/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 20.11.2003 by RST. // $Id: mnode_t.java,v 1.1 2004-07-07 19:59:35 hzi Exp $ package jake2.render; import jake2.game.*; public class mnode_t { // common with leaf public int contents; // -1, to differentiate from leafs public int visframe; // node needs to be traversed if current //public float minmaxs[] = new float[6]; // for bounding box culling public float mins[] = new float[3]; // for bounding box culling public float maxs[] = new float[3]; // for bounding box culling public mnode_t parent; // node specific public cplane_t plane; public mnode_t children[] = new mnode_t[2]; // unsigned short public int firstsurface; public int numsurfaces; }