/* * Misc.java * Copyright (C) 2003 * * $Id: Misc.java,v 1.4 2005-04-25 09:23:14 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package jake2.render.fastjogl; import java.io.File; import java.io.RandomAccessFile; import java.nio.ByteBuffer; import java.nio.MappedByteBuffer; import java.nio.channels.FileChannel; import org.lwjgl.opengl.GL11; import jake2.Defines; import jake2.client.VID; import jake2.qcommon.FS; import jake2.qcommon.xcommand_t; import net.java.games.jogl.GL; import net.java.games.jogl.WGL; /** * Misc * * @author cwei */ public abstract class Misc extends Mesh { /* ================== R_InitParticleTexture ================== */ byte[][] dottexture = { { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 1, 1, 1, 1, 0, 0, 0 }, { 0, 1, 1, 1, 1, 0, 0, 0 }, { 0, 0, 1, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0 }, }; void R_InitParticleTexture() { int x, y; byte[] data = new byte[8 * 8 * 4]; // // particle texture // for (x = 0; x < 8; x++) { for (y = 0; y < 8; y++) { data[y * 32 + x * 4 + 0] = (byte) 255; data[y * 32 + x * 4 + 1] = (byte) 255; data[y * 32 + x * 4 + 2] = (byte) 255; data[y * 32 + x * 4 + 3] = (byte) (dottexture[x][y] * 255); } } r_particletexture = GL_LoadPic("***particle***", data, 8, 8, it_sprite, 32); // // also use this for bad textures, but without alpha // for (x = 0; x < 8; x++) { for (y = 0; y < 8; y++) { data[y * 32 + x * 4 + 0] = (byte) (dottexture[x & 3][y & 3] * 255); data[y * 32 + x * 4 + 1] = 0; // dottexture[x&3][y&3]*255; data[y * 32 + x * 4 + 2] = 0; //dottexture[x&3][y&3]*255; data[y * 32 + x * 4 + 3] = (byte) 255; } } r_notexture = GL_LoadPic("***r_notexture***", data, 8, 8, it_wall, 32); } // /* // ============================================================================== // // SCREEN SHOTS // // ============================================================================== // */ // // typedef struct _TargaHeader { // unsigned char id_length, colormap_type, image_type; // unsigned short colormap_index, colormap_length; // unsigned char colormap_size; // unsigned short x_origin, y_origin, width, height; // unsigned char pixel_size, attributes; // } TargaHeader; private final static int TGA_HEADER_SIZE = 18; /** * GL_ScreenShot_f */ void GL_ScreenShot_f() { if (contextInUse) { screenshot_f(); } else { updateScreen(screenshotCall); } } private xcommand_t screenshotCall = new xcommand_t() { public void execute() { screenshot_f(); } }; private void screenshot_f() { FS.CreatePath(FS.Gamedir() + "/scrshot/jake00.tga"); File file = new File(FS.Gamedir() + "/scrshot/jake00.tga"); // find a valid file name int i = 0; while (file.exists() && i++ < 100) { file = new File(FS.Gamedir() + "/scrshot/jake" + (i/10) + (i%10) + ".tga"); } if (i == 100) { VID.Printf(Defines.PRINT_ALL, "Couldn't create a new screenshot file\n"); return; } try { RandomAccessFile out = new RandomAccessFile(file, "rw"); FileChannel ch = out.getChannel(); int fileLength = TGA_HEADER_SIZE + vid.width * vid.height * 3; out.setLength(fileLength); MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0, fileLength); // write the TGA header image.put(0, (byte) 0).put(1, (byte) 0); image.put(2, (byte) 2); // uncompressed type image.put(12, (byte) (vid.width & 0xFF)); // vid.width image.put(13, (byte) (vid.width >> 8)); // vid.width image.put(14, (byte) (vid.height & 0xFF)); // vid.height image.put(15, (byte) (vid.height >> 8)); // vid.height image.put(16, (byte) 24); // pixel size // go to image data position image.position(TGA_HEADER_SIZE); // jogl needs a sliced buffer ByteBuffer rgb = image.slice(); // read the RGB values into the image buffer gl.glReadPixels(0, 0, vid.width, vid.height, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, rgb); // flip RGB to BGR byte tmp; for (i = TGA_HEADER_SIZE; i < fileLength; i += 3) { tmp = image.get(i); image.put(i, image.get(i + 2)); image.put(i + 2, tmp); } // close the file channel ch.close(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } VID.Printf(Defines.PRINT_ALL, "Wrote " + file + '\n'); } /* ** GL_Strings_f */ void GL_Strings_f() { VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n'); VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n'); VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n'); VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n'); } /* ** GL_SetDefaultState */ void GL_SetDefaultState() { gl.glClearColor(1f, 0f, 0.5f, 0.5f); // original quake2 //gl.glClearColor(0, 0, 0, 0); // replaced with black gl.glCullFace(GL.GL_FRONT); gl.glEnable(GL.GL_TEXTURE_2D); gl.glEnable(GL.GL_ALPHA_TEST); gl.glAlphaFunc(GL.GL_GREATER, 0.666f); gl.glDisable(GL.GL_DEPTH_TEST); gl.glDisable(GL.GL_CULL_FACE); gl.glDisable(GL.GL_BLEND); gl.glColor4f(1, 1, 1, 1); gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL); gl.glShadeModel(GL.GL_FLAT); GL_TextureMode(gl_texturemode.string); GL_TextureAlphaMode(gl_texturealphamode.string); GL_TextureSolidMode(gl_texturesolidmode.string); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, gl_filter_min); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, gl_filter_max); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT); gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); GL_TexEnv(GL.GL_REPLACE); if (qglPointParameterfEXT) { float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value }; gl.glEnable(GL.GL_POINT_SMOOTH); gl.glPointParameterfEXT(GL.GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value); gl.glPointParameterfEXT(GL.GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value); gl.glPointParameterfvEXT(GL.GL_DISTANCE_ATTENUATION_EXT, attenuations); } if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) { gl.glEnable(GL.GL_SHARED_TEXTURE_PALETTE_EXT); GL_SetTexturePalette(d_8to24table); } GL_UpdateSwapInterval(); /* * vertex array extension */ gl.glEnableClientState(GL.GL_VERTEX_ARRAY); gl.glClientActiveTextureARB(GL_TEXTURE0); gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); } void GL_UpdateSwapInterval() { if (gl_swapinterval.modified) { gl_swapinterval.modified = false; if (!gl_state.stereo_enabled) { if (qwglSwapIntervalEXT) { ((WGL) gl).wglSwapIntervalEXT((int) gl_swapinterval.value); } } } } }