/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.01.2004 by RST. package jake2.server; import jake2.Defines; import jake2.game.player_state_t; public class client_frame_t { int areabytes; byte areabits[] = new byte[Defines.MAX_MAP_AREAS/8]; // portalarea visibility bits player_state_t ps = new player_state_t(); int num_entities; int first_entity; // into the circular sv_packet_entities[] int senttime; // for ping calculations }