/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 09.12.2003 by RST. package jake2.server; import jake2.game.edict_t; import jake2.game.trace_t; import jake2.util.Math3D; public class moveclip_t { float [] boxmins={0,0,0}, boxmaxs={0,0,0};// enclose the test object along entire move float [] mins, maxs; // size of the moving object float [] mins2={0,0,0}, maxs2={0,0,0}; // size when clipping against mosnters float [] start, end; // mem trace_t trace = new trace_t(); edict_t passedict; int contentmask; public void clear() { Math3D.VectorClear(boxmins); Math3D.VectorClear(boxmaxs); Math3D.VectorClear(mins); Math3D.VectorClear(maxs); Math3D.VectorClear(mins2); Math3D.VectorClear(maxs2); start = end = null; trace.clear(); passedict = null; contentmask = 0; } }