/* * Qcommon.java * Copyright 2003 * * $Id: Qcommon.java,v 1.16 2005-05-14 10:10:45 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package jake2.qcommon; import jake2.Globals; import jake2.Jake2; import jake2.client.*; import jake2.game.Cmd; import jake2.server.SV_MAIN; import jake2.sys.NET; import jake2.sys.Sys; import jake2.util.Vargs; import java.io.FileWriter; import java.io.IOException; /** * Qcommon contains some basic routines for the game engine * namely initialization, shutdown and frame generation. */ public final class Qcommon extends Globals { public static final String BUILDSTRING = "Java"; public static final String CPUSTRING = "jvm"; /** * This function initializes the different subsystems of * the game engine. The setjmp/longjmp mechanism of the original * was replaced with exceptions. * @param args the original unmodified command line arguments */ public static void Init(String[] args) { try { // prepare enough of the subsystems to handle // cvar and command buffer management Com.InitArgv(args); Cbuf.Init(); Cmd.Init(); Cvar.Init(); Key.Init(); // we need to add the early commands twice, because // a basedir or cddir needs to be set before execing // config files, but we want other parms to override // the settings of the config files Cbuf.AddEarlyCommands(false); Cbuf.Execute(); Jake2.Q2Dialog.setStatus("initializing filesystem..."); FS.InitFilesystem(); Jake2.Q2Dialog.setStatus("loading config..."); reconfigure(false); FS.setCDDir(); // use cddir from config.cfg FS.markBaseSearchPaths(); // mark the default search paths Jake2.Q2Dialog.testQ2Data(); // test for valid baseq2 reconfigure(true); // reload default.cfg and config.cfg // save config when we have a valid baseq2 CL.WriteConfiguration(); // // init commands and vars // Cmd.AddCommand("error", Com.Error_f); Globals.host_speeds= Cvar.Get("host_speeds", "0", 0); Globals.log_stats= Cvar.Get("log_stats", "0", 0); Globals.developer= Cvar.Get("developer", "0", CVAR_ARCHIVE); Globals.timescale= Cvar.Get("timescale", "0", 0); Globals.fixedtime= Cvar.Get("fixedtime", "0", 0); Globals.logfile_active= Cvar.Get("logfile", "0", 0); Globals.showtrace= Cvar.Get("showtrace", "0", 0); Globals.dedicated= Cvar.Get("dedicated", "0", CVAR_NOSET); String s = Com.sprintf("%4.2f %s %s %s", new Vargs(4) .add(Globals.VERSION) .add(CPUSTRING) .add(Globals.__DATE__) .add(BUILDSTRING)); Cvar.Get("version", s, CVAR_SERVERINFO | CVAR_NOSET); Jake2.Q2Dialog.setStatus("initializing network subsystem..."); NET.Init(); //ok Netchan.Netchan_Init(); //ok Jake2.Q2Dialog.setStatus("initializing server subsystem..."); SV_MAIN.SV_Init(); //ok Jake2.Q2Dialog.setStatus("initializing client subsystem..."); CL.Init(); // add + commands from command line if (!Cbuf.AddLateCommands()) { // if the user didn't give any commands, run default action if (Globals.dedicated.value == 0) Cbuf.AddText ("d1\n"); else Cbuf.AddText ("dedicated_start\n"); Cbuf.Execute(); } else { // the user asked for something explicit // so drop the loading plaque SCR.EndLoadingPlaque(); } Com.Printf("====== Quake2 Initialized ======\n\n"); Jake2.Q2Dialog.dispose(); } catch (longjmpException e) { Sys.Error("Error during initialization"); } } /** * Trigger generation of a frame for the given time. The setjmp/longjmp * mechanism of the original was replaced with exceptions. * @param msec the current game time */ public static void Frame(int msec) { try { if (Globals.log_stats.modified) { Globals.log_stats.modified= false; if (Globals.log_stats.value != 0.0f) { if (Globals.log_stats_file != null) { try { Globals.log_stats_file.close(); } catch (IOException e) { } Globals.log_stats_file= null; } try { Globals.log_stats_file= new FileWriter("stats.log"); } catch (IOException e) { Globals.log_stats_file= null; } if (Globals.log_stats_file != null) { try { Globals.log_stats_file.write("entities,dlights,parts,frame time\n"); } catch (IOException e) { } } } else { if (Globals.log_stats_file != null) { try { Globals.log_stats_file.close(); } catch (IOException e) { } Globals.log_stats_file= null; } } } if (Globals.fixedtime.value != 0.0f) { msec= (int) Globals.fixedtime.value; } else if (Globals.timescale.value != 0.0f) { msec *= Globals.timescale.value; if (msec < 1) msec= 1; } if (Globals.showtrace.value != 0.0f) { Com.Printf("%4i traces %4i points\n", new Vargs(2).add(Globals.c_traces) .add(Globals.c_pointcontents)); Globals.c_traces= 0; Globals.c_brush_traces= 0; Globals.c_pointcontents= 0; } Cbuf.Execute(); int time_before= 0; int time_between= 0; int time_after= 0; if (Globals.host_speeds.value != 0.0f) time_before= Sys.Milliseconds(); Com.debugContext = "SV:"; SV_MAIN.SV_Frame(msec); if (Globals.host_speeds.value != 0.0f) time_between= Sys.Milliseconds(); Com.debugContext = "CL:"; CL.Frame(msec); if (Globals.host_speeds.value != 0.0f) { time_after= Sys.Milliseconds(); int all= time_after - time_before; int sv= time_between - time_before; int cl= time_after - time_between; int gm= Globals.time_after_game - Globals.time_before_game; int rf= Globals.time_after_ref - Globals.time_before_ref; sv -= gm; cl -= rf; Com.Printf("all:%3i sv:%3i gm:%3i cl:%3i rf:%3i\n", new Vargs(5).add(all).add(sv).add(gm).add(cl).add(rf)); } } catch (longjmpException e) { } } static void reconfigure(boolean clear) { Cbuf.AddText("exec default.cfg\n"); Cbuf.AddText("bind MWHEELUP weapnext\n"); Cbuf.AddText("bind MWHEELDOWN weapprev\n"); Cbuf.Execute(); Cvar.Set("vid_fullscreen", "0"); Cbuf.AddText("exec config.cfg\n"); Cbuf.AddEarlyCommands(clear); Cbuf.Execute(); } }