stand); static EntThinkAdapter brain_idle = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_idle3, 1, Defines.ATTN_IDLE, 0); self.monsterinfo.currentmove = brain_move_idle; return true; } }; // // WALK // static mframe_t brain_frames_walk1[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 7, null), new mframe_t(GameAI.ai_walk, 2, null), new mframe_t(GameAI.ai_walk, 3, null), new mframe_t(GameAI.ai_walk, 3, null), new mframe_t(GameAI.ai_walk, 1, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 0, null), new mframe_t(GameAI.ai_walk, 9, null), new mframe_t(GameAI.ai_walk, -4, null), new mframe_t(GameAI.ai_walk, -1, null), new mframe_t(GameAI.ai_walk, 2, null) }; static mmove_t brain_move_walk1 = new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_walk1, null); // walk2 is FUBAR, do not use /* * # if 0 void brain_walk2_cycle(edict_t self) { if (random() > 0.1) * self.monsterinfo.nextframe= FRAME_walk220; } * * static mframe_t brain_frames_walk2[]= new mframe_t[] { new * mframe_t(ai_walk, 3, null), new mframe_t(ai_walk, -2, null), new * mframe_t(ai_walk, -4, null), new mframe_t(ai_walk, -3, null), new * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new * mframe_t(ai_walk, 12, null), new mframe_t(ai_walk, 0, null), new * mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 0, null), new * mframe_t(ai_walk, -2, null), new mframe_t(ai_walk, 0, null), new * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 10, null, // Cycle * Start) * * new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, 7, null), new * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 3, null), new * mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 2, null), new * mframe_t(ai_walk, 4, null), new mframe_t(ai_walk, -3, null), new * mframe_t(ai_walk, 2, null), new mframe_t(ai_walk, 0, null), new * mframe_t(ai_walk, 4, brain_walk2_cycle), new mframe_t(ai_walk, -1, null), * new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -8, null,) new * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new * mframe_t(ai_walk, 5, null), new mframe_t(ai_walk, 2, null), new * mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -5, null)}; static * mmove_t brain_move_walk2= new mmove_t(FRAME_walk201, FRAME_walk240, * brain_frames_walk2, null); * # endif */ static EntThinkAdapter brain_walk = new EntThinkAdapter() { public boolean think(edict_t self) { // if (random() <= 0.5) self.monsterinfo.currentmove = brain_move_walk1; // else // self.monsterinfo.currentmove = &brain_move_walk2; return true; } }; // // DUCK // static EntThinkAdapter brain_duck_down = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0) return true; self.monsterinfo.aiflags |= Defines.AI_DUCKED; self.maxs[2] -= 32; self.takedamage = Defines.DAMAGE_YES; GameBase.gi.linkentity(self); return true; } }; static EntThinkAdapter brain_duck_hold = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.level.time >= self.monsterinfo.pausetime) self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME; else self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME; return true; } }; static EntThinkAdapter brain_duck_up = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.aiflags &= ~Defines.AI_DUCKED; self.maxs[2] += 32; self.takedamage = Defines.DAMAGE_AIM; GameBase.gi.linkentity(self); return true; } }; static EntDodgeAdapter brain_dodge = new EntDodgeAdapter() { public void dodge(edict_t self, edict_t attacker, float eta) { if (Lib.random() > 0.25) return; if (self.enemy == null) self.enemy = attacker; self.monsterinfo.pausetime = GameBase.level.time + eta + 0.5f; self.monsterinfo.currentmove = brain_move_duck; return; } }; static mframe_t brain_frames_death2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 9, null), new mframe_t(GameAI.ai_move, 0, null) }; static EntThinkAdapter brain_dead = new EntThinkAdapter() { public boolean think(edict_t self) { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static mmove_t brain_move_death2 = new mmove_t(FRAME_death201, FRAME_death205, brain_frames_death2, brain_dead); static mframe_t brain_frames_death1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, 9, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t brain_move_death1 = new mmove_t(FRAME_death101, FRAME_death118, brain_frames_death1, brain_dead); // // MELEE // static EntThinkAdapter brain_swing_right = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_BODY, sound_melee1, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_hit_right = new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 8); if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40)) GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee3, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_swing_left = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_BODY, sound_melee2, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_hit_left = new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 8); if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40)) GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee3, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_chest_open = new EntThinkAdapter() { public boolean think(edict_t self) { self.spawnflags &= ~65536; self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_NONE; GameBase.gi.sound(self, Defines.CHAN_BODY, sound_chest_open, 1, Defines.ATTN_NORM, 0); return true; } }; static EntThinkAdapter brain_tentacle_attack = new EntThinkAdapter() { public boolean think(edict_t self) { float[] aim = { 0, 0, 0 }; Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 8); if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), -600) && GameBase.skill.value > 0) self.spawnflags |= 65536; GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_tentacles_retract, 1, Defines.ATTN_NORM, 0); return true; } }; static mframe_t brain_frames_attack1[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 8, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 5, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -3, brain_swing_right), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -5, null), new mframe_t(GameAI.ai_charge, -7, brain_hit_right), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 6, brain_swing_left), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 2, brain_hit_left), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 6, null), new mframe_t(GameAI.ai_charge, -1, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 2, null), new mframe_t(GameAI.ai_charge, -11, null) }; static EntThinkAdapter brain_chest_closed = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_SCREEN; if ((self.spawnflags & 65536) != 0) { self.spawnflags &= ~65536; self.monsterinfo.currentmove = brain_move_attack1; } return true; } }; static mframe_t brain_frames_attack2[] = new mframe_t[] { new mframe_t(GameAI.ai_charge, 5, null), new mframe_t(GameAI.ai_charge, -4, null), new mframe_t(GameAI.ai_charge, -4, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, 0, brain_chest_open), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 13, brain_tentacle_attack), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 2, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, -9, brain_chest_closed), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 2, null), new mframe_t(GameAI.ai_charge, -3, null), new mframe_t(GameAI.ai_charge, -6, null) }; static EntThinkAdapter brain_melee = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() <= 0.5) self.monsterinfo.currentmove = brain_move_attack1; else self.monsterinfo.currentmove = brain_move_attack2; return true; } }; // // RUN // static mframe_t brain_frames_run[] = new mframe_t[] { new mframe_t(GameAI.ai_run, 9, null), new mframe_t(GameAI.ai_run, 2, null), new mframe_t(GameAI.ai_run, 3, null), new mframe_t(GameAI.ai_run, 3, null), new mframe_t(GameAI.ai_run, 1, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, -4, null), new mframe_t(GameAI.ai_run, -1, null), new mframe_t(GameAI.ai_run, 2, null) }; static mmove_t brain_move_run = new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_run, null); static EntThinkAdapter brain_run = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_SCREEN; if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) self.monsterinfo.currentmove = brain_move_stand; else self.monsterinfo.currentmove = brain_move_run; return true; } }; static mframe_t brain_frames_defense[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t brain_move_defense = new mmove_t(FRAME_defens01, FRAME_defens08, brain_frames_defense, null); static mframe_t brain_frames_pain3[] = new mframe_t[] { new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, 2, null), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -4, null) }; static mmove_t brain_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain306, brain_frames_pain3, brain_run); static mframe_t brain_frames_pain2[] = new mframe_t[] { new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, -2, null) }; static mmove_t brain_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain208, brain_frames_pain2, brain_run); static mframe_t brain_frames_pain1[] = new mframe_t[] { new mframe_t(GameAI.ai_move, -6, null), new mframe_t(GameAI.ai_move, -2, null), new mframe_t(GameAI.ai_move, -6, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 2, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 2, null), new mframe_t(GameAI.ai_move, 1, null), new mframe_t(GameAI.ai_move, 7, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 3, null), new mframe_t(GameAI.ai_move, -1, null) }; static mmove_t brain_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain121, brain_frames_pain1, brain_run); static mframe_t brain_frames_duck[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -2, brain_duck_down), new mframe_t(GameAI.ai_move, 17, brain_duck_hold), new mframe_t(GameAI.ai_move, -3, null), new mframe_t(GameAI.ai_move, -1, brain_duck_up), new mframe_t(GameAI.ai_move, -5, null), new mframe_t(GameAI.ai_move, -6, null), new mframe_t(GameAI.ai_move, -6, null) }; static mmove_t brain_move_duck = new mmove_t(FRAME_duck01, FRAME_duck08, brain_frames_duck, brain_run); static EntPainAdapter brain_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { float r; if (self.health < (self.max_health / 2)) self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; if (GameBase.skill.value == 3) return; // no pain anims in nightmare r = Lib.random(); if (r < 0.33) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = brain_move_pain1; } else if (r < 0.66) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = brain_move_pain2; } else { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, Defines.ATTN_NORM, 0); self.monsterinfo.currentmove = brain_move_pain3; } } }; static EntDieAdapter brain_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; self.s.effects = 0; self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_NONE; // check for gib if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); for (n = 0; n < 2; n++) GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; // regular death GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, Defines.ATTN_NORM, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; if (Lib.random() <= 0.5) self.monsterinfo.currentmove = brain_move_death1; else self.monsterinfo.currentmove = brain_move_death2; } }; static mmove_t brain_move_attack1 = new mmove_t(FRAME_attak101, FRAME_attak118, brain_frames_attack1, brain_run); static mmove_t brain_move_attack2 = new mmove_t(FRAME_attak201, FRAME_attak217, brain_frames_attack2, brain_run); /* * QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ public static void SP_monster_brain(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } sound_chest_open = GameBase.gi.soundindex("brain/brnatck1.wav"); sound_tentacles_extend = GameBase.gi.soundindex("brain/brnatck2.wav"); sound_tentacles_retract = GameBase.gi.soundindex("brain/brnatck3.wav"); sound_death = GameBase.gi.soundindex("brain/brndeth1.wav"); sound_idle1 = GameBase.gi.soundindex("brain/brnidle1.wav"); sound_idle2 = GameBase.gi.soundindex("brain/brnidle2.wav"); sound_idle3 = GameBase.gi.soundindex("brain/brnlens1.wav"); sound_pain1 = GameBase.gi.soundindex("brain/brnpain1.wav"); sound_pain2 = GameBase.gi.soundindex("brain/brnpain2.wav"); sound_sight = GameBase.gi.soundindex("brain/brnsght1.wav"); sound_search = GameBase.gi.soundindex("brain/brnsrch1.wav"); sound_melee1 = GameBase.gi.soundindex("brain/melee1.wav"); sound_melee2 = GameBase.gi.soundindex("brain/melee2.wav"); sound_melee3 = GameBase.gi.soundindex("brain/melee3.wav"); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.s.modelindex = GameBase.gi .modelindex("models/monsters/brain/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 32); self.health = 300; self.gib_health = -150; self.mass = 400; self.pain = brain_pain; self.die = brain_die; self.monsterinfo.stand = brain_stand; self.monsterinfo.walk = brain_walk; self.monsterinfo.run = brain_run; self.monsterinfo.dodge = brain_dodge; // self.monsterinfo.attack = brain_attack; self.monsterinfo.melee = brain_melee; self.monsterinfo.sight = brain_sight; self.monsterinfo.search = brain_search; self.monsterinfo.idle = brain_idle; self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_SCREEN; self.monsterinfo.power_armor_power = 100; GameBase.gi.linkentity(self); self.monsterinfo.currentmove = brain_move_stand; self.monsterinfo.scale = MODEL_SCALE; GameAI.walkmonster_start.think(self); } }