package jake2.render.opengl; import java.nio.*; public interface QGL extends QGLConst { /* * a sub set of OpenGL for Jake2 */ void glActiveTextureARB(int texture); void glAlphaFunc(int func, float ref); void glArrayElement(int index); void glBegin(int mode); void glBindTexture(int target, int texture); void glBlendFunc(int sfactor, int dfactor); void glClear(int mask); void glClearColor(float red, float green, float blue, float alpha); void glClientActiveTextureARB(int texture); void glColor3f(float red, float green, float blue); void glColor3ub(byte red, byte green, byte blue); void glColor4f(float red, float green, float blue, float alpha); void glColor4ub(byte red, byte green, byte blue, byte alpha); void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer); void glColorPointer(int size, int stride, FloatBuffer pointer); void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data); void glCullFace(int mode); void glDeleteTextures(IntBuffer textures); void glDepthFunc(int func); void glDepthMask(boolean flag); void glDepthRange(double zNear, double zFar); void glDisable(int cap); void glDisableClientState(int cap); void glDrawArrays(int mode, int first, int count); void glDrawBuffer(int mode); void glDrawElements(int mode, IntBuffer indices); void glEnable(int cap); void glEnableClientState(int cap); void glEnd(); void glFinish(); void glFlush(); void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar); int glGetError(); void glGetFloat(int pname, FloatBuffer params); String glGetString(int name); void glInterleavedArrays(int format, int stride, FloatBuffer pointer); void glLockArraysEXT(int first, int count); void glLoadIdentity(); void glLoadMatrix(FloatBuffer m); void glMatrixMode(int mode); void glMultiTexCoord2f(int target, float s, float t); void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar); void glPixelStorei(int pname, int param); void glPointParameterEXT(int pname, FloatBuffer pfParams); void glPointParameterfEXT(int pname, float param); void glPointSize(float size); void glPolygonMode(int face, int mode); void glPopMatrix(); void glPushMatrix(); void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels); void glRotatef(float angle, float x, float y, float z); void glScalef(float x, float y, float z); void glScissor(int x, int y, int width, int height); void glShadeModel(int mode); void glTexCoord2f(float s, float t); void glTexCoordPointer(int size, int stride, FloatBuffer pointer); void glTexEnvi(int target, int pname, int param); void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels); void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels); void glTexParameterf(int target, int pname, float param); void glTexParameteri(int target, int pname, int param); void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels); void glTranslatef(float x, float y, float z); void glUnlockArraysEXT(); void glVertex2f(float x, float y); void glVertex3f(float x, float y, float z); void glVertexPointer(int size, int stride, FloatBuffer pointer); void glViewport(int x, int y, int width, int height); }