package jake2.render.opengl; import java.nio.*; public class CountGL implements QGL { private static int count = 0; private static QGL self = new CountGL(); private CountGL() { // singleton } public static QGL getInstance() { return self; } public void glAlphaFunc(int func, float ref) { count++; } public void glBegin(int mode) { count++; } public void glBindTexture(int target, int texture) { count++; } public void glBlendFunc(int sfactor, int dfactor) { count++; } public void glClear(int mask) { count++; } public void glClearColor(float red, float green, float blue, float alpha) { count++; } public void glColor3f(float red, float green, float blue) { count++; } public void glColor3ub(byte red, byte green, byte blue) { count++; } public void glColor4f(float red, float green, float blue, float alpha) { count++; } public void glColor4ub(byte red, byte green, byte blue, byte alpha) { count++; } public void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { count++; } public void glColorPointer(int size, int stride, FloatBuffer pointer) { count++; } public void glCullFace(int mode) { count++; } public void glDeleteTextures(IntBuffer textures) { count++; } public void glDepthFunc(int func) { count++; } public void glDepthMask(boolean flag) { count++; } public void glDepthRange(double zNear, double zFar) { count++; } public void glDisable(int cap) { count++; } public void glDisableClientState(int cap) { count++; } public void glDrawArrays(int mode, int first, int count) { count++; } public void glDrawBuffer(int mode) { count++; } public void glDrawElements(int mode, IntBuffer indices) { count++; } public void glEnable(int cap) { count++; } public void glEnableClientState(int cap) { count++; } public void glEnd() { count++; } public void glFinish() { count++; } public void glFlush() { System.err.println("GL calls/frame: " + (++count)); count = 0; } public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { count++; } public int glGetError() { return GL_NO_ERROR; } public void glGetFloat(int pname, FloatBuffer params) { count++; } public String glGetString(int name) { switch (name) { case GL_EXTENSIONS: return "GL_ARB_multitexture"; default: return ""; } } public void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { count++; } public void glLoadIdentity() { count++; } public void glLoadMatrix(FloatBuffer m) { count++; } public void glMatrixMode(int mode) { count++; } public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { count++; } public void glPixelStorei(int pname, int param) { count++; } public void glPointSize(float size) { count++; } public void glPolygonMode(int face, int mode) { count++; } public void glPopMatrix() { count++; } public void glPushMatrix() { count++; } public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { count++; } public void glRotatef(float angle, float x, float y, float z) { count++; } public void glScalef(float x, float y, float z) { count++; } public void glScissor(int x, int y, int width, int height) { count++; } public void glShadeModel(int mode) { count++; } public void glTexCoord2f(float s, float t) { count++; } public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { count++; } public void glTexEnvi(int target, int pname, int param) { count++; } public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { count++; } public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { count++; } public void glTexParameterf(int target, int pname, float param) { count++; } public void glTexParameteri(int target, int pname, int param) { count++; } public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { count++; } public void glTranslatef(float x, float y, float z) { count++; } public void glVertex2f(float x, float y) { count++; } public void glVertex3f(float x, float y, float z) { count++; } public void glVertexPointer(int size, int stride, FloatBuffer pointer) { count++; } public void glViewport(int x, int y, int width, int height) { count++; } public void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) { count++; } public void glActiveTextureARB(int texture) { count++; } public void glClientActiveTextureARB(int texture) { count++; } public void glPointParameterEXT(int pname, FloatBuffer pfParams) { count++; } public void glPointParameterfEXT(int pname, float param) { count++; } public void glLockArraysEXT(int first, int count) { count++; } public void glArrayElement(int index) { count++; } public void glUnlockArraysEXT() { count++; } public void glMultiTexCoord2f(int target, float s, float t) { count++; } }