package jake2.render.opengl; import java.nio.*; import org.lwjgl.opengl.*; public class LwjglGL implements QGL { LwjglGL() { // singleton } public final void glAlphaFunc(int func, float ref) { GL11.glAlphaFunc(func, ref); } public final void glBegin(int mode) { GL11.glBegin(mode); } public final void glBindTexture(int target, int texture) { GL11.glBindTexture(target, texture); } public final void glBlendFunc(int sfactor, int dfactor) { GL11.glBlendFunc(sfactor, dfactor); } public final void glClear(int mask) { GL11.glClear(mask); } public final void glClearColor(float red, float green, float blue, float alpha) { GL11.glClearColor(red, green, blue, alpha); } public final void glColor3f(float red, float green, float blue) { GL11.glColor3f(red, green, blue); } public final void glColor3ub(byte red, byte green, byte blue) { GL11.glColor3ub(red, green, blue); } public final void glColor4f(float red, float green, float blue, float alpha) { GL11.glColor4f(red, green, blue, alpha); } public final void glColor4ub(byte red, byte green, byte blue, byte alpha) { GL11.glColor4ub(red, green, blue, alpha); } public final void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { GL11.glColorPointer(size, unsigned, stride, pointer); } public final void glColorPointer(int size, int stride, FloatBuffer pointer) { GL11.glColorPointer(size, stride, pointer); } public final void glCullFace(int mode) { GL11.glCullFace(mode); } public final void glDeleteTextures(IntBuffer textures) { GL11.glDeleteTextures(textures); } public final void glDepthFunc(int func) { GL11.glDepthFunc(func); } public final void glDepthMask(boolean flag) { GL11.glDepthMask(flag); } public final void glDepthRange(double zNear, double zFar) { GL11.glDepthRange(zNear, zFar); } public final void glDisable(int cap) { GL11.glDisable(cap); } public final void glDisableClientState(int cap) { GL11.glDisableClientState(cap); } public final void glDrawArrays(int mode, int first, int count) { GL11.glDrawArrays(mode, first, count); } public final void glDrawBuffer(int mode) { GL11.glDrawBuffer(mode); } public final void glDrawElements(int mode, IntBuffer indices) { GL11.glDrawElements(mode, indices); } public final void glEnable(int cap) { GL11.glEnable(cap); } public final void glEnableClientState(int cap) { GL11.glEnableClientState(cap); } public final void glEnd() { GL11.glEnd(); } public final void glFinish() { GL11.glFinish(); } public final void glFlush() { GL11.glFlush(); } public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { GL11.glFrustum(left, right, bottom, top, zNear, zFar); } public final int glGetError() { return GL11.glGetError(); } public final void glGetFloat(int pname, FloatBuffer params) { GL11.glGetFloat(pname, params); } public final String glGetString(int name) { return GL11.glGetString(name); } public void glHint(int target, int mode) { GL11.glHint(target, mode); } public final void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { GL11.glInterleavedArrays(format, stride, pointer); } public final void glLoadIdentity() { GL11.glLoadIdentity(); } public final void glLoadMatrix(FloatBuffer m) { GL11.glLoadMatrix(m); } public final void glMatrixMode(int mode) { GL11.glMatrixMode(mode); } public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { GL11.glOrtho(left, right, bottom, top, zNear, zFar); } public final void glPixelStorei(int pname, int param) { GL11.glPixelStorei(pname, param); } public final void glPointSize(float size) { GL11.glPointSize(size); } public final void glPolygonMode(int face, int mode) { GL11.glPolygonMode(face, mode); } public final void glPopMatrix() { GL11.glPopMatrix(); } public final void glPushMatrix() { GL11.glPushMatrix(); } public final void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { GL11.glReadPixels(x, y, width, height, format, type, pixels); } public final void glRotatef(float angle, float x, float y, float z) { GL11.glRotatef(angle, x, y, z); } public final void glScalef(float x, float y, float z) { GL11.glScalef(x, y, z); } public final void glScissor(int x, int y, int width, int height) { GL11.glScissor(x, y, width, height); } public final void glShadeModel(int mode) { GL11.glShadeModel(mode); } public final void glTexCoord2f(float s, float t) { GL11.glTexCoord2f(s, t); } public final void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { GL11.glTexCoordPointer(size, stride, pointer); } public final void glTexEnvi(int target, int pname, int param) { GL11.glTexEnvi(target, pname, param); } public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public final void glTexParameterf(int target, int pname, float param) { GL11.glTexParameterf(target, pname, param); } public final void glTexParameteri(int target, int pname, int param) { GL11.glTexParameteri(target, pname, param); } public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } public final void glTranslatef(float x, float y, float z) { GL11.glTranslatef(x, y, z); } public final void glVertex2f(float x, float y) { GL11.glVertex2f(x, y); } public final void glVertex3f(float x, float y, float z) { GL11.glVertex3f(x, y, z); } public final void glVertexPointer(int size, int stride, FloatBuffer pointer) { GL11.glVertexPointer(size, stride, pointer); } public final void glViewport(int x, int y, int width, int height) { GL11.glViewport(x, y, width, height); } public final void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) { EXTPalettedTexture.glColorTableEXT(target, internalFormat, width, format, type, data); } public final void glActiveTextureARB(int texture) { ARBMultitexture.glActiveTextureARB(texture); } public final void glClientActiveTextureARB(int texture) { ARBMultitexture.glClientActiveTextureARB(texture); } public final void glPointParameterEXT(int pname, FloatBuffer pfParams) { EXTPointParameters.glPointParameterEXT(pname, pfParams); } public final void glPointParameterfEXT(int pname, float param) { EXTPointParameters.glPointParameterfEXT(pname, param); } public final void glLockArraysEXT(int first, int count) { EXTCompiledVertexArray.glLockArraysEXT(first, count); } public final void glArrayElement(int index) { GL11.glArrayElement(index); } public final void glUnlockArraysEXT() { EXTCompiledVertexArray.glUnlockArraysEXT(); } public final void glMultiTexCoord2f(int target, float s, float t) { GL13.glMultiTexCoord2f(target, s, t); } }