package jake2.render.opengl; import java.nio.*; import javax.media.opengl.GL2; public class JoglGL implements QGL { private GL2 gl; JoglGL() { // singleton } void setGL(GL2 gl) { this.gl = gl; } public void glAlphaFunc(int func, float ref) { gl.glAlphaFunc(func, ref); } public void glBegin(int mode) { gl.glBegin(mode); } public void glBindTexture(int target, int texture) { gl.glBindTexture(target, texture); } public void glBlendFunc(int sfactor, int dfactor) { gl.glBlendFunc(sfactor, dfactor); } public void glClear(int mask) { gl.glClear(mask); } public void glClearColor(float red, float green, float blue, float alpha) { gl.glClearColor(red, green, blue, alpha); } public void glColor3f(float red, float green, float blue) { gl.glColor3f(red, green, blue); } public void glColor3ub(byte red, byte green, byte blue) { gl.glColor3ub(red, green, blue); } public void glColor4f(float red, float green, float blue, float alpha) { gl.glColor4f(red, green, blue, alpha); } public void glColor4ub(byte red, byte green, byte blue, byte alpha) { gl.glColor4ub(red, green, blue, alpha); } public void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { gl.glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer); } public void glColorPointer(int size, int stride, FloatBuffer pointer) { gl.glColorPointer(size, GL_FLOAT, stride, pointer); } public void glCullFace(int mode) { gl.glCullFace(mode); } public void glDeleteTextures(IntBuffer textures) { gl.glDeleteTextures(textures.limit(), textures); } public void glDepthFunc(int func) { gl.glDepthFunc(func); } public void glDepthMask(boolean flag) { gl.glDepthMask(flag); } public void glDepthRange(double zNear, double zFar) { gl.glDepthRange(zNear, zFar); } public void glDisable(int cap) { gl.glDisable(cap); } public void glDisableClientState(int cap) { gl.glDisableClientState(cap); } public void glDrawArrays(int mode, int first, int count) { gl.glDrawArrays(mode, first, count); } public void glDrawBuffer(int mode) { gl.glDrawBuffer(mode); } public void glDrawElements(int mode, IntBuffer indices) { gl.glDrawElements(mode, indices.limit(), GL_UNSIGNED_INT, indices); } public void glEnable(int cap) { gl.glEnable(cap); } public void glEnableClientState(int cap) { gl.glEnableClientState(cap); } public void glEnd() { gl.glEnd(); } public void glFinish() { gl.glFinish(); } public void glFlush() { gl.glFlush(); } public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { gl.glFrustum(left, right, bottom, top, zNear, zFar); } public int glGetError() { return gl.glGetError(); } public void glGetFloat(int pname, FloatBuffer params) { gl.glGetFloatv(pname, params); } public String glGetString(int name) { return gl.glGetString(name); } public void glHint(int target, int mode) { gl.glHint(target, mode); } public void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { gl.glInterleavedArrays(format, stride, pointer); } public void glLoadIdentity() { gl.glLoadIdentity(); } public void glLoadMatrix(FloatBuffer m) { gl.glLoadMatrixf(m); } public void glMatrixMode(int mode) { gl.glMatrixMode(mode); } public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { gl.glOrtho(left, right, bottom, top, zNear, zFar); } public void glPixelStorei(int pname, int param) { gl.glPixelStorei(pname, param); } public void glPointSize(float size) { gl.glPointSize(size); } public void glPolygonMode(int face, int mode) { gl.glPolygonMode(face, mode); } public void glPopMatrix() { gl.glPopMatrix(); } public void glPushMatrix() { gl.glPushMatrix(); } public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { gl.glReadPixels(x, y, width, height, format, type, pixels); } public void glRotatef(float angle, float x, float y, float z) { gl.glRotatef(angle, x, y, z); } public void glScalef(float x, float y, float z) { gl.glScalef(x, y, z); } public void glScissor(int x, int y, int width, int height) { gl.glScissor(x, y, width, height); } public void glShadeModel(int mode) { gl.glShadeModel(mode); } public void glTexCoord2f(float s, float t) { gl.glTexCoord2f(s, t); } public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { gl.glTexCoordPointer(size, GL_FLOAT, stride, pointer); } public void glTexEnvi(int target, int pname, int param) { gl.glTexEnvi(target, pname, param); } public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public void glTexParameterf(int target, int pname, float param) { gl.glTexParameterf(target, pname, param); } public void glTexParameteri(int target, int pname, int param) { gl.glTexParameteri(target, pname, param); } public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } public void glTranslatef(float x, float y, float z) { gl.glTranslatef(x, y, z); } public void glVertex2f(float x, float y) { gl.glVertex2f(x, y); } public void glVertex3f(float x, float y, float z) { gl.glVertex3f(x, y, z); } public void glVertexPointer(int size, int stride, FloatBuffer pointer) { gl.glVertexPointer(size, GL_FLOAT, stride, pointer); } public void glViewport(int x, int y, int width, int height) { gl.glViewport(x, y, width, height); } public void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) { gl.glColorTable(target, internalFormat, width, format, type, data); } public void glActiveTextureARB(int texture) { gl.glActiveTexture(texture); } public void glClientActiveTextureARB(int texture) { gl.glClientActiveTexture(texture); } public void glPointParameterEXT(int pname, FloatBuffer pfParams) { gl.glPointParameterfv(pname, pfParams); } public void glPointParameterfEXT(int pname, float param) { gl.glPointParameterf(pname, param); } public void glLockArraysEXT(int first, int count) { gl.glLockArraysEXT(first, count); } public void glArrayElement(int index) { gl.glArrayElement(index); } public void glUnlockArraysEXT() { gl.glUnlockArraysEXT(); } public void glMultiTexCoord2f(int target, float s, float t) { gl.glMultiTexCoord2f(target, s, t); } /* * util extensions */ public void setSwapInterval(int interval) { gl.setSwapInterval(interval); } }