package jake2.render.opengl; import java.nio.*; import javax.media.opengl.GL; import javax.media.opengl.GL2ES1; import javax.media.opengl.GLException; import com.jogamp.opengl.util.ImmModeSink; public class JoglGL2ES1 implements QGL { private GL2ES1 gl; protected ImmModeSink ims; private boolean inBlock = false; // within begin/end JoglGL2ES1() { } void setGL(GL2ES1 gl) { this.gl = gl; ims = ImmModeSink.createFixed(4, 3, GL.GL_FLOAT, // vertex 4, GL.GL_FLOAT, // color (for R_RenderDlights) 0, 0, // normal 2, GL.GL_FLOAT, // texture GL.GL_STATIC_DRAW); } public void glBegin(int mode) { if(inBlock) { throw new GLException("glBegin already called"); } ims.glBegin(mode); inBlock = true; } public void glEnd() { if(!inBlock) { throw new GLException("glBegin not called"); } ims.glEnd(gl, true); inBlock = false; } public void glColor3f(float red, float green, float blue) { glColor4f(red, green, blue, 1f); } public void glColor3ub(byte red, byte green, byte blue) { if(inBlock) { ims.glColor3ub(red, green, blue); } else { gl.glColor4ub(red, green, blue, (byte)255); } } public void glColor4f(float red, float green, float blue, float alpha) { if(inBlock) { ims.glColor4f(red, green, blue, alpha); } else { gl.glColor4f(red, green, blue, alpha); } } public void glColor4ub(byte red, byte green, byte blue, byte alpha) { if(inBlock) { ims.glColor4ub(red, green, blue, alpha); } else { gl.glColor4ub(red, green, blue, alpha); } } public void glTexCoord2f(float s, float t) { if(inBlock) { ims.glTexCoord2f(s, t); } else { throw new GLException("glBegin missing"); } } public void glVertex2f(float x, float y) { if(inBlock) { ims.glVertex2f(x, y); } else { throw new GLException("glBegin missing"); } } public void glVertex3f(float x, float y, float z) { if(inBlock) { ims.glVertex3f(x, y, z); } else { throw new GLException("glBegin missing"); } } public void glAlphaFunc(int func, float ref) { gl.glAlphaFunc(func, ref); } public void glBindTexture(int target, int texture) { gl.glBindTexture(target, texture); } public void glBlendFunc(int sfactor, int dfactor) { gl.glBlendFunc(sfactor, dfactor); } public void glClear(int mask) { gl.glClear(mask); } public void glClearColor(float red, float green, float blue, float alpha) { gl.glClearColor(red, green, blue, alpha); } public void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { gl.glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer); } public void glColorPointer(int size, int stride, FloatBuffer pointer) { gl.glColorPointer(size, GL_FLOAT, stride, pointer); } public void glCullFace(int mode) { gl.glCullFace(mode); } public void glDeleteTextures(IntBuffer textures) { gl.glDeleteTextures(textures.limit(), textures); } public void glDepthFunc(int func) { gl.glDepthFunc(func); } public void glDepthMask(boolean flag) { gl.glDepthMask(flag); } public void glDepthRange(double zNear, double zFar) { gl.glDepthRangef((float)zNear, (float)zFar); } public void glDisable(int cap) { gl.glDisable(cap); } public void glDisableClientState(int cap) { gl.glDisableClientState(cap); } public void glDrawArrays(int mode, int first, int count) { switch(mode) { case GL_QUAD_STRIP: mode=GL.GL_TRIANGLE_STRIP; break; case GL_POLYGON: mode=GL.GL_TRIANGLE_FAN; break; } /** No GL_QUADS used if ( GL_QUADS == mode && !gl.isGL2() ) { for (int j = first; j < count - 3; j += 4) { gl.glDrawArrays(GL.GL_TRIANGLE_FAN, j, 4); } } else { */ gl.glDrawArrays(mode, first, count); // } } public void glDrawBuffer(int mode) { // FIXME: ignored if(GL.GL_BACK != mode) { System.err.println("IGNORED: glDrawBuffer(0x"+Integer.toHexString(mode)+")"); } } public void glDrawElements(int mode, ShortBuffer indices) { switch(mode) { case GL_QUAD_STRIP: mode=GL.GL_TRIANGLE_STRIP; break; case GL_POLYGON: mode=GL.GL_TRIANGLE_FAN; break; } final int idxLen = indices.remaining(); /** No GL_QUADS used if ( GL_QUADS == mode && !gl.isGL2() ) { final int idx0 = indices.position(); final ShortBuffer b = (ShortBuffer) indices; for (int j = 0; j < idxLen; j++) { gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0x0000ffff & b.get(idx0+j)), 4); } } else { */ gl.glDrawElements(mode, idxLen, GL.GL_UNSIGNED_SHORT, indices); // } } public void glEnable(int cap) { gl.glEnable(cap); } public void glEnableClientState(int cap) { gl.glEnableClientState(cap); } public void glFinish() { gl.glFinish(); } public void glFlush() { gl.glFlush(); } public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { gl.glFrustum(left, right, bottom, top, zNear, zFar); } public int glGetError() { return gl.glGetError(); } public void glGetFloat(int pname, FloatBuffer params) { gl.glGetFloatv(pname, params); } private static final String GL_EXT_point_parameters = "GL_EXT_point_parameters"; public String glGetString(int name) { if( GL.GL_EXTENSIONS == name ) { StringBuilder sb = new StringBuilder(); sb.append(gl.glGetString(name)); sb.append(" GL_ARB_multitexture"); sb.append(" ").append(GL_EXT_point_parameters); return sb.toString(); } return gl.glGetString(name); } public void glHint(int target, int mode) { gl.glHint(target, mode); } public void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { // gl.glInterleavedArrays(GL_T2F_V3F, glpoly_t.BYTE_STRIDE, globalPolygonInterleavedBuf); // gl.glInterleavedArrays(format, stride, pointer); if(GL_T2F_V3F == format) { glInterleavedArraysT2F_V3F(stride, pointer); return; } throw new GLException("Type not supported: 0x"+Integer.toHexString(format)); } private void glInterleavedArraysT2F_V3F(int byteStride, FloatBuffer buf) { int pos = buf.position(); gl.glTexCoordPointer(2, GL.GL_FLOAT, byteStride, buf); gl.glEnableClientState(GL2ES1.GL_TEXTURE_COORD_ARRAY); buf.position(pos + 2); gl.glVertexPointer(3, GL.GL_FLOAT, byteStride, buf); gl.glEnableClientState(GL2ES1.GL_VERTEX_ARRAY); buf.position(pos); } public void glLoadIdentity() { gl.glLoadIdentity(); } public void glLoadMatrix(FloatBuffer m) { gl.glLoadMatrixf(m); } public void glMatrixMode(int mode) { gl.glMatrixMode(mode); } public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { gl.glOrtho(left, right, bottom, top, zNear, zFar); } public void glPixelStorei(int pname, int param) { gl.glPixelStorei(pname, param); } public void glPolygonMode(int face, int mode) { if( GL_FRONT_AND_BACK != face || GL_FILL != mode ) { // if !default System.err.println("IGNORED: glPolygonMode(0x"+Integer.toHexString(face)+", 0x"+Integer.toHexString(mode)+")"); } } public void glPopMatrix() { gl.glPopMatrix(); } public void glPushMatrix() { gl.glPushMatrix(); } public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { gl.glReadPixels(x, y, width, height, format, type, pixels); } public void glRotatef(float angle, float x, float y, float z) { gl.glRotatef(angle, x, y, z); } public void glScalef(float x, float y, float z) { gl.glScalef(x, y, z); } public void glScissor(int x, int y, int width, int height) { gl.glScissor(x, y, width, height); } public void glShadeModel(int mode) { gl.glShadeModel(mode); } public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { gl.glTexCoordPointer(size, GL_FLOAT, stride, pointer); } public void glTexEnvi(int target, int pname, int param) { gl.glTexEnvi(target, pname, param); } public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { switch(internalformat) { case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break; case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break; } gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { switch(internalformat) { case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break; case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break; } gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public void glTexParameterf(int target, int pname, float param) { gl.glTexParameterf(target, pname, param); } public void glTexParameteri(int target, int pname, int param) { gl.glTexParameteri(target, pname, param); } public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } public void glTranslatef(float x, float y, float z) { gl.glTranslatef(x, y, z); } public void glVertexPointer(int size, int stride, FloatBuffer pointer) { gl.glVertexPointer(size, GL_FLOAT, stride, pointer); } public void glViewport(int x, int y, int width, int height) { gl.glViewport(x, y, width, height); } public void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) { // nop / FIXME gl.glColorTable(target, internalFormat, width, format, type, data); System.err.println("IGNORED: glColorTable(0x"+Integer.toHexString(target)+", 0x"+Integer.toHexString(internalFormat)+", ..)"); } public void glActiveTextureARB(int texture) { gl.glActiveTexture(texture); } public void glClientActiveTextureARB(int texture) { gl.glClientActiveTexture(texture); } public void glPointSize(float size) { gl.glPointSize(size); } public void glPointParameterEXT(int pname, FloatBuffer pfParams) { gl.glPointParameterfv(pname, pfParams); } public void glPointParameterfEXT(int pname, float param) { gl.glPointParameterf(pname, param); } public void glLockArraysEXT(int first, int count) { // nop / FIXME gl.glLockArraysEXT(first, count); System.err.println("IGNORED: glLockArraysEXT(0x"+Integer.toHexString(first)+", 0x"+Integer.toHexString(count)+", ..)"); } public void glArrayElement(int index) { // nop / FIXME gl.glArrayElement(index); System.err.println("IGNORED: glArrayElement(0x"+Integer.toHexString(index)+")"); } public void glUnlockArraysEXT() { // nop / FIXME gl.glUnlockArraysEXT(); System.err.println("IGNORED: glUnlockArraysEXT()"); } public void glMultiTexCoord2f(int target, float s, float t) { // nop / FIXME gl.glMultiTexCoord2f(target, s, t); System.err.println("IGNORED: glMultiTexCoord2f(0x"+Integer.toHexString(target)+", "+s+", "+t+")"); } /* * util extensions */ public void setSwapInterval(int interval) { gl.setSwapInterval(interval); } }