/* * TestMap.java * Copyright (C) 2003 * * $Id: TestMap.java,v 1.5 2004-07-16 10:11:36 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package jake2.render; import jake2.Defines; import jake2.Globals; import jake2.client.*; import jake2.game.Cmd; import jake2.game.cvar_t; import jake2.qcommon.*; import jake2.sys.IN; import jake2.sys.KBD; import jake2.util.*; import java.awt.Dimension; import java.nio.FloatBuffer; import java.util.*; /** * TestMap * * @author cwei */ public class TestMap { static final float INSTANT_PARTICLE = -10000.0f; static final float PARTICLE_GRAVITY = 40.0f; String[] args; refexport_t re; viddef_t viddef; int framecount = 0; public TestMap(String[] args) { this.args = args; } public static void main(String[] args) { TestMap test = new TestMap(args); test.init(); test.run(); } void init() { Qcommon.Init(new String[] { "TestMap $Id: TestMap.java,v 1.5 2004-07-16 10:11:36 cawe Exp $" }); // sehr wichtig !!! VID.Shutdown(); this.re = Renderer.getDriver("jogl"); re.Init(0, 0); // init keyboard Cmd.AddCommand("+tforward", forward_down); Cmd.AddCommand("-tforward", forward_up); Cbuf.AddText("bind UPARROW +tforward"); Cbuf.Execute(); Cmd.AddCommand("+tbackward", backward_down); Cmd.AddCommand("-tbackward", backward_up); Cbuf.AddText("bind DOWNARROW +tbackward"); Cbuf.Execute(); Cmd.AddCommand("+tleft", left_down); Cmd.AddCommand("-tleft", left_up); Cbuf.AddText("bind LEFTARROW +tleft"); Cbuf.Execute(); Cmd.AddCommand("+tright", right_down); Cmd.AddCommand("-tright", right_up); Cbuf.AddText("bind RIGHTARROW +tright"); Cbuf.Execute(); Cmd.AddCommand("togglemouse", togglemouse); Cbuf.AddText("bind t togglemouse"); Cbuf.Execute(); Globals.cls.key_dest = Defines.key_game; Globals.cls.state = Defines.ca_active; viddef = Globals.viddef; } float fps = 0.0f; long start = 0; long startTime; void run() { startTime = System.currentTimeMillis(); xcommand_t callback = new xcommand_t() { public void execute() { updateScreen(); } }; while (true) { re.updateScreen(callback); KBD.Update(); Cbuf.Execute(); } } int currentState = 0; void updateScreen() { re.BeginFrame(0.0f); switch (currentState) { case 0 : re.DrawStretchPic(0, 0, viddef.width, viddef.height, "conback"); re.DrawPic(viddef.width / 2 - 50, viddef.height / 2, "loading"); currentState = 1; break; case 1 : // register the map re.BeginRegistration("base1"); re.SetSky("space1", 0, new float[]{ 0, 0, 0 }); re.EndRegistration(); currentState = 2; //break; default : if (framecount % 500 == 0) { long time = System.currentTimeMillis(); fps = 500000.0f / (time - start); start = time; } String text = fps + " fps"; testMap(); drawString(10, viddef.height - 16, text); } re.EndFrame(); framecount++; } // =================================================================== static final int FORWARD = 2; static final int FORWARD_MASK = ~FORWARD; static final int BACKWARD = 4; static final int BACKWARD_MASK = ~BACKWARD; static final int LEFT = 8; static final int LEFT_MASK = ~LEFT; static final int RIGHT = 16; static final int RIGHT_MASK = ~RIGHT; int movePlayer = 0; // forward xcommand_t forward_down = new xcommand_t() { public void execute() { movePlayer |= FORWARD; movePlayer &= BACKWARD_MASK; } }; xcommand_t forward_up = new xcommand_t() { public void execute() { movePlayer &= FORWARD_MASK; } }; // backward xcommand_t backward_down = new xcommand_t() { public void execute() { movePlayer |= BACKWARD; movePlayer &= FORWARD_MASK; } }; xcommand_t backward_up = new xcommand_t() { public void execute() { movePlayer &= BACKWARD_MASK; } }; // left xcommand_t left_down = new xcommand_t() { public void execute() { movePlayer |= LEFT; movePlayer &= RIGHT_MASK; } }; xcommand_t left_up = new xcommand_t() { public void execute() { movePlayer &= LEFT_MASK; } }; // right xcommand_t right_down = new xcommand_t() { public void execute() { movePlayer |= RIGHT; movePlayer &= LEFT_MASK; } }; xcommand_t right_up = new xcommand_t() { public void execute() { movePlayer &= RIGHT_MASK; } }; private float yaw = 0; private float fov_x = 90; private refdef_t refdef; private entity_t ent; float[] vpn = {0, 0, 0}; float[] vright = {0, 0, 0}; float[] vup = {0, 0, 0}; private void testMap() { if ( refdef == null ) { refdef = new refdef_t(); refdef.x = 0; refdef.y = 0; refdef.width = viddef.width; refdef.height = viddef.height; refdef.fov_x = (Globals.fov == null) ? this.fov_x : Globals.fov.value; refdef.fov_x = this.fov_x; refdef.fov_y = Math3D.CalcFov(refdef.fov_x, refdef.width, refdef.height); refdef.vieworg = new float[] {140, -140, 50}; refdef.viewangles = new float[] {0, 0, 0}; refdef.blend = new float[] { 0.0f, 0.0f, 0.0f, 0.0f }; refdef.areabits = null; // draw all // refdef.areabits = new byte[Defines.MAX_MAP_AREAS / 8]; // Arrays.fill(refdef.areabits, (byte) 0xFF); // load a monster ent = new entity_t(); model_t weapon = re.RegisterModel("models/monsters/soldier/tris.md2"); image_t weaponSkin = re.RegisterSkin("models/monsters/soldier/skin.pcx"); ent.model = weapon; ent.skin = weaponSkin; ent.origin = new float[] { -60, 80, 25 }; Math3D.VectorCopy(ent.origin, ent.oldorigin); ent.angles = new float[] { 0, 300, 0 }; refdef.num_entities = 1; refdef.entities = new entity_t[] {ent}; lightstyle_t light = new lightstyle_t(); light.rgb = new float[] {1.0f, 1.0f, 1.0f}; light.white = 3.0f; refdef.lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES]; for (int i = 0; i < Defines.MAX_LIGHTSTYLES; i++) { refdef.lightstyles[i] = new lightstyle_t(); refdef.lightstyles[i].rgb = new float[] {1.0f, 1.0f, 1.0f}; refdef.lightstyles[i].white = 3.0f; // r + g + b } refdef.viewangles[1] = 130; // set the start time refdef.time = time() * 0.001f; } refdef.viewangles[0] += KBD.my * 0.1f; refdef.viewangles[1] -= KBD.mx * 0.1f; // 90 + 180 * (float)Math.sin(time() * 0.0001f); float dt = time() * 0.001f - refdef.time; if (movePlayer != 0) { float velocity = 150f * dt; Math3D.AngleVectors(refdef.viewangles, vpn, vright, vup); // forward if ((movePlayer & FORWARD_MASK) != 0) Math3D.VectorMA(refdef.vieworg, -velocity, vpn, refdef.vieworg); // backward if ((movePlayer & BACKWARD_MASK) != 0) Math3D.VectorMA(refdef.vieworg, velocity, vpn, refdef.vieworg); // left if ((movePlayer & LEFT_MASK) != 0) Math3D.VectorMA(refdef.vieworg, velocity, vright, refdef.vieworg); // right if ((movePlayer & RIGHT_MASK) != 0) Math3D.VectorMA(refdef.vieworg, -velocity, vright, refdef.vieworg); // wichtig da aufloesung 1/8 // --> ebenen schneiden nie genau die sicht refdef.vieworg[0] += 1.0f / 16; refdef.vieworg[1] += 1.0f / 16; refdef.vieworg[2] += 1.0f / 16; } refdef.time = time() * 0.001f; // particle init r_numparticles = 0; // check the enemy distance float[] diff = {0, 0, 0}; Math3D.VectorSubtract( refdef.vieworg, ent.origin, diff); if (Math3D.VectorLength(diff) < 250 && active_particles.size() == 0) { RailTrail(ent.origin, refdef.vieworg); } else { // monster and partice animation if (active_particles.size() > 0) { // monster ent.frame = (int)((time() * 0.013f) % 15); // monster look at you :-) Math3D.VectorNormalize(diff); Math3D.vectoangles(diff, ent.angles); // particles animateParticles(); refdef.num_particles = r_numparticles; } else { ent.frame = 0; refdef.num_particles = 0; } } refdef.num_dlights = 0; re.RenderFrame(refdef); } private LinkedList active_particles = new LinkedList(); private boolean explode = false; private float[] target; private boolean initParticles = true; private void animateParticles() { cparticle_t p; float alpha; float time, time2; float[] org = {0, 0, 0}; int color; time = 0.0f; for (Iterator it = active_particles.iterator(); it.hasNext();) { p = (cparticle_t) it.next(); // PMM - added INSTANT_PARTICLE handling for heat beam if (p.alphavel != INSTANT_PARTICLE) { time = (time() - p.time) * 0.001f; alpha = p.alpha + time*p.alphavel; if (alpha <= 0) { // faded out it.remove(); continue; } } else { alpha = p.alpha; } if (alpha > 1.0) alpha = 1; color = (int)p.color; time2 = time*time; org[0] = p.org[0] + p.vel[0]*time + p.accel[0]*time2; org[1] = p.org[1] + p.vel[1]*time + p.accel[1]*time2; org[2] = p.org[2] + p.vel[2]*time + p.accel[2]*time2; AddParticle(org, color, alpha); // PMM if (p.alphavel == INSTANT_PARTICLE) { p.alphavel = 0.0f; p.alpha = 0.0f; } } } private void RailTrail(float[] start, float[] end) { float[] move = {0, 0, 0}; float[] vec = {0, 0, 0}; float len; int j; cparticle_t p; float dec; float[] right = {0, 0, 0}; float[] up = {0, 0, 0}; int i; float d, c, s; float[] dir = {0, 0, 0}; Math3D.VectorCopy (start, move); Math3D.VectorSubtract (end, start, vec); len = Math3D.VectorNormalize(vec); Math3D.MakeNormalVectors(vec, right, up); for (i=0 ; i 0) { len -= dec; p = new cparticle_t(); p.time = time(); Math3D.VectorClear (p.accel); p.alpha = 1.0f; p.alphavel = -1.0f / (0.6f + Globals.rnd.nextFloat() * 0.2f); p.color = 0x0 + Lib.rand()&15; for (j=0 ; j<3 ; j++) { p.org[j] = move[j] + Lib.crand()*3; p.vel[j] = Lib.crand()*3; p.accel[j] = 0; } Math3D.VectorAdd (move, vec, move); active_particles.add(p); } } private void drawString(int x, int y, String text) { for (int i = 0; i < text.length(); i++) { re.DrawChar(x + 8 * i, y, (int) text.charAt(i)); } } private final int time() { return (int) (System.currentTimeMillis() - startTime); } static xcommand_t togglemouse = new xcommand_t() { public void execute() { IN.toggleMouse(); } }; int r_numparticles = 0; /* ===================== V_AddParticle ===================== */ void AddParticle(float[] org, int color, float alpha) { if (r_numparticles >= Defines.MAX_PARTICLES) return; int i = r_numparticles++; int c = particle_t.colorTable[color]; c |= (int)(alpha * 255) << 24; particle_t.colorArray.put(i, c); i *= 3; FloatBuffer vertexBuf = particle_t.vertexArray; vertexBuf.put(i++, org[0]); vertexBuf.put(i++, org[1]); vertexBuf.put(i++, org[2]); } }