/* * Misc.java * Copyright (C) 2003 * * $Id: Misc.java,v 1.4 2007-01-11 23:36:15 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package jake2.render.basic; import jake2.Defines; import jake2.client.VID; import jake2.qcommon.FS; import jake2.util.Lib; import java.io.File; import java.io.IOException; import java.io.RandomAccessFile; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.MappedByteBuffer; import java.nio.channels.FileChannel; /** * Misc * * @author cwei */ public final class Misc extends Mesh { //// r_misc.c // // #include "gl_local.h" // /* ================== R_InitParticleTexture ================== */ byte[][] dottexture = { {0,0,0,0,0,0,0,0}, {0,0,1,1,0,0,0,0}, {0,1,1,1,1,0,0,0}, {0,1,1,1,1,0,0,0}, {0,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0}, }; void R_InitParticleTexture() { int x,y; byte[] data = new byte[8 * 8 * 4]; // // particle texture // for (x=0 ; x<8 ; x++) { for (y=0 ; y<8 ; y++) { data[y * 32 + x * 4 + 0] = (byte)255; data[y * 32 + x * 4 + 1] = (byte)255; data[y * 32 + x * 4 + 2] = (byte)255; data[y * 32 + x * 4 + 3] = (byte)(dottexture[x][y]*255); } } r_particletexture = GL_LoadPic("***particle***", data, 8, 8, it_sprite, 32); // // also use this for bad textures, but without alpha // for (x=0 ; x<8 ; x++) { for (y=0 ; y<8 ; y++) { data[y * 32 + x * 4 + 0] = (byte)(dottexture[x&3][y&3]*255); data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255; data[y * 32 + x * 4 + 2] = 0; //dottexture[x&3][y&3]*255; data[y * 32 + x * 4 + 3] = (byte)255; } } r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, it_wall, 32); } // /* // ============================================================================== // // SCREEN SHOTS // // ============================================================================== // */ // // typedef struct _TargaHeader { // unsigned char id_length, colormap_type, image_type; // unsigned short colormap_index, colormap_length; // unsigned char colormap_size; // unsigned short x_origin, y_origin, width, height; // unsigned char pixel_size, attributes; // } TargaHeader; private final static int TGA_HEADER_SIZE = 18; /** * GL_ScreenShot_f */ public void GL_ScreenShot_f() { StringBuffer sb = new StringBuffer(FS.Gamedir() + "/scrshot/jake00.tga"); FS.CreatePath(sb.toString()); File file = new File(sb.toString()); // find a valid file name int i = 0; int offset = sb.length() - 6; while (file.exists() && i++ < 100) { sb.setCharAt(offset, (char) ((i/10) + '0')); sb.setCharAt(offset + 1, (char) ((i%10) + '0')); file = new File(sb.toString()); } if (i == 100) { VID.Printf(Defines.PRINT_ALL, "Clean up your screenshots\n"); return; } try { RandomAccessFile out = new RandomAccessFile(file, "rw"); FileChannel ch = out.getChannel(); int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3; out.setLength(fileLength); MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0, fileLength); // write the TGA header image.put(0, (byte) 0).put(1, (byte) 0); image.put(2, (byte) 2); // uncompressed type image.put(12, (byte) (vid.width & 0xFF)); // vid.width image.put(13, (byte) (vid.width >> 8)); // vid.width image.put(14, (byte) (vid.height & 0xFF)); // vid.height image.put(15, (byte) (vid.height >> 8)); // vid.height image.put(16, (byte) 24); // pixel size // go to image data position image.position(TGA_HEADER_SIZE); // jogl needs a sliced buffer ByteBuffer rgb = image.slice(); // change pixel alignment for reading if (vid.width % 4 != 0) { gl.glPixelStorei(GL_PACK_ALIGNMENT, 1); } // OpenGL 1.2+ supports the GL_BGR color format // check the GL_VERSION to use the TARGA BGR order if possible // e.g.: 1.5.2 NVIDIA 66.29 if (gl_config.getOpenGLVersion() >= 1.2f) { // read the BGR values into the image buffer gl.glReadPixels(0, 0, vid.width, vid.height, GL_BGR, GL_UNSIGNED_BYTE, rgb); } else { // read the RGB values into the image buffer gl.glReadPixels(0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, rgb); // flip RGB to BGR byte tmp; for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) { tmp = image.get(i); image.put(i, image.get(i + 2)); image.put(i + 2, tmp); } } // reset to default alignment gl.glPixelStorei(GL_PACK_ALIGNMENT, 4); // close the file channel ch.close(); } catch (IOException e) { VID.Printf(Defines.PRINT_ALL, e.getMessage() + '\n'); } VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n'); } /* ** GL_Strings_f */ void GL_Strings_f() { VID.Printf (Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n'); VID.Printf (Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n'); VID.Printf (Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n'); VID.Printf (Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n'); } /* ** GL_SetDefaultState */ void GL_SetDefaultState() { gl.glClearColor(1f,0f, 0.5f , 0.5f); // original quake2 //gl.glClearColor(0, 0, 0, 0); // replaced with black gl.glCullFace(GL_FRONT); gl.glEnable(GL_TEXTURE_2D); gl.glEnable(GL_ALPHA_TEST); gl.glAlphaFunc(GL_GREATER, 0.666f); gl.glDisable (GL_DEPTH_TEST); gl.glDisable (GL_CULL_FACE); gl.glDisable (GL_BLEND); gl.glColor4f (1,1,1,1); gl.glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); gl.glShadeModel (GL_FLAT); GL_TextureMode( gl_texturemode.string ); GL_TextureAlphaMode( gl_texturealphamode.string ); GL_TextureSolidMode( gl_texturesolidmode.string ); gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); gl.glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GL_TexEnv( GL_REPLACE ); if ( qglPointParameterfEXT ) { //float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value }; FloatBuffer attenuations = Lib.newFloatBuffer(4); attenuations.put(0,gl_particle_att_a.value); attenuations.put(1,gl_particle_att_b.value); attenuations.put(2,gl_particle_att_c.value); gl.glEnable( GL_POINT_SMOOTH ); gl.glPointParameterfEXT( GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value ); gl.glPointParameterfEXT( GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value ); gl.glPointParameterEXT( GL_DISTANCE_ATTENUATION_EXT, attenuations ); } if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f ) { gl.glEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); GL_SetTexturePalette( d_8to24table ); } GL_UpdateSwapInterval(); } void GL_UpdateSwapInterval() { if ( gl_swapinterval.modified ) { gl_swapinterval.modified = false; if ( !gl_state.stereo_enabled ) { gl.setSwapInterval((int) gl_swapinterval.value); } } } // ============================================================================ // remove after impl this methods in jake2.render.jogl package // ============================================================================ }