/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 17.01.2004 by RST. // $Id: SV_SEND.java,v 1.10 2005-12-18 22:10:12 cawe Exp $ package jake2.server; import java.io.IOException; import jake2.*; import jake2.client.*; import jake2.game.*; import jake2.qcommon.*; import jake2.render.*; import jake2.util.Lib; import jake2.util.Math3D; public class SV_SEND { /* ============================================================================= Com_Printf redirection ============================================================================= */ public static StringBuffer sv_outputbuf = new StringBuffer(); public static void SV_FlushRedirect(int sv_redirected, byte outputbuf[]) { if (sv_redirected == Defines.RD_PACKET) { String s = ("print\n" + Lib.CtoJava(outputbuf)); Netchan.Netchan_OutOfBand(Defines.NS_SERVER, Globals.net_from, s.length(), Lib.stringToBytes(s)); } else if (sv_redirected == Defines.RD_CLIENT) { MSG.WriteByte(SV_MAIN.sv_client.netchan.message, Defines.svc_print); MSG.WriteByte(SV_MAIN.sv_client.netchan.message, Defines.PRINT_HIGH); MSG.WriteString(SV_MAIN.sv_client.netchan.message, outputbuf); } } /* ============================================================================= EVENT MESSAGES ============================================================================= */ /* ================= SV_ClientPrintf Sends text across to be displayed if the level passes ================= */ public static void SV_ClientPrintf(client_t cl, int level, String s) { if (level < cl.messagelevel) return; MSG.WriteByte(cl.netchan.message, Defines.svc_print); MSG.WriteByte(cl.netchan.message, level); MSG.WriteString(cl.netchan.message, s); } /* ================= SV_BroadcastPrintf Sends text to all active clients ================= */ public static void SV_BroadcastPrintf(int level, String s) { client_t cl; // echo to console if (Globals.dedicated.value != 0) { Com.Printf(s); } for (int i = 0; i < SV_MAIN.maxclients.value; i++) { cl = SV_INIT.svs.clients[i]; if (level < cl.messagelevel) continue; if (cl.state != Defines.cs_spawned) continue; MSG.WriteByte(cl.netchan.message, Defines.svc_print); MSG.WriteByte(cl.netchan.message, level); MSG.WriteString(cl.netchan.message, s); } } /* ================= SV_BroadcastCommand Sends text to all active clients ================= */ public static void SV_BroadcastCommand(String s) { if (SV_INIT.sv.state == 0) return; MSG.WriteByte(SV_INIT.sv.multicast, Defines.svc_stufftext); MSG.WriteString(SV_INIT.sv.multicast, s); SV_Multicast(null, Defines.MULTICAST_ALL_R); } /* ================= SV_Multicast Sends the contents of sv.multicast to a subset of the clients, then clears sv.multicast. MULTICAST_ALL same as broadcast (origin can be null) MULTICAST_PVS send to clients potentially visible from org MULTICAST_PHS send to clients potentially hearable from org ================= */ public static void SV_Multicast(float[] origin, int to) { client_t client; byte mask[]; int leafnum, cluster; int j; boolean reliable; int area1, area2; reliable = false; if (to != Defines.MULTICAST_ALL_R && to != Defines.MULTICAST_ALL) { leafnum = CM.CM_PointLeafnum(origin); area1 = CM.CM_LeafArea(leafnum); } else { leafnum = 0; // just to avoid compiler warnings area1 = 0; } // if doing a serverrecord, store everything if (SV_INIT.svs.demofile != null) SZ.Write(SV_INIT.svs.demo_multicast, SV_INIT.sv.multicast.data, SV_INIT.sv.multicast.cursize); switch (to) { case Defines.MULTICAST_ALL_R : reliable = true; // intentional fallthrough, no break here case Defines.MULTICAST_ALL : leafnum = 0; mask = null; break; case Defines.MULTICAST_PHS_R : reliable = true; // intentional fallthrough case Defines.MULTICAST_PHS : leafnum = CM.CM_PointLeafnum(origin); cluster = CM.CM_LeafCluster(leafnum); mask = CM.CM_ClusterPHS(cluster); break; case Defines.MULTICAST_PVS_R : reliable = true; // intentional fallthrough case Defines.MULTICAST_PVS : leafnum = CM.CM_PointLeafnum(origin); cluster = CM.CM_LeafCluster(leafnum); mask = CM.CM_ClusterPVS(cluster); break; default : mask = null; Com.Error(Defines.ERR_FATAL, "SV_Multicast: bad to:" + to + "\n"); } // send the data to all relevent clients for (j = 0; j < SV_MAIN.maxclients.value; j++) { client = SV_INIT.svs.clients[j]; if (client.state == Defines.cs_free || client.state == Defines.cs_zombie) continue; if (client.state != Defines.cs_spawned && !reliable) continue; if (mask != null) { leafnum = CM.CM_PointLeafnum(client.edict.s.origin); cluster = CM.CM_LeafCluster(leafnum); area2 = CM.CM_LeafArea(leafnum); if (!CM.CM_AreasConnected(area1, area2)) continue; // quake2 bugfix if (cluster == -1) continue; if (mask != null && (0 == (mask[cluster >> 3] & (1 << (cluster & 7))))) continue; } if (reliable) SZ.Write(client.netchan.message, SV_INIT.sv.multicast.data, SV_INIT.sv.multicast.cursize); else SZ.Write(client.datagram, SV_INIT.sv.multicast.data, SV_INIT.sv.multicast.cursize); } SZ.Clear(SV_INIT.sv.multicast); } private static final float[] origin_v = { 0, 0, 0 }; /* ================== SV_StartSound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. If cahnnel & 8, the sound will be sent to everyone, not just things in the PHS. FIXME: if entity isn't in PHS, they must be forced to be sent or have the origin explicitly sent. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. (max 4 attenuation) Timeofs can range from 0.0 to 0.1 to cause sounds to be started later in the frame than they normally would. If origin is null, the origin is determined from the entity origin or the midpoint of the entity box for bmodels. ================== */ public static void SV_StartSound( float[] origin, edict_t entity, int channel, int soundindex, float volume, float attenuation, float timeofs) { int sendchan; int flags; int i; int ent; boolean use_phs; if (volume < 0 || volume > 1.0) Com.Error(Defines.ERR_FATAL, "SV_StartSound: volume = " + volume); if (attenuation < 0 || attenuation > 4) Com.Error(Defines.ERR_FATAL, "SV_StartSound: attenuation = " + attenuation); // if (channel < 0 || channel > 15) // Com_Error (ERR_FATAL, "SV_StartSound: channel = %i", channel); if (timeofs < 0 || timeofs > 0.255) Com.Error(Defines.ERR_FATAL, "SV_StartSound: timeofs = " + timeofs); ent = entity.index; // no PHS flag if ((channel & 8) != 0) { use_phs = false; channel &= 7; } else use_phs = true; sendchan = (ent << 3) | (channel & 7); flags = 0; if (volume != Defines.DEFAULT_SOUND_PACKET_VOLUME) flags |= Defines.SND_VOLUME; if (attenuation != Defines.DEFAULT_SOUND_PACKET_ATTENUATION) flags |= Defines.SND_ATTENUATION; // the client doesn't know that bmodels have weird origins // the origin can also be explicitly set if ((entity.svflags & Defines.SVF_NOCLIENT) != 0 || (entity.solid == Defines.SOLID_BSP) || origin != null) flags |= Defines.SND_POS; // always send the entity number for channel overrides flags |= Defines.SND_ENT; if (timeofs != 0) flags |= Defines.SND_OFFSET; // use the entity origin unless it is a bmodel or explicitly specified if (origin == null) { origin = origin_v; if (entity.solid == Defines.SOLID_BSP) { for (i = 0; i < 3; i++) origin_v[i] = entity.s.origin[i] + 0.5f * (entity.mins[i] + entity.maxs[i]); } else { Math3D.VectorCopy(entity.s.origin, origin_v); } } MSG.WriteByte(SV_INIT.sv.multicast, Defines.svc_sound); MSG.WriteByte(SV_INIT.sv.multicast, flags); MSG.WriteByte(SV_INIT.sv.multicast, soundindex); if ((flags & Defines.SND_VOLUME) != 0) MSG.WriteByte(SV_INIT.sv.multicast, volume * 255); if ((flags & Defines.SND_ATTENUATION) != 0) MSG.WriteByte(SV_INIT.sv.multicast, attenuation * 64); if ((flags & Defines.SND_OFFSET) != 0) MSG.WriteByte(SV_INIT.sv.multicast, timeofs * 1000); if ((flags & Defines.SND_ENT) != 0) MSG.WriteShort(SV_INIT.sv.multicast, sendchan); if ((flags & Defines.SND_POS) != 0) MSG.WritePos(SV_INIT.sv.multicast, origin); // if the sound doesn't attenuate,send it to everyone // (global radio chatter, voiceovers, etc) if (attenuation == Defines.ATTN_NONE) use_phs = false; if ((channel & Defines.CHAN_RELIABLE) != 0) { if (use_phs) SV_Multicast(origin, Defines.MULTICAST_PHS_R); else SV_Multicast(origin, Defines.MULTICAST_ALL_R); } else { if (use_phs) SV_Multicast(origin, Defines.MULTICAST_PHS); else SV_Multicast(origin, Defines.MULTICAST_ALL); } } /* =============================================================================== FRAME UPDATES =============================================================================== */ private static final sizebuf_t msg = new sizebuf_t(); /* ======================= SV_SendClientDatagram ======================= */ public static boolean SV_SendClientDatagram(client_t client) { //byte msg_buf[] = new byte[Defines.MAX_MSGLEN]; SV_ENTS.SV_BuildClientFrame(client); SZ.Init(msg, msgbuf, msgbuf.length); msg.allowoverflow = true; // send over all the relevant entity_state_t // and the player_state_t SV_ENTS.SV_WriteFrameToClient(client, msg); // copy the accumulated multicast datagram // for this client out to the message // it is necessary for this to be after the WriteEntities // so that entity references will be current if (client.datagram.overflowed) Com.Printf("WARNING: datagram overflowed for " + client.name + "\n"); else SZ.Write(msg, client.datagram.data, client.datagram.cursize); SZ.Clear(client.datagram); if (msg.overflowed) { // must have room left for the packet header Com.Printf("WARNING: msg overflowed for " + client.name + "\n"); SZ.Clear(msg); } // send the datagram Netchan.Transmit(client.netchan, msg.cursize, msg.data); // record the size for rate estimation client.message_size[SV_INIT.sv.framenum % Defines.RATE_MESSAGES] = msg.cursize; return true; } /* ================== SV_DemoCompleted ================== */ public static void SV_DemoCompleted() { if (SV_INIT.sv.demofile != null) { try { SV_INIT.sv.demofile.close(); } catch (IOException e) { Com.Printf("IOError closing d9emo fiele:" + e); } SV_INIT.sv.demofile = null; } SV_USER.SV_Nextserver(); } /* ======================= SV_RateDrop Returns true if the client is over its current bandwidth estimation and should not be sent another packet ======================= */ public static boolean SV_RateDrop(client_t c) { int total; int i; // never drop over the loopback if (c.netchan.remote_address.type == Defines.NA_LOOPBACK) return false; total = 0; for (i = 0; i < Defines.RATE_MESSAGES; i++) { total += c.message_size[i]; } if (total > c.rate) { c.surpressCount++; c.message_size[SV_INIT.sv.framenum % Defines.RATE_MESSAGES] = 0; return true; } return false; } private static final byte msgbuf[] = new byte[Defines.MAX_MSGLEN]; private static final byte[] NULLBYTE = {0}; /* ======================= SV_SendClientMessages ======================= */ public static void SV_SendClientMessages() { int i; client_t c; int msglen; int r; msglen = 0; // read the next demo message if needed if (SV_INIT.sv.state == Defines.ss_demo && SV_INIT.sv.demofile != null) { if (SV_MAIN.sv_paused.value != 0) msglen = 0; else { // get the next message //r = fread (&msglen, 4, 1, sv.demofile); try { msglen = EndianHandler.swapInt(SV_INIT.sv.demofile.readInt()); } catch (Exception e) { SV_DemoCompleted(); return; } //msglen = LittleLong (msglen); if (msglen == -1) { SV_DemoCompleted(); return; } if (msglen > Defines.MAX_MSGLEN) Com.Error(Defines.ERR_DROP, "SV_SendClientMessages: msglen > MAX_MSGLEN"); //r = fread (msgbuf, msglen, 1, sv.demofile); r = 0; try { r = SV_INIT.sv.demofile.read(msgbuf, 0, msglen); } catch (IOException e1) { Com.Printf("IOError: reading demo file, " + e1); } if (r != msglen) { SV_DemoCompleted(); return; } } } // send a message to each connected client for (i = 0; i < SV_MAIN.maxclients.value; i++) { c = SV_INIT.svs.clients[i]; if (c.state == 0) continue; // if the reliable message overflowed, // drop the client if (c.netchan.message.overflowed) { SZ.Clear(c.netchan.message); SZ.Clear(c.datagram); SV_BroadcastPrintf(Defines.PRINT_HIGH, c.name + " overflowed\n"); SV_MAIN.SV_DropClient(c); } if (SV_INIT.sv.state == Defines.ss_cinematic || SV_INIT.sv.state == Defines.ss_demo || SV_INIT.sv.state == Defines.ss_pic) Netchan.Transmit(c.netchan, msglen, msgbuf); else if (c.state == Defines.cs_spawned) { // don't overrun bandwidth if (SV_RateDrop(c)) continue; SV_SendClientDatagram(c); } else { // just update reliable if needed if (c.netchan.message.cursize != 0 || Globals.curtime - c.netchan.last_sent > 1000) Netchan.Transmit(c.netchan, 0, NULLBYTE); } } } }