/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 31.10.2003 by RST. // $Id: usercmd_t.java,v 1.4 2005-01-21 01:08:48 cawe Exp $ package jake2.game; import java.util.Arrays; import jake2.util.Lib; import jake2.util.Math3D; public class usercmd_t implements Cloneable { public byte msec; public byte buttons; public short angles[]= new short[3]; public short forwardmove, sidemove, upmove; public byte impulse; // remove? public byte lightlevel; // light level the player is standing on public void clear() { forwardmove= sidemove= upmove= msec= buttons= impulse= lightlevel= 0; angles[0] = angles[1] = angles[2] = 0; } public usercmd_t() { }; public usercmd_t(usercmd_t from) { msec= from.msec; buttons= from.buttons; angles[0]= from.angles[0]; angles[1]= from.angles[1]; angles[2]= from.angles[2]; forwardmove= from.forwardmove; sidemove= from.sidemove; upmove= from.upmove; impulse= from.impulse; lightlevel= from.lightlevel; } public usercmd_t set(usercmd_t from) { msec= from.msec; buttons= from.buttons; angles[0]= from.angles[0]; angles[1]= from.angles[1]; angles[2]= from.angles[2]; forwardmove= from.forwardmove; sidemove= from.sidemove; upmove= from.upmove; impulse= from.impulse; lightlevel= from.lightlevel; return this; } }