/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 14.01.2004 by RST. // $Id: SV_GAME.java,v 1.7 2004-08-29 21:39:25 hzi Exp $ package jake2.server; import jake2.game.*; import jake2.qcommon.*; public class SV_GAME extends SV_INIT { /* =============== PF_Unicast Sends the contents of the mutlicast buffer to a single client =============== */ public static void PF_Unicast(edict_t ent, boolean reliable) { int p; client_t client; if (ent == null) return; p = ent.index; if (p < 1 || p > SV_MAIN.maxclients.value) return; client = SV_INIT.svs.clients[p - 1]; if (reliable) SZ.Write(client.netchan.message, SV_INIT.sv.multicast.data, SV_INIT.sv.multicast.cursize); else SZ.Write(client.datagram, sv.multicast.data, sv.multicast.cursize); SZ.Clear(sv.multicast); } /* =============== PF_dprintf Debug print to server console =============== */ public static void PF_dprintf(String fmt) { Com.Printf(fmt); } /* =============== PF_cprintf Print to a single client =============== */ public static void PF_cprintf(edict_t ent, int level, String fmt) { int n = 0; if (ent != null) { n = ent.index; if (n < 1 || n > SV_MAIN.maxclients.value) Com.Error(ERR_DROP, "cprintf to a non-client"); } if (ent != null) SV_SEND.SV_ClientPrintf(svs.clients[n - 1], level, fmt); else Com.Printf(fmt); } /* =============== PF_centerprintf centerprint to a single client =============== */ public static void PF_centerprintf(edict_t ent, String fmt) { int n; n = ent.index; if (n < 1 || n > SV_MAIN.maxclients.value) return; // Com_Error (ERR_DROP, "centerprintf to a non-client"); MSG.WriteByte(sv.multicast, svc_centerprint); MSG.WriteString(sv.multicast, fmt); PF_Unicast(ent, true); } /* =============== PF_error Abort the server with a game error =============== */ public static void PF_error(String fmt) { Com.Error(ERR_DROP, "Game Error: " + fmt); } public static void PF_error(int level, String fmt) { Com.Error(level, fmt); } /* ================= PF_setmodel Also sets mins and maxs for inline bmodels ================= */ public static void PF_setmodel(edict_t ent, String name) { int i; cmodel_t mod; if (name == null) Com.Error(ERR_DROP, "PF_setmodel: NULL"); i = SV_ModelIndex(name); ent.s.modelindex = i; // if it is an inline model, get the size information for it if (name.startsWith("*")) { mod = CM.InlineModel(name); VectorCopy(mod.mins, ent.mins); VectorCopy(mod.maxs, ent.maxs); SV_WORLD.SV_LinkEdict(ent); } } /* =============== PF_Configstring =============== */ public static void PF_Configstring(int index, String val) { if (index < 0 || index >= MAX_CONFIGSTRINGS) Com.Error(ERR_DROP, "configstring: bad index " + index + "\n"); if (val == null) val = ""; // change the string in sv sv.configstrings[index] = val; if (sv.state != ss_loading) { // send the update to everyone SZ.Clear(sv.multicast); MSG.WriteChar(sv.multicast, svc_configstring); MSG.WriteShort(sv.multicast, index); MSG.WriteString(sv.multicast, val); SV_SEND.SV_Multicast(vec3_origin, MULTICAST_ALL_R); } } public static void PF_WriteChar(int c) { MSG.WriteChar(sv.multicast, c); } public static void PF_WriteByte(int c) { MSG.WriteByte(sv.multicast, c); } public static void PF_WriteShort(int c) { MSG.WriteShort(sv.multicast, c); } public static void PF_WriteLong(int c) { MSG.WriteLong(sv.multicast, c); } public static void PF_WriteFloat(float f) { MSG.WriteFloat(sv.multicast, f); } public static void PF_WriteString(String s) { MSG.WriteString(sv.multicast, s); } public static void PF_WritePos(float[] pos) { MSG.WritePos(sv.multicast, pos); } public static void PF_WriteDir(float[] dir) { MSG.WriteDir(sv.multicast, dir); } public static void PF_WriteAngle(float f) { MSG.WriteAngle(sv.multicast, f); } /* ================= PF_inPVS Also checks portalareas so that doors block sight ================= */ public static boolean PF_inPVS(float[] p1, float[] p2) { int leafnum; int cluster; int area1, area2; byte mask[]; leafnum = CM.CM_PointLeafnum(p1); cluster = CM.CM_LeafCluster(leafnum); area1 = CM.CM_LeafArea(leafnum); mask = CM.CM_ClusterPVS(cluster); leafnum = CM.CM_PointLeafnum(p2); cluster = CM.CM_LeafCluster(leafnum); area2 = CM.CM_LeafArea(leafnum); // quake2 bugfix if (cluster == -1) return false; if (mask != null && (0 == (mask[cluster >>> 3] & (1 << (cluster & 7))))) return false; if (!CM.CM_AreasConnected(area1, area2)) return false; // a door blocks sight return true; } /* ================= PF_inPHS Also checks portalareas so that doors block sound ================= */ public static boolean PF_inPHS(float[] p1, float[] p2) { int leafnum; int cluster; int area1, area2; byte mask[]; leafnum = CM.CM_PointLeafnum(p1); cluster = CM.CM_LeafCluster(leafnum); area1 = CM.CM_LeafArea(leafnum); mask = CM.CM_ClusterPHS(cluster); leafnum = CM.CM_PointLeafnum(p2); cluster = CM.CM_LeafCluster(leafnum); area2 = CM.CM_LeafArea(leafnum); // quake2 bugfix if (cluster == -1) return false; if (mask != null && (0 == (mask[cluster >> 3] & (1 << (cluster & 7))))) return false; // more than one bounce away if (!CM.CM_AreasConnected(area1, area2)) return false; // a door blocks hearing return true; } public static void PF_StartSound(edict_t entity, int channel, int sound_num, float volume, float attenuation, float timeofs) { if (null == entity) return; SV_SEND.SV_StartSound (null, entity, channel, sound_num, volume, attenuation, timeofs); } //============================================== /* =============== SV_ShutdownGameProgs Called when either the entire server is being killed, or it is changing to a different game directory. =============== */ public static void SV_ShutdownGameProgs() { Game.ShutdownGame(); } /* =============== SV_InitGameProgs Init the game subsystem for a new map =============== */ public static void SV_InitGameProgs() { // unload anything we have now SV_ShutdownGameProgs(); game_import_t gimport = new game_import_t(); // all functions set in game_export_t (rst) GameBase.GetGameApi(gimport); Game.InitGame(); } }