package jake2.sys; import jake2.Defines; import jake2.client.Key; import jake2.qcommon.Cbuf; import org.lwjgl.input.Keyboard; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.Display; /** * @author dsanders */ public class LWJGLKBD extends KBD { private int win_w2; private int win_h2; private char[] lwjglKeycodeMap = null; private boolean mouseHasTwoButtons = false; public void Init() { try { if (!Keyboard.isCreated()) Keyboard.create(); if (!Mouse.isCreated()) Mouse.create(); if (!Keyboard.isBuffered()) Keyboard.enableBuffer(); if (!Keyboard.isTranslationEnabled()) Keyboard.enableTranslation(); if (!Mouse.isBuffered()) Mouse.enableBuffer(); win_w2=Display.getDisplayMode().getWidth()/2; win_h2=Display.getDisplayMode().getHeight()/2; if (lwjglKeycodeMap == null) lwjglKeycodeMap = new char[256]; mouseHasTwoButtons = (Mouse.getButtonCount() == 2); } catch (Exception e) {;} } public void Update() { // get events HandleEvents(); } public void Close() { Keyboard.destroy(); Mouse.destroy(); // free the memory for GC lwjglKeycodeMap = null; } private void HandleEvents() { Keyboard.poll(); if (Display.isCloseRequested()) { Cbuf.ExecuteText(Defines.EXEC_APPEND, "quit"); } while (Keyboard.next()) { int key = Keyboard.getEventKey(); char ch = Keyboard.getEventCharacter(); boolean down = Keyboard.getEventKeyState(); // fill the character translation table // this is needed because the getEventCharacter() returns \0 if a key is released // keycode is correct but the charachter value is not if (down) lwjglKeycodeMap[key] = ch; Do_Key_Event(XLateKey(key,ch), down); } if (IN.mouse_active) { mx = Mouse.getDX() << 1; my = -Mouse.getDY() << 1; } else { mx=0; my=0; } while (Mouse.next()) { int button=Mouse.getEventButton(); if (button >= 0) { if (button == 1 && mouseHasTwoButtons) { button = 2; // A three button mouse numbering scheme... } Do_Key_Event(Key.K_MOUSE1 + button, Mouse.getEventButtonState()); } } } private int XLateKey(int code, int ch) { int key = 0; switch(code) { // 00626 case XK_KP_Page_Up: key = K_KP_PGUP; break; case Keyboard.KEY_PRIOR: key = Key.K_PGUP; break; // 00629 case XK_KP_Page_Down: key = K_KP_PGDN; break; case Keyboard.KEY_NEXT: key = Key.K_PGDN; break; // 00632 case XK_KP_Home: key = K_KP_HOME; break; case Keyboard.KEY_HOME: key = Key.K_HOME; break; // 00635 case XK_KP_End: key = K_KP_END; break; case Keyboard.KEY_END: key = Key.K_END; break; // case Keyboard.KEY_LEFT: key = Key.K_KP_LEFTARROW; break; case Keyboard.KEY_LEFT: key = Key.K_LEFTARROW; break; // case Keyboard.KEY_RIGHT: key = Key.K_KP_RIGHTARROW; break; case Keyboard.KEY_RIGHT: key = Key.K_RIGHTARROW; break; // case Keyboard.KEY_DOWN: key = Key.K_KP_DOWNARROW; break; case Keyboard.KEY_DOWN: key = Key.K_DOWNARROW; break; // case Keyboard.KEY_UP: key = Key.K_KP_UPARROW; break; case Keyboard.KEY_UP: key = Key.K_UPARROW; break; case Keyboard.KEY_ESCAPE: key = Key.K_ESCAPE; break; case Keyboard.KEY_RETURN: key = Key.K_ENTER; break; // 00652 case XK_KP_Enter: key = K_KP_ENTER; break; case Keyboard.KEY_TAB: key = Key.K_TAB; break; case Keyboard.KEY_F1: key = Key.K_F1; break; case Keyboard.KEY_F2: key = Key.K_F2; break; case Keyboard.KEY_F3: key = Key.K_F3; break; case Keyboard.KEY_F4: key = Key.K_F4; break; case Keyboard.KEY_F5: key = Key.K_F5; break; case Keyboard.KEY_F6: key = Key.K_F6; break; case Keyboard.KEY_F7: key = Key.K_F7; break; case Keyboard.KEY_F8: key = Key.K_F8; break; case Keyboard.KEY_F9: key = Key.K_F9; break; case Keyboard.KEY_F10: key = Key.K_F10; break; case Keyboard.KEY_F11: key = Key.K_F11; break; case Keyboard.KEY_F12: key = Key.K_F12; break; case Keyboard.KEY_BACK: key = Key.K_BACKSPACE; break; case Keyboard.KEY_DELETE: key = Key.K_DEL; break; // 00683 case XK_KP_Delete: key = K_KP_DEL; break; case Keyboard.KEY_PAUSE: key = Key.K_PAUSE; break; case Keyboard.KEY_RSHIFT: case Keyboard.KEY_LSHIFT: key = Key.K_SHIFT; break; case Keyboard.KEY_RCONTROL: case Keyboard.KEY_LCONTROL: key = Key.K_CTRL; break; case Keyboard.KEY_LMENU: case Keyboard.KEY_RMENU: key = Key.K_ALT; break; // 00700 case XK_KP_Begin: key = K_KP_5; break; // 00701 case Keyboard.KEY_INSERT: key = Key.K_INS; break; // toggle console for DE and US keyboards case Keyboard.KEY_GRAVE: case Keyboard.KEY_CIRCUMFLEX: key = '`'; break; default: key = lwjglKeycodeMap[code]; if (key >= 'A' && key <= 'Z') key = key - 'A' + 'a'; break; } if (key > 255) key = 0; return key; } public void Do_Key_Event(int key, boolean down) { Key.Event(key, down, Sys.Milliseconds()); } public void centerMouse() { Mouse.setPosition(win_x + win_w2,win_y + win_h2); //Mouse.setGrabbed(true); //Mouse.setTrackingEnabled(true); } public void installGrabs() { Mouse.setGrabbed(true); } public void uninstallGrabs() { Mouse.setGrabbed(false); } }