/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 Temple * Place - Suite 330, Boston, MA 02111-1307, USA. * */ // Created on 13.11.2003 by RST. // $Id: M_Insane.java,v 1.2 2005-02-06 18:48:14 salomo Exp $ package jake2.game.monsters; import jake2.Defines; import jake2.game.EntDieAdapter; import jake2.game.EntPainAdapter; import jake2.game.EntThinkAdapter; import jake2.game.GameAI; import jake2.game.GameBase; import jake2.game.GameUtil; import jake2.game.edict_t; import jake2.game.mframe_t; import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; public class M_Insane { // This file generated by ModelGen - Do NOT Modify public final static int FRAME_stand1 = 0; public final static int FRAME_stand2 = 1; public final static int FRAME_stand3 = 2; public final static int FRAME_stand4 = 3; public final static int FRAME_stand5 = 4; public final static int FRAME_stand6 = 5; public final static int FRAME_stand7 = 6; public final static int FRAME_stand8 = 7; public final static int FRAME_stand9 = 8; public final static int FRAME_stand10 = 9; public final static int FRAME_stand11 = 10; public final static int FRAME_stand12 = 11; public final static int FRAME_stand13 = 12; public final static int FRAME_stand14 = 13; public final static int FRAME_stand15 = 14; public final static int FRAME_stand16 = 15; public final static int FRAME_stand17 = 16; public final static int FRAME_stand18 = 17; public final static int FRAME_stand19 = 18; public final static int FRAME_stand20 = 19; public final static int FRAME_stand21 = 20; public final static int FRAME_stand22 = 21; public final static int FRAME_stand23 = 22; public final static int FRAME_stand24 = 23; public final static int FRAME_stand25 = 24; public final static int FRAME_stand26 = 25; public final static int FRAME_stand27 = 26; public final static int FRAME_stand28 = 27; public final static int FRAME_stand29 = 28; public final static int FRAME_stand30 = 29; public final static int FRAME_stand31 = 30; public final static int FRAME_stand32 = 31; public final static int FRAME_stand33 = 32; public final static int FRAME_stand34 = 33; public final static int FRAME_stand35 = 34; public final static int FRAME_stand36 = 35; public final static int FRAME_stand37 = 36; public final static int FRAME_stand38 = 37; public final static int FRAME_stand39 = 38; public final static int FRAME_stand40 = 39; public final static int FRAME_stand41 = 40; public final static int FRAME_stand42 = 41; public final static int FRAME_stand43 = 42; public final static int FRAME_stand44 = 43; public final static int FRAME_stand45 = 44; public final static int FRAME_stand46 = 45; public final static int FRAME_stand47 = 46; public final static int FRAME_stand48 = 47; public final static int FRAME_stand49 = 48; public final static int FRAME_stand50 = 49; public final static int FRAME_stand51 = 50; public final static int FRAME_stand52 = 51; public final static int FRAME_stand53 = 52; public final static int FRAME_stand54 = 53; public final static int FRAME_stand55 = 54; public final static int FRAME_stand56 = 55; public final static int FRAME_stand57 = 56; public final static int FRAME_stand58 = 57; public final static int FRAME_stand59 = 58; public final static int FRAME_stand60 = 59; public final static int FRAME_stand61 = 60; public final static int FRAME_stand62 = 61; public final static int FRAME_stand63 = 62; public final static int FRAME_stand64 = 63; public final static int FRAME_stand65 = 64; public final static int FRAME_stand66 = 65; public final static int FRAME_stand67 = 66; public final static int FRAME_stand68 = 67; public final static int FRAME_stand69 = 68; public final static int FRAME_stand70 = 69; public final static int FRAME_stand71 = 70; public final static int FRAME_stand72 = 71; public final static int FRAME_stand73 = 72; public final static int FRAME_stand74 = 73; public final static int FRAME_stand75 = 74; public final static int FRAME_stand76 = 75; public final static int FRAME_stand77 = 76; public final static int FRAME_stand78 = 77; public final static int FRAME_stand79 = 78; public final static int FRAME_stand80 = 79; public final static int FRAME_stand81 = 80; public final static int FRAME_stand82 = 81; public final static int FRAME_stand83 = 82; public final static int FRAME_stand84 = 83; public final static int FRAME_stand85 = 84; public final static int FRAME_stand86 = 85; public final static int FRAME_stand87 = 86; public final static int FRAME_stand88 = 87; public final static int FRAME_stand89 = 88; public final static int FRAME_stand90 = 89; public final static int FRAME_stand91 = 90; public final static int FRAME_stand92 = 91; public final static int FRAME_stand93 = 92; public final static int FRAME_stand94 = 93; public final static int FRAME_stand95 = 94; public final static int FRAME_stand96 = 95; public final static int FRAME_stand97 = 96; public final static int FRAME_stand98 = 97; public final static int FRAME_stand99 = 98; public final static int FRAME_stand100 = 99; public final static int FRAME_stand101 = 100; public final static int FRAME_stand102 = 101; public final static int FRAME_stand103 = 102; public final static int FRAME_stand104 = 103; public final static int FRAME_stand105 = 104; public final static int FRAME_stand106 = 105; public final static int FRAME_stand107 = 106; public final static int FRAME_stand108 = 107; public final static int FRAME_stand109 = 108; public final static int FRAME_stand110 = 109; public final static int FRAME_stand111 = 110; public final static int FRAME_stand112 = 111; public final static int FRAME_stand113 = 112; public final static int FRAME_stand114 = 113; public final static int FRAME_stand115 = 114; public final static int FRAME_stand116 = 115; public final static int FRAME_stand117 = 116; public final static int FRAME_stand118 = 117; public final static int FRAME_stand119 = 118; public final static int FRAME_stand120 = 119; public final static int FRAME_stand121 = 120; public final static int FRAME_stand122 = 121; public final static int FRAME_stand123 = 122; public final static int FRAME_stand124 = 123; public final static int FRAME_stand125 = 124; public final static int FRAME_stand126 = 125; public final static int FRAME_stand127 = 126; public final static int FRAME_stand128 = 127; public final static int FRAME_stand129 = 128; public final static int FRAME_stand130 = 129; public final static int FRAME_stand131 = 130; public final static int FRAME_stand132 = 131; public final static int FRAME_stand133 = 132; public final static int FRAME_stand134 = 133; public final static int FRAME_stand135 = 134; public final static int FRAME_stand136 = 135; public final static int FRAME_stand137 = 136; public final static int FRAME_stand138 = 137; public final static int FRAME_stand139 = 138; public final static int FRAME_stand140 = 139; public final static int FRAME_stand141 = 140; public final static int FRAME_stand142 = 141; public final static int FRAME_stand143 = 142; public final static int FRAME_stand144 = 143; public final static int FRAME_stand145 = 144; public final static int FRAME_stand146 = 145; public final static int FRAME_stand147 = 146; public final static int FRAME_stand148 = 147; public final static int FRAME_stand149 = 148; public final static int FRAME_stand150 = 149; public final static int FRAME_stand151 = 150; public final static int FRAME_stand152 = 151; public final static int FRAME_stand153 = 152; public final static int FRAME_stand154 = 153; public final static int FRAME_stand155 = 154; public final static int FRAME_stand156 = 155; public final static int FRAME_stand157 = 156; public final static int FRAME_stand158 = 157; public final static int FRAME_stand159 = 158; public final static int FRAME_stand160 = 159; public final static int FRAME_walk27 = 160; public final static int FRAME_walk28 = 161; public final static int FRAME_walk29 = 162; public final static int FRAME_walk30 = 163; public final static int FRAME_walk31 = 164; public final static int FRAME_walk32 = 165; public final static int FRAME_walk33 = 166; public final static int FRAME_walk34 = 167; public final static int FRAME_walk35 = 168; public final static int FRAME_walk36 = 169; public final static int FRAME_walk37 = 170; public final static int FRAME_walk38 = 171; public final static int FRAME_walk39 = 172; public final static int FRAME_walk1 = 173; public final static int FRAME_walk2 = 174; public final static int FRAME_walk3 = 175; public final static int FRAME_walk4 = 176; public final static int FRAME_walk5 = 177; public final static int FRAME_walk6 = 178; public final static int FRAME_walk7 = 179; public final static int FRAME_walk8 = 180; public final static int FRAME_walk9 = 181; public final static int FRAME_walk10 = 182; public final static int FRAME_walk11 = 183; public final static int FRAME_walk12 = 184; public final static int FRAME_walk13 = 185; public final static int FRAME_walk14 = 186; public final static int FRAME_walk15 = 187; public final static int FRAME_walk16 = 188; public final static int FRAME_walk17 = 189; public final static int FRAME_walk18 = 190; public final static int FRAME_walk19 = 191; public final static int FRAME_walk20 = 192; public final static int FRAME_walk21 = 193; public final static int FRAME_walk22 = 194; public final static int FRAME_walk23 = 195; public final static int FRAME_walk24 = 196; public final static int FRAME_walk25 = 197; public final static int FRAME_walk26 = 198; public final static int FRAME_st_pain2 = 199; public final static int FRAME_st_pain3 = 200; public final static int FRAME_st_pain4 = 201; public final static int FRAME_st_pain5 = 202; public final static int FRAME_st_pain6 = 203; public final static int FRAME_st_pain7 = 204; public final static int FRAME_st_pain8 = 205; public final static int FRAME_st_pain9 = 206; public final static int FRAME_st_pain10 = 207; public final static int FRAME_st_pain11 = 208; public final static int FRAME_st_pain12 = 209; public final static int FRAME_st_death2 = 210; public final static int FRAME_st_death3 = 211; public final static int FRAME_st_death4 = 212; public final static int FRAME_st_death5 = 213; public final static int FRAME_st_death6 = 214; public final static int FRAME_st_death7 = 215; public final static int FRAME_st_death8 = 216; public final static int FRAME_st_death9 = 217; public final static int FRAME_st_death10 = 218; public final static int FRAME_st_death11 = 219; public final static int FRAME_st_death12 = 220; public final static int FRAME_st_death13 = 221; public final static int FRAME_st_death14 = 222; public final static int FRAME_st_death15 = 223; public final static int FRAME_st_death16 = 224; public final static int FRAME_st_death17 = 225; public final static int FRAME_st_death18 = 226; public final static int FRAME_crawl1 = 227; public final static int FRAME_crawl2 = 228; public final static int FRAME_crawl3 = 229; public final static int FRAME_crawl4 = 230; public final static int FRAME_crawl5 = 231; public final static int FRAME_crawl6 = 232; public final static int FRAME_crawl7 = 233; public final static int FRAME_crawl8 = 234; public final static int FRAME_crawl9 = 235; public final static int FRAME_cr_pain2 = 236; public final static int FRAME_cr_pain3 = 237; public final static int FRAME_cr_pain4 = 238; public final static int FRAME_cr_pain5 = 239; public final static int FRAME_cr_pain6 = 240; public final static int FRAME_cr_pain7 = 241; public final static int FRAME_cr_pain8 = 242; public final static int FRAME_cr_pain9 = 243; public final static int FRAME_cr_pain10 = 244; public final static int FRAME_cr_death10 = 245; public final static int FRAME_cr_death11 = 246; public final static int FRAME_cr_death12 = 247; public final static int FRAME_cr_death13 = 248; public final static int FRAME_cr_death14 = 249; public final static int FRAME_cr_death15 = 250; public final static int FRAME_cr_death16 = 251; public final static int FRAME_cross1 = 252; public final static int FRAME_cross2 = 253; public final static int FRAME_cross3 = 254; public final static int FRAME_cross4 = 255; public final static int FRAME_cross5 = 256; public final static int FRAME_cross6 = 257; public final static int FRAME_cross7 = 258; public final static int FRAME_cross8 = 259; public final static int FRAME_cross9 = 260; public final static int FRAME_cross10 = 261; public final static int FRAME_cross11 = 262; public final static int FRAME_cross12 = 263; public final static int FRAME_cross13 = 264; public final static int FRAME_cross14 = 265; public final static int FRAME_cross15 = 266; public final static int FRAME_cross16 = 267; public final static int FRAME_cross17 = 268; public final static int FRAME_cross18 = 269; public final static int FRAME_cross19 = 270; public final static int FRAME_cross20 = 271; public final static int FRAME_cross21 = 272; public final static int FRAME_cross22 = 273; public final static int FRAME_cross23 = 274; public final static int FRAME_cross24 = 275; public final static int FRAME_cross25 = 276; public final static int FRAME_cross26 = 277; public final static int FRAME_cross27 = 278; public final static int FRAME_cross28 = 279; public final static int FRAME_cross29 = 280; public final static int FRAME_cross30 = 281; public final static float MODEL_SCALE = 1.000000f; static int sound_fist; static int sound_shake; static int sound_moan; static int sound_scream[] = { 0, 0, 0, 0, 0, 0, 0, 0 }; static EntThinkAdapter insane_fist = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_fist, 1, Defines.ATTN_IDLE, 0); return true; } }; static EntThinkAdapter insane_shake = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_shake, 1, Defines.ATTN_IDLE, 0); return true; } }; static EntThinkAdapter insane_moan = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_moan, 1, Defines.ATTN_IDLE, 0); return true; } }; static EntThinkAdapter insane_scream = new EntThinkAdapter() { public boolean think(edict_t self) { GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_scream[Lib.rand() % 8], 1, Defines.ATTN_IDLE, 0); return true; } }; static EntThinkAdapter insane_cross = new EntThinkAdapter() { public boolean think(edict_t self) { if (Lib.random() < 0.8) self.monsterinfo.currentmove = insane_move_cross; else self.monsterinfo.currentmove = insane_move_struggle_cross; return true; } }; static EntThinkAdapter insane_walk = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.spawnflags & 16) != 0) // Hold Ground? if (self.s.frame == FRAME_cr_pain10) { self.monsterinfo.currentmove = insane_move_down; return true; } if ((self.spawnflags & 4) != 0) self.monsterinfo.currentmove = insane_move_crawl; else if (Lib.random() <= 0.5) self.monsterinfo.currentmove = insane_move_walk_normal; else self.monsterinfo.currentmove = insane_move_walk_insane; return true; } }; static EntThinkAdapter insane_run = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.spawnflags & 16) != 0) // Hold Ground? if (self.s.frame == FRAME_cr_pain10) { self.monsterinfo.currentmove = insane_move_down; return true; } if ((self.spawnflags & 4) != 0) // Crawling? self.monsterinfo.currentmove = insane_move_runcrawl; else if (Lib.random() <= 0.5) // Else, mix it up self.monsterinfo.currentmove = insane_move_run_normal; else self.monsterinfo.currentmove = insane_move_run_insane; return true; } }; static EntPainAdapter insane_pain = new EntPainAdapter() { public void pain(edict_t self, edict_t other, float kick, int damage) { int l, r; // if (self.health < (self.max_health / 2)) // self.s.skinnum = 1; if (GameBase.level.time < self.pain_debounce_time) return; self.pain_debounce_time = GameBase.level.time + 3; r = 1 + (Lib.rand() & 1); if (self.health < 25) l = 25; else if (self.health < 50) l = 50; else if (self.health < 75) l = 75; else l = 100; GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("player/male/pain" + l + "_" + r + ".wav"), 1, Defines.ATTN_IDLE, 0); if (GameBase.skill.value == 3) return; // no pain anims in nightmare // Don't go into pain frames if crucified. if ((self.spawnflags & 8) != 0) { self.monsterinfo.currentmove = insane_move_struggle_cross; return; } if (((self.s.frame >= FRAME_crawl1) && (self.s.frame <= FRAME_crawl9)) || ((self.s.frame >= FRAME_stand99) && (self.s.frame <= FRAME_stand160))) { self.monsterinfo.currentmove = insane_move_crawl_pain; } else self.monsterinfo.currentmove = insane_move_stand_pain; } }; static EntThinkAdapter insane_onground = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = insane_move_down; return true; } }; static EntThinkAdapter insane_checkdown = new EntThinkAdapter() { public boolean think(edict_t self) { // if ( (self.s.frame == FRAME_stand94) || (self.s.frame == // FRAME_stand65) ) if ((self.spawnflags & 32) != 0) // Always stand return true; if (Lib.random() < 0.3) if (Lib.random() < 0.5) self.monsterinfo.currentmove = insane_move_uptodown; else self.monsterinfo.currentmove = insane_move_jumpdown; return true; } }; static EntThinkAdapter insane_checkup = new EntThinkAdapter() { public boolean think(edict_t self) { // If Hold_Ground and Crawl are set if ((self.spawnflags & 4) != 0 && (self.spawnflags & 16) != 0) return true; if (Lib.random() < 0.5) self.monsterinfo.currentmove = insane_move_downtoup; return true; } }; static EntThinkAdapter insane_stand = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.spawnflags & 8) != 0) // If crucified { self.monsterinfo.currentmove = insane_move_cross; self.monsterinfo.aiflags |= Defines.AI_STAND_GROUND; } // If Hold_Ground and Crawl are set else if ((self.spawnflags & 4) != 0 && (self.spawnflags & 16) != 0) self.monsterinfo.currentmove = insane_move_down; else if (Lib.random() < 0.5) self.monsterinfo.currentmove = insane_move_stand_normal; else self.monsterinfo.currentmove = insane_move_stand_insane; return true; } }; static EntThinkAdapter insane_dead = new EntThinkAdapter() { public boolean think(edict_t self) { if ((self.spawnflags & 8) != 0) { self.flags |= Defines.FL_FLY; } else { Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, -8); self.movetype = Defines.MOVETYPE_TOSS; } self.svflags |= Defines.SVF_DEADMONSTER; self.nextthink = 0; GameBase.gi.linkentity(self); return true; } }; static EntDieAdapter insane_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { int n; if (self.health <= self.gib_health) { GameBase.gi .sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("misc/udeath.wav"), 1, Defines.ATTN_IDLE, 0); for (n = 0; n < 2; n++) GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC); for (n = 0; n < 4; n++) GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); self.deadflag = Defines.DEAD_DEAD; return; } if (self.deadflag == Defines.DEAD_DEAD) return; GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi .soundindex("player/male/death" + ((Lib.rand() % 4) + 1) + ".wav"), 1, Defines.ATTN_IDLE, 0); self.deadflag = Defines.DEAD_DEAD; self.takedamage = Defines.DAMAGE_YES; if ((self.spawnflags & 8) != 0) { insane_dead.think(self); } else { if (((self.s.frame >= FRAME_crawl1) && (self.s.frame <= FRAME_crawl9)) || ((self.s.frame >= FRAME_stand99) && (self.s.frame <= FRAME_stand160))) self.monsterinfo.currentmove = insane_move_crawl_death; else self.monsterinfo.currentmove = insane_move_stand_death; } } }; static mframe_t insane_frames_stand_normal[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, insane_checkdown) }; static mmove_t insane_move_stand_normal = new mmove_t(FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand); static mframe_t insane_frames_stand_insane[] = new mframe_t[] { new mframe_t(GameAI.ai_stand, 0, insane_shake), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, insane_checkdown) }; static mmove_t insane_move_stand_insane = new mmove_t(FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand); static mframe_t insane_frames_uptodown[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, insane_moan), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 2.7f, null), new mframe_t(GameAI.ai_move, 4.1f, null), new mframe_t(GameAI.ai_move, 6f, null), new mframe_t(GameAI.ai_move, 7.6f, null), new mframe_t(GameAI.ai_move, 3.6f, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, insane_fist), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, insane_fist), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t insane_move_uptodown = new mmove_t(FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground); static mframe_t insane_frames_downtoup[] = new mframe_t[] { new mframe_t(GameAI.ai_move, -0.7f, null), // 41 new mframe_t(GameAI.ai_move, -1.2f, null), // 42 new mframe_t(GameAI.ai_move, -1.5f, null), // 43 new mframe_t(GameAI.ai_move, -4.5f, null), // 44 new mframe_t(GameAI.ai_move, -3.5f, null), // 45 new mframe_t(GameAI.ai_move, -0.2f, null), // 46 new mframe_t(GameAI.ai_move, 0, null), // 47 new mframe_t(GameAI.ai_move, -1.3f, null), // 48 new mframe_t(GameAI.ai_move, -3, null), // 49 new mframe_t(GameAI.ai_move, -2, null), // 50 new mframe_t(GameAI.ai_move, 0, null), // 51 new mframe_t(GameAI.ai_move, 0, null), // 52 new mframe_t(GameAI.ai_move, 0, null), // 53 new mframe_t(GameAI.ai_move, -3.3f, null), // 54 new mframe_t(GameAI.ai_move, -1.6f, null), // 55 new mframe_t(GameAI.ai_move, -0.3f, null), // 56 new mframe_t(GameAI.ai_move, 0, null), // 57 new mframe_t(GameAI.ai_move, 0, null), // 58 new mframe_t(GameAI.ai_move, 0, null) // 59 }; static mmove_t insane_move_downtoup = new mmove_t(FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand); static mframe_t insane_frames_jumpdown[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0.2f, null), new mframe_t(GameAI.ai_move, 11.5f, null), new mframe_t(GameAI.ai_move, 5.1f, null), new mframe_t(GameAI.ai_move, 7.1f, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t insane_move_jumpdown = new mmove_t(FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground); static mframe_t insane_frames_down[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), // 100) new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 110) new mframe_t(GameAI.ai_move, -1.7f, null), new mframe_t(GameAI.ai_move, -1.6f, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, insane_fist), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 120) new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 130 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, insane_moan), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 140 new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), // 150 new mframe_t(GameAI.ai_move, 0.5f, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, -0.2f, insane_scream), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0.2f, null), new mframe_t(GameAI.ai_move, 0.4f, null), new mframe_t(GameAI.ai_move, 0.6f, null), new mframe_t(GameAI.ai_move, 0.8f, null), new mframe_t(GameAI.ai_move, 0.7f, null), new mframe_t(GameAI.ai_move, 0, insane_checkup) // 160 }; static mmove_t insane_move_down = new mmove_t(FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground); static mframe_t insane_frames_walk_normal[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 0, insane_scream), new mframe_t(GameAI.ai_walk, 2.5f, null), new mframe_t(GameAI.ai_walk, 3.5f, null), new mframe_t(GameAI.ai_walk, 1.7f, null), new mframe_t(GameAI.ai_walk, 2.3f, null), new mframe_t(GameAI.ai_walk, 2.4f, null), new mframe_t(GameAI.ai_walk, 2.2f, null), new mframe_t(GameAI.ai_walk, 4.2f, null), new mframe_t(GameAI.ai_walk, 5.6f, null), new mframe_t(GameAI.ai_walk, 3.3f, null), new mframe_t(GameAI.ai_walk, 2.4f, null), new mframe_t(GameAI.ai_walk, 0.9f, null), new mframe_t(GameAI.ai_walk, 0, null) }; static mmove_t insane_move_walk_normal = new mmove_t(FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk); static mmove_t insane_move_run_normal = new mmove_t(FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run); static mframe_t insane_frames_walk_insane[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 0, insane_scream), // walk 1 new mframe_t(GameAI.ai_walk, 3.4f, null), // walk 2 new mframe_t(GameAI.ai_walk, 3.6f, null), // 3 new mframe_t(GameAI.ai_walk, 2.9f, null), // 4 new mframe_t(GameAI.ai_walk, 2.2f, null), // 5 new mframe_t(GameAI.ai_walk, 2.6f, null), // 6 new mframe_t(GameAI.ai_walk, 0, null), // 7 new mframe_t(GameAI.ai_walk, 0.7f, null), // 8 new mframe_t(GameAI.ai_walk, 4.8f, null), // 9 new mframe_t(GameAI.ai_walk, 5.3f, null), // 10 new mframe_t(GameAI.ai_walk, 1.1f, null), // 11 new mframe_t(GameAI.ai_walk, 2, null), // 12 new mframe_t(GameAI.ai_walk, 0.5f, null), // 13 new mframe_t(GameAI.ai_walk, 0, null), // 14 new mframe_t(GameAI.ai_walk, 0, null), // 15 new mframe_t(GameAI.ai_walk, 4.9f, null), // 16 new mframe_t(GameAI.ai_walk, 6.7f, null), // 17 new mframe_t(GameAI.ai_walk, 3.8f, null), // 18 new mframe_t(GameAI.ai_walk, 2, null), // 19 new mframe_t(GameAI.ai_walk, 0.2f, null), // 20 new mframe_t(GameAI.ai_walk, 0, null), // 21 new mframe_t(GameAI.ai_walk, 3.4f, null), // 22 new mframe_t(GameAI.ai_walk, 6.4f, null), // 23 new mframe_t(GameAI.ai_walk, 5, null), // 24 new mframe_t(GameAI.ai_walk, 1.8f, null), // 25 new mframe_t(GameAI.ai_walk, 0, null) // 26 }; static mmove_t insane_move_walk_insane = new mmove_t(FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk); static mmove_t insane_move_run_insane = new mmove_t(FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run); static mframe_t insane_frames_stand_pain[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t insane_move_stand_pain = new mmove_t(FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run); static mframe_t insane_frames_stand_death[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t insane_move_stand_death = new mmove_t(FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead); static mframe_t insane_frames_crawl[] = new mframe_t[] { new mframe_t(GameAI.ai_walk, 0, insane_scream), new mframe_t(GameAI.ai_walk, 1.5f, null), new mframe_t(GameAI.ai_walk, 2.1f, null), new mframe_t(GameAI.ai_walk, 3.6f, null), new mframe_t(GameAI.ai_walk, 2f, null), new mframe_t(GameAI.ai_walk, 0.9f, null), new mframe_t(GameAI.ai_walk, 3f, null), new mframe_t(GameAI.ai_walk, 3.4f, null), new mframe_t(GameAI.ai_walk, 2.4f, null) }; static mmove_t insane_move_crawl = new mmove_t(FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, null); static mmove_t insane_move_runcrawl = new mmove_t(FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, null); static mframe_t insane_frames_crawl_pain[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t insane_move_crawl_pain = new mmove_t(FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run); static mframe_t insane_frames_crawl_death[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t insane_move_crawl_death = new mmove_t(FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead); static mframe_t insane_frames_cross[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, insane_moan), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t insane_move_cross = new mmove_t(FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross); static mframe_t insane_frames_struggle_cross[] = new mframe_t[] { new mframe_t(GameAI.ai_move, 0, insane_scream), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null), new mframe_t(GameAI.ai_move, 0, null) }; static mmove_t insane_move_struggle_cross = new mmove_t(FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross); /* * QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn * CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND */ public static void SP_misc_insane(edict_t self) { // static int skin = 0; //@@ if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; } sound_fist = GameBase.gi.soundindex("insane/insane11.wav"); sound_shake = GameBase.gi.soundindex("insane/insane5.wav"); sound_moan = GameBase.gi.soundindex("insane/insane7.wav"); sound_scream[0] = GameBase.gi.soundindex("insane/insane1.wav"); sound_scream[1] = GameBase.gi.soundindex("insane/insane2.wav"); sound_scream[2] = GameBase.gi.soundindex("insane/insane3.wav"); sound_scream[3] = GameBase.gi.soundindex("insane/insane4.wav"); sound_scream[4] = GameBase.gi.soundindex("insane/insane6.wav"); sound_scream[5] = GameBase.gi.soundindex("insane/insane8.wav"); sound_scream[6] = GameBase.gi.soundindex("insane/insane9.wav"); sound_scream[7] = GameBase.gi.soundindex("insane/insane10.wav"); self.movetype = Defines.MOVETYPE_STEP; self.solid = Defines.SOLID_BBOX; self.s.modelindex = GameBase.gi .modelindex("models/monsters/insane/tris.md2"); Math3D.VectorSet(self.mins, -16, -16, -24); Math3D.VectorSet(self.maxs, 16, 16, 32); self.health = 100; self.gib_health = -50; self.mass = 300; self.pain = insane_pain; self.die = insane_die; self.monsterinfo.stand = insane_stand; self.monsterinfo.walk = insane_walk; self.monsterinfo.run = insane_run; self.monsterinfo.dodge = null; self.monsterinfo.attack = null; self.monsterinfo.melee = null; self.monsterinfo.sight = null; self.monsterinfo.aiflags |= Defines.AI_GOOD_GUY; // @@ // self.s.skinnum = skin; // skin++; // if (skin > 12) // skin = 0; GameBase.gi.linkentity(self); if ((self.spawnflags & 16) != 0) // Stand Ground self.monsterinfo.aiflags |= Defines.AI_STAND_GROUND; self.monsterinfo.currentmove = insane_move_stand_normal; self.monsterinfo.scale = MODEL_SCALE; if ((self.spawnflags & 8) != 0) // Crucified ? { Math3D.VectorSet(self.mins, -16, 0, 0); Math3D.VectorSet(self.maxs, 16, 8, 32); self.flags |= Defines.FL_NO_KNOCKBACK; GameAI.flymonster_start.think(self); } else { GameAI.walkmonster_start.think(self); self.s.skinnum = Lib.rand() % 3; } } }